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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. syncAwakening = null;
  335. syncAwakeningConditions = [];
  336. unk01 = null;
  337. unk02 = null;
  338. unk03 = null;
  339. unk04 = null;
  340. unk05 = null;
  341. unk06 = null;
  342. unk07 = null;
  343. unk08 = null;
  344. static fixId(id, reverse = false){
  345. if (id === 0xFFFF) return id;
  346. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  347. }
  348. constructor(data){
  349. if (Array.isArray(data)) {
  350. this.fromOfficialData(data);
  351. } else {
  352. const classPrototype = Card.prototype;
  353. for (let key in data) {
  354. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  355. if (propertyDescriptor &&
  356. !propertyDescriptor.writable &&
  357. !propertyDescriptor.set)
  358. continue;
  359. this[key] = data[key];
  360. }
  361. }
  362. }
  363. fromOfficialData(data) {
  364. const e = data.entries();
  365. function readCurve(entries) {
  366. return {
  367. min: entries.next().value?.[1],
  368. max: entries.next().value?.[1],
  369. scale: entries.next().value?.[1],
  370. };
  371. }
  372. this.id = Card.fixId(e.next().value?.[1]); //ID
  373. this.name = e.next().value?.[1]; //名字
  374. this.attrs.push(e.next().value?.[1]); //属性1
  375. this.attrs.push(e.next().value?.[1]); //属性2
  376. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  377. this.types.push(e.next().value?.[1]); //类型1
  378. this.types.push(e.next().value?.[1]); //类型2
  379. this.rarity = e.next().value?.[1]; //星级
  380. this.cost = e.next().value?.[1]; //cost
  381. this.unk01 = e.next().value?.[1]; //未知01
  382. this.maxLevel = e.next().value?.[1]; //最大等级
  383. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  384. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  385. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  386. this.hp = readCurve(e); //HP增长
  387. this.atk = readCurve(e); //攻击增长
  388. this.rcv = readCurve(e); //回复增长
  389. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  390. this.activeSkillId = e.next().value?.[1]; //主动技
  391. this.leaderSkillId = e.next().value?.[1]; //队长技
  392. this.enemy = { //作为怪物的数值
  393. countdown: e.next().value?.[1],
  394. hp: readCurve(e),
  395. atk: readCurve(e),
  396. def: readCurve(e),
  397. maxLevel: e.next().value?.[1],
  398. coin: e.next().value?.[1],
  399. exp: e.next().value?.[1],
  400. skills: []
  401. };
  402. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  403. this.evoMaterials.push(...([ //进化素材
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1]
  409. ].map(n=>Card.fixId(n,false))));
  410. this.unevoMaterials.push(...([ //退化素材
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1],
  415. e.next().value?.[1]
  416. ].map(n=>Card.fixId(n,false))));
  417. this.unk02 = e.next().value?.[1]; //未知02
  418. this.unk03 = e.next().value?.[1]; //未知03
  419. this.unk04 = e.next().value?.[1]; //未知04
  420. this.unk05 = e.next().value?.[1]; //未知05
  421. this.unk06 = e.next().value?.[1]; //未知06
  422. this.unk07 = e.next().value?.[1]; //未知07
  423. const numSkills = e.next().value?.[1]; //几种敌人技能
  424. for (let si = 0; si < numSkills; si++) {
  425. this.enemy.skills.push({
  426. id: e.next().value?.[1],
  427. ai: e.next().value?.[1],
  428. rnd: e.next().value?.[1]
  429. });
  430. }
  431. const numAwakening = e.next().value?.[1]; //觉醒个数
  432. for (let ai = 0; ai < numAwakening; ai++) {
  433. this.awakenings.push(e.next().value?.[1]);
  434. }
  435. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  436. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  437. this.seriesId = e.next().value?.[1]; //系列ID
  438. this.types.push(e.next().value?.[1]); //类型3
  439. this.sellMP = e.next().value?.[1]; //卖多少MP
  440. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  441. this.collabId = e.next().value?.[1]; //合作ID
  442. this.flags = e.next().value?.[1];
  443. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  444. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  445. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  446. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  447. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  448. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  449. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  450. this.unk08 = e.next().value?.[1]; //未知08
  451. this.attrs.push(e.next().value?.[1]); //属性3
  452. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  453. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  454. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  455. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  456. this.syncAwakeningConditions.push({
  457. id: Card.fixId(e.next().value?.[1]), //怪物ID
  458. level: e.next().value?.[1], //怪物等级
  459. skillLeval: e.next().value?.[1], //怪物技能等级
  460. });
  461. }
  462. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  463. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  464. const last = e.next();
  465. if (!last.done)
  466. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  467. }
  468. get activeSkill(){
  469. return Skills[this.activeSkillId];
  470. }
  471. get leaderSkill(){
  472. return Skills[this.leaderSkillId];
  473. }
  474. get canAssist(){ //是否能当二技
  475. return Boolean(this.flags & 1<<0);
  476. }
  477. get enabled(){ //是否已启用
  478. return Boolean(this.flags & 1<<1);
  479. }
  480. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  481. const specialType = [0,12,14,15];
  482. return Boolean(this.flags & 1<<3) &&
  483. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  484. }
  485. get onlyAssist(){ //是否只能当二技
  486. return Boolean(this.flags & 1<<4);
  487. }
  488. get skillBanner(){ //是否支持8个潜觉
  489. return Boolean(this.flags & 1<<5);
  490. }
  491. get onlyAssist(){ //是否有技能横幅
  492. return Boolean(this.flags & 1<<6);
  493. }
  494. get leaderSkillTypes(){
  495. if (this.#leaderSkillTypes == null) {
  496. this.#leaderSkillTypes = new LeaderSkillType(this);
  497. }
  498. return this.#leaderSkillTypes;
  499. }
  500. }
  501. //队长技能类型的翻译
  502. class LeaderSkillType{
  503. #card = null;
  504. #flags = [];
  505. #matchMode = null;
  506. #restriction = null;
  507. #appendEffects = null;
  508. constructor(flags1, flags2){
  509. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  510. this.#card = flags1;
  511. } else if (Array.isArray(flags1)) {
  512. this.#flags.push(...flags1);
  513. } else {
  514. this.#flags.push(flags1, flags2);
  515. }
  516. }
  517. get matchMode(){
  518. if (this.#matchMode == null) {
  519. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  520. }
  521. return this.#matchMode;
  522. }
  523. get restriction(){
  524. if (this.#restriction == null) {
  525. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  526. }
  527. return this.#restriction;
  528. }
  529. get appendEffects(){
  530. if (this.#appendEffects == null) {
  531. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  532. }
  533. return this.#appendEffects;
  534. }
  535. }
  536. class LeaderSkillType_MatchingStyle {
  537. #card = null;
  538. #flags = [];
  539. constructor(arg){
  540. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  541. this.#card = arg;
  542. } else {
  543. this.#flags = arg;
  544. }
  545. }
  546. get multipleAttr(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 0)}
  547. get rowMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 1)}
  548. get combo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 2)}
  549. get sameColor(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 3)}
  550. get LShape(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 4)}
  551. get crossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 5)}
  552. get heartCrossMatch(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 6)}
  553. get remainOrbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 7)}
  554. get enhanced5Orbs(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 8)}
  555. }
  556. class LeaderSkillType_Restriction_Bind {
  557. #card = null;
  558. #flags = [];
  559. constructor(arg){
  560. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  561. this.#card = arg;
  562. } else {
  563. this.#flags = arg;
  564. }
  565. }
  566. get attrEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 9)}
  567. get typeEnhance(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 10)}
  568. get board7x6(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 11)}
  569. get noSkyfall(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 12)}
  570. get HpRange(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 13)}
  571. get useSkill(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 14)}
  572. get moveTimeDecrease_Fixed(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 15)}
  573. get minMatchLen(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 16)}
  574. get specialTeam(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 17)}
  575. get effectWhenRecover(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 18)}
  576. }
  577. class LeaderSkillType_ExtraEffects {
  578. #card = null;
  579. #flags = [];
  580. constructor(arg){
  581. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  582. this.#card = arg;
  583. } else {
  584. this.#flags = arg;
  585. }
  586. }
  587. get addCombo(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 21)}
  588. get fixedFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 22)}
  589. get scaleFollowAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 23)}
  590. get reduce49down(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 24)}
  591. get reduce50(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 25)}
  592. get reduce51up(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 26)}
  593. get moveTimeIncrease(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 20)}
  594. get rateMultiplyExp_Coin(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 27)}
  595. get rateMultiplyDrop(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 28)}
  596. get voidPoison(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 29)}
  597. get counterAttack(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 30)}
  598. get autoHeal(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 31)}
  599. get unbindAwokenBind(){return Boolean(this.#card?.searchFlags?.[0] ?? this.#flags[0] & 1 << 19)}
  600. get resolve(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 0)}
  601. get predictionFalling(){return Boolean(this.#card?.searchFlags?.[1] ?? this.#flags[1] & 1 << 1)}
  602. }
  603. class Team extends Array {
  604. badge = 0;
  605. helperTeam = null;
  606. switchesLeader = null;
  607. constructor(memberCount = 6) {
  608. super(memberCount);//建立 Array
  609. }
  610. get leader1(){
  611. return this[0];
  612. }
  613. get leader2(){
  614. //当有 helperTeam 时,使用另一个队伍的队长
  615. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  616. }
  617. }
  618. class Formation2 {
  619. teams = [];
  620. title = null;
  621. description = null;
  622. dungeonEnchancement = {
  623. attrs: [],
  624. types: [],
  625. rarities: [],
  626. collabIds: [],
  627. gachaIds: [],
  628. rate: {
  629. hp: 1,
  630. atk: 1,
  631. rcv: 1
  632. },
  633. benefitOfYinYang: 0,
  634. currentStage: 0,
  635. };
  636. constructor(teamCount) {
  637. this.teams.length = teamCount;
  638. const menbersCount = teamCount === 2 ? 5 : 6;
  639. for (let i=0; i<teamCount; i++) {
  640. this.teams[i] = new Team(menbersCount);
  641. }
  642. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  643. this.teams[0].helperTeam = this.teams[1];
  644. this.teams[1].helperTeam = this.teams[0];
  645. }
  646. }
  647. }
  648. class Skill {
  649. id = 0;
  650. name = null;
  651. description = null;
  652. type = 0;
  653. maxLevel = 0;
  654. initialCooldown = 0;
  655. unk = 0;
  656. params = [];
  657. #parsed = null;
  658. constructor(data, i){
  659. if (Array.isArray(data)) {
  660. this.id = i;
  661. this.fromOfficialData(data);
  662. } else {
  663. const classPrototype = Skill.prototype;
  664. for (let key in data) {
  665. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  666. if (propertyDescriptor &&
  667. !propertyDescriptor.writable &&
  668. !propertyDescriptor.set)
  669. continue;
  670. this[key] = data[key];
  671. }
  672. }
  673. }
  674. fromOfficialData(data) {
  675. const e = data.entries();
  676. this.name = e.next().value?.[1];
  677. this.description = e.next().value?.[1];
  678. this.type = e.next().value?.[1];
  679. this.maxLevel = e.next().value?.[1];
  680. this.initialCooldown = e.next().value?.[1];
  681. this.unk = e.next().value?.[1];
  682. let last = null;
  683. while (last = e.next(), !last.done) {
  684. this.params.push(last.value[1]);
  685. }
  686. }
  687. get parsed() {
  688. if (this.#parsed == null) {
  689. this.#parsed = Skill.skillParser(this);
  690. }
  691. return this.#parsed;
  692. }
  693. static skillParser(skill) {
  694. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  695. return skillParser(skill.id);
  696. }
  697. }
  698. //队员基本的留空
  699. var Member = function(id = 0) {
  700. this.id = id;
  701. this.ability = [0, 0, 0];
  702. this.abilityNoAwoken = [0, 0, 0];
  703. };
  704. //让 Member 能直接获取 card
  705. Object.defineProperty(Member.prototype, "card", {
  706. get() { return Cards[this.id] ?? Cards[0]; }
  707. })
  708. Member.prototype.effectiveAwokens = function(assist) {
  709. const memberCard = this.card;
  710. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  711. //单人、3人时,大于等于100级且297时增加超觉醒
  712. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  713. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  714. this.sawoken === memberCard.syncAwakening)
  715. ) {
  716. enableAwoken.push(this.sawoken);
  717. }
  718. //添加武器
  719. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  720. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  721. }
  722. return enableAwoken;
  723. }
  724. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  725. let memberCard = this.card, assistCard = assist?.card,
  726. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  727. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  728. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  729. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  730. let changeAttr, appendTypes;
  731. if (assistAwakenings?.includes(49)) { //如果有武器
  732. //更改副属性
  733. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  734. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  735. //添加类型
  736. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90); //筛选出武器觉醒
  737. appendTypes = appendTypes.map(type=> //变换为类型
  738. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  739. appendTypes = appendTypes.filter(ak=>!types.has(ak)); //去除重复的
  740. appendTypes.forEach(appendType=>types.add(appendType)); //添加到类型里
  741. }
  742. return {
  743. attrs: attrs, isChangeAttr: Boolean(changeAttr),
  744. types: Array.from(types), isAppendType: Boolean(appendTypes?.length), appendTypes
  745. };
  746. }
  747. Member.prototype.outObj = function() {
  748. const m = this;
  749. if (m.id == 0) return null;
  750. let obj = [m.id];
  751. if (m.level != undefined) obj[1] = m.level;
  752. if (m.awoken != undefined) obj[2] = m.awoken;
  753. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  754. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  755. obj[3] = m.plus[0];
  756. } else {
  757. obj[3] = m.plus;
  758. }
  759. }
  760. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  761. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  762. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  763. const skill = Skills[card.activeSkillId];
  764. //有技能等级,并且技能等级低于最大等级时才记录技能
  765. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  766. return obj;
  767. };
  768. Member.prototype.loadObj = function(m, dataVersion) {
  769. if (m == undefined) //如果没有提供数据,直接返回默认
  770. {
  771. this.id = 0;
  772. return;
  773. }
  774. if (dataVersion == undefined) dataVersion = 1;
  775. this.id = dataVersion > 1 ? m[0] : m.id;
  776. this.level = dataVersion > 1 ? m[1] : m.level;
  777. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  778. if (dataVersion > 1) {
  779. if (isNaN(m[3]) || m[3] == null) {
  780. this.plus = m[3];
  781. } else {
  782. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  783. this.plus = [singlePlus, singlePlus, singlePlus];
  784. }
  785. } else {
  786. this.plus = m.plus;
  787. }
  788. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  789. this.latent = dataVersion > 1 ? m[4] : m.latent;
  790. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  791. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  792. this.sawoken = dataVersion > 1 ?
  793. (dataVersion < 5 ?
  794. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  795. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  796. : m.sawoken;
  797. this.skilllevel = m[6] || null;
  798. };
  799. Member.prototype.loadFromMember = function(m) {
  800. if (m == undefined) //如果没有提供数据,直接返回默认
  801. {
  802. return;
  803. }
  804. this.id = m.id;
  805. };
  806. //只用来防坐的任何队员
  807. var MemberDelay = function() {
  808. this.id = -1;
  809. };
  810. MemberDelay.prototype = Object.create(Member.prototype);
  811. MemberDelay.prototype.constructor = MemberDelay;
  812. //辅助队员
  813. var MemberAssist = function() {
  814. this.level = 0;
  815. this.awoken = 0;
  816. this.plus = [0, 0, 0];
  817. Member.call(this);
  818. };
  819. MemberAssist.prototype = Object.create(Member.prototype);
  820. MemberAssist.prototype.constructor = MemberAssist;
  821. MemberAssist.prototype.loadFromMember = function(m) {
  822. if (m == undefined) //如果没有提供数据,直接返回默认
  823. {
  824. return;
  825. }
  826. this.id = m.id;
  827. if (m.level != undefined) this.level = m.level;
  828. if (m.awoken != undefined) this.awoken = m.awoken;
  829. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  830. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  831. };
  832. //正式队伍
  833. var MemberTeam = function() {
  834. this.latent = [];
  835. MemberAssist.call(this);
  836. //sawoken作为可选项目,默认不在内
  837. };
  838. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  839. MemberTeam.prototype.constructor = MemberTeam;
  840. MemberTeam.prototype.loadFromMember = function(m) {
  841. if (m == undefined) //如果没有提供数据,直接返回默认
  842. {
  843. return;
  844. }
  845. this.id = m.id;
  846. if (m.level != undefined) this.level = m.level;
  847. if (m.awoken != undefined) this.awoken = m.awoken;
  848. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  849. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  850. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  851. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  852. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  853. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  854. };
  855. let Formation = function(teamCount, memberCount) {
  856. this.title = "";
  857. this.detail = "";
  858. this.teams = [];
  859. this.dungeonEnchance = {
  860. attrs: [],
  861. types: [],
  862. rarities: [],
  863. collabs: [],
  864. gachas: [],
  865. rate: {
  866. hp: 1,
  867. atk: 1,
  868. rcv: 1
  869. }
  870. }
  871. for (let ti = 0; ti < teamCount; ti++) {
  872. const team = [
  873. [], //队员
  874. [], //辅助
  875. 0, //徽章
  876. 0, //队长更换序号
  877. ];
  878. for (let mi = 0; mi < memberCount; mi++) {
  879. team[0].push(new MemberTeam());
  880. team[1].push(new MemberAssist());
  881. }
  882. this.teams.push(team);
  883. }
  884. };
  885. //初始化队伍结构
  886. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  887. Formation.prototype.outObj = function() {
  888. const obj = {};
  889. if (this?.title?.length > 0) obj.t = this.title;
  890. if (this?.detail?.length > 0) obj.d = this.detail;
  891. obj.f = this.teams.map(t => {
  892. const teamArr = [];
  893. teamArr[0] = t[0].map(m =>
  894. m.outObj()
  895. ).deleteLatter();
  896. teamArr[1] = t[1].map(m =>
  897. m.outObj()
  898. ).deleteLatter();
  899. if (t[2]) teamArr[2] = t[2];
  900. if (t[3]) teamArr[3] = t[3];
  901. return teamArr;
  902. });
  903. let dge = this.dungeonEnchance;
  904. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  905. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  906. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  907. dge.benefit || 0, //地下城阴阳加护
  908. dge.stage || 1 //地下城层数
  909. ];
  910. obj.v = dataStructure;
  911. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  912. !obj.t &&
  913. !obj.d)
  914. return null;*/
  915. return obj;
  916. };
  917. Formation.prototype.loadObj = function(f) {
  918. let dge = this.dungeonEnchance;
  919. if (f == undefined) //如果没有提供数据,要返回空的
  920. {
  921. this.title = "";
  922. this.detail = "";
  923. this.teams.forEach(function(t, ti) {
  924. t[0].forEach(function(m, mi) {
  925. m.loadObj(null);
  926. });
  927. t[1].forEach(function(m, mi) {
  928. m.loadObj(null);
  929. });
  930. t[2] = 1;
  931. t[3] = 0;
  932. });
  933. dge.rarities.length = 0;
  934. dge.attrs.length = 0;
  935. dge.types.length = 0;
  936. dge.rate.hp = 1;
  937. dge.rate.atk = 1;
  938. dge.rate.rcv = 1;
  939. dge.benefit = 0;
  940. dge.stage = 1;
  941. return;
  942. }
  943. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  944. this.title = dataVeision > 1 ? f.t : f.title;
  945. this.detail = dataVeision > 1 ? f.d : f.detail;
  946. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  947. this.teams.forEach(function(t, ti) {
  948. const tf = loadTeamArr[ti];
  949. if (tf) {
  950. t[0].forEach(function(m, mi) {
  951. const fm = tf[0][mi];
  952. m.loadObj(fm, dataVeision);
  953. });
  954. t[1].forEach(function(m, mi) {
  955. const fm = tf[1][mi];
  956. m.loadObj(fm, dataVeision);
  957. });
  958. t[2] = dataVeision > 3 ? //徽章
  959. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  960. : badgeConvert(tf[2]); //1、2版老数据的徽章
  961. t[3] = tf[3] ?? 0; //队长
  962. }
  963. });
  964. function badgeConvert(old)
  965. {
  966. switch (old)
  967. {
  968. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  969. return old + 1;
  970. }
  971. case 9: {
  972. return 11;
  973. }
  974. case 10:case 11:case 12: {
  975. return old + 7;
  976. }
  977. case 13: {
  978. return 21;
  979. }
  980. case 14: {
  981. return 10;
  982. }
  983. case 15:case 16:case 17: {
  984. return old - 3;
  985. }
  986. case 18: { //月卡
  987. return 1<<7 | 1 ;
  988. }
  989. default: return 1;
  990. }
  991. }
  992. if (f.r)
  993. {
  994. if (Array.isArray(f.r[0])) {
  995. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage] = f.r;
  996. dge.types = Bin.unflags(types ?? 0);
  997. dge.attrs = Bin.unflags(attrs ?? 0);
  998. dge.rarities = Bin.unflags(rarities ?? 0);
  999. dge.collabs = collabs?.length ? collabs : [];
  1000. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1001. dge.rate.hp = hp ?? 1;
  1002. dge.rate.atk = atk ?? 1;
  1003. dge.rate.rcv = rcv ?? 1;
  1004. dge.benefit = benefit || 0;
  1005. dge.stage = stage || 1;
  1006. } else {
  1007. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1008. dge.types = Bin.unflags(f.r[1] ?? 0);
  1009. dge.rarities.length = 0;
  1010. dge.rate.hp = f.r[2] ?? 1;
  1011. dge.rate.atk = f.r[3] ?? 1;
  1012. dge.rate.rcv = f.r[4] ?? 1;
  1013. }
  1014. }
  1015. if (f.b)
  1016. this.teams[0][2] = f.b; //原来模式的徽章
  1017. };
  1018. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1019. {
  1020. let qrObj = {
  1021. d:this.outObj()
  1022. };
  1023. if (keepDataSource) qrObj.s = currentDataSource.code;
  1024. return qrObj;
  1025. }
  1026. //pdc的徽章对应数字
  1027. Formation.pdcBadgeMap = [
  1028. {pdf:undefined,pdc:0}, //什么都没有
  1029. {pdf:1,pdc:10}, //无限cost
  1030. {pdf:2,pdc:12}, //小手指
  1031. {pdf:3,pdc:9}, //全体攻击
  1032. {pdf:4,pdc:5}, //小回复
  1033. {pdf:5,pdc:1}, //小血量
  1034. {pdf:6,pdc:3}, //小攻击
  1035. {pdf:7,pdc:8}, //SB
  1036. {pdf:8,pdc:18}, //队长防封
  1037. {pdf:9,pdc:19}, //SX
  1038. {pdf:11,pdc:7}, //无天降
  1039. {pdf:17,pdc:6}, //大回复
  1040. {pdf:18,pdc:2}, //大血量
  1041. {pdf:19,pdc:4}, //大攻击
  1042. {pdf:20,pdc:null}, //三维
  1043. {pdf:21,pdc:13}, //大手指
  1044. {pdf:10,pdc:11}, //加经验
  1045. {pdf:12,pdc:15}, //墨镜
  1046. {pdf:13,pdc:17}, //防废
  1047. {pdf:14,pdc:16}, //防毒
  1048. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1049. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1050. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1051. {pdf:24,pdc:22}, //英雄学院桶
  1052. {pdf:25,pdc:23}, //画师桶
  1053. {pdf:26,pdc:24}, //高达桶
  1054. {pdf:27,pdc:25}, //转生成为史莱姆
  1055. {pdf:28,pdc:26}, //电击文库Index
  1056. {pdf:29,pdc:27}, //奥特曼
  1057. {pdf:30,pdc:28}, //花嫁
  1058. ];
  1059. //pdc的潜觉对应数字
  1060. Formation.pdcLatentMap = [
  1061. {pdf:1,pdc:1}, //HP
  1062. {pdf:2,pdc:0}, //攻击
  1063. {pdf:3,pdc:2}, //回复
  1064. {pdf:4,pdc:19}, //手指
  1065. {pdf:5,pdc:13}, //自回
  1066. {pdf:6,pdc:14}, //火盾
  1067. {pdf:7,pdc:15}, //水盾
  1068. {pdf:8,pdc:16}, //木盾
  1069. {pdf:9,pdc:17}, //光盾
  1070. {pdf:10,pdc:18}, //暗盾
  1071. {pdf:11,pdc:12}, //防坐
  1072. {pdf:12,pdc:3}, //三维
  1073. {pdf:13,pdc:35}, //不被换队长
  1074. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1075. {pdf:14,pdc:37}, //不掉废
  1076. {pdf:15,pdc:36}, //不掉毒
  1077. {pdf:16,pdc:24}, //进化杀
  1078. {pdf:17,pdc:25}, //觉醒杀
  1079. {pdf:18,pdc:26}, //强化杀
  1080. {pdf:19,pdc:27}, //卖钱杀
  1081. {pdf:20,pdc:4}, //神杀
  1082. {pdf:21,pdc:5}, //龙杀
  1083. {pdf:22,pdc:6}, //恶魔杀
  1084. {pdf:23,pdc:7}, //机械杀
  1085. {pdf:24,pdc:8}, //平衡杀
  1086. {pdf:25,pdc:9}, //攻击杀
  1087. {pdf:26,pdc:10}, //体力杀
  1088. {pdf:27,pdc:11}, //回复杀
  1089. {pdf:28,pdc:20}, //大HP
  1090. {pdf:29,pdc:21}, //大攻击
  1091. {pdf:30,pdc:22}, //大回复
  1092. {pdf:31,pdc:23}, //大手指
  1093. {pdf:32,pdc:28}, //大火盾
  1094. {pdf:33,pdc:29}, //大水盾
  1095. {pdf:34,pdc:30}, //大木盾
  1096. {pdf:35,pdc:31}, //大光盾
  1097. {pdf:36,pdc:32}, //大暗盾
  1098. {pdf:37,pdc:33}, //6色破无效
  1099. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1100. {pdf:38,pdc:34}, //3色破属吸
  1101. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1102. {pdf:39,pdc:40}, //C珠破吸
  1103. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1104. {pdf:40,pdc:39}, //心横解转转
  1105. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1106. {pdf:41,pdc:38}, //U解禁消
  1107. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1108. {pdf:42,pdc:41}, //伤害上限×2
  1109. {pdf:43,pdc:42}, //HP++
  1110. {pdf:44,pdc:43}, //攻击++
  1111. {pdf:45,pdc:44}, //回复++
  1112. {pdf:46,pdc:51}, //心追解云封
  1113. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1114. {pdf:47,pdc:53}, //心L大SB
  1115. {pdf:47,pdc:54}, //心L大SB ×1.5
  1116. {pdf:48,pdc:55}, //L解禁武器
  1117. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1118. {pdf:49,pdc:57}, //伤害上限×3
  1119. ];
  1120. Formation.prototype.getPdcQrStr = function()
  1121. {
  1122. function genMemberMap(m, a, position = 0)
  1123. {
  1124. const o = new Map();
  1125. o.set(0, m.id);
  1126. if (m.latent.length)
  1127. o.set(2, m.latent.map(pdfLtent=> Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  1128. o.set(3, m.level);
  1129. o.set(4, m.plus[0]);
  1130. o.set(5, m.plus[1]);
  1131. o.set(6, m.plus[2]);
  1132. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1133. o.set(8, m?.sawoken ?? 0);
  1134. if (a.id != 0)
  1135. {
  1136. o.set(9, a.id);
  1137. o.set(10, a.level);
  1138. o.set(11, a.plus[0]);
  1139. o.set(12, a.plus[1]);
  1140. o.set(13, a.plus[2]);
  1141. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1142. }
  1143. o.set(15, position);
  1144. return o;
  1145. }
  1146. let outArr = [
  1147. [1,this.teams.length - 1]
  1148. ];
  1149. if (this.teams.length == 2)
  1150. {
  1151. const team1 = this.teams[0];
  1152. const team2 = this.teams[1];
  1153. team1[0].push(team2[0].shift());
  1154. team1[1].push(team2[1].shift());
  1155. }
  1156. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  1157. let teamArr = [
  1158. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  1159. ];
  1160. const membersArr = t[0];
  1161. const assistArr = t[1];
  1162. for (let i=0;i<membersArr.length;i++)
  1163. {
  1164. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1165. {
  1166. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1167. let pdcMemberArr = Array.from(pdcMemberMap);
  1168. pdcMemberStr = pdcMemberArr.map(item => {
  1169. if (item[1] == undefined)
  1170. {
  1171. return null;
  1172. }
  1173. return [
  1174. item[0].toString(36).padStart(2,'0'),
  1175. item[1].toString(36).padStart(2,'0')
  1176. ].join('')}).filter(item=>item).join(',');
  1177. teamArr.push(pdcMemberStr);
  1178. }
  1179. }
  1180. return teamArr.join('}');
  1181. });
  1182. if (this.teams.length == 2)
  1183. {
  1184. const team1 = this.teams[0];
  1185. const team2 = this.teams[1];
  1186. team2[0].splice(0,0,team1[0].pop());
  1187. team2[1].splice(0,0,team1[1].pop());
  1188. }
  1189. outArr = outArr.concat(pdcTeamsStr);
  1190. return outArr.join(']');
  1191. }
  1192. //paddb的徽章对应数字
  1193. Formation.paddbBadgeMap = [
  1194. {pdf:undefined,paddb:0}, //什么都没有
  1195. {pdf:1,paddb:1}, //无限cost
  1196. {pdf:2,paddb:2}, //小手指
  1197. {pdf:3,paddb:3}, //全体攻击
  1198. {pdf:4,paddb:4}, //小回复
  1199. {pdf:5,paddb:5}, //小血量
  1200. {pdf:6,paddb:6}, //小攻击
  1201. {pdf:7,paddb:7}, //SB
  1202. {pdf:8,paddb:8}, //队长防封
  1203. {pdf:9,paddb:9}, //SX
  1204. {pdf:11,paddb:14}, //无天降
  1205. {pdf:17,paddb:10}, //大回复
  1206. {pdf:18,paddb:11}, //大血量
  1207. {pdf:19,paddb:12}, //大攻击
  1208. {pdf:20,paddb:null}, //三维
  1209. {pdf:21,paddb:13}, //大手指
  1210. {pdf:10,paddb:18}, //加经验
  1211. {pdf:12,paddb:15}, //墨镜
  1212. {pdf:13,paddb:16}, //防废
  1213. {pdf:14,paddb:17}, //防毒
  1214. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1215. ];
  1216. //paddb的潜觉对应数字
  1217. Formation.paddbLatentMap = [
  1218. {pdf:1,paddb:13}, //HP
  1219. {pdf:2,paddb:14}, //攻击
  1220. {pdf:3,paddb:15}, //回复
  1221. {pdf:4,paddb:16}, //手指
  1222. {pdf:5,paddb:17}, //自回
  1223. {pdf:6,paddb:19}, //火盾
  1224. {pdf:7,paddb:20}, //水盾
  1225. {pdf:8,paddb:21}, //木盾
  1226. {pdf:9,paddb:22}, //光盾
  1227. {pdf:10,paddb:23}, //暗盾
  1228. {pdf:11,paddb:18}, //防坐
  1229. {pdf:12,paddb:27}, //三维
  1230. {pdf:13,paddb:38}, //不被换队长
  1231. {pdf:14,paddb:37}, //不掉废
  1232. {pdf:15,paddb:36}, //不掉毒
  1233. {pdf:16,paddb:12}, //进化杀
  1234. {pdf:17,paddb:9}, //觉醒杀
  1235. {pdf:18,paddb:10}, //强化杀
  1236. {pdf:19,paddb:11}, //卖钱杀
  1237. {pdf:20,paddb:2}, //神杀
  1238. {pdf:21,paddb:1}, //龙杀
  1239. {pdf:22,paddb:3}, //恶魔杀
  1240. {pdf:23,paddb:4}, //机械杀
  1241. {pdf:24,paddb:8}, //平衡杀
  1242. {pdf:25,paddb:5}, //攻击杀
  1243. {pdf:26,paddb:6}, //体力杀
  1244. {pdf:27,paddb:7}, //回复杀
  1245. {pdf:28,paddb:24}, //大HP
  1246. {pdf:29,paddb:25}, //大攻击
  1247. {pdf:30,paddb:26}, //大回复
  1248. {pdf:31,paddb:33}, //大手指
  1249. {pdf:32,paddb:28}, //大火盾
  1250. {pdf:33,paddb:29}, //大水盾
  1251. {pdf:34,paddb:30}, //大木盾
  1252. {pdf:35,paddb:31}, //大光盾
  1253. {pdf:36,paddb:32}, //大暗盾
  1254. {pdf:37,paddb:35}, //6色破无效
  1255. {pdf:38,paddb:34}, //3色破属吸
  1256. {pdf:39,paddb:41}, //C珠破吸
  1257. {pdf:40,paddb:40}, //心横解转转
  1258. {pdf:41,paddb:39}, //U解禁消
  1259. {pdf:42,paddb:42}, //伤害上限×2
  1260. {pdf:43,paddb:43}, //HP++
  1261. {pdf:44,paddb:44}, //攻击++
  1262. {pdf:45,paddb:45}, //回复++
  1263. {pdf:46,paddb:46}, //心追解云封
  1264. {pdf:47,paddb:47}, //心L大SB
  1265. {pdf:48,paddb:48}, //L解禁武器
  1266. {pdf:49,paddb:49}, //伤害上限×3
  1267. ];
  1268. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1269. {
  1270. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1271. function protectPadDbId(cardid) {
  1272. if (cardid === null) return cardid;
  1273. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1274. }
  1275. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1276. function changePadDbIdLevel(cardid) {
  1277. return cardid > 9934 ;
  1278. }
  1279. //PADDB目前只支持单人队伍
  1280. const [members,assists,badge] = this.teams[0];
  1281. let teamObj = {
  1282. name: this.title,
  1283. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1284. memo: (this.detail || '') + '\n' + uploadMessage,
  1285. monsters: {},
  1286. assists: {},
  1287. }
  1288. //返回一个变身角色的变身根ID
  1289. function returnHenshinRootId(mid)
  1290. {
  1291. const m = Cards[mid];
  1292. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1293. { //只有变身来源小于目前id的,才继续找base
  1294. mid = returnHenshinRootId(m.henshinFrom[0]);
  1295. }
  1296. return mid;
  1297. }
  1298. for (let i = 0; i < members.length; i++) {
  1299. const m = members[i], a = assists[i];
  1300. //计算基底的变身情况
  1301. let num, transform;
  1302. if (m.card?.henshinFrom?.length > 0 //是变身
  1303. && m.level <= m.card.maxLevel //等级不超过99
  1304. ) {
  1305. num = returnHenshinRootId(m.id);
  1306. transform = m.id;
  1307. } else {
  1308. num = m.id;
  1309. transform = null;
  1310. }
  1311. let memberIdChange = changePadDbIdLevel(transform || num);
  1312. teamObj.monsters[i] = m.id <= 0 ? null : {
  1313. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1314. level: memberIdChange ? (transform || num) : m.level,
  1315. awoken: m.awoken,
  1316. plus: m.plus.concat(),
  1317. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1318. transform: memberIdChange ? m.level : num,
  1319. super_awoken: m.sawoken + 2,
  1320. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1321. };
  1322. let assistIdChange = changePadDbIdLevel(a.id);
  1323. teamObj.assists[i] = a.id <= 0 ? null : {
  1324. num: assistIdChange ? a.level : a.id,
  1325. level: assistIdChange ? a.id : a.level,
  1326. plus: a.plus.every(n=>n>=99), //只需要true和false
  1327. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1328. };
  1329. }
  1330. let qrObj = {
  1331. // userId:"",
  1332. // password:"",
  1333. name: this.title,
  1334. // "tags":[""],
  1335. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1336. team: JSON.stringify(teamObj),
  1337. };
  1338. return qrObj;
  1339. }
  1340. //daddb的徽章对应数字
  1341. Formation.daddbBadgeMap = [
  1342. {pdf:undefined,daddb:0}, //什么都没有
  1343. {pdf:1,daddb:0}, //无限cost
  1344. {pdf:2,daddb:1}, //小手指
  1345. {pdf:3,daddb:2}, //全体攻击
  1346. {pdf:4,daddb:3}, //小回复
  1347. {pdf:5,daddb:4}, //小血量
  1348. {pdf:6,daddb:5}, //小攻击
  1349. {pdf:7,daddb:6}, //SB
  1350. {pdf:8,daddb:7}, //队长防封
  1351. {pdf:9,daddb:8}, //SX
  1352. {pdf:11,daddb:13}, //无天降
  1353. {pdf:17,daddb:9}, //大回复
  1354. {pdf:18,daddb:10}, //大血量
  1355. {pdf:19,daddb:11}, //大攻击
  1356. {pdf:20,daddb:null}, //三维
  1357. {pdf:21,daddb:12}, //大手指
  1358. {pdf:10,daddb:17}, //加经验
  1359. {pdf:12,daddb:14}, //墨镜
  1360. {pdf:13,daddb:15}, //防废
  1361. {pdf:14,daddb:16}, //防毒
  1362. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1363. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1364. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1365. ];
  1366. //paddb的潜觉对应数字
  1367. Formation.daddbLatentMap = [
  1368. {pdf:1,daddb:[0,1]}, //HP
  1369. {pdf:2,daddb:[0,2]}, //攻击
  1370. {pdf:3,daddb:[0,3]}, //回复
  1371. {pdf:4,daddb:[0,4]}, //手指
  1372. {pdf:5,daddb:[0,5]}, //自回
  1373. {pdf:6,daddb:[0,6]}, //火盾
  1374. {pdf:7,daddb:[0,7]}, //水盾
  1375. {pdf:8,daddb:[0,8]}, //木盾
  1376. {pdf:9,daddb:[0,9]}, //光盾
  1377. {pdf:10,daddb:[0,10]}, //暗盾
  1378. {pdf:11,daddb:[0,0]}, //防坐
  1379. {pdf:12,daddb:[1,15]}, //三维
  1380. {pdf:13,daddb:[2,4]}, //不被换队长
  1381. {pdf:14,daddb:[2,3]}, //不掉废
  1382. {pdf:15,daddb:[2,2]}, //不掉毒
  1383. {pdf:16,daddb:[1,11]}, //进化杀
  1384. {pdf:17,daddb:[1,8]}, //觉醒杀
  1385. {pdf:18,daddb:[1,9]}, //强化杀
  1386. {pdf:19,daddb:[1,10]}, //卖钱杀
  1387. {pdf:20,daddb:[1,1]}, //神杀
  1388. {pdf:21,daddb:[1,0]}, //龙杀
  1389. {pdf:22,daddb:[1,2]}, //恶魔杀
  1390. {pdf:23,daddb:[1,3]}, //机械杀
  1391. {pdf:24,daddb:[1,7]}, //平衡杀
  1392. {pdf:25,daddb:[1,4]}, //攻击杀
  1393. {pdf:26,daddb:[1,5]}, //体力杀
  1394. {pdf:27,daddb:[1,6]}, //回复杀
  1395. {pdf:28,daddb:[1,12]}, //大HP
  1396. {pdf:29,daddb:[1,13]}, //大攻击
  1397. {pdf:30,daddb:[1,14]}, //大回复
  1398. {pdf:31,daddb:[1,21]}, //大手指
  1399. {pdf:32,daddb:[1,16]}, //大火盾
  1400. {pdf:33,daddb:[1,17]}, //大水盾
  1401. {pdf:34,daddb:[1,18]}, //大木盾
  1402. {pdf:35,daddb:[1,19]}, //大光盾
  1403. {pdf:36,daddb:[1,20]}, //大暗盾
  1404. {pdf:37,daddb:[2,1]}, //6色破无效
  1405. {pdf:38,daddb:[2,0]}, //3色破属吸
  1406. {pdf:39,daddb:[2,7]}, //C珠破吸
  1407. {pdf:40,daddb:[2,6]}, //心横解转转
  1408. {pdf:41,daddb:[2,5]}, //U解禁消
  1409. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1410. {pdf:43,daddb:[1,22]}, //HP++
  1411. {pdf:44,daddb:[1,23]}, //攻击++
  1412. {pdf:45,daddb:[1,24]}, //回复++
  1413. {pdf:46,daddb:[2,9]}, //心追解云封
  1414. {pdf:47,daddb:[2,10]}, //心L大SB
  1415. {pdf:48,daddb:[2,12]}, //L解禁武器
  1416. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1417. ];
  1418. Formation.prototype.getDaddbQrObj = function()
  1419. {
  1420. //PADDB目前只支持单人队伍
  1421. const [members,assists,badge] = this.teams[0];
  1422. let teamObj = {
  1423. name: this.title,
  1424. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1425. staffs: [],
  1426. }
  1427. for (let i = 0; i < members.length; i++) {
  1428. const m = members[i], a = assists[i];
  1429. teamObj.staffs[i] = {
  1430. staf: m.id || -1,
  1431. eq: a.id || -1,
  1432. sawak: m.sawoken || -1,
  1433. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1434. };
  1435. }
  1436. return teamObj;
  1437. }
  1438. Formation.prototype.getQrStr = function(type)
  1439. {
  1440. switch (type) {
  1441. case 'paddf': {
  1442. return JSON.stringify(this.getPdfQrObj());
  1443. }
  1444. case 'daddb': {
  1445. return JSON.stringify(this.getDaddbQrObj());
  1446. }
  1447. case 'pdc':
  1448. default: {
  1449. return this.getPdcQrStr();
  1450. }
  1451. }
  1452. }
  1453. Formation.prototype.removeAssist = function() {
  1454. this.teams.forEach(team=>{
  1455. const assists = team[1];
  1456. for (let i = 0; i < assists.length; i++) {
  1457. assists[i] = new MemberAssist();
  1458. }
  1459. });
  1460. createNewUrl();
  1461. refreshAll(formation);
  1462. }
  1463. class PlayerData
  1464. {
  1465. constructor(data)
  1466. {
  1467. Object.assign(this, data);
  1468. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1469. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1470. data.decksb.decks,
  1471. data?.decksbs?.decks,
  1472. this.parsedCards);
  1473. }
  1474. }
  1475. class PlayerDataDeck {
  1476. constructor(data, parsedCards) {
  1477. const e = data.entries();
  1478. this.membersIndex = [
  1479. e.next().value[1],
  1480. e.next().value[1],
  1481. e.next().value[1],
  1482. e.next().value[1],
  1483. e.next().value[1],
  1484. ];
  1485. this.badge = e.next().value[1];
  1486. this.membersIndex.push(e.next().value[1]);
  1487. if (parsedCards)
  1488. {
  1489. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1490. }
  1491. e.next(); //未知
  1492. e.next(); //未知
  1493. if (!e.next().done)
  1494. {
  1495. console.warn("出现未知的用户队伍数据");
  1496. }
  1497. }
  1498. static parseDataArray(decks1, decks2, parsedCards)
  1499. {
  1500. let datas = decks1.concat(decks2 ?? []);
  1501. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1502. if (Boolean(decks2)) //如果开了月卡
  1503. {
  1504. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1505. }
  1506. return decks;
  1507. }
  1508. toFormation()
  1509. {
  1510. const f = new Formation(1, 6);
  1511. const team = f.teams[0];
  1512. team[2] = this.badge;
  1513. const tMembers = team[0];
  1514. const tAssists = team[1];
  1515. this.members.forEach((member, idx)=>{
  1516. const tm = tMembers[idx];
  1517. const ta = tAssists[idx];
  1518. if (member) {
  1519. tm.loadFromMember(member);
  1520. tm.sawoken = member.superAwoken;
  1521. tm.plus = Object.values(member.plus);
  1522. tm.skilllevel = member.skillLevel;
  1523. if (member.assist) {
  1524. ta.loadFromMember(member.assist);
  1525. ta.sawoken = member.assist.superAwoken;
  1526. ta.plus = Object.values(member.assist.plus);
  1527. ta.skilllevel = member.assist.skillLevel;
  1528. }
  1529. }
  1530. });
  1531. return f;
  1532. }
  1533. }
  1534. class PlayerDataCard {
  1535. constructor(data) {
  1536. const e = data.entries();
  1537. this.index = e.next().value[1];
  1538. this.exp = e.next().value[1];
  1539. this.level = e.next().value[1];
  1540. this.skillLevel = e.next().value[1]; //未知
  1541. e.next(); //未知
  1542. this.id = cardFixId(e.next().value[1], false);
  1543. //叠加型用他们的经验来表示数量
  1544. const card = Cards[this.id];
  1545. this.count = 1;
  1546. if (card && card.stackable)
  1547. {
  1548. this.count = this.exp;
  1549. this.exp = 0;
  1550. }
  1551. this.plus = {
  1552. hp : e.next().value[1],
  1553. atk: e.next().value[1],
  1554. rcv: e.next().value[1]
  1555. };
  1556. this.awoken = e.next().value[1];
  1557. this.latent = new LatentAwakening(e.next().value[1]);
  1558. this.assistIndex = e.next().value[1];
  1559. e.next(); //未知
  1560. this.superAwoken = e.next().value[1];
  1561. e.next(); //未知
  1562. if (!e.next().done)
  1563. {
  1564. console.warn("出现未知的用户箱子卡片数据");
  1565. }
  1566. //console.log(b);
  1567. }
  1568. toOldMember()
  1569. {
  1570. const m = new Member();
  1571. m.id = this.id;
  1572. m.level = this.level;
  1573. m.awoken = this.awoken;
  1574. m.skilllevel = this.skillLevel;
  1575. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1576. m.sawoken = this.superAwoken;
  1577. m.latent = this.latent.concat();
  1578. return m;
  1579. }
  1580. static parseDataArray(datas)
  1581. {
  1582. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1583. parsedCards.forEach(mon=>{
  1584. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1585. });
  1586. return parsedCards;
  1587. }
  1588. }
  1589. //进化树
  1590. class EvoTree
  1591. {
  1592. constructor(mid, parent = null)
  1593. {
  1594. if (!mid) return;
  1595. const _this = this;
  1596. this.parent = parent;
  1597. if (parent == null) //如果没有提供父级,则寻找进化根
  1598. {
  1599. //返回一个角色的根ID
  1600. function returnRootId(mid)
  1601. {
  1602. mid = Cards[mid].evoRootId;
  1603. const m = Cards[mid];
  1604. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1605. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1606. mid = returnRootId(m.henshinFrom[0]);
  1607. }
  1608. return mid;
  1609. }
  1610. mid = returnRootId(mid);
  1611. }
  1612. const card = Cards[mid];
  1613. this.id = mid;
  1614. this.idArr = parent ? parent.idArr.concat() : [];
  1615. this.card = card;
  1616. this.children = [];
  1617. this.evoType = null;
  1618. if (parent == null)
  1619. {
  1620. this.evoType = "Base";
  1621. }
  1622. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1623. {
  1624. if (parent.card.henshinTo.length > 1) {
  1625. this.evoType = "Random Henshin";
  1626. //限定最多两层随机变身
  1627. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1628. return this;
  1629. }
  1630. }
  1631. else
  1632. this.evoType = "Henshin";
  1633. }
  1634. else
  1635. {
  1636. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1637. {
  1638. this.evoType = "Ordeal Evo";
  1639. }else if (card.evoMaterials.includes(3826)) //像素进化
  1640. {
  1641. this.evoType = "Pixel Evo";
  1642. }else if (card.awakenings.includes(49)) //武器
  1643. {
  1644. this.evoType = "Assist Evo";
  1645. }else if (card.isUltEvo) //究进
  1646. {
  1647. if (parent.card.isUltEvo) //超究进
  1648. {
  1649. this.evoType = "Super Ult Evo";
  1650. }else
  1651. {
  1652. this.evoType = "Ult Evo";
  1653. }
  1654. }else
  1655. {
  1656. if (parent.card.isUltEvo) //转生
  1657. {
  1658. this.evoType = "Reincarnation";
  1659. }else if(parent.evoType == "Reincarnation")
  1660. {
  1661. this.evoType = "Super Reincarnation";
  1662. }else
  1663. {
  1664. this.evoType = "Evolution";
  1665. }
  1666. }
  1667. }
  1668. if (this.idArr.includes(mid))
  1669. {
  1670. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1671. {
  1672. this.evoType = "Henshin Loop";
  1673. }
  1674. return this;
  1675. }else
  1676. {
  1677. this.idArr.push(mid);
  1678. }
  1679. if (Array.isArray(card.henshinTo)) {
  1680. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1681. }
  1682. if (this.evoType != "Henshin")
  1683. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1684. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1685. };
  1686. toListNode()
  1687. {
  1688. const createCardHead = editBox.createCardHead;
  1689. const tBox = document.createElement("div");
  1690. tBox.className = "evo-box";
  1691. const evoPanel = tBox.appendChild(document.createElement("div"));
  1692. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1693. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1694. evotPanel_L.className = "evo-panel-left";
  1695. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1696. evotPanel_R.className = "evo-panel-right";
  1697. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1698. evoTypeDiv.className = "evo-type-div";
  1699. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1700. evoType.className = "evo-type";
  1701. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1702. monHead.className = "monster-head";
  1703. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1704. monName.className = "monster-name";
  1705. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1706. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1707. evotMaterials.className = "evo-materials";
  1708. (this.evoType === "Ordeal Evo" ? [0,0,0,0,0] : this.card.evoMaterials).forEach(mid=>{
  1709. //const li = evotMaterials.appendChild(document.createElement("li"));
  1710. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1711. });
  1712. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1713. evoSubEvo.className = "evo-subevo";
  1714. this.children.forEach(subEvo=>{
  1715. const li = evoSubEvo.appendChild(document.createElement("li"));
  1716. li.appendChild(subEvo.toListNode());
  1717. });
  1718. return tBox;
  1719. };
  1720. }
  1721. //进化树
  1722. class RequirementTree extends EvoTree
  1723. {
  1724. static gemNames = {
  1725. ja: "希石",
  1726. en: "Gem",
  1727. ko: "휘석",
  1728. };
  1729. constructor(mid, parent = null)
  1730. {
  1731. if (!mid) return;
  1732. super();
  1733. const _this = this;
  1734. this.parent = parent;
  1735. const card = Cards[mid];
  1736. this.id = mid;
  1737. this.idArr = parent ? parent.idArr.concat() : [];
  1738. this.card = card;
  1739. this.children = [];
  1740. this.evoType = "requirement";
  1741. this.idArr.push(mid);
  1742. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1743. if (card.evoBaseId && card.evoRootId !== mid) {
  1744. let realMaterials = []
  1745. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1746. const materialCard = Cards[materialId];
  1747. if (!materialCard) continue;
  1748. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1749. //console.log("查咨进化素材:", materialCard);
  1750. let maybeCard = Cards.find(_card =>
  1751. !_card.types.includes(0) && //必须不是进化类型
  1752. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1753. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1754. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1755. );
  1756. //console.log("查询结果:", maybeCard);
  1757. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1758. //console.log(card, maybeCard);
  1759. realMaterials.push(maybeCard.id);
  1760. };
  1761. }
  1762. }
  1763. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1764. this.children.push(...materials);
  1765. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1766. }
  1767. };
  1768. }
  1769. //清除数据
  1770. function clearData()
  1771. {
  1772. const locationURL = new URL(location);
  1773. locationURL.searchParams.delete('d'); //删除数据
  1774. locationURL.searchParams.delete('l'); //删除语言
  1775. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1776. location = locationURL.toString();
  1777. }
  1778. //轮换ABC队伍
  1779. function swapABCteam()
  1780. {
  1781. if (formation.teams.length > 1) {
  1782. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1783. createNewUrl();
  1784. refreshAll(formation);
  1785. }
  1786. }
  1787. function henshinStep(step)
  1788. {
  1789. if (step == 0) return;
  1790. function gotoHenshin(card, nstep)
  1791. {
  1792. if (nstep > 0 && Array.isArray(card.henshinTo))
  1793. {
  1794. let max = Math.randomInteger(card.henshinTo.length - 1);
  1795. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1796. }
  1797. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1798. {
  1799. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1800. }
  1801. else
  1802. {
  1803. return card;
  1804. }
  1805. }
  1806. formation.teams.forEach(team=>{
  1807. team[0].forEach(member=>{
  1808. const mid = member.id;
  1809. const card = Cards[mid];
  1810. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1811. { //要变身前的才进行操作
  1812. const _card = gotoHenshin(card, step);
  1813. member.id = _card.id;
  1814. member.awoken = _card.awakenings.length;
  1815. }
  1816. });
  1817. });
  1818. createNewUrl({replaceState: true});
  1819. refreshAll(formation);
  1820. }
  1821. //在单人和多人之间转移数据
  1822. function turnPage(toPage, e = null) {
  1823. let pagename = null;
  1824. switch (toPage) {
  1825. case 1:
  1826. if (formation.teams[0][0].length < 6) {
  1827. //把第二支队伍的队长添加到最后方
  1828. formation.teams[0][0].push(formation.teams[1][0][0]);
  1829. formation.teams[0][1].push(formation.teams[1][1][0]);
  1830. }
  1831. //删掉第2支开始的队伍
  1832. formation.teams.splice(1);
  1833. pagename = "solo.html";
  1834. break;
  1835. case 2:
  1836. if (formation.teams.length < 2) { //从1人到2人
  1837. formation.teams[1] = [
  1838. [],
  1839. []
  1840. ];
  1841. //把右边的队长加到第二支队伍最后面
  1842. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1843. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1844. } else { //从3人到2人,直接删除后面两个队伍
  1845. //删掉第3支开始的队伍
  1846. formation.teams.splice(2);
  1847. //删掉前面两支队伍的战友
  1848. formation.teams[0][0].splice(5);
  1849. formation.teams[0][1].splice(5);
  1850. formation.teams[1][0].splice(5);
  1851. formation.teams[1][1].splice(5);
  1852. }
  1853. formation.badge = 0;
  1854. pagename = "multi.html";
  1855. break;
  1856. case 3:
  1857. if (formation.teams.length < 2) { //从1人到3人
  1858. } else { //从2人到3人
  1859. formation.teams[0][0].push(formation.teams[1][0][0]);
  1860. formation.teams[0][1].push(formation.teams[1][1][0]);
  1861. formation.teams[1][0].push(formation.teams[0][0][0]);
  1862. formation.teams[1][1].push(formation.teams[0][1][0]);
  1863. }
  1864. formation.badge = 0;
  1865. pagename = "triple.html";
  1866. break;
  1867. }
  1868. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  1869. if (e && e.ctrlKey) {
  1870. window.open(newURL);
  1871. } else {
  1872. location.href = newURL;
  1873. }
  1874. }
  1875. function loadData(force = false)
  1876. {
  1877. if (force)
  1878. console.info('强制更新数据。');
  1879. const _time = new Date().getTime();
  1880. //开始读取解析怪物数据
  1881. const sourceDataFolder = "monsters-info";
  1882. dealCkeyData();
  1883. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1884. GM_xmlhttpRequest({
  1885. method: "GET",
  1886. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1887. onload: function(response) {
  1888. dealCkeyData(response.response);
  1889. },
  1890. onerror: function(response) {
  1891. console.error("新的 Ckey JSON 数据获取失败。", response);
  1892. return;
  1893. }
  1894. });
  1895. //处理返回的数据
  1896. function dealCkeyData(responseText)
  1897. { //处理数据版本
  1898. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1899. let newCkeys; //当前的Ckey们
  1900. let lastCkeys; //以前Ckey们
  1901. let currentCkey; //获取当前语言的ckey
  1902. let lastCurrentCkey; //以前的当前语言的ckey
  1903. if (!force && responseText === undefined) {
  1904. try {
  1905. newCkeys = JSON.parse(lastKeyString);
  1906. console.info("提前预载原来已经储存的数据");
  1907. if (!newCkeys) return;
  1908. } catch (e) {
  1909. console.error("以前还没有下载过数据。", e);
  1910. return;
  1911. }
  1912. } else {
  1913. try {
  1914. newCkeys = JSON.parse(responseText);
  1915. if (!newCkeys) return;
  1916. } catch (e) {
  1917. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1918. return;
  1919. }
  1920. }
  1921. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1922. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1923. try {
  1924. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1925. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1926. lastCkeys = [];
  1927. } catch (e) {
  1928. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1929. lastCkeys = [];
  1930. }
  1931. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1932. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1933. lastCurrentCkey = {
  1934. code: currentDataSource.code,
  1935. ckey: {},
  1936. updateTime: null
  1937. };
  1938. lastCkeys.push(lastCurrentCkey);
  1939. }
  1940. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1941. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1942. console.debug("Cards ckey相等,直接读取已有的数据。");
  1943. const transaction = db.transaction([`cards`]);
  1944. const objectStore = transaction.objectStore(`cards`);
  1945. const request = objectStore.get(currentDataSource.code);
  1946. request.onerror = function(event) {
  1947. console.error("Cards 数据库内容读取失败,需重新下载。");
  1948. downloadCardsData();
  1949. };
  1950. request.onsuccess = function(event) {
  1951. if (Array.isArray(request.result))
  1952. {
  1953. Cards = loadExtraCardsData(request.result);
  1954. dealCardsData(Cards);
  1955. }else
  1956. {
  1957. console.info("Cards 数据库内容不存在,需重新下载。");
  1958. downloadCardsData();
  1959. }
  1960. };
  1961. } else {
  1962. console.log("Cards 需重新下载。");
  1963. downloadCardsData();
  1964. }
  1965. function downloadCardsData()
  1966. {
  1967. GM_xmlhttpRequest({
  1968. method: "GET",
  1969. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1970. onload: function(response) {
  1971. try {
  1972. Cards = loadExtraCardsData(JSON.parse(response.response));
  1973. } catch (e) {
  1974. console.error("Cards 数据 JSON 解码出错。", e);
  1975. return;
  1976. }
  1977. if (db)
  1978. {
  1979. const transaction = db.transaction([`cards`], "readwrite");
  1980. transaction.oncomplete = function(event) {
  1981. console.log("Cards 数据库写入完毕。");
  1982. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1983. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1984. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1985. dealCardsData(Cards);
  1986. };
  1987. const objectStore = transaction.objectStore(`cards`);
  1988. objectStore.put(Cards,currentDataSource.code);
  1989. }else //隐私模式无法启动数据库
  1990. {
  1991. dealCardsData(Cards);
  1992. }
  1993. },
  1994. onerror: function(response) {
  1995. console.error("Cards JSON 数据获取失败。", response);
  1996. }
  1997. });
  1998. }
  1999. function loadExtraCardsData(_cards)
  2000. {
  2001. //初始化值
  2002. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  2003. let cards = _cards.slice(0, splitIdx);
  2004. for (let i = splitIdx + 1; i < _cards.length; i++)
  2005. {
  2006. const card = _cards[i];
  2007. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  2008. card.onlyAssist = Boolean(card.flags & 1<<4);
  2009. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  2010. card.typesFlag = Bin.enflags(card.types);
  2011. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  2012. /*card.unk01p = Bin.unflags(card.unk01);
  2013. card.unk02p = Bin.unflags(card.unk02);
  2014. card.unk03p = Bin.unflags(card.unk03);
  2015. card.unk04p = Bin.unflags(card.unk04);
  2016. card.unk05p = Bin.unflags(card.unk05);
  2017. card.unk06p = Bin.unflags(card.unk06);
  2018. card.unk07p = Bin.unflags(card.unk07);
  2019. card.unk08p = Bin.unflags(card.unk08);*/
  2020. cards[card?.id] = card;
  2021. }
  2022. return cards;
  2023. }
  2024. function dealCardsData(_cards)
  2025. {
  2026. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  2027. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  2028. console.debug("Skills ckey相等,直接读取已有的数据。");
  2029. const transaction = db.transaction([`skills`]);
  2030. const objectStore = transaction.objectStore(`skills`);
  2031. const request = objectStore.get(currentDataSource.code);
  2032. request.onerror = function(event) {
  2033. console.error("Skills 数据库内容读取失败。");
  2034. };
  2035. request.onsuccess = function(event) {
  2036. if (Array.isArray(request.result))
  2037. {
  2038. Skills = request.result;
  2039. dealSkillData(Skills);
  2040. }else
  2041. {
  2042. console.info("Skills 数据库内容不存在,需重新下载。");
  2043. downloadSkillData();
  2044. }
  2045. };
  2046. } else {
  2047. console.log("Skills 需重新下载。");
  2048. downloadSkillData();
  2049. }
  2050. function downloadSkillData()
  2051. {
  2052. GM_xmlhttpRequest({
  2053. method: "GET",
  2054. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  2055. onload: function(response) {
  2056. try {
  2057. Skills = JSON.parse(response.response);
  2058. } catch (e) {
  2059. console.log("Skills 数据 JSON 解码出错", e);
  2060. return;
  2061. }
  2062. if (db)
  2063. {
  2064. const transaction = db.transaction([`skills`], "readwrite");
  2065. transaction.oncomplete = function(event) {
  2066. console.log("Skills 数据库写入完毕。");
  2067. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2068. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2069. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2070. dealSkillData(Skills);
  2071. };
  2072. const objectStore = transaction.objectStore(`skills`);
  2073. objectStore.put(Skills,currentDataSource.code);
  2074. }else //隐私模式无法启动数据库
  2075. {
  2076. dealSkillData(Skills);
  2077. }
  2078. },
  2079. onerror: function(response) {
  2080. console.error("Skills JSON 数据获取失败", response);
  2081. }
  2082. });
  2083. }
  2084. function dealSkillData(_skills)
  2085. {
  2086. //显示数据更新时间
  2087. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2088. checkControlBox();
  2089. function checkControlBox()
  2090. {
  2091. if (controlBox)
  2092. {
  2093. const updateTime = controlBox.querySelector(".datasource-updatetime");
  2094. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2095. clearInterval(controlBoxHook);
  2096. }
  2097. }
  2098. //initialize(); //初始化
  2099. statusLine?.writeText();
  2100. //如果通过的话就载入URL中的怪物数据
  2101. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2102. checkFormationBox();
  2103. function checkFormationBox()
  2104. {
  2105. if (formationBox?.querySelector('.teams'))
  2106. {
  2107. reloadFormationData();
  2108. clearInterval(formationBoxHook);
  2109. }
  2110. }
  2111. //读取储存的所有玩家数据
  2112. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2113. PlayerDatas = datas.map(data=>new PlayerData(data));
  2114. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2115. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2116. });
  2117. }
  2118. }
  2119. }
  2120. }
  2121. //重新读取URL中的Data数据并刷新页面
  2122. function reloadFormationData(event) {
  2123. let formationData;
  2124. if (!(formationData = event?.state?.outForm))
  2125. {
  2126. //如果没有现有数据
  2127. try {
  2128. const parameterDataString = getQueryString(["d","data"]);
  2129. formationData = JSON.parse(parameterDataString);
  2130. //console.log("从URL读取",formationData);
  2131. } catch (e) {
  2132. console.error("URL中队伍数据JSON解码出错", e);
  2133. return;
  2134. }
  2135. }
  2136. formation.loadObj(formationData);
  2137. const _id = getQueryString("_id");
  2138. if (_id) {
  2139. const paddbTeamId = document.querySelector("#paddb-team-id");
  2140. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2141. }
  2142. //编辑模式直接打开编辑框
  2143. let editingTarget = ((str)=>{
  2144. try {
  2145. const arr = JSON.parse(str);
  2146. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2147. } catch (error) {
  2148. return null;
  2149. }
  2150. })(sessionStorage.getItem('editing'));
  2151. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2152. if (editingTarget)
  2153. {
  2154. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2155. const searchArr = event?.state?.searchArr ?? (str=>{
  2156. try {
  2157. const arr = JSON.parse(str);
  2158. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  2159. return arr;
  2160. } else return;
  2161. } catch (error) {
  2162. return;
  2163. }
  2164. })(getQueryString("show-search")); //显示指定的ID数组
  2165. if (isGuideMod && !isNaN(mid)) {
  2166. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2167. }
  2168. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2169. if (editingTarget && searchArr)
  2170. {
  2171. showSearch(searchArr);
  2172. }
  2173. } else {
  2174. editBox.hide();
  2175. }
  2176. //恢复上一次的搜索状态
  2177. const searchOptions = ((str)=>{
  2178. try {
  2179. const obj = JSON.parse(str);
  2180. return obj.attrs ? obj : null;
  2181. } catch (error) {
  2182. return null;
  2183. }
  2184. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2185. if (searchOptions) {
  2186. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2187. }
  2188. refreshAll(formation);
  2189. }
  2190. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2191. //创建新的分享地址
  2192. function createNewUrl(arg) {
  2193. if (arg == undefined) arg = {};
  2194. if (window.history?.pushState) { // 支持History API
  2195. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2196. const datasource = arg.datasource || getQueryString("s");
  2197. const _id = arg._id || getQueryString("_id");
  2198. const outObj = formation.outObj();
  2199. const newSearch = new URLSearchParams();
  2200. if (language_i18n) newSearch.set("l", language_i18n);
  2201. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2202. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2203. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2204. if (outObj)
  2205. {
  2206. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2207. newSearch.set("d", dataJsonStr);
  2208. }
  2209. if (_id) newSearch.set("_id", _id);
  2210. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2211. if (arg.onlyReturnUrl) {
  2212. return newUrl;
  2213. } else {
  2214. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2215. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2216. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2217. }
  2218. }
  2219. }
  2220. function qrObjToUrl(obj)
  2221. {
  2222. let fileName;
  2223. switch (obj.d.f.length)
  2224. {
  2225. case 1:{
  2226. fileName = "solo.html";
  2227. break;
  2228. }
  2229. case 2:{
  2230. fileName = "multi.html";
  2231. break;
  2232. }
  2233. case 3:{
  2234. fileName = "triple.html";
  2235. break;
  2236. }
  2237. }
  2238. const newUrl = new URL(fileName, location);
  2239. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2240. //数据服版本
  2241. if (!obj.s || obj.s == "ja")
  2242. {
  2243. newUrl.searchParams.delete("s");
  2244. }else
  2245. {
  2246. newUrl.searchParams.set("s", obj.s);
  2247. }
  2248. //保持当前的语言
  2249. let l = getQueryString("l");
  2250. if (l)
  2251. {
  2252. newUrl.searchParams.set("l", l);
  2253. }
  2254. //PADDB的ID
  2255. if (obj.paddbId)
  2256. {
  2257. newUrl.searchParams.set("_id", obj.paddbId);
  2258. }
  2259. return newUrl;
  2260. }
  2261. //解析从QR图里获取的字符串
  2262. async function inputFromQrString(string)
  2263. {
  2264. const re = {type: 0, error: 0};
  2265. const ERROR_Unsupported_format = 1,
  2266. ERROR_No_formation_data = 2,
  2267. ERROR_illegal_JSON_format = 3,
  2268. ERROR_illegal_URL_format = 4;
  2269. function paddbObjToURL(obj) {
  2270. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2271. const qrObj = newFotmation.getPdfQrObj(false);
  2272. qrObj.paddbId = obj._id;
  2273. return qrObjToUrl(qrObj);
  2274. }
  2275. //JSON 类
  2276. if (string.startsWith("{") && string.endsWith("}"))
  2277. { //生成的二维码
  2278. try{
  2279. let obj = JSON.parse(string);
  2280. if (typeof obj?.d == "object") { //PADDF的对象格式
  2281. re.type = "PADDF";
  2282. //re.message = "发现队伍数据 | Formation data founded";
  2283. re.url = qrObjToUrl(obj);
  2284. }
  2285. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2286. re.type = "PADDB";
  2287. re.url = paddbObjToURL(obj)
  2288. }
  2289. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2290. re.type = "DADDB";
  2291. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2292. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2293. }
  2294. else {
  2295. re.error = ERROR_No_formation_data;
  2296. //re.message = "无队伍数据 | No formation data";
  2297. }
  2298. }catch(error){
  2299. console.error(error);
  2300. re.error = ERROR_illegal_JSON_format;
  2301. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2302. }
  2303. }
  2304. //URL 类
  2305. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2306. { //网址二维码
  2307. let url = new URL(string);
  2308. if (url.searchParams.get('d')) { //PADDF的网址格式
  2309. try{
  2310. let obj = {
  2311. d: JSON.parse(url.searchParams.get('d')),
  2312. s: url.searchParams.get('s'),
  2313. paddbId: url.searchParams.get('_id'),
  2314. }
  2315. re.type = "PADDF";
  2316. //re.message = "发现队伍数据 | Formation data founded";
  2317. re.url = qrObjToUrl(obj);
  2318. } catch(error) {
  2319. console.error(error);
  2320. re.error = ERROR_illegal_URL_format;
  2321. //re.message = "错误的 网址 格式 | The illegal URL format";
  2322. }
  2323. }
  2324. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2325. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2326. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2327. re.type = "PADDB";
  2328. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2329. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2330. const btnExternalSupport = document.body.querySelector("#external-support");
  2331. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2332. let postBody = JSON.stringify({id: teamId});
  2333. const options = {
  2334. method: "POST",
  2335. url: "https://api2.paddb.net/getTeam",
  2336. data: postBody,
  2337. headers: {
  2338. "Content-Type": "application/json",
  2339. "User-Agent": "okhttp/4.9.2",
  2340. //如果只有ascii字符可以用postBody.length
  2341. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2342. }
  2343. };
  2344. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2345. try{
  2346. let obj = JSON.parse(txtStringInput.value = response.response);
  2347. re.url = paddbObjToURL(obj)
  2348. } catch(error) {
  2349. console.error(error);
  2350. re.error = ERROR_illegal_JSON_format;
  2351. }
  2352. } else {
  2353. re.error = ERROR_Unsupported_format;
  2354. re.message = localTranslating.link_read_message.need_user_script;
  2355. re.url = ExternalLinkScriptURL;
  2356. re.urlName = localTranslating.link_read_message.user_script_link;
  2357. }
  2358. }
  2359. else {
  2360. re.error = ERROR_No_formation_data;
  2361. //re.message = "无队伍数据 | No formation data";
  2362. }
  2363. }
  2364. //PDC
  2365. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2366. {
  2367. re.type = "PDC";
  2368. //re.message = "发现 PDC 格式 | PDC format found";
  2369. const newFotmation = pdcFotmationToPdfFotmation(string);
  2370. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2371. }
  2372. // //快速输入类,仅为评估支持
  2373. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2374. // {
  2375. // re.type = "FastInput";
  2376. // const newFotmation = FastInputToPdfFotmation(string);
  2377. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2378. // }
  2379. else
  2380. {
  2381. re.error = ERROR_Unsupported_format;
  2382. //re.message = "不支持的格式 | Unsupported format";
  2383. }
  2384. return re;
  2385. }
  2386. //解析PDC的数据
  2387. function pdcFotmationToPdfFotmation(inputString)
  2388. {
  2389. function readPDC(string)
  2390. {
  2391. let teamsStr = string.split(']');
  2392. let baseInfo = teamsStr.shift().split(',');
  2393. let teamsArr = teamsStr.map(teamStr=>
  2394. {
  2395. let membersStr = teamStr.split('}').filter(Boolean);
  2396. const team = {
  2397. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2398. }
  2399. team.members = membersStr.map(memberStr=>{
  2400. let memberArr = memberStr.split(',').map(valueStr=>{
  2401. let idx = parseInt(valueStr.substring(0,2),36);
  2402. let value = valueStr.substring(2);
  2403. if (idx !== 2)
  2404. {
  2405. value = parseInt(value,36);
  2406. }else
  2407. {
  2408. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2409. }
  2410. return [idx, value];
  2411. });
  2412. return new Map(memberArr);
  2413. });
  2414. return team;
  2415. }
  2416. );
  2417. let pdcFotmation = {
  2418. version: parseInt(baseInfo[0],10),
  2419. teamCount: parseInt(baseInfo[1],10)+1,
  2420. teams: teamsArr
  2421. }
  2422. return pdcFotmation;
  2423. }
  2424. let pdcFotmation = readPDC(inputString);
  2425. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2426. if (pdcFotmation.teamCount == 2)
  2427. {
  2428. const team1 = pdcFotmation.teams[0].members;
  2429. const team2 = pdcFotmation.teams[1].members;
  2430. let team2Leader = team1.find(member=>member.get(15) == 5);
  2431. if (team2Leader)
  2432. {
  2433. team2Leader.set(15,0);
  2434. team2.unshift(team2Leader);
  2435. team1.splice(team1.indexOf(team2Leader),1);
  2436. }
  2437. }
  2438. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2439. const t = f.teams[ti];
  2440. const membersArr = t[0];
  2441. const assistArr = t[1];
  2442. //队伍徽章
  2443. t[2] = pdcTeam.badge === 0 ? 0 : Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  2444. pdcTeam.members.forEach((member)=>{
  2445. const m = membersArr[member.get(15) || 0];
  2446. const a = assistArr[member.get(15) || 0];
  2447. m.id = member.get(0) || 0;
  2448. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2449. if (member.get(2))
  2450. {
  2451. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  2452. }
  2453. m.level = member.get(3) || 1;
  2454. a.level = member.get(10) || 1;
  2455. m.plus[0] = member.get(4) || 0;
  2456. m.plus[1] = member.get(5) || 0;
  2457. m.plus[2] = member.get(6) || 0;
  2458. a.plus[0] = member.get(11) || 0;
  2459. a.plus[1] = member.get(12) || 0;
  2460. a.plus[2] = member.get(13) || 0;
  2461. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  2462. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  2463. m.sawoken = member.get(8);
  2464. });
  2465. });
  2466. return f;
  2467. }
  2468. //解析PADDB的数据
  2469. function paddbFotmationToPdfFotmation(obj)
  2470. {
  2471. const team = JSON.parse(obj.team);
  2472. const f = new Formation(1, 6);
  2473. f.title = team.name;
  2474. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2475. const t = f.teams[0];
  2476. //队伍徽章
  2477. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2478. const members = t[0], assists = t[1];
  2479. for (let i = 0; i< members.length; i++) {
  2480. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2481. if (dm) {
  2482. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2483. m.id = dm.level;
  2484. m.level = dm.transform || dm.num;
  2485. } else {
  2486. m.id = cardFixId(dm.transform || dm.num, false);
  2487. m.level = dm.level;
  2488. }
  2489. m.plus = dm.plus.concat();
  2490. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2491. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2492. : dm.awoken;
  2493. m.sawoken = dm.super_awoken - 2;
  2494. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2495. m.skilllevel = dm.active_skill_level;
  2496. }
  2497. if (da) {
  2498. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2499. a.id = da.level;
  2500. a.level = da.num;
  2501. } else {
  2502. a.id = cardFixId(da.num, false);
  2503. a.level = da.level;
  2504. }
  2505. a.awoken = Cards[a.id].awakenings.length;
  2506. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2507. a.skilllevel = da.active_skill_level;
  2508. }
  2509. }
  2510. return f;
  2511. }
  2512. //解析DADDB的数据
  2513. function daddbFotmationToPdfFotmation(obj)
  2514. {
  2515. const team = obj;
  2516. const f = new Formation(1, 6);
  2517. f.title = team.name;
  2518. const t = f.teams[0];
  2519. //队伍徽章
  2520. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2521. const members = t[0], assists = t[1];
  2522. for (let i = 0; i< members.length; i++) {
  2523. const m = members[i], a = assists[i], dm = team.staffs[i];
  2524. if (dm) {
  2525. m.id = dm.staf > 0 ? dm.staf : 0;
  2526. a.id = dm.eq > 0 ? dm.eq : 0;
  2527. const mCard = m.card, aCard = a.card;
  2528. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2529. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2530. m.plus = [99,99,99];
  2531. a.plus = [99,99,99];
  2532. m.awoken = mCard.awakenings.length;
  2533. a.awoken = aCard.awakenings.length;
  2534. m.sawoken = dm.sawak;
  2535. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2536. }
  2537. }
  2538. return f;
  2539. }
  2540. //截图
  2541. function captureScreenshot(target, transparent) {
  2542. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2543. //去掉可能的空白文字的编辑状态
  2544. formationBox.classList.remove("edit-code");
  2545. const downLink = controlBox.querySelector(".down-capture");
  2546. setTimeout(()=>{
  2547. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2548. canvas.toBlob(function(blob) {
  2549. window.URL.revokeObjectURL(downLink.href);
  2550. downLink.href = URL.createObjectURL(blob);
  2551. downLink.download = `${document.title}.png`;
  2552. downLink.click();
  2553. statusLine?.writeText();
  2554. });
  2555. //document.body.appendChild(canvas);
  2556. });
  2557. },500);
  2558. }
  2559. window.onload = initialize; //界面初始化
  2560. //初始化
  2561. function initialize() {
  2562. const drawScreenshot = document.querySelector("#draw-screenshot");
  2563. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2564. drawScreenshot.onclick = function(event) {
  2565. if (event.target == this) {
  2566. captureScreenshot(formationBox, screenshotTransparent.checked);
  2567. }
  2568. }
  2569. document.body.lang = currentLanguage.i18n;
  2570. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2571. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2572. controlBox = document.body.querySelector(".control-box");
  2573. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2574. statusLine.writeText = function(text) {
  2575. this.innerHTML = '';
  2576. if (text) {
  2577. console.debug(text);
  2578. this.textContent = text;
  2579. }
  2580. };
  2581. formationBox = document.body.querySelector(".formation-box");
  2582. editBox = document.body.querySelector(".edit-box");
  2583. editBox.editMon = editMember;
  2584. formationBox.refreshDocumentTitle = function() {
  2585. let titleStr = txtTitleDisplay.textContent.trim();
  2586. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2587. }
  2588. if (isGuideMod) {
  2589. console.info('现在是 怪物图鉴 模式');
  2590. document.body.classList.add('guide-mod');
  2591. }
  2592. //▼添加语言列表开始
  2593. const langSelectDom = controlBox.querySelector(".languages");
  2594. languageList.forEach(lang =>
  2595. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2596. );
  2597. const langOptionArray = Array.from(langSelectDom.options);
  2598. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2599. //▲添加语言列表结束
  2600. //▼添加数据来源列表开始
  2601. const dataSelectDom = controlBox.querySelector(".datasource");
  2602. dataSourceList.forEach(ds =>
  2603. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2604. );
  2605. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2606. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2607. //添加数据class
  2608. document.body.dataset.gameSource = currentDataSource.code;
  2609. //document.body.classList.add("ds-" + currentDataSource.code);
  2610. //▲添加数据来源列表结束
  2611. //设定初始的显示设置
  2612. //初始化开关
  2613. function initializeSwitch(checkbox) {
  2614. //开关设置的快速保存
  2615. function switchFastSave(event) {
  2616. document.body.classList.toggle(this.id, this.checked);
  2617. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2618. }
  2619. if (!checkbox) return;
  2620. checkbox.onchange = switchFastSave;
  2621. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2622. checkbox.onchange(false);
  2623. return checkbox;
  2624. }
  2625. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2626. displaySwitchList.forEach(initializeSwitch);
  2627. //默认等级
  2628. const iptDefaultLevel = document.getElementById("default-level");
  2629. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2630. iptDefaultLevel.onchange = function(event){
  2631. let num = Number(this.value);
  2632. defaultLevel = num || this.placeholder;
  2633. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2634. }
  2635. iptDefaultLevel.onchange(false);
  2636. //触屏使用的切换显示的线条
  2637. interchangeSvg = document.body.querySelector("#interchange-line");
  2638. interchangeSvg.line = interchangeSvg.querySelector("g line");
  2639. interchangeSvg.changePoint = function(p1, p2) {
  2640. const line = this.line;
  2641. if (p1 && p1.x != undefined)
  2642. line.setAttribute("x1", p1.x);
  2643. if (p1 && p1.y != undefined)
  2644. line.setAttribute("y1", p1.y);
  2645. if (p2 && p2.x != undefined)
  2646. line.setAttribute("x2", p2.x);
  2647. if (p2 && p2.y != undefined)
  2648. line.setAttribute("y2", p2.y);
  2649. };
  2650. //初始化所有mask的关闭按钮
  2651. const masks = document.body.querySelectorAll(".mask");
  2652. masks.forEach(mask=>{
  2653. mask.show = function(arg){
  2654. this?.initialize?.(arg);
  2655. this.classList.remove(className_displayNone);
  2656. };
  2657. mask.btnClose = mask.querySelector(".mask-close");
  2658. mask.btnClose.onclick = function(){
  2659. mask?.hide?.();
  2660. mask.classList.add(className_displayNone);
  2661. };
  2662. });
  2663. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2664. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  2665. btnQrCode.onclick = function(){
  2666. qrCodeFrame.show();
  2667. };
  2668. qrCodeFrame.initialize = function(){
  2669. //如果检测到功能
  2670. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2671. document.body.classList.add("external-link-support");
  2672. }
  2673. const qrSaveBox = this.content.saveBox;
  2674. const qrReadBox = this.content.readBox;
  2675. qrReadBox.info.show('');
  2676. qrReadBox.videoBox.classList.add(className_displayNone);
  2677. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2678. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2679. };
  2680. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2681. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2682. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2683. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2684. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2685. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2686. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2687. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2688. qrReadBox.info = qrReadBox.querySelector(".info");
  2689. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2690. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2691. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2692. qrReadBox.video = qrReadBox.querySelector("#video");
  2693. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2694. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2695. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2696. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2697. qrReadBox.info.message.innerHTML = '';
  2698. qrReadBox.info.message.append(message);
  2699. qrReadBox.info.code.textContent = code;
  2700. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2701. qrReadBox.info.code.classList.toggle("error", error);
  2702. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2703. qrReadBox.info.newLink.href = url;
  2704. qrReadBox.info.newLink.textContent = urlName;
  2705. }
  2706. qrReadBox.readString.onclick = async function()
  2707. {
  2708. if (qrReadBox.qrStr.value.length === 0) return;
  2709. this.disabled = true;
  2710. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2711. this.disabled = false;
  2712. let lrm = localTranslating.link_read_message;
  2713. let message;
  2714. if (inputResult.message) {
  2715. message = inputResult.message;
  2716. }
  2717. else if (inputResult.type) {
  2718. message = lrm.success({type: lrm.type[inputResult.type]});
  2719. }
  2720. else {
  2721. message = lrm.error[inputResult.error];
  2722. }
  2723. qrReadBox.info.show(
  2724. message,
  2725. inputResult.type || inputResult.error,
  2726. Boolean(inputResult.error),
  2727. inputResult.url,
  2728. inputResult.urlName
  2729. );
  2730. }
  2731. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2732. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2733. qrSaveBox.qrStr.onchange = function()
  2734. {
  2735. qrCodeFrame.refreshQrCode(this.value);
  2736. }
  2737. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2738. function changeOutputType(){
  2739. const type = this.value;
  2740. const qrstr = formation.getQrStr(type);
  2741. qrSaveBox.qrStr.value = qrstr;
  2742. qrSaveBox.qrStr.onchange();
  2743. }
  2744. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2745. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2746. qrCodeFrame.ondragenter = ()=>false;
  2747. qrCodeFrame.ondragover = ()=>false;
  2748. qrCodeFrame.ondrop = function(e)
  2749. {
  2750. imagesSelected(e.dataTransfer.files);
  2751. e.stopPropagation();
  2752. e.preventDefault();
  2753. }
  2754. qrCodeFrame.refreshQrCode = function(string)
  2755. {
  2756. const qrImg = this.content.saveBox.qrImage;
  2757. URL.revokeObjectURL(qrImg.src);
  2758. const hints = new Map();
  2759. const EncodeHintType = ZXing.EncodeHintType;
  2760. //hints.set(EncodeHintType.MARGIN, 0);
  2761. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2762. const qrWidth = 500,qrHeight = 500;
  2763. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2764. let svgData = new XMLSerializer().serializeToString(svgElement);
  2765. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2766. let svgUrl = URL.createObjectURL(blob);
  2767. qrImg.src = svgUrl;
  2768. loadImage(svgUrl).then(function(img) {
  2769. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2770. let cavans = document.createElement("canvas");
  2771. cavans.width = cavansWidth;
  2772. cavans.height = cavansHeight;
  2773. let ctx = cavans.getContext('2d');
  2774. ctx.fillStyle="white";
  2775. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2776. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2777. cavans.toBlob(function(blob) {
  2778. const saveQrImg = qrSaveBox.saveQrImg;
  2779. URL.revokeObjectURL(saveQrImg.href);
  2780. const downLink = URL.createObjectURL(blob);
  2781. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2782. saveQrImg.href = downLink;
  2783. });
  2784. svgElement = null;
  2785. svgData = null;
  2786. blob = null;
  2787. img = null;
  2788. cavans = null;
  2789. ctx = null;
  2790. }, function(err) {
  2791. console.log(err);
  2792. });
  2793. }
  2794. qrReadBox.readQrFile.onclick = function()
  2795. {
  2796. qrReadBox.filePicker.click();
  2797. }
  2798. qrReadBox.filePicker.onchange = function()
  2799. {
  2800. imagesSelected(this.files);
  2801. }
  2802. async function imagesSelected(myFiles) {
  2803. if (myFiles.length < 1) return;
  2804. const file = myFiles[0];
  2805. let img = await loadImage(URL.createObjectURL(file));
  2806. let cavans = document.createElement("canvas");
  2807. cavans.width = img.width + 100;
  2808. cavans.height = img.height + 100;
  2809. let ctx = cavans.getContext('2d');
  2810. ctx.fillStyle="white";
  2811. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2812. ctx.drawImage(img, 100, 100);
  2813. cavans.toBlob(async function(blob){
  2814. let newFileURL = URL.createObjectURL(blob),
  2815. newImg = await loadImage(newFileURL);
  2816. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2817. console.debug('Found QR code!', result);
  2818. let reText = result.text;
  2819. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2820. qrReadBox.qrStr.value = reText;
  2821. qrReadBox.readString.onclick();
  2822. }).catch((err) => {
  2823. console.error(err);
  2824. if (err) {
  2825. if (err instanceof ZXing.NotFoundException) {
  2826. qrReadBox.info.show('No QR code found.');
  2827. }
  2828. if (err instanceof ZXing.ChecksumException) {
  2829. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2830. }
  2831. if (err instanceof ZXing.FormatException) {
  2832. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2833. }
  2834. }
  2835. });
  2836. console.debug(`Started decode for image from ${newImg.src}`);
  2837. });
  2838. // qrcodeReader.decodeFromImage(img).then((result) => {
  2839. // console.debug('Found QR code!', result);
  2840. // qrReadBox.qrStr.value = result.text;
  2841. // qrReadBox.readString.onclick();
  2842. // }).catch((err) => {
  2843. // console.error(err);
  2844. // if (err) {
  2845. // if (err instanceof ZXing.NotFoundException) {
  2846. // qrReadBox.info.show('No QR code found.');
  2847. // }
  2848. // if (err instanceof ZXing.ChecksumException) {
  2849. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2850. // }
  2851. // if (err instanceof ZXing.FormatException) {
  2852. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2853. // }
  2854. // }
  2855. // });
  2856. // console.debug(`Started decode for image from ${img.src}`);
  2857. }
  2858. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2859. { //http不支持攝像頭
  2860. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2861. qrReadBox.readQrCamera.onclick = function()
  2862. {
  2863. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2864. location.protocol = "https:" //跳到https
  2865. }
  2866. }else
  2867. {
  2868. function scanContinuously()
  2869. {
  2870. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2871. if (result) {
  2872. // properly decoded qr code
  2873. console.debug('Found QR code!', result);
  2874. qrReadBox.qrStr.value = result.text;
  2875. qrReadBox.readString.onclick();
  2876. }
  2877. if (err) {
  2878. if (err instanceof ZXing.NotFoundException) {
  2879. console.debug('No QR code found.')
  2880. }
  2881. if (err instanceof ZXing.ChecksumException) {
  2882. console.debug('A code was found, but it\'s read value was not valid.')
  2883. }
  2884. if (err instanceof ZXing.FormatException) {
  2885. console.debug('A code was found, but it was in a invalid format.')
  2886. }
  2887. }
  2888. });
  2889. }
  2890. qrcodeReader.getVideoInputDevices()
  2891. .then((videoInputDevices) => {
  2892. const sourceSelect_id = "selected-device-id";
  2893. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2894. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2895. {
  2896. selectedDeviceId = videoInputDevices[0].deviceId;
  2897. }
  2898. if (videoInputDevices.length >= 1) {
  2899. videoInputDevices.forEach((element) => {
  2900. const sourceOption = document.createElement('option');
  2901. sourceOption.text = element.label
  2902. sourceOption.value = element.deviceId
  2903. qrReadBox.sourceSelect.appendChild(sourceOption)
  2904. });
  2905. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2906. qrReadBox.sourceSelect.onchange = function() {
  2907. selectedDeviceId = this.value;
  2908. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2909. if (qrReadBox.readQrCamera.classList.contains("running"))
  2910. {
  2911. qrcodeReader.reset();
  2912. scanContinuously();
  2913. }
  2914. };
  2915. }
  2916. qrReadBox.readQrCamera.onclick = function()
  2917. {
  2918. if (this.classList.contains("running"))
  2919. {
  2920. qrcodeReader.reset();
  2921. qrReadBox.videoBox.classList.add(className_displayNone);
  2922. qrReadBox.info.show('');
  2923. }else
  2924. {
  2925. qrReadBox.videoBox.classList.remove(className_displayNone);
  2926. scanContinuously();
  2927. }
  2928. this.classList.toggle("running");
  2929. }
  2930. })
  2931. .catch((err) => {
  2932. console.error(err)
  2933. });
  2934. }
  2935. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2936. //btnExternalSupport.href = ExternalLinkScriptURL;
  2937. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2938. //paddb的用户名和密码
  2939. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2940. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2941. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2942. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2943. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2944. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2945. }
  2946. const paddbTeamId = document.querySelector("#paddb-team-id");
  2947. paddbTeamId.onchange = function(){
  2948. try {
  2949. let str = this.value;
  2950. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2951. createNewUrl({_id:teamId});
  2952. } catch (error) {
  2953. console.log(error);
  2954. }
  2955. }
  2956. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2957. paddbSaveOrUpload.onclick = async function(){
  2958. this.disabled = true;
  2959. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2960. alert(localTranslating.link_read_message.need_user_script);
  2961. return;
  2962. }
  2963. let obj = formation.getPaddbQrObj();
  2964. obj.userId = paddbUsername.value;
  2965. obj.password = paddbPassword.value;
  2966. obj.tags = [obj.userId,"PADDashFormation"];
  2967. let postBody = JSON.stringify(obj);
  2968. const options = {
  2969. method: "POST",
  2970. data: postBody,
  2971. headers: {
  2972. "Content-Type": "application/json",
  2973. "User-Agent": "okhttp/4.9.2",
  2974. //如果只有ascii字符可以用postBody.length
  2975. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2976. }
  2977. };
  2978. const isNewUpload = paddbTeamId.value.length === 0;
  2979. if (isNewUpload) {
  2980. options.url = "https://api2.paddb.net/uploadTeam";
  2981. } else {
  2982. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2983. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2984. }
  2985. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2986. if (response.status === 401) {
  2987. alert(localTranslating.link_read_message.paddb_unauthorized);
  2988. } else if (response.status === 200) {
  2989. if (isNewUpload) {
  2990. paddbTeamId.value = response.response;
  2991. paddbTeamId.onchange();
  2992. }
  2993. alert(localTranslating.link_read_message.paddb_success);
  2994. } else {
  2995. alert(localTranslating.link_read_message.error[0]);
  2996. }
  2997. this.disabled = false;
  2998. }
  2999. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3000. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  3001. btnPlayerData.onclick = function(){
  3002. playerDataFrame.show();
  3003. };
  3004. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3005. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3006. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3007. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3008. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3009. playerDataFrame.initialize = function(){
  3010. this.playerList.innerHTML = '';
  3011. for (const playerData of PlayerDatas)
  3012. {
  3013. this.playerList.add(playerData);
  3014. }
  3015. };
  3016. function deletPlayerData(e)
  3017. {
  3018. const table = this.parentNode.parentNode.parentNode.parentNode;
  3019. table.parentNode.remove();
  3020. if (currentPlayerData == table.data) currentPlayerData = null;
  3021. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3022. const name = table.getAttribute("data-player-name");
  3023. dbDelete(db, "palyer_datas", name);
  3024. }
  3025. function setPlayerDataDefault(e)
  3026. {
  3027. const table = this.parentNode.parentNode.parentNode.parentNode;
  3028. const cfgName = cfgPrefix + "default-player-name";
  3029. const dataPlayerName = table.getAttribute("data-player-name");
  3030. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3031. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3032. currentPlayerData = null;
  3033. localStorage.removeItem(cfgName);
  3034. checkInput.checked = false;
  3035. } else {
  3036. currentPlayerData = table.data;
  3037. localStorage.setItem(cfgName, dataPlayerName);
  3038. checkInput.checked = true;
  3039. }
  3040. }
  3041. function openShowBox(e)
  3042. {
  3043. const table = this.parentNode.parentNode.parentNode.parentNode;
  3044. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3045. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3046. playerDataFrame.btnClose.onclick(true);
  3047. }
  3048. playerDataFrame.playerList.add = function(data) {
  3049. this.appendChild(this.newPlayerData(data));
  3050. }
  3051. playerDataFrame.playerList.newPlayerData = function(data) {
  3052. const t = playerDataFrame.querySelector('#template-player-datas');
  3053. const clone = document.importNode(t.content, true);
  3054. const table = clone.querySelector("table");
  3055. table.data = data;
  3056. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3057. table.setAttribute("data-player-name", data.name);
  3058. const tbody = table.tBodies[0];
  3059. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3060. tbody.querySelector(".delete").onclick = deletPlayerData;
  3061. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3062. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3063. tbody.querySelector(".avatar .monster").onclick = function (){
  3064. }
  3065. let name = tbody.querySelector(".name");
  3066. name.textContent = data.name;
  3067. name.setAttribute("data-camp", data.camp);
  3068. let lvexp = tbody.querySelector(".lvexp");
  3069. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3070. lvexp.querySelector(".level").textContent = data.lv;
  3071. let stama = tbody.querySelector(".stama");
  3072. //第一管体力
  3073. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3074. //第二管体力
  3075. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3076. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3077. sta_cur.textContent = data.sta;
  3078. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3079. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3080. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3081. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3082. const deckList = tbody.querySelector(".decks .deck");
  3083. const teamLink = tbody.querySelector(".decks .team-link");
  3084. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3085. data.parsedDecks.forEach((deck,idx)=>{
  3086. const li = radioList.appendChild(document.createElement("li"));
  3087. const ipt = li.appendChild(document.createElement("input"));
  3088. ipt.className = "deck-choose";
  3089. ipt.type = "radio";
  3090. ipt.name = `decks-${data.name}`;
  3091. ipt.value = idx;
  3092. ipt.onclick = changeDeck;
  3093. ipt.deck = deck;
  3094. });
  3095. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3096. function changeDeck(e)
  3097. {
  3098. const deck = this.deck;
  3099. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3100. lis.forEach((li,idx)=>{
  3101. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3102. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3103. });
  3104. const newFotmation = deck.toFormation();
  3105. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3106. }
  3107. return clone;
  3108. }
  3109. async function uploadPlayerData(myFiles) {
  3110. if (myFiles.length < 1) return;
  3111. for (const myFile of myFiles) {
  3112. try {
  3113. const reader = await fileReader(myFile, {readType: "text"});
  3114. const data = JSON.parse(reader.result);
  3115. const playerData = new PlayerData(data);
  3116. let dataCount = 0;
  3117. if (db) {
  3118. dataCount = await dbCount(db, "palyer_datas", data.name);
  3119. await dbWrite(db, "palyer_datas", data);
  3120. }
  3121. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3122. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3123. PlayerDatas.splice(oldIdx, 1, playerData);
  3124. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3125. liArr[oldIdx] && liArr[oldIdx].remove();
  3126. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3127. } else {
  3128. PlayerDatas.push(playerData);
  3129. playerDataFrame.playerList.add(playerData);
  3130. }
  3131. } catch (error) {
  3132. console.error(error);
  3133. }
  3134. }
  3135. }
  3136. let docSelection = document.getSelection();
  3137. //标题和介绍文本框
  3138. const titleBox = formationBox.querySelector(".title-box");
  3139. const detailBox = formationBox.querySelector(".detail-box");
  3140. const txtTitle = titleBox.querySelector(".title-code");
  3141. const txtDetail = detailBox.querySelector(".detail-code");
  3142. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3143. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3144. const richTextTools = document.getElementById("rich-text-tools");
  3145. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3146. const setFontColor = document.getElementById("set-font-color");
  3147. const colorChooser = document.getElementById("color-chooser");
  3148. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3149. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3150. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3151. const insertTypeIcon = document.getElementById("insert-type-icon");
  3152. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3153. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3154. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3155. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3156. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3157. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3158. insertTypeIconList.className = "types-ul " + className_displayNone;
  3159. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3160. insertOrbList.className = "orb-ul " + className_displayNone;
  3161. for (let id of official_awoken_sorting) {
  3162. const li = document.createElement("li");
  3163. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3164. icon.onclick = insertIconToText;
  3165. insertAwokenIconList.appendChild(li);
  3166. }
  3167. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3168. const li = document.createElement("li");
  3169. const icon = li.appendChild(createIndexedIcon('latent', id));
  3170. icon.onclick = insertIconToText;
  3171. insertLatentIconList.appendChild(li);
  3172. }
  3173. for (let obj of typekiller_for_type) {
  3174. const li = document.createElement("li");
  3175. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3176. icon.onclick = insertIconToText;
  3177. insertTypeIconList.appendChild(li);
  3178. }
  3179. for (let i=0;i<10;i++) {
  3180. const li = document.createElement("li");
  3181. const icon = li.appendChild(createIndexedIcon('orb', i));
  3182. icon.onclick = insertIconToText;
  3183. insertOrbList.appendChild(li);
  3184. }
  3185. richTextTools.append(
  3186. insertTypeIconList,
  3187. insertAwokenIconList,
  3188. insertLatentIconList,
  3189. insertOrbList
  3190. );
  3191. //切换代码模式
  3192. siwtchCodeMode.onclick = function(){
  3193. if (this.checked) { //进入代码模式
  3194. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3195. txtTitleDisplay.onblur();
  3196. txtDetailDisplay.onblur();
  3197. } else { //退出代码模式
  3198. txtTitle.onchange();
  3199. txtDetail.onchange();
  3200. }
  3201. formationBox.classList.toggle("edit-code", this.checked);
  3202. }
  3203. siwtchCodeMode.checked = false;
  3204. //设置文字颜色
  3205. function setSelectionFontColor(color) {
  3206. //如果并没有任何选择区,则返回
  3207. if (docSelection.rangeCount < 1) return;
  3208. const range = docSelection.getRangeAt(0);
  3209. let editingCode = formationBox.classList.contains("edit-code");
  3210. let target; //编辑目标
  3211. if (titleBox.contains(range.commonAncestorContainer)) {
  3212. target = editingCode ? txtTitle : txtTitleDisplay;
  3213. }
  3214. else if (detailBox.contains(range.commonAncestorContainer)) {
  3215. target = editingCode ? txtDetail : txtDetailDisplay;
  3216. }
  3217. else {
  3218. return;
  3219. }
  3220. if (editingCode)
  3221. { //文本编辑模式
  3222. let startPos = target.selectionStart;
  3223. let endPos = target.selectionEnd;
  3224. let restoreTop = target.scrollTop;
  3225. let str = target.value.substring(startPos, endPos) //选择区域
  3226. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3227. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3228. target.setRangeText(str);
  3229. if (restoreTop > 0) {
  3230. target.scrollTop = restoreTop;
  3231. }
  3232. target.setRangeText(colorStr);
  3233. target.focus();
  3234. target.onchange();
  3235. } else
  3236. { //富文本模式
  3237. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3238. let parent = range.commonAncestorContainer.parentElement;
  3239. if (parent !== target && parent.textContent.length == 0) parent.remove();
  3240. range.deleteContents();
  3241. let dom
  3242. if (color === "#000000") {
  3243. dom = document.createTextNode(docObj.textContent);
  3244. } else {
  3245. dom = document.createElement('span');
  3246. dom.style.color = color;
  3247. dom.append(docObj.textContent);
  3248. }
  3249. range.insertNode(dom);
  3250. range.setStartAfter(dom);
  3251. target.onblur();
  3252. target.focus();
  3253. }
  3254. }
  3255. setFontColor.onclick = function(){
  3256. setSelectionFontColor(colorChooser.value);
  3257. }
  3258. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3259. colorChooser.onchange = function(event){
  3260. setFontColor.style.color = this.value;
  3261. if (event) {
  3262. localStorage.setItem(cfgPrefix + this.id, this.value);
  3263. setFontColor.onclick(); //改变一次颜色
  3264. }
  3265. }
  3266. colorChooser.onchange(false);
  3267. //添加头像图标
  3268. insertCardAvatar.onclick = insertIconToText
  3269. //添加其他序号图标
  3270. function insertIconToText() {
  3271. //如果并没有任何选择区,则返回
  3272. if (docSelection.rangeCount < 1) return;
  3273. const range = docSelection.getRangeAt(0);
  3274. let editingCode = formationBox.classList.contains("edit-code");
  3275. let target; //编辑目标
  3276. if (titleBox.contains(range.commonAncestorContainer)) {
  3277. target = editingCode ? txtTitle : txtTitleDisplay;
  3278. }
  3279. else if (detailBox.contains(range.commonAncestorContainer)) {
  3280. target = editingCode ? txtDetail : txtDetailDisplay;
  3281. }
  3282. else {
  3283. return;
  3284. }
  3285. let type, sType, id;
  3286. if (this == insertCardAvatar) { //插入怪物头像
  3287. type = 'card';
  3288. sType = 'm';
  3289. //首先读取选择的数字
  3290. id = parseInt(
  3291. editingCode
  3292. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3293. : range.toString().trim()
  3294. , 10);
  3295. //如果选择区域不是数字,则请求输入
  3296. if (!Number.isInteger(id)) {
  3297. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3298. id = parseInt(id,10);
  3299. if (!Number.isInteger(id)) { return; }
  3300. }
  3301. }
  3302. else if(this.classList.contains("awoken-icon")) { //觉醒
  3303. type = 'awoken';
  3304. sType = 'a';
  3305. id = this.getAttribute("data-awoken-icon");
  3306. }
  3307. else if(this.classList.contains("type-icon")) { //类型
  3308. type = 'type';
  3309. sType = 't';
  3310. id = this.getAttribute("data-type-icon");
  3311. }
  3312. else if(this.classList.contains("orb")) { //宝珠
  3313. type = 'orb';
  3314. sType = 'o';
  3315. id = this.getAttribute("data-orb-icon");
  3316. }
  3317. else if(this.classList.contains("latent-icon")) { //潜觉
  3318. type = 'latent';
  3319. sType = 'l';
  3320. id = this.getAttribute("data-latent-icon");
  3321. }
  3322. if (editingCode)
  3323. { //文本编辑模式
  3324. let str = createIndexedIconCode(sType, id);
  3325. // target.setRangeText(str);
  3326. //保持编辑光标在原来的位置
  3327. if (target.selectionStart || target.selectionStart == '0') {
  3328. let startPos = target.selectionStart;
  3329. // let endPos = target.selectionEnd;
  3330. let restoreTop = target.scrollTop;
  3331. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3332. target.setRangeText(str);
  3333. if (restoreTop > 0) {
  3334. target.scrollTop = restoreTop;
  3335. }
  3336. target.focus();
  3337. target.selectionStart = startPos + str.length;
  3338. target.selectionEnd = startPos + str.length;
  3339. } else {
  3340. target.setRangeText(str);
  3341. // target.value += str;
  3342. target.focus();
  3343. }
  3344. target.onchange();
  3345. } else
  3346. { //富文本模式
  3347. let dom = createIndexedIcon(type, id);
  3348. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3349. { //内容为空时
  3350. target.appendChild(dom);
  3351. } else {
  3352. range.deleteContents();
  3353. range.insertNode(dom);
  3354. }
  3355. range.setStartAfter(dom);
  3356. target.onblur();
  3357. target.focus();
  3358. }
  3359. }
  3360. function createIndexedIconCode(type, id) {
  3361. return `{${type}.${id}}`;
  3362. }
  3363. function showInsertIconList() {
  3364. //如果自身的列表已经打开了,则隐藏
  3365. if (this.list.classList.toggle(className_displayNone)) return;
  3366. //否则隐藏其他的列表
  3367. [
  3368. insertAwokenIcon.list,
  3369. insertLatentIcon.list,
  3370. insertTypeIcon.list,
  3371. insertOrbIcon.list,
  3372. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3373. }
  3374. insertAwokenIcon.onclick = showInsertIconList;
  3375. insertLatentIcon.onclick = showInsertIconList;
  3376. insertTypeIcon.onclick = showInsertIconList;
  3377. insertOrbIcon.onclick = showInsertIconList;
  3378. function richTextToCode(parentElement){
  3379. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3380. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3381. if (res) {
  3382. let [,r,g,b,a] = res;
  3383. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3384. if (a) { //将小数点的Alpha转成8位
  3385. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3386. }
  3387. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3388. }
  3389. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3390. {
  3391. return res[1];
  3392. }
  3393. else if (str === "blue"){ //特殊翻译
  3394. return 'qs';
  3395. }
  3396. else {
  3397. return str;
  3398. }
  3399. }
  3400. let code = [];
  3401. for (let node of parentElement.childNodes) {
  3402. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  3403. if (node.nodeName == "#text"){ //纯文本
  3404. code.push(node.nodeValue);
  3405. continue;
  3406. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  3407. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  3408. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3409. continue;
  3410. } else if (node.nodeName == "DIV") {
  3411. let lastStr = code[code.length-1];
  3412. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3413. code.push('\n');
  3414. }
  3415. code.push(richTextToCode(node)+'\n');
  3416. continue;
  3417. } else if (node.nodeName == "BR") {
  3418. code.push('\n');
  3419. continue;
  3420. }
  3421. let sType, id;
  3422. if(node.classList.contains("detail-mon")) { //卡片头像
  3423. const mon = node.querySelector(".monster");
  3424. if (!mon) continue;
  3425. sType = 'm';
  3426. id = mon.getAttribute("data-cardid");
  3427. }
  3428. else if(node.classList.contains("awoken-icon")) { //觉醒
  3429. sType = 'a';
  3430. id = node.getAttribute("data-awoken-icon");
  3431. }
  3432. else if(node.classList.contains("type-icon")) { //类型
  3433. sType = 't';
  3434. id = node.getAttribute("data-type-icon");
  3435. }
  3436. else if(node.classList.contains("orb")) { //宝珠
  3437. sType = 'o';
  3438. id = node.getAttribute("data-orb-icon");
  3439. }
  3440. else if(node.classList.contains("latent-icon")) { //潜觉
  3441. sType = 'l';
  3442. id = node.getAttribute("data-latent-icon");
  3443. } else {
  3444. continue;
  3445. }
  3446. code.push(createIndexedIconCode(sType, id));
  3447. }
  3448. return code.join('');
  3449. }
  3450. //标题删除所有的换行
  3451. txtTitleDisplay.onblur = function(){
  3452. for (let node of Array.from(this.children)) {
  3453. if (node.nodeName == "BR") node.remove();
  3454. }
  3455. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3456. formationBox.refreshDocumentTitle();
  3457. createNewUrl();
  3458. }
  3459. txtDetailDisplay.onblur = function(){
  3460. //没有内容或者只有一个换行时,清空内容
  3461. if (this.textContent.length == 0 || this.textContent == "\n") {
  3462. for (let node of this.childNodes) {
  3463. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3464. node.remove();
  3465. }
  3466. }
  3467. }
  3468. formation.detail = txtDetail.value = richTextToCode(this);
  3469. createNewUrl();
  3470. }
  3471. txtTitle.onchange = function() {
  3472. formation.title = this.value;
  3473. txtTitleDisplay.innerHTML = '';
  3474. txtTitleDisplay.append(descriptionToHTML(this.value));
  3475. formationBox.refreshDocumentTitle();
  3476. createNewUrl();
  3477. };
  3478. txtDetail.onchange = function() {
  3479. formation.detail = this.value;
  3480. txtDetailDisplay.innerHTML = '';
  3481. txtDetailDisplay.append(descriptionToHTML(this.value));
  3482. createNewUrl();
  3483. };
  3484. //设置为可以拖放已经编辑好的队伍
  3485. function richTextDropHandler(event) {
  3486. let formStr = event.dataTransfer.getData('from');
  3487. if (formStr) {
  3488. event.preventDefault();
  3489. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3490. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3491. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3492. }
  3493. }
  3494. txtTitleDisplay.ondrop = richTextDropHandler;
  3495. txtDetailDisplay.ondrop = richTextDropHandler;
  3496. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3497. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3498. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3499. }
  3500. //将所有怪物头像添加到全局数组
  3501. teamBigBoxs.forEach(teamBigBox => {
  3502. const teamBox = teamBigBox.querySelector(".team-box");
  3503. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3504. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3505. members.forEach(m => {
  3506. allMembers.push(m);
  3507. });
  3508. assist.forEach(m => {
  3509. allMembers.push(m);
  3510. });
  3511. });
  3512. //从怪物头像获取队员的队伍编号
  3513. function getMemberArrayIndexFromMonHead(headDom) {
  3514. return [
  3515. parseInt(headDom.getAttribute("data-team"), 10), //team
  3516. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3517. parseInt(headDom.getAttribute("data-index"), 10), //index
  3518. ];
  3519. }
  3520. //编辑界面点击每个怪物的头像的处理
  3521. function clickMonHead(e) {
  3522. const arr = getMemberArrayIndexFromMonHead(this);
  3523. editBox.editMon(arr[0], arr[1], arr[2]);
  3524. return false; //没有false将会打开链接
  3525. }
  3526. //编辑界面每个怪物的头像的拖动
  3527. function dragStartMonHead(event) {
  3528. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3529. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3530. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3531. }
  3532. //编辑界面每个怪物的头像的经过,阻止事件发生
  3533. function dropOverMonHead(event) {
  3534. event.preventDefault();
  3535. }
  3536. //编辑界面每个怪物的头像的放下
  3537. function dropMonHead(event) {
  3538. let formStr = event.dataTransfer.getData('from');
  3539. if (!formStr) return false;
  3540. const dataFrom = JSON.parse(formStr);
  3541. const dataTo = getMemberArrayIndexFromMonHead(this);
  3542. if ((dataTo[0] !== dataFrom[0]) ||
  3543. (dataTo[1] !== dataFrom[1]) ||
  3544. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3545. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3546. }
  3547. return false; //没有false将会打开链接
  3548. }
  3549. //移动端编辑界面每个怪物的头像的放下
  3550. function touchstartMonHead(e) {
  3551. e.stopPropagation();
  3552. //console.log("开始触摸",e,this);
  3553. const tc = e.changedTouches[0];
  3554. const pX = tc.pageX,
  3555. pY = tc.pageY;
  3556. interchangeSvg.style.display = "none";
  3557. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  3558. }
  3559. //移动端编辑界面每个怪物的头像的移动
  3560. function touchmoveMonHead(e) {
  3561. //console.log("移动中",e,this);
  3562. const tc = e.changedTouches[0];
  3563. const pX = tc.pageX,
  3564. pY = tc.pageY;
  3565. const rect = this.getBoundingClientRect();
  3566. const top = rect.top + document.documentElement.scrollTop;
  3567. const left = rect.left + document.documentElement.scrollLeft;
  3568. if ((pY < top) || (pY > (top + rect.height)) ||
  3569. (pX < left) || (pX > (left + rect.width))) {
  3570. interchangeSvg.style.display = "block";
  3571. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3572. } else {
  3573. interchangeSvg.style.display = "none";
  3574. }
  3575. }
  3576. //移动端编辑界面每个怪物的头像的结束
  3577. function touchendMonHead(e) {
  3578. const tc = e.changedTouches[0];
  3579. const pX = tc.pageX,
  3580. pY = tc.pageY;
  3581. //console.log("移动结束",pX,pY,e,this);
  3582. interchangeSvg.style.display = "none";
  3583. interchangeSvg.changePoint(null, { x: pX, y: pY });
  3584. const target = allMembers.find(m => {
  3585. const rect = m.getBoundingClientRect();
  3586. const top = rect.top + document.documentElement.scrollTop;
  3587. const left = rect.left + document.documentElement.scrollLeft;
  3588. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3589. (pX > left) && (pX < (left + rect.width));
  3590. return isInRect;
  3591. });
  3592. if (target && this != target) {
  3593. //console.log("找到的对象",targets[0]);
  3594. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3595. const dataTo = getMemberArrayIndexFromMonHead(target);
  3596. if ((dataTo[0] != dataFrom[0]) ||
  3597. (dataTo[1] != dataFrom[1]) ||
  3598. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3599. interchangeCard(dataFrom, dataTo);
  3600. }
  3601. }
  3602. }
  3603. //移动端编辑界面每个怪物的头像的取消
  3604. function touchcancelMonHead(event) {
  3605. interchangeSvg.style.display = "none";
  3606. console.log("移动取消", event, this);
  3607. }
  3608. function interchangeCard(formArr, toArr, isCopy) {
  3609. //优先使用传入的复制,然后才是考虑开关
  3610. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3611. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3612. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3613. function changeType(member, isAssist) {
  3614. if (member.id == 0 || (isAssist && member.id == -1)) {
  3615. return new Member();
  3616. } else {
  3617. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3618. newMember.loadFromMember(member);
  3619. return newMember;
  3620. }
  3621. }
  3622. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3623. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3624. let fromCard = from.card, toCard = to.card;
  3625. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3626. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3627. {
  3628. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3629. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3630. const card = member.card;
  3631. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3632. const teamBigBox = teamBigBoxs[teamNum];
  3633. const teamBox = teamBigBox.querySelector(".team-box");
  3634. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3635. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3636. const monsterHead = memberLi.querySelector(".monster");
  3637. monsterHead.classList.add("show-disabled-action");
  3638. monsterHead.onanimationend = function() {
  3639. this.classList.remove("show-disabled-action");
  3640. this.onanimationend = null;
  3641. }
  3642. console.warn("该角色%s%s能作为辅助 %o",
  3643. !card?.canAssist ? "不能" : "",
  3644. card?.onlyAssist ? "只能" : "",
  3645. card);
  3646. } else {
  3647. return false;
  3648. }
  3649. })
  3650. return;
  3651. }
  3652. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3653. {
  3654. from = changeType(from, fromIsAssist);
  3655. if (!isCopy) to = changeType(to, toIsAssist);
  3656. } else if (isCopy) {
  3657. const newFrom = new from.constructor();
  3658. newFrom.loadFromMember(from);
  3659. from = newFrom;
  3660. }
  3661. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3662. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3663. createNewUrl(); //刷新URL
  3664. refreshAll(formation); //刷新全部
  3665. }
  3666. function switchLeader(e)
  3667. {
  3668. const headDom = this.parentNode;
  3669. const arr = getMemberArrayIndexFromMonHead(headDom);
  3670. const team = formation.teams[arr[0]];
  3671. const member = team[arr[1]][arr[2]];
  3672. const card = Cards[member.id] || Cards[0];
  3673. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3674. if (skills.length < 1) return;
  3675. const skill = skills[0];
  3676. if (team[3] > 0) //如果队伍已经换了队长
  3677. {
  3678. if (skill.type == 227 //固定与右侧换队长
  3679. || team[3] == arr[2]) //点的就是换的队长
  3680. {
  3681. team[3] = 0; //还原
  3682. }else
  3683. {
  3684. team[3] = arr[2]; //改变成任何能点的换队长
  3685. }
  3686. }else //如果队伍没有换队长
  3687. {
  3688. if (skill.type == 227) //固定与右侧换队长
  3689. {
  3690. let myTeam = team[0].slice(0,5);
  3691. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3692. }
  3693. else if(arr[2] > 0) //如果点的不是原队长
  3694. {
  3695. team[3] = arr[2]; //接换成新队长
  3696. }
  3697. }
  3698. createNewUrl(); //刷新URL
  3699. refreshAll(formation); //刷新全部
  3700. e.stopPropagation();
  3701. e.preventDefault();
  3702. }
  3703. //所有怪物头像,添加拖动交换的代码
  3704. allMembers.forEach(m => {
  3705. //点击
  3706. m.onclick = clickMonHead;
  3707. //拖动
  3708. m.draggable = true;
  3709. m.ondragstart = dragStartMonHead;
  3710. m.ondragover = dropOverMonHead;
  3711. m.ondrop = dropMonHead;
  3712. //触摸
  3713. m.ontouchstart = touchstartMonHead;
  3714. m.ontouchmove = touchmoveMonHead;
  3715. m.ontouchend = touchendMonHead;
  3716. m.ontouchcancel = touchcancelMonHead;
  3717. //子元素
  3718. m.querySelector(".switch-leader").onclick = switchLeader;
  3719. });
  3720. //添加徽章
  3721. const badgeDialog = document.getElementById("badge-choose");
  3722. const badgeDialogForm = badgeDialog.querySelector("form");
  3723. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3724. const badgeChooseName = "choose-team-badge";
  3725. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3726. official_badge_sorting.forEach(bgId=>{
  3727. const li = document.createElement("li");
  3728. const radio = li.appendChild(document.createElement("input"));
  3729. radio.type="radio";
  3730. radio.className = "hide-radio";
  3731. radio.value = bgId;
  3732. radio.name = badgeChooseName;
  3733. radio.id = `${radio.name}-${bgId}`;
  3734. const label = li.appendChild(document.createElement("label"));
  3735. label.className = "badge";
  3736. label.setAttribute("data-badge-icon", bgId);
  3737. label.setAttribute("for", radio.id);
  3738. teamBadgeUl.appendChild(li);
  3739. });
  3740. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3741. //徽章
  3742. const teamBadge = teamBigBox.querySelector(".team-badge");
  3743. const returnFunc = function(event){
  3744. const returnValue = this.returnValue;
  3745. if (returnValue === "cancel") return;
  3746. const formData = new FormData(badgeDialogForm);
  3747. const badgeValue = formData.get(badgeChooseName) || 0;
  3748. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3749. _badgeThis.value = badgeValue;
  3750. const team = formation.teams[teamIdx];
  3751. team[2] = parseInt(badgeValue, 10);
  3752. refreshAll(formation);
  3753. createNewUrl();
  3754. //badgeDialog.removeEventListener("close", returnFunc);
  3755. };
  3756. if (teamBadge) teamBadge.onclick = function(){
  3757. _badgeThis = this;
  3758. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3759. if (currentBadge) currentBadge.checked = true;
  3760. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3761. badgeDialog.showModal();
  3762. };
  3763. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3764. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3765. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3766. hpDetailDialog.show();
  3767. }
  3768. });
  3769. //显示HP的详细值
  3770. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3771. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3772. {
  3773. const dialogContent = this.querySelector(".dialog-content");
  3774. const fragment = document.createDocumentFragment();
  3775. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3776. {
  3777. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3778. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3779. }
  3780. }
  3781. else //只有阶梯盾
  3782. {
  3783. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3784. }
  3785. dialogContent.innerHTML = "";
  3786. dialogContent.appendChild(fragment);
  3787. }
  3788. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3789. {
  3790. const table = document.createElement("table");
  3791. table.className = "hp-range-table";
  3792. table.setAttribute("data-attr", attr);
  3793. table.createCaption();
  3794. const tHead = table.createTHead();
  3795. const tBody = table.createTBody();
  3796. const rangeRow = tHead.insertRow();
  3797. rangeRow.className = "hp-range";
  3798. rangeRow.appendChild(document.createElement("th"));
  3799. const rageHpRow = tBody.insertRow();
  3800. rageHpRow.className = "general";
  3801. rageHpRow.appendChild(document.createElement("th"));
  3802. const rageHpNoAwokenRow = tBody.insertRow();
  3803. rageHpNoAwokenRow.className = "awoken-bind";
  3804. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3805. const reduceRow = tBody.insertRow();
  3806. reduceRow.className = "reduce-scale";
  3807. reduceRow.appendChild(document.createElement("th"));
  3808. const reduceHpRow = tBody.insertRow();
  3809. reduceHpRow.className = "reduce-general";
  3810. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3811. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3812. reduceHpRowTitleSheild.className = "sheild";
  3813. const reduceHpNoAwokenRow = tBody.insertRow();
  3814. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3815. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3816. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3817. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3818. for (let ri=0;ri<reduceRanges.length;ri++) {
  3819. const range = reduceRanges[ri];
  3820. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3821. const hpRange = rangeRow.insertCell();
  3822. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3823. hpRangeMin.className = "hp-range-min";
  3824. hpRangeMin.textContent = range.min;
  3825. hpRange.append(" ~ ");
  3826. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3827. hpRangeMax.className = "hp-range-max";
  3828. hpRangeMax.textContent = range.max;
  3829. const hpGeneral = rageHpRow.insertCell();
  3830. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3831. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3832. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3833. const reduce = reduceRow.insertCell();
  3834. const reduceScale = reduce.appendChild(document.createElement("span"));
  3835. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3836. if (rangeWOA.scale !== range.scale) {
  3837. reduce.appendChild(document.createTextNode("/"));
  3838. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3839. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3840. }
  3841. if (range.probability < 1)
  3842. {
  3843. reduce.append("(");
  3844. const reduceProb = reduce.appendChild(document.createElement("span"));
  3845. reduceProb.className = "reduce-probability";
  3846. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3847. reduce.append(")");
  3848. }
  3849. const reduceGeneral = reduceHpRow.insertCell();
  3850. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3851. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3852. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3853. }
  3854. return table;
  3855. }
  3856. //设置地下城倍率
  3857. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  3858. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  3859. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3860. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3861. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3862. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3863. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3864. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3865. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3866. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3867. //读取当前的地下城设定
  3868. dungeonEnchanceDialog.initialing = function(formation){
  3869. const dge = formation.dungeonEnchance;
  3870. function runCheck(checkBox){
  3871. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3872. }
  3873. rareDoms.forEach(runCheck, dge.rarities);
  3874. attrDoms.forEach(runCheck, dge.attrs);
  3875. typeDoms.forEach(runCheck, dge.types);
  3876. gachaIdIpt.value = dge.gachas.join();
  3877. collabIdIpt.value = dge.collabs.join();
  3878. const {hp, atk, rcv} = dge.rate;
  3879. dialogContent.querySelector("#dungeon-hp").value = hp;
  3880. dialogContent.querySelector("#dungeon-atk").value = atk;
  3881. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3882. const benefit = dge.benefit || 0;
  3883. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3884. currentStageIpt.value = dge.stage || 1;
  3885. }
  3886. /* //直接通过 reset 浏览器默认功能重置了
  3887. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3888. dungeonEnchanceDialogClear.onclick = function(){
  3889. function unchecked(checkBox) {
  3890. checkBox.checked = false;
  3891. }
  3892. rareDoms.forEach(unchecked);
  3893. attrDoms.forEach(unchecked);
  3894. typeDoms.forEach(unchecked);
  3895. collabIdIpt.value = '';
  3896. gachaIdIpt.value = '';
  3897. benefit0.checked = true;
  3898. dialogContent.querySelector("#dungeon-hp").value = 1;
  3899. dialogContent.querySelector("#dungeon-atk").value = 1;
  3900. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3901. currentStageIpt.value = 1;
  3902. };*/
  3903. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3904. dungeonEnchanceDialogOpen.onclick = function(){
  3905. dungeonEnchanceDialog.initialing(formation);
  3906. dungeonEnchanceDialog.showModal();
  3907. };
  3908. dungeonEnchanceDialog.onclose = function(event) {
  3909. const returnValue = event.target.returnValue;
  3910. if (returnValue === "cancel") return;
  3911. const formData = new FormData(dungeonEnchanceForm);
  3912. const dge = formation.dungeonEnchance;
  3913. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  3914. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  3915. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  3916. dge.rate.hp = Number(formData.get("dungeon-hp"));
  3917. dge.rate.atk = Number(formData.get("dungeon-atk"));
  3918. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  3919. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3920. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  3921. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  3922. dge.stage = Str2Int(formData.get("current-stage"));
  3923. refreshAll(formation);
  3924. createNewUrl();
  3925. };
  3926. //编辑框
  3927. editBox.mid = null; //储存怪物id
  3928. editBox.latent = []; //储存潜在觉醒
  3929. editBox.isAssist = false; //储存是否为辅助宠物
  3930. editBox.monsterHead = null;
  3931. editBox.latentBox = null;
  3932. editBox.memberIdx = []; //储存队伍数组下标
  3933. editBox.show = function() {
  3934. this.classList.remove(className_displayNone);
  3935. formationBox.classList.add("blur-bg");
  3936. controlBox.classList.add("blur-bg");
  3937. };
  3938. editBox.hide = function() {
  3939. this.classList.add(className_displayNone);
  3940. formationBox.classList.remove("blur-bg");
  3941. controlBox.classList.remove("blur-bg");
  3942. // if (isGuideMod) {
  3943. // const url = new URL(location);
  3944. // url.searchParams.delete("guide");
  3945. // url.searchParams.delete("id");
  3946. // history.replaceState(null,null,url);
  3947. // }
  3948. //删除编辑模式
  3949. sessionStorage.removeItem('editing');
  3950. };
  3951. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3952. const searchBox = editBox.querySelector(".search-box");
  3953. const settingBox = editBox.querySelector(".setting-box");
  3954. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3955. mSeriesId.onclick = function() { //搜索系列
  3956. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3957. if (sid > 0) {
  3958. showSearchBySeriesId(sid, "series");
  3959. }
  3960. };
  3961. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3962. mCollabId.onclick = function() { //搜索合作
  3963. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  3964. if (sid > 0) {
  3965. showSearchBySeriesId(sid, "collab");
  3966. }
  3967. };
  3968. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3969. mGachaId.onclick = function() { //搜索桶
  3970. const sids = this.getAttribute(dataAttrName).split(',')
  3971. .filter(Boolean).map(n=>parseInt(n, 10));
  3972. if (sids.length) {
  3973. showSearchBySeriesId(sids, "gacha");
  3974. }
  3975. };
  3976. //以字符串搜索窗口
  3977. const stringSearchDialog = document.getElementById("dialog-search-string");
  3978. function searchByString(str)
  3979. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3980. str = str.trim();
  3981. if (str.length == 0) { //如果搜索0,则打开最新的50个
  3982. return Cards.filter(card=>card.enabled).slice(-50);
  3983. } else if (str.length>0)
  3984. {
  3985. return Cards.filter(card =>
  3986. {
  3987. const names = [card.name];
  3988. if (card.otLangName)
  3989. {
  3990. names.push(...Object.values(card.otLangName));
  3991. }
  3992. const tags = card.altName.concat();
  3993. if (card.otTags)
  3994. {
  3995. tags.push(...card.otTags);
  3996. }
  3997. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3998. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3999. }
  4000. );
  4001. }else
  4002. {
  4003. return [];
  4004. }
  4005. }
  4006. function copyString(input)
  4007. {
  4008. input.focus(); //设input为焦点
  4009. input.select(); //选择全部
  4010. if (navigator?.clipboard?.writeText) { //优先使用新API
  4011. navigator.clipboard.writeText(input.value);
  4012. } else if (document.execCommand('copy')) {
  4013. document.execCommand('copy');
  4014. }
  4015. //input.blur(); //取消焦点
  4016. }
  4017. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4018. const stringSearchContent = this.querySelector(".dialog-content");
  4019. const fragment = document.createDocumentFragment();
  4020. originalStrArr = originalStrArr.filter(Boolean)
  4021. additionalStrArr = additionalStrArr.filter(Boolean)
  4022. if (originalStrArr.length) {
  4023. const ul_original = document.createElement("ul");
  4024. ul_original.className = "original-string";
  4025. originalStrArr.forEach(str=>{
  4026. const li = ul_original.appendChild(document.createElement("li"));
  4027. const ipt = li.appendChild(document.createElement("input"));
  4028. ipt.className = "string-value";
  4029. ipt.value = str;
  4030. ipt.readOnly = true;
  4031. const copyBtn = li.appendChild(document.createElement("button"));
  4032. copyBtn.className = "string-copy";
  4033. copyBtn.onclick = function(){copyString(ipt)};
  4034. const searchBtn = li.appendChild(document.createElement("button"));
  4035. searchBtn.className = "string-search";
  4036. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4037. });
  4038. fragment.appendChild(ul_original);
  4039. }
  4040. if (additionalStrArr.length) {
  4041. const ul_additional = document.createElement("ul");
  4042. ul_additional.className = "additional-string";
  4043. additionalStrArr.forEach(str=>{
  4044. const li = ul_additional.appendChild(document.createElement("li"));
  4045. const ipt = li.appendChild(document.createElement("input"));
  4046. ipt.className = "string-value";
  4047. ipt.value = str;
  4048. ipt.readOnly = true;
  4049. const searchBtn = li.appendChild(document.createElement("button"));
  4050. searchBtn.className = "string-search";
  4051. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  4052. });
  4053. fragment.appendChild(ul_additional);
  4054. }
  4055. stringSearchContent.innerHTML = "";
  4056. stringSearchContent.appendChild(fragment);
  4057. }
  4058. function dialogShowFunction(...arg){
  4059. this?.initialing(...arg); //自身初始化
  4060. this.classList.remove(className_displayNone);
  4061. };
  4062. function dialogCloseFunction(){
  4063. this.classList.add(className_displayNone);
  4064. };
  4065. function dialogCloseButtonFunction(){
  4066. this.parentElement.parentElement.close();
  4067. };
  4068. function dialogInitialing(dialog){
  4069. dialog.show = dialogShowFunction;
  4070. dialog.close = dialogCloseFunction;
  4071. const closeButton = dialog.querySelector(".dialog-close");
  4072. closeButton.onclick = dialogCloseButtonFunction;
  4073. }
  4074. const mAltName = monInfoBox.querySelector(".monster-altName");
  4075. mAltName.onclick = function() { //搜索合作
  4076. //const mid = parseInt(this.getAttribute('data-monId'));
  4077. const card = Cards[editBox.mid];
  4078. if (card)
  4079. {
  4080. stringSearchDialog.initialing(card.altName, card.otTags);
  4081. stringSearchDialog.show();
  4082. }
  4083. };
  4084. //创建一个新的怪物头像
  4085. editBox.createCardHead = function(id, options = {}) {
  4086. function clickHeadToNewMon(event) {
  4087. event.preventDefault(); //取消链接的默认操作
  4088. monstersID.value = this.card.id;
  4089. formIdSearch.onchange();
  4090. }
  4091. const cli = document.createElement("li");
  4092. const cdom = cli.head = createCardA(options);
  4093. cli.appendChild(cdom);
  4094. let card;
  4095. if (id instanceof Member) {
  4096. changeid(id, cdom);
  4097. card = id.card;
  4098. } else {
  4099. changeid({ id: id }, cdom);
  4100. card = Cards[id];
  4101. }
  4102. cli.card = card;
  4103. if (card?.canAssist)
  4104. cli.classList.add("allowable-assist");
  4105. if (options.showCD)
  4106. {
  4107. const CDPreview = cli.appendChild(document.createElement("div"));
  4108. CDPreview.className = "cd-preview";
  4109. if (card.activeSkillId>0)
  4110. {
  4111. const skill = Skills[card.activeSkillId];
  4112. const CD_Max = skill.initialCooldown;
  4113. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4114. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4115. CD_MinDom.className = "cd-min";
  4116. if (CD_Max !== CD_Min)
  4117. {
  4118. CD_MinDom.textContent = CD_Min;
  4119. }else
  4120. {
  4121. CD_MinDom.classList.add(className_displayNone);
  4122. }
  4123. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4124. CD_MaxDom.className = "cd-max";
  4125. CD_MaxDom.textContent = CD_Max;
  4126. if (skill.type === 232 || skill.type === 233) {
  4127. CDPreview.appendChild(document.createElement("br"));
  4128. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4129. CD_EvoDom.className = "cd-evo";
  4130. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4131. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4132. }
  4133. }
  4134. }
  4135. //产生一个能力值列表
  4136. function creatAbilitiesList(abilities) {
  4137. const abilitiesPreview = document.createElement("ul");
  4138. abilitiesPreview.className = "abilities-preview";
  4139. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4140. hpDom.className = "hp-preview";
  4141. hpDom.textContent = abilities.hp;
  4142. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4143. atkDom.className = "atk-preview";
  4144. atkDom.textContent = abilities.atk;
  4145. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4146. rcvDom.className = "rcv-preview";
  4147. rcvDom.textContent = abilities.rcv;
  4148. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4149. indexDom.className = "index-preview";
  4150. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4151. return abilitiesPreview;
  4152. }
  4153. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4154. {
  4155. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4156. if (options.showAbilities && abilities_2status)
  4157. {
  4158. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4159. }
  4160. if (options.showAbilitiesWithAwoken && abilities_2status)
  4161. {
  4162. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4163. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4164. }
  4165. }
  4166. if (options.showAwoken)
  4167. {
  4168. //产生一个觉醒列表
  4169. function creatAwokenList(awokens) {
  4170. const ul = document.createElement("ul");
  4171. ul.className = "awoken-ul";
  4172. awokens.forEach(ak=>{
  4173. const li = ul.appendChild(document.createElement("li"));
  4174. const icon = li.appendChild(document.createElement("icon"));
  4175. icon.className = "awoken-icon";
  4176. icon.setAttribute("data-awoken-icon",ak);
  4177. });
  4178. return ul;
  4179. }
  4180. const awokenPreview = cli.appendChild(document.createElement("div"));
  4181. awokenPreview.className = "awoken-preview";
  4182. if (card.awakenings.length)
  4183. {
  4184. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4185. akUl.classList.add("awoken-preview-awakenings");
  4186. }
  4187. if (card.superAwakenings.length)
  4188. {
  4189. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4190. sakUl.classList.add("awoken-preview-superAwakenings");
  4191. if (card.syncAwakening) {
  4192. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4193. const icon = li.appendChild(document.createElement("icon"));
  4194. icon.className = "awoken-icon sync-awakening";
  4195. icon.setAttribute("data-awoken-icon", 0);
  4196. }
  4197. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4198. }
  4199. }
  4200. if (options.customAddition)
  4201. {
  4202. options.customAddition.forEach(func=>{
  4203. const c_addition = cli.appendChild(document.createElement("div"));
  4204. c_addition.className = "custom-addition";
  4205. let content = func(card);
  4206. content && c_addition.append(content);
  4207. });
  4208. }
  4209. cli.onclick = clickHeadToNewMon;
  4210. return cli;
  4211. };
  4212. //显示进化树
  4213. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4214. evolutionaryTreeMask.initialize = function(monid)
  4215. {
  4216. const maskContent = this.querySelector(".mask-content");
  4217. const fragment = document.createDocumentFragment();
  4218. const evoTree = new EvoTree(monid);
  4219. fragment.appendChild(evoTree.toListNode());
  4220. maskContent.innerHTML = "";
  4221. maskContent.appendChild(fragment);
  4222. }
  4223. //显示进化需求树
  4224. evolutionaryTreeMask.showRequirementTree = function(monid)
  4225. {
  4226. const maskContent = this.querySelector(".mask-content");
  4227. const fragment = document.createDocumentFragment();
  4228. const evoTree = new RequirementTree(monid);
  4229. fragment.appendChild(evoTree.toListNode());
  4230. maskContent.innerHTML = "";
  4231. maskContent.appendChild(fragment);
  4232. this.classList.remove(className_displayNone);
  4233. }
  4234. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4235. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4236. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4237. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4238. const s_typesDiv = searchBox.querySelector(".types-div");
  4239. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4240. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4241. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4242. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4243. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4244. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4245. const s_AttrForm = document.getElementById("search-attr");
  4246. s_AttrForm.onchange = function(event){
  4247. event?.preventDefault();
  4248. const formData = new FormData(this);
  4249. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4250. const attr = parseInt(formData.get(`attr-${i+1}`),10);
  4251. s_attr_preview_attrs[i].dataset.attr = Number.isNaN(attr) ? "any" : attr;
  4252. }
  4253. }
  4254. s_AttrForm.onreset = function(event){
  4255. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4256. };
  4257. //可以自行打开图片设定头像的彩蛋
  4258. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4259. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4260. avatarSelect.onchange = async function(event){
  4261. let img = await createImageBitmap(event.target.files[0]);
  4262. customAvatar.style.backgroundImage = `none`;
  4263. const ctx = customAvatar.getContext("2d");
  4264. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4265. //清空画布
  4266. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4267. //保持比例居中填充画图
  4268. ctx.drawImage(img,
  4269. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4270. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4271. img.width * imgScale,
  4272. img.height * imgScale
  4273. );
  4274. img.close();
  4275. };
  4276. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4277. btnCustomAvatarSave.onclick = function(event) {
  4278. const downLink = controlBox.querySelector(".down-capture");
  4279. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4280. canvas.toBlob(function(blob) {
  4281. window.URL.revokeObjectURL(downLink.href);
  4282. downLink.href = URL.createObjectURL(blob);
  4283. downLink.download = `custom-avatar.png`;
  4284. downLink.click();
  4285. });
  4286. });
  4287. }
  4288. //显示第四属性的选择,彩蛋
  4289. function set_4th_attrs(){
  4290. btnCustomAvatarSave.classList.remove(className_displayNone);
  4291. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4292. if (attrs4) {
  4293. Cards.forEach(card=>card.attrs[3] = Math.randomInteger(0,4));
  4294. attrs4.classList.remove(className_displayNone);
  4295. }
  4296. editBox.changeMonId(monstersID.value);
  4297. alert("恶搞功能:所有角色全部随机设定了第四属性,请勿当真。你可以上传你的自定义图片以制作卡片头像。\n\nSpoof function: All Cards have a random 4th attribute, don't take it seriously. You can upload your custom image to make a card avatar.");
  4298. }
  4299. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4300. function s_types_onchange(){
  4301. const newClassName = `type-killer-${this.value}`;
  4302. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4303. }
  4304. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4305. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4306. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4307. function s_types_latentli_onclick(){
  4308. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4309. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4310. s_types.forEach(checkbox=>{
  4311. const type = parseInt(checkbox.value);
  4312. checkbox.checked = killerTypes.includes(type);
  4313. });
  4314. }
  4315. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4316. s_typeAndOr.onchange = function(){
  4317. s_types.forEach(checkBox=>checkBox.onchange());
  4318. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4319. };
  4320. s_typeAndOr.onchange();
  4321. //稀有度筛选
  4322. const s_rareDiv = searchBox.querySelector(".rare-div");
  4323. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4324. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4325. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4326. s_rareClear.onclick = function(){
  4327. s_rareChecks.forEach(i => i.checked = false);
  4328. }
  4329. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4330. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4331. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4332. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4333. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4334. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4335. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4336. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4337. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4338. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4339. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4340. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4341. s_notWeapon.onchange = function(){
  4342. //勾选不是武器时,去掉觉醒里的武器
  4343. if (this.checked) {
  4344. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4345. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4346. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4347. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4348. }
  4349. }
  4350. //强调箱子拥有开关
  4351. const s_boxHave = document.getElementById("box-have");
  4352. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4353. s_boxHave.onchange = function(e) {
  4354. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4355. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4356. };
  4357. s_boxHave.onchange(false);
  4358. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4359. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4360. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4361. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4362. }
  4363. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4364. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4365. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4366. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4367. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4368. s_includeSuperAwoken.onchange = function() {
  4369. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4370. };
  4371. s_includeSuperAwoken.onchange();
  4372. //显示官方觉醒排序开关
  4373. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4374. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4375. s_showOfficialAwokenSorting.onchange = function(e){
  4376. const checked = this.checked;
  4377. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4378. const fragmentAwoken = document.createDocumentFragment();
  4379. const fragmentSawoken = document.createDocumentFragment();
  4380. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4381. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4382. function appendLi(id) {
  4383. const li = this.iconLis.find(li=>
  4384. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4385. );
  4386. li && this.fragment.appendChild(li);
  4387. }
  4388. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4389. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4390. const className = "official-awoken-sorting";
  4391. s_awokensDiv.classList.toggle(className, checked);
  4392. s_awokensUl.appendChild(fragmentAwoken);
  4393. s_sawokensUl.appendChild(fragmentSawoken);
  4394. };
  4395. s_showOfficialAwokenSorting.onchange(false);
  4396. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4397. function search_awokenAdd1() {
  4398. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4399. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4400. if (count < maxCount) {
  4401. count++;
  4402. this.setAttribute("data-awoken-count", count);
  4403. const iconLi = document.createElement("li");
  4404. const icon = iconLi.appendChild(document.createElement("icon"))
  4405. icon.className = "awoken-icon";
  4406. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4407. icon.onclick = search_awokenSub1;
  4408. s_selectedAwokensUl.appendChild(iconLi);
  4409. }
  4410. }
  4411. function search_awokenSub1() {
  4412. const awokenId = this.getAttribute("data-awoken-icon");
  4413. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4414. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4415. if (count > 0) {
  4416. count--;
  4417. awokenIcon.setAttribute("data-awoken-count", count);
  4418. }
  4419. this.parentNode.remove();
  4420. }
  4421. s_awokensIcons.forEach(btn => {
  4422. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4423. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4424. if (aid == 49) { //如果是武器
  4425. btn.addEventListener('click', function(){
  4426. //自动去掉勾选可以110
  4427. s_canLevelLimitBreakthrough.checked = false;
  4428. //自动去掉勾选8格潜觉
  4429. s_have8LatentSlot.checked = false;
  4430. //自动去掉勾选仅武器
  4431. s_notWeapon.checked = false;
  4432. //自动恢复所有类型
  4433. s_types.forEach(chk=>chk.checked=false);
  4434. //自动恢复所有星级
  4435. s_rareClear.onclick();
  4436. });
  4437. }
  4438. });
  4439. const awokenClear = searchBox.querySelector(".awoken-clear");
  4440. awokenClear.onclick = function() { //清空觉醒选项
  4441. s_awokensIcons.forEach(t => {
  4442. t.setAttribute("data-awoken-count", 0);
  4443. });
  4444. s_sawokens.forEach(t => {
  4445. t.checked = false;
  4446. });
  4447. s_selectedAwokensUl.innerHTML = "";
  4448. };
  4449. //特殊搜索部分
  4450. const s_specialDiv = searchBox.querySelector(".special-div");
  4451. const specialAdd = s_specialDiv.querySelector(".special-add");
  4452. const specialClear = s_specialDiv.querySelector(".special-clear");
  4453. const specialStar = s_specialDiv.querySelector(".special-star");
  4454. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4455. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4456. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  4457. function newSpecialSearchOption(func, idx1, idx2)
  4458. {
  4459. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  4460. return new Option(
  4461. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  4462. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  4463. );
  4464. }
  4465. //读取储存的筛选收藏列表
  4466. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  4467. if (Array.isArray(strMakedConfig)) {
  4468. strMakedConfig.forEach(([groupName, filterName])=>{
  4469. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  4470. if (idx1 < 0 ) return;
  4471. if (filterName !== undefined) {
  4472. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  4473. if (idx2 < 0 ) return;
  4474. markedFilter.push([idx1, idx2]);
  4475. } else {
  4476. markedFilter.push([idx1]);
  4477. }
  4478. });
  4479. }
  4480. specialFirstSelect.refreshList = function() {
  4481. const _this = specialFirstSelect;
  4482. function addNewOption(sfunc, groudIndex){
  4483. if (sfunc.group)
  4484. {
  4485. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  4486. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4487. optgroup.label = groupName;
  4488. if (sfunc.functions)
  4489. {
  4490. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  4491. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  4492. });
  4493. }
  4494. }else
  4495. {
  4496. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  4497. }
  4498. }
  4499. _this.innerHTML = '';
  4500. addNewOption(specialSearchFunctions[0], 0);
  4501. if (markedFilter.length > 0) {
  4502. const groupName = "=====★=====";
  4503. const optgroup = _this.appendChild(document.createElement("optgroup"));
  4504. optgroup.label = groupName;
  4505. markedFilter.forEach(([groudIndex, filterIndex])=>{
  4506. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  4507. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  4508. });
  4509. }
  4510. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  4511. addNewOption(specialSearchFunctions[idx], idx);
  4512. }
  4513. }
  4514. specialFirstSelect.onchange = function() {
  4515. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  4516. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  4517. if (markIdx >= 0) {//已经存在的收藏
  4518. specialStar.classList.add("marked");
  4519. } else {
  4520. specialStar.classList.remove("marked");
  4521. }
  4522. }
  4523. //只添加第一个列表,后面的全部通过克隆的方式复现
  4524. specialFirstSelect.refreshList();
  4525. specialAdd.onclick = function(event) {
  4526. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  4527. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  4528. specialFilterUl.appendChild(specialFilterLi);
  4529. return specialFilterSelection;
  4530. }
  4531. //specialAdd.onclick(); //先运行一次产生两个
  4532. specialClear.onclick = function() {
  4533. searchMonList.customAddition = null;
  4534. specialFilterUl.innerHTML = "";
  4535. specialFilterUl.appendChild(specialFilterFirstLi);
  4536. specialFirstSelect.selectedIndex = 0;
  4537. }
  4538. specialStar.onclick = function() {
  4539. const indexs = specialFirstSelect.value.split("|").map(Number);
  4540. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  4541. if (markIdx >= 0) {//已经存在的收藏
  4542. markedFilter.splice(markIdx,1);
  4543. } else {
  4544. markedFilter.push(indexs);
  4545. }
  4546. specialFirstSelect.refreshList(); //刷新列表
  4547. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  4548. //储存设置
  4549. let strMakedConfig = markedFilter.map(indexs=>{
  4550. let arr = [specialSearchFunctions[indexs[0]].name];
  4551. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  4552. return arr;})
  4553. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  4554. }
  4555. const s_controlDiv = searchBox.querySelector(".control-div");
  4556. const searchStart = s_controlDiv.querySelector(".search-start");
  4557. const searchClose = s_controlDiv.querySelector(".search-close");
  4558. const searchClear = s_controlDiv.querySelector(".search-clear");
  4559. const searchShare = s_controlDiv.querySelector(".search-share");
  4560. searchShare.onclick = function() {
  4561. const options = searchBox.getSearchOptions();
  4562. const optionJSON = JSON.stringify(options);
  4563. const locationURL = new URL(location);
  4564. locationURL.searchParams.set('search-options', optionJSON);
  4565. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4566. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  4567. showAnyStringDialog.showString(locationURL.toString(), true);
  4568. }
  4569. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4570. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4571. showAnyStringDialog.showString = function(str, modal = false) {
  4572. showAnyStringDialogText.value = str;
  4573. modal ? this.showModal() : this.show();
  4574. }
  4575. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4576. copyString(showAnyStringDialogText);
  4577. }
  4578. function returnCheckedInput(ipt) {
  4579. return ipt.checked;
  4580. }
  4581. function returnInputValue(ipt) {
  4582. return ipt.value;
  4583. }
  4584. function returnRadiosValue(radioArr) {
  4585. const checkedRadio = radioArr.find(returnCheckedInput);
  4586. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4587. return firstCheckedValue;
  4588. }
  4589. function returnCheckBoxsValues(checkBoxsArr) {
  4590. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4591. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4592. return checkedValues;
  4593. }
  4594. function Str2Int(str) {
  4595. return parseInt(str, 10);
  4596. }
  4597. //将搜索结果显示出来(也可用于其他的搜索)
  4598. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4599. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4600. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4601. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4602. const searchResultCount = searchBox.querySelector(".search-list-length");
  4603. showSearch = function(searchArr, customAdditionalFunction)
  4604. {
  4605. if (typeof(searchArr) === "number") {
  4606. searchArr = [searchArr];
  4607. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4608. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4609. } else {
  4610. return; //如果不是数组就直接取消下一步
  4611. }
  4612. //如果之前打开了附加显示,继续沿用
  4613. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4614. customAdditionalFunction = searchMonList.customAddition;
  4615. }
  4616. searchBox.open = true;
  4617. searchMonList.classList.remove(className_displayNone);
  4618. editBox.show();
  4619. const createCardHead = editBox.createCardHead;
  4620. searchMonList.classList.add(className_displayNone);
  4621. searchMonList.innerHTML = ""; //清空旧的
  4622. //辅助回收内存
  4623. if (Array.isArray(searchMonList.originalHeads))
  4624. {
  4625. searchMonList.originalHeads.forEach(item=>item = null);
  4626. searchMonList.originalHeads = null;
  4627. }
  4628. if (searchArr.length > 0) {
  4629. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4630. //获取原始排序的头像列表
  4631. const additionalOption = { //搜索列表的额外选项
  4632. showAwoken: s_add_show_awoken.checked,
  4633. showCD: s_add_show_CD.checked,
  4634. showAbilities: s_add_show_abilities.checked,
  4635. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4636. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4637. };
  4638. searchMonList.originalHeads = searchArr.map(card => {
  4639. if (card instanceof Member) {
  4640. return createCardHead(card, additionalOption);
  4641. } else {
  4642. return createCardHead(card.id, additionalOption);
  4643. }
  4644. });
  4645. searchMonList.customAddition = additionalOption.customAddition;
  4646. //对头像列表进行排序
  4647. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4648. headsArray.forEach(head => fragment.appendChild(head));
  4649. searchMonList.appendChild(fragment);
  4650. //目前这里添加会导致无限循环,无法后退
  4651. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4652. //const state = {searchArr:idArr,mid:editBox.mid};
  4653. //history.pushState(state, null, location);
  4654. }
  4655. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4656. searchMonList.classList.remove(className_displayNone);
  4657. };
  4658. //对已经搜索到的Cards重新附加显示
  4659. function reShowSearch()
  4660. {
  4661. if (Array.isArray(searchMonList.originalHeads))
  4662. {
  4663. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4664. showSearch(oldArr, searchMonList.customAddition);
  4665. }
  4666. }
  4667. s_add_show_awoken.onchange = reShowSearch;
  4668. s_add_show_CD.onchange = reShowSearch;
  4669. s_add_show_abilities.onchange = reShowSearch;
  4670. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4671. //恢复搜索状态
  4672. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4673. //属性这里是用的2进制写
  4674. attrs.forEach((attr, ai)=>{
  4675. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4676. inputs.forEach(ipt=>{
  4677. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4678. });
  4679. });
  4680. s_AttrForm.onchange();
  4681. s_fixMainColor.checked = fixMainColor;
  4682. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4683. s_typeAndOr.checked = typeAndOr;
  4684. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4685. s_selectedAwokensUl.innerHTML = "";
  4686. //添加觉醒
  4687. s_awokensIcons.forEach(btn=>{
  4688. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4689. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4690. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4691. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4692. btn.onclick();
  4693. }
  4694. });
  4695. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4696. s_awokensEquivalent.checked = equalAk;
  4697. s_includeSuperAwoken.checked = incSawoken;
  4698. s_canAssist.checked = canAssist;
  4699. s_canLevelLimitBreakthrough.checked = canLv110;
  4700. s_have8LatentSlot.checked = is8Latent;
  4701. s_notWeapon.checked = notWeapon;
  4702. //保留之前的特殊搜索,不需要完全新增
  4703. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  4704. //将筛选个数增加到需要的个数
  4705. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  4706. specialFilterSelections.push(specialAdd.onclick());
  4707. }
  4708. //将每一个搜索都设置好
  4709. for (let i = 0; i < specialFilters.length; i++) {
  4710. const filterSelection = specialFilterSelections[i];
  4711. const filter = specialFilters[i];
  4712. filterSelection.value = filter.join("|");
  4713. }
  4714. }
  4715. //导出当前的搜索状态
  4716. searchBox.getSearchOptions = function(){
  4717. const attrs = (function(formData){
  4718. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4719. const attrsArr = [];
  4720. for (let i = 0; i < attrsList.length; i++) {
  4721. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4722. attrsArr.push(attrNum);
  4723. }
  4724. return attrsArr;
  4725. })(new FormData(s_AttrForm));
  4726. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4727. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4728. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4729. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4730. return {
  4731. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4732. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4733. };
  4734. });
  4735. //储存设置用于页面刷新的状态恢复
  4736. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  4737. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  4738. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  4739. const options = {
  4740. attrs,
  4741. fixMainColor: s_fixMainColor.checked,
  4742. types,
  4743. typeAndOr: s_typeAndOr.checked,
  4744. rares,
  4745. awokens,
  4746. sawokens,
  4747. equalAk: s_awokensEquivalent.checked,
  4748. incSawoken: s_includeSuperAwoken.checked,
  4749. canAssist: s_canAssist.checked,
  4750. canLv110: s_canLevelLimitBreakthrough.checked,
  4751. is8Latent: s_have8LatentSlot.checked,
  4752. notWeapon: s_notWeapon.checked,
  4753. specialFilters,
  4754. };
  4755. return options;
  4756. }
  4757. searchStart.onclick = function(event) {
  4758. let customAdditionalFunction = [];
  4759. const options = searchBox.getSearchOptions();
  4760. let searchResult = searchCards(Cards, options);
  4761. //进行特殊附加搜索
  4762. const specialFilters = options.specialFilters.map(([name1, name2])=>
  4763. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  4764. );
  4765. searchResult = specialFilters.reduce((pre,funcObj)=>
  4766. {
  4767. if (!funcObj) return pre;
  4768. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4769. return funcObj.function(pre); //结果进一步筛选
  4770. }, searchResult);
  4771. const optionJSON = JSON.stringify(options);
  4772. sessionStorage.setItem('search-options', optionJSON);
  4773. //显示搜索结果
  4774. showSearch(searchResult, customAdditionalFunction);
  4775. if (location.search.includes("search-options=")) {
  4776. //去掉URL内的搜索内容分享,避免干扰
  4777. const locationURL = new URL(location);
  4778. locationURL.searchParams.delete('search-options');
  4779. locationURL.searchParams.delete('show-search');
  4780. history.replaceState(null, null, locationURL);
  4781. }
  4782. };
  4783. searchClose.onclick = function() {
  4784. searchBox.open = false;
  4785. searchMonList.classList.add(className_displayNone);
  4786. };
  4787. searchClear.onclick = function() { //清空搜索选项
  4788. s_AttrForm.reset();
  4789. s_types.forEach(t => {
  4790. t.checked = false;
  4791. });
  4792. s_typeAndOr.onchange();
  4793. s_rareClear.onclick();
  4794. awokenClear.onclick();
  4795. specialClear.onclick();
  4796. s_canAssist.checked = false;
  4797. s_canLevelLimitBreakthrough.checked = false;
  4798. s_have8LatentSlot.checked = false;
  4799. searchMonList.originalHeads = null;
  4800. searchResultCount.setAttribute("data-search-result-count", 0);
  4801. searchMonList.innerHTML = "";
  4802. sessionStorage.removeItem('search-options');
  4803. };
  4804. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4805. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4806. //对heads重新排序
  4807. function sortHeadsArray(heads) {
  4808. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4809. const sortIndex = parseInt(s_sortList.value, 10);
  4810. const reverse = s_sortReverse.checked;
  4811. let headsArray = heads.concat();
  4812. headsArray.sort((head_a, head_b) => {
  4813. const card_a = head_a.card,
  4814. card_b = head_b.card;
  4815. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4816. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4817. return sortNumber;
  4818. });
  4819. if (reverse) headsArray.reverse();
  4820. return headsArray;
  4821. }
  4822. //对已经搜索到的Cards重新排序
  4823. function reSortCards() {
  4824. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4825. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  4826. searchMonList.classList.add(className_displayNone);
  4827. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4828. headsArray.forEach(head => fragment.appendChild(head));
  4829. searchMonList.appendChild(fragment);
  4830. searchMonList.classList.remove(className_displayNone);
  4831. }
  4832. s_sortList.onchange = reSortCards;
  4833. s_sortReverse.onchange = reSortCards;
  4834. sort_function_list.forEach((sfunc, idx) => {
  4835. const newOpt = new Option(sfunc.name, idx);
  4836. newOpt.setAttribute("data-tag", sfunc.tag);
  4837. s_sortList.options.add(newOpt);
  4838. });
  4839. //id搜索
  4840. editBox.changeMonId = editBoxChangeMonId;
  4841. function idChange(newId) {
  4842. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  4843. editBox.mid = newId;
  4844. //图鉴模式记录上一次的内容
  4845. if (isGuideMod) {
  4846. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4847. const state = {searchArr:idArr,mid:newId};
  4848. const locationURL = new URL(location);
  4849. if (newId === 0) {
  4850. locationURL.searchParams.delete('id');
  4851. }else
  4852. {
  4853. locationURL.searchParams.set('id', newId);
  4854. }
  4855. history.pushState(state, null, locationURL);
  4856. }
  4857. editBox.changeMonId(newId);
  4858. }
  4859. }
  4860. function search(event) {
  4861. event?.preventDefault();
  4862. const formData = new FormData(this);
  4863. const searchString = formData.get("search-string");
  4864. if (searchString.length == 0) {
  4865. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  4866. } else {
  4867. showSearch(searchByString(searchString));
  4868. }
  4869. }
  4870. const formIdSearch = document.getElementById("form-id-search");
  4871. formIdSearch.onchange = function(event){
  4872. const formData = new FormData(this);
  4873. const searchString = formData.get("card-id");
  4874. const newId = parseInt(searchString, 10);
  4875. idChange(newId);
  4876. };//idChange; //让数字快速变化时也改变当前卡片
  4877. formIdSearch.onsubmit = function(event){
  4878. event?.preventDefault();
  4879. };
  4880. const formStringSearch = document.getElementById("form-string-search");
  4881. formStringSearch.onsubmit = search;
  4882. const monstersID = document.getElementById("card-id");
  4883. // const txtSearchString = document.getElementById("search-string");
  4884. // const btnSearchByString = document.getElementById("search-by-string");
  4885. //觉醒
  4886. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4887. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4888. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4889. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4890. function checkAwoken() {
  4891. const card = Cards[editBox.mid ?? 0];
  4892. const value = parseInt(this.value, 10);
  4893. awokenCountLabel.setAttribute(dataAttrName, value);
  4894. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4895. reCalculateAbility();
  4896. }
  4897. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4898. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4899. function playVoiceAwoken() { //点击label才播放语音
  4900. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4901. const card = Cards[editBox.mid];
  4902. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4903. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4904. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4905. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4906. }
  4907. }
  4908. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4909. //超觉醒
  4910. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4911. mSAwokenIcon.onclick = function(){
  4912. this.setAttribute("data-awoken-icon", 0);
  4913. reCalculateAbility();
  4914. }
  4915. //3个快速设置this.ipt为自己的value
  4916. function setIptToMyValue() {
  4917. if (this.ipt.value != this.value) {
  4918. this.ipt.value = this.value;
  4919. this.ipt.onchange();
  4920. }
  4921. }
  4922. //等级
  4923. const monEditLv = settingBox.querySelector(".m-level");
  4924. monEditLv.onchange = function() {
  4925. reCalculateExp();
  4926. reCalculateAbility();
  4927. };
  4928. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4929. const monLvExp = settingBox.querySelector(".m-level-exp");
  4930. monEditLvMin.ipt = monEditLv;
  4931. monEditLvMin.onclick = setIptToMyValue;
  4932. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4933. monEditLvMax.ipt = monEditLv;
  4934. monEditLvMax.onclick = setIptToMyValue;
  4935. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4936. monEditLv110.ipt = monEditLv;
  4937. monEditLv110.onclick = setIptToMyValue;
  4938. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4939. monEditLv120.ipt = monEditLv;
  4940. monEditLv120.onclick = setIptToMyValue;
  4941. //编辑界面重新计算怪物的经验值
  4942. function reCalculateExp() {
  4943. const monid = editBox.mid;
  4944. const level = parseInt(monEditLv.value || 0, 10);
  4945. const tempMon = {
  4946. id: monid,
  4947. level: level
  4948. };
  4949. const needExpArr = calculateExp(tempMon);
  4950. monLvExp.innerHTML = '';
  4951. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  4952. }
  4953. editBox.reCalculateExp = reCalculateExp;
  4954. //三维
  4955. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4956. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4957. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4958. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4959. //加蛋
  4960. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4961. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4962. monEditAddHp.onchange = reCalculateAbility;
  4963. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4964. monEditAddAtk.onchange = reCalculateAbility;
  4965. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4966. monEditAddRcv.onchange = reCalculateAbility;
  4967. //297按钮
  4968. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4969. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4970. function plusFastSetting(){
  4971. const sumPlus = parseInt(this.value, 10);
  4972. let one_plus = Math.floor(sumPlus / 3);
  4973. monEditAddHp.value = one_plus;
  4974. monEditAddAtk.value = one_plus;
  4975. monEditAddRcv.value = one_plus;
  4976. reCalculateAbility();
  4977. }
  4978. //潜觉
  4979. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4980. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  4981. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4982. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4983. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  4984. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4985. monEditLatentAllowableDetail.onclick = function(event) {
  4986. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4987. }
  4988. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4989. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4990. };
  4991. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4992. const skillBox = rowSkill.querySelector(".skill-box");
  4993. const skillTitle = skillBox.querySelector(".skill-name");
  4994. const skillCD = skillBox.querySelector(".skill-cd");
  4995. const skillLevel = skillBox.querySelector(".m-skill-level");
  4996. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4997. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4998. skillTitle.onclick = fastShowSkill;
  4999. skillLevel.onchange = function() {
  5000. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5001. const skill = Skills[card.activeSkillId];
  5002. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5003. };
  5004. skillLevel_1.ipt = skillLevel;
  5005. skillLevel_1.onclick = setIptToMyValue;
  5006. skillLevel_Max.ipt = skillLevel;
  5007. skillLevel_Max.onclick = setIptToMyValue;
  5008. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5009. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5010. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5011. lskillTitle.onclick = fastShowSkill;
  5012. //显示原文开关
  5013. const showSkillOriginal = document.getElementById("show-skill-original");
  5014. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5015. showSkillOriginal.onchange = function(event) {
  5016. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5017. skillBox.classList.toggle(this.id, this.checked);;
  5018. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5019. };
  5020. showSkillOriginal.onchange(false);
  5021. editBox.refreshSkillParse = function(skp, lskp){
  5022. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5023. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5024. const card = Cards[this.mid] || Cards[0];
  5025. if (!card) return;
  5026. try {
  5027. skillDetailParsed.innerHTML = "";
  5028. const parsedActiveSkill = skillParser(card.activeSkillId);
  5029. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5030. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5031. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5032. } catch (error) {
  5033. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5034. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5035. }
  5036. try {
  5037. lskillDetailParsed.innerHTML = "";
  5038. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5039. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5040. } catch (error) {
  5041. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5042. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5043. }
  5044. };
  5045. //合并技能开关
  5046. const mergeSill = document.getElementById("merge-skill");
  5047. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5048. mergeSill.onchange = function(event){
  5049. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5050. merge_skill = this.checked;
  5051. editBox.refreshSkillParse();
  5052. };
  5053. mergeSill.onchange(false);
  5054. //已有觉醒的去除
  5055. function deleteLatent(e) {
  5056. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5057. const aIdx = editBox.latent.indexOf(lIdx);
  5058. if (aIdx >= 0)
  5059. {
  5060. editBox.latent.splice(aIdx, 1);
  5061. editBox.reCalculateAbility(); //重计算三维
  5062. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5063. }
  5064. }
  5065. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5066. //可选觉醒的添加
  5067. function addLatent() {
  5068. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5069. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5070. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5071. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5072. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5073. if (latentUseHole(lIdx) <= enabledHole)
  5074. editBox.latent.push(lIdx);
  5075. else
  5076. return;
  5077. editBox.reCalculateAbility();
  5078. editBox.refreshLatent(editBox.latent, editBox.mid);
  5079. }
  5080. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5081. //编辑界面重新计算怪物的能力
  5082. function reCalculateAbility() {
  5083. const id = editBox.mid;
  5084. const level = parseInt(monEditLv.value || 0, 10);
  5085. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5086. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5087. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5088. const plus = [
  5089. parseInt(monEditAddHp.value || 0, 10),
  5090. parseInt(monEditAddAtk.value || 0, 10),
  5091. parseInt(monEditAddRcv.value || 0, 10)
  5092. ];
  5093. const latent = editBox.latent;
  5094. const tempMon = {
  5095. id,
  5096. level,
  5097. plus,
  5098. awoken,
  5099. sawoken,
  5100. latent
  5101. };
  5102. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5103. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5104. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5105. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5106. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5107. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5108. }
  5109. editBox.reCalculateAbility = reCalculateAbility;
  5110. const btnCancel = editBox.querySelector(".button-cancel");
  5111. const btnDone = editBox.querySelector(".button-done");
  5112. const btnNull = editBox.querySelector(".button-null");
  5113. const btnDelay = editBox.querySelector(".button-delay");
  5114. btnCancel.onclick = function() {
  5115. btnDone.classList.remove("cant-assist");
  5116. btnDone.disabled = false;
  5117. editBox.memberIdx = [];
  5118. editBox.hide();
  5119. };
  5120. btnDone.onclick = function() {
  5121. if (parseInt(monEditLv.value, 10) == 0) {
  5122. btnNull.onclick();
  5123. return;
  5124. }
  5125. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5126. const teamData = formation.teams[editBox.memberIdx[0]];
  5127. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5128. const teamBox = teamBigBox.querySelector(".team-box");
  5129. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5130. mon.id = editBox.mid;
  5131. const card = mon.card || Cards[0];
  5132. const skill = Skills[card.activeSkillId];
  5133. mon.level = parseInt(monEditLv.value, 10);
  5134. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5135. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5136. if (card.superAwakenings.length) //如果支持超觉醒
  5137. {
  5138. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5139. }
  5140. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5141. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5142. mon.plus = [0, 0, 0];
  5143. } else {
  5144. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  5145. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  5146. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  5147. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5148. mon.latent = editBox.latent.concat();
  5149. }
  5150. }
  5151. const skillLevelNum = parseInt(skillLevel.value, 10);
  5152. if (skillLevelNum < skill.maxLevel) {
  5153. mon.skilllevel = skillLevelNum;
  5154. }
  5155. changeid(mon, editBox.monsterHead,
  5156. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  5157. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  5158. );
  5159. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5160. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5161. let changeAttrTypeWeapon = false;
  5162. let awokens = card.awakenings;
  5163. if (!editBox.isAssist) {//如果改的不是辅助
  5164. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  5165. }
  5166. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  5167. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  5168. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  5169. refreshAll(formation);
  5170. } else {
  5171. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5172. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5173. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5174. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, editBox.memberIdx[0]);
  5175. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5176. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5177. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  5178. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, editBox.memberIdx[0]);
  5179. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5180. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5181. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5182. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5183. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5184. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5185. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5186. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5187. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5188. //刷新该队员的CD
  5189. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  5190. }
  5191. createNewUrl();
  5192. editBox.hide();
  5193. };
  5194. window.addEventListener("keydown",function(event) {
  5195. if (!editBox.classList.contains(className_displayNone))
  5196. { //编辑窗打开
  5197. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5198. btnCancel.onclick();
  5199. }
  5200. }
  5201. else
  5202. {
  5203. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5204. //如果正在编辑文本,则不执行快捷键操作
  5205. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5206. return;
  5207. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5208. if (event.key === "ArrowLeft"
  5209. && (event.code == "Numpad4" || event.ctrlKey))
  5210. { //变身后退
  5211. henshinStep(-1);
  5212. }
  5213. else if (event.key === "ArrowRight"
  5214. && (event.code == "Numpad6" || event.ctrlKey))
  5215. { //变身前进
  5216. henshinStep(+1);
  5217. }
  5218. }
  5219. });
  5220. btnNull.onclick = function() { //空位置
  5221. const mon = new Member();
  5222. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5223. const teamData = formation.teams[editBox.memberIdx[0]];
  5224. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5225. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5226. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5227. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5228. refreshAll(formation);
  5229. createNewUrl();
  5230. editBox.hide();
  5231. };
  5232. btnDelay.onclick = function() { //应对威吓
  5233. const mon = new MemberDelay();
  5234. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  5235. const teamData = formation.teams[editBox.memberIdx[0]];
  5236. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  5237. changeid(mon, editBox.monsterHead, editBox.latentBox);
  5238. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5239. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  5240. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5241. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  5242. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  5243. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  5244. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5245. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5246. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5247. if (teamMemberTypesDom) refreshMemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5248. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5249. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5250. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  5251. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5252. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5253. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5254. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5255. //刷新改队员的CD
  5256. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  5257. createNewUrl();
  5258. editBox.hide();
  5259. };
  5260. //语言选择
  5261. const langList = controlBox.querySelector(".languages");
  5262. langList.onchange = function() {
  5263. createNewUrl({ "language": this.value });
  5264. history.go();
  5265. };
  5266. //数据源选择
  5267. const dataList = controlBox.querySelector(".datasource");
  5268. dataList.onchange = function() {
  5269. createNewUrl({ datasource: this.value });
  5270. history.go();
  5271. };
  5272. /*添对应语言执行的JS*/
  5273. const languageJS = document.head.appendChild(document.createElement("script"));
  5274. languageJS.id = "language-js";
  5275. languageJS.type = "text/javascript";
  5276. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  5277. if (isGuideMod) //图鉴模式直接打开搜索框
  5278. {
  5279. showSearch([]);
  5280. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5281. }
  5282. }
  5283. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5284. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5285. function loopAddHenshin(card, cardSet)
  5286. {
  5287. function idToCard(id) {return Cards[id]}
  5288. function filterCard(_card) {
  5289. return _card && !cardSet.has(_card);
  5290. }
  5291. function addCard(_card) {
  5292. cardSet.add(_card);
  5293. loopAddHenshin(_card, cardSet);
  5294. }
  5295. //从本卡片变身到的
  5296. if (Array.isArray(card.henshinFrom)) {
  5297. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5298. cardTo.forEach(addCard);
  5299. }
  5300. //变身到本卡片的(多个)
  5301. if (Array.isArray(card.henshinTo)) {
  5302. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5303. cardsFrom.forEach(addCard);
  5304. }
  5305. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5306. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5307. evoCards.forEach(addCard);
  5308. }
  5309. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5310. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5311. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5312. if (includeHenshin) {
  5313. evoLinkCardsArray.forEach(card=>{
  5314. loopAddHenshin(card, evoLinkCardsSet);
  5315. });
  5316. }
  5317. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5318. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5319. return evoLinkCardsIdArray;
  5320. }
  5321. //改变一个怪物头像
  5322. function changeid(mon, monDom, latentDom, assist) {
  5323. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5324. //const parentNode = monDom.parentNode;
  5325. //fragment.appendChild(monDom);
  5326. const monId = mon.id;
  5327. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5328. if (!card) { //如果搜不到怪物就退出操作
  5329. parentNode.appendChild(fragment);
  5330. return;
  5331. }
  5332. monDom.setAttribute("data-cardid", monId); //设定新的id
  5333. if (monId < 0) //如果是延迟
  5334. {
  5335. monDom.removeAttribute("href");
  5336. monDom.removeAttribute("title");
  5337. monDom.classList.add("delay");
  5338. monDom.classList.remove("null");
  5339. //parentNode.appendChild(fragment);
  5340. if (latentDom) latentDom.classList.add(className_displayNone);
  5341. return;
  5342. } else if (monId == 0) //如果是空
  5343. {
  5344. monDom.removeAttribute("href");
  5345. monDom.removeAttribute("title");
  5346. monDom.classList.add("null");
  5347. monDom.classList.remove("delay");
  5348. //parentNode.appendChild(fragment);
  5349. if (latentDom) latentDom.classList.add(className_displayNone);
  5350. return;
  5351. } else if (monId > -1) //如果提供了id
  5352. {
  5353. monDom.classList.remove("null");
  5354. monDom.classList.remove("delay");
  5355. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5356. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5357. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5358. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5359. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5360. attrDoms.forEach((attrDom, idx)=>{
  5361. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5362. });
  5363. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5364. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5365. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5366. if (changeAttrAwoken) {
  5367. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5368. }
  5369. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5370. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5371. monDom.href = currentLanguage.guideURL(monId, card.name);
  5372. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5373. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5374. }
  5375. const levelDom = monDom.querySelector(".level");
  5376. if (levelDom) { //如果提供了等级
  5377. if (mon.level) {
  5378. const level = mon.level ?? 1;
  5379. levelDom.setAttribute(dataAttrName, level);
  5380. levelDom.classList.toggle("max", level === card.maxLevel);;
  5381. //如果等级刚好等于最大等级,则修改为“最大”的字
  5382. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5383. levelDom.setAttribute("data-level-range", "120");
  5384. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5385. levelDom.setAttribute("data-level-range", "110");
  5386. } else if (level > card.maxLevel) {
  5387. levelDom.setAttribute("data-level-range", "error");
  5388. } else {
  5389. levelDom.setAttribute("data-level-range", "99");
  5390. }
  5391. levelDom.classList.remove(className_displayNone);
  5392. } else {
  5393. levelDom.classList.add(className_displayNone);
  5394. }
  5395. }
  5396. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5397. if (awokenIcon) {
  5398. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5399. if (mon.awoken != null) { //如果提供了觉醒
  5400. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5401. }else if(card.awakenings.length) {
  5402. awokenIcon.classList.add("full-awoken");
  5403. }
  5404. }
  5405. const sawoken = monDom.querySelector(".super-awoken");
  5406. if (sawoken) { //如果存在超觉醒的DOM
  5407. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5408. //card.superAwakenings.length && //卡片有超觉醒
  5409. (mon.level >= 100 && //怪物大于100级
  5410. mon.plus.every(p=>p>=99) //怪物297了
  5411. || mon.sawoken === card.syncAwakening //同步觉醒
  5412. )
  5413. ) {
  5414. sawoken.classList.remove(className_displayNone);
  5415. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5416. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5417. } else {
  5418. sawoken.classList.add(className_displayNone);
  5419. }
  5420. }
  5421. const m_id = monDom.querySelector(".id");
  5422. if (m_id) { //怪物ID
  5423. m_id.textContent = monId;
  5424. }
  5425. const plusDom = monDom.querySelector(".plus");
  5426. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5427. {
  5428. const plusArr = {
  5429. hp: mon?.plus?.[0] ?? 0,
  5430. atk: mon?.plus?.[1] ?? 0,
  5431. rcv: mon?.plus?.[2] ?? 0,
  5432. };
  5433. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5434. if (plusCount <= 0) {
  5435. plusDom.classList.add(className_displayNone);
  5436. } else if (plusCount === 297) {
  5437. plusDom.classList.add("has297");
  5438. plusDom.classList.remove(className_displayNone);
  5439. } else {
  5440. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5441. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5442. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5443. plusDom.classList.remove("has297");
  5444. plusDom.classList.remove(className_displayNone);
  5445. }
  5446. }
  5447. if (latentDom) {
  5448. if (mon.latent) //如果提供了潜觉
  5449. {
  5450. const level = mon.level ?? 1;
  5451. const latent = mon.latent;
  5452. if (latent.length < 1) {
  5453. latentDom.classList.add(className_displayNone);
  5454. } else {
  5455. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  5456. latentDom.classList.remove(className_displayNone);
  5457. }
  5458. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5459. } else {
  5460. latentDom.classList.add(className_displayNone);
  5461. }
  5462. }
  5463. const skillCdDom = monDom.querySelector(".skill-cd");
  5464. if (skillCdDom) //如果存在技能CD DOM
  5465. {
  5466. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5467. }
  5468. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5469. if (switchLeaderDom) //如果存在队长交换 DOM
  5470. {
  5471. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5472. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5473. }
  5474. const m_rarity = monDom.querySelector(".rarity");
  5475. if (m_rarity) { //怪物ID
  5476. m_rarity.setAttribute(dataAttrName,card.rarity);
  5477. }
  5478. const countInBox = monDom.querySelector(".count-in-box");
  5479. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5480. function cardsCount(pre,cur) {
  5481. return pre + cur.count;
  5482. }
  5483. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5484. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5485. const countSameId = countInBox.querySelector(".same-id");
  5486. if (countSameId) {
  5487. countSameId.setAttribute("data-same-id", sameIdCount);
  5488. }
  5489. const countEvoTree = countInBox.querySelector(".evo-tree");
  5490. if (countEvoTree) {
  5491. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5492. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5493. if (sameIdCount === 0 && evoTreeCount > 0) {
  5494. monDom.setAttribute("data-box-have", 2);
  5495. }
  5496. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5497. }
  5498. }
  5499. //parentNode.appendChild(fragment);
  5500. }
  5501. //刷新潜觉
  5502. function refreshLatent(latents, member, latentsNode, option) {
  5503. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5504. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5505. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  5506. latents = latents.concat();
  5507. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  5508. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5509. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  5510. let latentIndex = 0, usedHoleN = 0;
  5511. //如果传入了武器,就添加有效觉醒
  5512. for (let ai = 0; ai < iconArr.length; ai++) {
  5513. const icon = iconArr[ai], latent = latents[latentIndex];
  5514. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5515. {
  5516. const thisHoleN = latentUseHole(latent);
  5517. icon.setAttribute("data-latent-icon", latent);
  5518. icon.setAttribute("data-latent-hole", thisHoleN);
  5519. let enableLatent = true;
  5520. //搜索需要觉醒的潜觉
  5521. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  5522. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5523. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5524. let needAwokens = new Set([needAwokenLatent.awoken]);
  5525. equivalent_awoken.forEach(obj=>{
  5526. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5527. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5528. needAwokens.add(obj.small);
  5529. needAwokens.add(obj.big);
  5530. }
  5531. });
  5532. //如果需要的觉醒,在有效觉醒里全都没有
  5533. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  5534. enableLatent = false;
  5535. }
  5536. }
  5537. icon.classList.toggle('unallowable-latent', !enableLatent);
  5538. usedHoleN += thisHoleN;
  5539. latentIndex++;
  5540. } else {
  5541. icon.removeAttribute("data-latent-icon");
  5542. icon.removeAttribute("data-latent-hole");
  5543. }
  5544. }
  5545. };
  5546. //点击怪物头像,出现编辑窗
  5547. function editMember(teamNum, isAssist, indexInTeam) {
  5548. //数据
  5549. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5550. //设定编辑模式
  5551. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5552. const teamBigBox = teamBigBoxs[teamNum];
  5553. const teamBox = teamBigBox.querySelector(".team-box");
  5554. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5555. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  5556. const monsterHead = memberLi.querySelector(".monster");
  5557. editBox.show();
  5558. editBox.isAssist = isAssist;
  5559. editBox.monsterHead = monsterHead;
  5560. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5561. if (!isAssist) {
  5562. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  5563. editBox.latentBox = latentBox;
  5564. } else {
  5565. editBox.latentBox = null;
  5566. }
  5567. const settingBox = editBox.querySelector(".setting-box");
  5568. const formIdSearch = document.getElementById("form-id-search");
  5569. const monstersID = document.getElementById("card-id");
  5570. monstersID.value = mon.id > 0 ? mon.id : 0;
  5571. formIdSearch.onchange();
  5572. //觉醒
  5573. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5574. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5575. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5576. //超觉醒
  5577. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5578. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5579. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5580. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5581. monEditLv.value = mon.level || 1;
  5582. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5583. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5584. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5585. if (mon.plus && mon.id > 0) {
  5586. monEditAddHp.value = mon.plus[0];
  5587. monEditAddAtk.value = mon.plus[1];
  5588. monEditAddRcv.value = mon.plus[2];
  5589. }
  5590. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5591. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5592. if (mon.skilllevel) {
  5593. skillLevel.value = mon.skilllevel;
  5594. }
  5595. skillLevel?.onchange();
  5596. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5597. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5598. if (!isAssist) {
  5599. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5600. editBox.refreshLatent(editBox.latent, mon.id);
  5601. }
  5602. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5603. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5604. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5605. editBox.reCalculateExp();
  5606. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5607. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5608. else
  5609. editBox.reCalculateAbility();
  5610. //自动选中ID狂,以方便修改
  5611. monstersID.focus();
  5612. monstersID.select();
  5613. }
  5614. //编辑窗,修改怪物ID
  5615. function editBoxChangeMonId(id) {
  5616. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5617. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5618. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5619. alert(errorMsg);
  5620. console.error(errorMsg);
  5621. return;
  5622. }
  5623. if (card?.id === 0) {
  5624. id = 0;
  5625. }
  5626. //const skill = Skills[card.activeSkillId];
  5627. //const leaderSkill = Skills[card.leaderSkillId];
  5628. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5629. const settingBox = editBox.querySelector(".setting-box");
  5630. //id搜索
  5631. const monHead = monInfoBox.querySelector(".monster");
  5632. changeid({ id: id }, monHead); //改变图像
  5633. const mId = monInfoBox.querySelector(".monster-id");
  5634. mId.textContent = id;
  5635. const mRare = monInfoBox.querySelector(".monster-rare");
  5636. mRare.setAttribute("data-rarity", card.rarity);
  5637. const mMP = monInfoBox.querySelector(".monster-mp");
  5638. mMP.textContent = card.sellMP.toLocaleString();
  5639. const mName = monInfoBox.querySelector(".monster-name");
  5640. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5641. mName.title = card.name;
  5642. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5643. mSeriesId.textContent = card.seriesId;
  5644. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5645. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5646. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5647. mCollabId.textContent = card.collabId;
  5648. mCollabId.setAttribute(dataAttrName, card.collabId);
  5649. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5650. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5651. mGachaId.textContent = card.gachaIds.join();
  5652. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5653. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5654. const mAltName = monInfoBox.querySelector(".monster-altName");
  5655. //没有合作名就隐藏
  5656. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5657. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5658. const createCardHead = editBox.createCardHead;
  5659. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5660. //进化树
  5661. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5662. const openEvolutionaryTreeClick = function(event) {
  5663. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5664. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5665. } else {
  5666. evolutionaryTreeMask.show(editBox.mid);
  5667. }
  5668. };
  5669. evoCardUl.classList.add(className_displayNone);
  5670. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5671. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5672. if (evoLinkCardsIdArray.length > 1) {
  5673. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5674. const li = fragment.appendChild(document.createElement("li"));
  5675. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5676. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5677. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5678. evoLinkCardsIdArray.forEach(function(mid) {
  5679. const cli = createCardHead(mid, {noTreeCount: true});
  5680. if (mid == id) {
  5681. cli.classList.add("unable-monster");
  5682. }
  5683. fragment.appendChild(cli);
  5684. });
  5685. evoCardUl.appendChild(fragment);
  5686. evoCardUl.classList.remove(className_displayNone);
  5687. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5688. }else
  5689. {
  5690. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5691. }
  5692. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5693. //对于进化型才显示
  5694. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5695. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5696. for (let ti = 0; ti < mType.length; ti++) {
  5697. if (ti < card.types.length && card.types[ti] >= 0) {
  5698. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5699. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5700. mType[ti].classList.remove(className_displayNone);
  5701. } else {
  5702. mType[ti].classList.add(className_displayNone);
  5703. }
  5704. }
  5705. //觉醒
  5706. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5707. //没有觉醒时整体隐藏
  5708. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5709. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5710. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5711. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5712. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5713. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5714. if (ai < card.awakenings.length) {
  5715. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5716. }
  5717. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5718. }
  5719. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5720. //超觉醒
  5721. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5722. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5723. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5724. //获得之前的所有超觉醒
  5725. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5726. function setSAwoken() {
  5727. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5728. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5729. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5730. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5731. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5732. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5733. // //自动100级
  5734. // if (parseInt(level.value, 10)<100)
  5735. // {
  5736. // console.debug("点亮超觉醒,自动设定100级");
  5737. // level.value = 100;
  5738. // }
  5739. // //自动打上297
  5740. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5741. // {
  5742. // console.debug("点亮超觉醒,自动设定297");
  5743. // plusArr.forEach(ipt=>ipt.value=99);
  5744. // }
  5745. // }
  5746. editBox.reCalculateAbility();
  5747. }
  5748. //怪物没有超觉醒时隐藏超觉醒
  5749. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5750. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5751. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5752. if (!card.superAwakenings.includes(prevSAwoken)){
  5753. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5754. //切换后没有相同超觉,则直接撤销这个超觉
  5755. }
  5756. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5757. card.superAwakenings.forEach((sak,idx)=>{
  5758. const btn = document.createElement("button");
  5759. btn.className = "awoken-icon";
  5760. btn.setAttribute("data-awoken-icon", sak);
  5761. btn.onclick = setSAwoken;
  5762. monEditSAwokensUl.append(btn);
  5763. });
  5764. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5765. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5766. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5767. monEditLvMax.value = card.maxLevel;
  5768. const monEditLv = settingBox.querySelector(".m-level");
  5769. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5770. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5771. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5772. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5773. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5774. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5775. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5776. const mCost = settingBox.querySelector(".monster-cost");
  5777. mCost.textContent = card.cost;
  5778. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5779. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5780. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5781. let allowLatent = [];
  5782. if (!editBox.isAssist) {
  5783. //该宠Type允许的杀,set不会出现重复的
  5784. //获取类型允许的潜觉
  5785. function getAllowLatent(card) {
  5786. const latentSet = new Set(allowable_latent.common);
  5787. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5788. card.types.filter(i => i >= 0)
  5789. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5790. .forEach(t => latentSet.add(t));
  5791. if (card.limitBreakIncr) {
  5792. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5793. }
  5794. return Array.from(latentSet);
  5795. }
  5796. allowLatent = getAllowLatent(card);
  5797. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5798. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5799. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5800. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5801. });
  5802. }
  5803. //怪物主动技能
  5804. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5805. const skillBox = rowSkill.querySelector(".skill-box");
  5806. const skillTitle = skillBox.querySelector(".skill-name");
  5807. const skillCD = skillBox.querySelector(".skill-cd");
  5808. const skillLevel = skillBox.querySelector(".m-skill-level");
  5809. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5810. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5811. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5812. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5813. const activeskill = Skills[card.activeSkillId];
  5814. const leaderSkill = Skills[card.leaderSkillId];
  5815. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5816. frg1.appendChild(skillBox);
  5817. skillTitle.textContent = activeskill?.name;
  5818. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5819. skillDetailOriginal.innerHTML = "";
  5820. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5821. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5822. skillLevel.max = t_maxLevel;
  5823. skillLevel.value = t_maxLevel;
  5824. skillLevel_Max.value = t_maxLevel;
  5825. //skillLevel_Max.textContent = activeskill.maxLevel;
  5826. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5827. //怪物队长技能
  5828. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5829. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5830. const lskillTitle = lskillBox.querySelector(".skill-name");
  5831. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5832. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5833. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5834. frg2.appendChild(lskillBox);
  5835. lskillTitle.textContent = leaderSkill?.name;
  5836. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5837. lskillDetailOriginal.innerHTML = "";
  5838. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5839. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5840. rowSkill.appendChild(frg1);
  5841. rowLederSkill.appendChild(frg2);
  5842. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5843. skillLevel.readOnly = noPowerup;
  5844. rowMonPlus.classList.toggle("disabled", noPowerup);
  5845. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5846. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5847. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5848. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5849. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5850. }
  5851. const btnDone = editBox.querySelector(".button-done");
  5852. if (editBox.isAssist) {
  5853. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5854. btnDone.disabled = !card.canAssist;
  5855. } else {
  5856. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5857. btnDone.disabled = card.onlyAssist;
  5858. }
  5859. //去除所有不能再打的潜觉
  5860. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5861. editBox.refreshLatent(editBox.latent, id);
  5862. editBox.reCalculateExp();
  5863. editBox.reCalculateAbility();
  5864. }
  5865. //刷新整个队伍
  5866. function refreshAll(formationData) {
  5867. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5868. const titleBox = formationBox.querySelector(".title-box");
  5869. const detailBox = formationBox.querySelector(".detail-box");
  5870. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  5871. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  5872. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  5873. //fragment.append(...formationBox.childNodes);
  5874. const txtTitle = titleBox.querySelector(".title-code");
  5875. const txtDetail = detailBox.querySelector(".detail-code");
  5876. txtTitle.value = formationData.title || "";
  5877. txtDetail.value = formationData.detail || "";
  5878. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5879. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5880. txtTitleDisplay.innerHTML = '';
  5881. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5882. formationBox.refreshDocumentTitle();
  5883. txtDetailDisplay.innerHTML = '';
  5884. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5885. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5886. const dge = formationData.dungeonEnchance;
  5887. dungeonEnchanceDom.classList.add(className_displayNone);
  5888. dungeonEnchanceDom.innerHTML = '';
  5889. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5890. {
  5891. if (dge.rarities.length > 0) {
  5892. dge.rarities.forEach(rarity=>{
  5893. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5894. icon.className = "rare-icon";
  5895. icon.setAttribute("data-rare-icon", rarity);
  5896. })
  5897. }
  5898. const seriesFragment = [];
  5899. if (dge?.collabs?.length) { //添加合作的ID名称
  5900. //搜索并显示合作
  5901. function searchCollab(event) {
  5902. event.preventDefault();
  5903. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  5904. showSearchBySeriesId(collabId, "collab");
  5905. return false;
  5906. }
  5907. const fragment = dge.collabs.map(id=>{
  5908. const lnk = document.createElement("a");
  5909. lnk.className ="series-search card-collabId";
  5910. lnk.setAttribute(dataAttrName, id);
  5911. lnk.onclick = searchCollab;
  5912. lnk.textContent = id;
  5913. return lnk;
  5914. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5915. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  5916. }
  5917. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5918. //搜索并显示抽蛋
  5919. function searchGacha(event) {
  5920. event.preventDefault();
  5921. const sids = this.getAttribute(dataAttrName).split(',')
  5922. .filter(Boolean).map(n=>parseInt(n, 10));
  5923. if (sids.length) {
  5924. showSearchBySeriesId(sids, "gacha");
  5925. }
  5926. return false;
  5927. }
  5928. const fragment = dge.gachas.map(id=>{
  5929. const lnk = document.createElement("a");
  5930. lnk.className ="series-search card-gachaId";
  5931. lnk.setAttribute(dataAttrName, id);
  5932. lnk.onclick = searchGacha;
  5933. lnk.textContent = id;
  5934. return lnk;
  5935. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  5936. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  5937. }
  5938. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5939. seriesFragment.push(renderSkill(skill));
  5940. dungeonEnchanceDom.appendChild(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  5941. }
  5942. if (dge?.benefit) { //添加阴阳
  5943. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  5944. const icon = document.createElement("icon");
  5945. icon.className ="awoken-icon";
  5946. icon.setAttribute("data-awoken-icon", benefitAwoken);
  5947. if (dge.benefit & 0b10) icon.classList.add("yinyang")
  5948. dungeonEnchanceDom.appendChild(icon);
  5949. }
  5950. if (dge?.stage > 1) { //添加层数
  5951. const states = localTranslating?.skill_parse?.stats;
  5952. const dict = {
  5953. state:states?.cstage(),
  5954. num: dge?.stage
  5955. };
  5956. dungeonEnchanceDom.appendChild(states?.state_is(dict));
  5957. }
  5958. dungeonEnchanceDom.classList.remove(className_displayNone);
  5959. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5960. const teamBox = teamBigBox.querySelector(".team-box");
  5961. const teamData = formationData.teams[teamNum];
  5962. const badgeBox = teamBigBox.querySelector(".team-badge");
  5963. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  5964. const membersDom = teamBox.querySelector(".team-members");
  5965. const latentsDom = teamBox.querySelector(".team-latents");
  5966. const assistsDom = teamBox.querySelector(".team-assist");
  5967. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5968. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5969. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5970. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5971. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5972. const leaderIdx = teamData[3]; //开始设置换队长
  5973. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5974. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5975. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5976. const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  5977. const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  5978. const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5979. const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  5980. [
  5981. memberLi,
  5982. latentLi,
  5983. assistsLi,
  5984. teamAbilityLi,
  5985. teamMemberTypesLi,
  5986. teamMemberAwokenLi,
  5987. teamAssistAwokenLi
  5988. ].forEach(dom=>{
  5989. if (!dom) return;
  5990. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  5991. if (ti == 0) {
  5992. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5993. }
  5994. else if (ti == leaderIdx)
  5995. {
  5996. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5997. }
  5998. dom.classList.add("changing-leader");
  5999. dom.onanimationend = function() {
  6000. this.classList.remove("changing-leader");
  6001. this.onanimationend = null;
  6002. }
  6003. } else {
  6004. if (dom.style.transform) {
  6005. dom.classList.add("changing-leader");
  6006. dom.onanimationend = function() {
  6007. this.classList.remove("changing-leader");
  6008. this.onanimationend = null;
  6009. }
  6010. }
  6011. dom.style.transform = null;
  6012. }
  6013. });
  6014. //修改显示内容
  6015. const memberDom = memberLi.querySelector(`.monster`);
  6016. const assistDom = assistsLi.querySelector(`.monster`);
  6017. const latentDom = latentLi.querySelector(`.latent-ul`);
  6018. const member = teamData[0][ti], assist = teamData[1][ti];
  6019. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6020. changeid(member, memberDom, latentDom, assist); //队员
  6021. changeid(assist, assistDom); //辅助
  6022. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6023. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6024. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6025. );
  6026. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  6027. //隐藏队长的自身换为换队长的技能
  6028. if (ti == 5 || //好友队长永远隐藏
  6029. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6030. {
  6031. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6032. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6033. if (skills_m.length == 0 || skills_m[0].type != 227)
  6034. {
  6035. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6036. }
  6037. if (skills_a.length == 0 || skills_a[0].type != 227)
  6038. {
  6039. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6040. }
  6041. }
  6042. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6043. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6044. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6045. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6046. }
  6047. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6048. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6049. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6050. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6051. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6052. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6053. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6054. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum);
  6055. });
  6056. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6057. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6058. formationBox.appendChild(fragment);
  6059. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6060. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6061. // const teamBox = teamBigBox.querySelector(".team-box");
  6062. // const teamData = formationData.teams[teamNum];
  6063. // const membersDom = teamBox.querySelector(".team-members");
  6064. // const latentsDom = teamBox.querySelector(".team-latents");
  6065. // const assistsDom = teamBox.querySelector(".team-assist");
  6066. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6067. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6068. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6069. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6070. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6071. // const leaderIdx = teamData[3]; //开始设置换队长
  6072. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6073. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6074. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6075. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6076. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6077. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6078. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6079. // [
  6080. // memberLi,
  6081. // latentLi,
  6082. // assistsLi,
  6083. // teamAbilityLi,
  6084. // teamMemberTypesLi,
  6085. // teamMemberAwokenLi,
  6086. // teamAssistAwokenLi
  6087. // ].forEach(dom=>{
  6088. // if (!dom) return;
  6089. // if (leaderIdx > 0 && ti == 0) //队长
  6090. // {
  6091. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6092. // }
  6093. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6094. // {
  6095. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6096. // }else
  6097. // {
  6098. // dom.style.transform = null;
  6099. // }
  6100. // });
  6101. // }
  6102. // });
  6103. }
  6104. //刷新队伍觉醒效果计算
  6105. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti) {
  6106. const [members, assists, badge, swapId] = team;
  6107. let targetIcon;
  6108. //解析两个队长技
  6109. let leader1 = members[swapId || 0], //换队长或者默认队长
  6110. leader2 = members[5];
  6111. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6112. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6113. //防绑
  6114. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6115. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6116. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6117. //储存附加 52 即大防绑的队长技能
  6118. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6119. for (let mi=0; mi < members.length; mi++) {
  6120. const memberData = members[mi];
  6121. const assistData = assists[mi];
  6122. let thisAwokenNum = 0;
  6123. if (badge === 8 || badge === 22) {
  6124. thisAwokenNum = 2;
  6125. } else {
  6126. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6127. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6128. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6129. lsAwoken.forEach(pls=>{
  6130. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6131. effectiveAwokens.push(...pls.awakenings);
  6132. }
  6133. });
  6134. }
  6135. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6136. }
  6137. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6138. }
  6139. }
  6140. //自动回复
  6141. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6142. const targetValue = targetIcon.parentElement.querySelector(".count");
  6143. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6144. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6145. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6146. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6147. //自动回复的队长技能
  6148. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6149. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6150. if (lsAwoken1.length) {
  6151. const [,,rcv] = leader1.ability;
  6152. count += rcv * lsAwoken1[0].value.value;
  6153. }
  6154. if (lsAwoken2.length) {
  6155. const [,,rcv] = leader2.ability;
  6156. count += rcv * lsAwoken2[0].value.value;
  6157. }
  6158. for (let mi=0; mi < members.length; mi++) {
  6159. const memberData = members[mi];
  6160. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6161. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6162. let memberCard = memberData.card;
  6163. //计算没有297的纯三维
  6164. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6165. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6166. } else {
  6167. continue;
  6168. }
  6169. }
  6170. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6171. }
  6172. //颜色盾
  6173. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6174. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6175. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6176. for (let oi=0; oi < orbs.length; oi++) {
  6177. let orb = orbs[oi];
  6178. const thisAwokenNum = awokenCountInTeam(team, 4+oi, solo, teamsCount);
  6179. let prob = thisAwokenNum * 0.07 //普通觉醒7%
  6180. + teamLatents.filter(l=>l===6+oi).length * 0.01 //小潜觉 1%
  6181. + teamLatents.filter(l=>l===32+oi).length * 0.03; //大潜觉 3%
  6182. orb.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6183. }
  6184. }
  6185. //掉+珠
  6186. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6187. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6188. for (let oi=0; oi < orbs.length; oi++) {
  6189. let orb = orbs[oi];
  6190. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === (oi < 5 ? 14+oi : 29));
  6191. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6192. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6193. let prob = thisAwokenNum * 0.2; //普通觉醒20%
  6194. orb.setAttribute(dataAttrName,Math.round(prob*100));
  6195. orb.classList.toggle("gt100", prob > 1);
  6196. }
  6197. }
  6198. //SX
  6199. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6200. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6201. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6202. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6203. let prob = thisAwokenNum / 5;
  6204. switch (badge) {
  6205. case 9:
  6206. prob += 1;
  6207. break;
  6208. case 22: //状态异常耐性 辅助无效
  6209. prob += 1;
  6210. break;
  6211. }
  6212. const percentValue = Math.round(Math.min(prob,1)*100);
  6213. targetValue.setAttribute(dataAttrName, percentValue);
  6214. targetMeter.value = percentValue;
  6215. }
  6216. //暗
  6217. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6218. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6219. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6220. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6221. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6222. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6223. let prob = thisAwokenNum / 5;
  6224. switch (badge) {
  6225. case 12:
  6226. prob += 1;
  6227. break;
  6228. case 22: //状态异常耐性 辅助无效
  6229. prob += 1;
  6230. break;
  6231. }
  6232. const percentValue = Math.round(Math.min(prob,1)*100);
  6233. targetValue.setAttribute(dataAttrName, percentValue);
  6234. targetMeter.value = percentValue;
  6235. }
  6236. //废
  6237. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6238. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6239. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6240. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6241. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6242. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6243. let prob = thisAwokenNum / 5;
  6244. switch (badge) {
  6245. case 13:
  6246. prob += 1;
  6247. break;
  6248. case 22: //状态异常耐性 辅助无效
  6249. prob += 1;
  6250. break;
  6251. }
  6252. const percentValue = Math.round(Math.min(prob,1)*100);
  6253. targetValue.setAttribute(dataAttrName, percentValue);
  6254. targetMeter.value = percentValue;
  6255. }
  6256. //毒
  6257. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6258. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6259. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6260. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6261. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6262. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6263. let prob = thisAwokenNum / 5;
  6264. switch (badge) {
  6265. case 14:
  6266. prob += 1;
  6267. break;
  6268. case 22: //状态异常耐性 辅助无效
  6269. prob += 1;
  6270. break;
  6271. }
  6272. const percentValue = Math.round(Math.min(prob,1)*100);
  6273. targetValue.setAttribute(dataAttrName, percentValue);
  6274. targetMeter.value = percentValue;
  6275. }
  6276. //云
  6277. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6278. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6279. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6280. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6281. let prob = thisAwokenNum / 1;
  6282. const percentValue = Math.round(Math.min(prob,1)*100);
  6283. targetValue.setAttribute(dataAttrName, percentValue);
  6284. targetMeter.value = percentValue;
  6285. }
  6286. //封条
  6287. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6288. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6289. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6290. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6291. let prob = thisAwokenNum / 1;
  6292. const percentValue = Math.round(Math.min(prob,1)*100);
  6293. targetValue.setAttribute(dataAttrName, percentValue);
  6294. targetMeter.value = percentValue;
  6295. }
  6296. //掉废
  6297. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6298. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6299. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6300. let prob = members.some(member=>member?.latent?.includes(14)) ? 1 : 0;
  6301. const percentValue = Math.round(Math.min(prob,1)*100);
  6302. targetValue.setAttribute(dataAttrName, percentValue);
  6303. targetMeter.value = percentValue;
  6304. }
  6305. //掉毒
  6306. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6307. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6308. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6309. let prob = members.some(member=>member?.latent?.includes(15)) ? 1 : 0;
  6310. const percentValue = Math.round(Math.min(prob,1)*100);
  6311. targetValue.setAttribute(dataAttrName, percentValue);
  6312. targetMeter.value = percentValue;
  6313. }
  6314. //心横解转转
  6315. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6316. const targetValue = targetIcon.parentElement.querySelector(".count");
  6317. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6318. let count = 0;
  6319. for (let mi=0; mi < members.length; mi++) {
  6320. const memberData = members[mi];
  6321. const assistData = assists[mi];
  6322. if (memberData?.latent?.includes(40)) {
  6323. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6324. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6325. } else {
  6326. continue;
  6327. }
  6328. }
  6329. targetValue.setAttribute(dataAttrName, count);
  6330. }
  6331. //心追解云封
  6332. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6333. const targetValue = targetIcon.parentElement.querySelector(".count");
  6334. let count = 0;
  6335. for (let mi=0; mi < members.length; mi++) {
  6336. const memberData = members[mi];
  6337. const assistData = assists[mi];
  6338. if (memberData?.latent?.includes(46)) {
  6339. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6340. count += effectiveAwokens.filter(ak=>ak==45).length;
  6341. } else {
  6342. continue;
  6343. }
  6344. }
  6345. targetValue.setAttribute(dataAttrName, count);
  6346. }
  6347. //普通L
  6348. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6349. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6350. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6351. let count = new Array(orbs.length).fill(0);
  6352. for (let mi=0; mi < members.length; mi++) {
  6353. const memberData = members[mi];
  6354. const assistData = assists[mi];
  6355. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6356. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6357. if (thisAwokenNum == 0) continue;
  6358. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6359. attrs.distinct().forEach(attr=>{
  6360. count[attr] += thisAwokenNum;
  6361. });
  6362. }
  6363. orbs.forEach((orb,oi)=>{
  6364. orb.setAttribute(dataAttrName,count[oi]);
  6365. });
  6366. }
  6367. //L解禁武器
  6368. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6369. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6370. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6371. let count = new Array(orbs.length).fill(0);
  6372. for (let mi=0; mi < members.length; mi++) {
  6373. const memberData = members[mi];
  6374. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6375. if (memberData?.latent?.includes(48)) {
  6376. let effectiveAwokens = memberData.effectiveAwokens();
  6377. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6378. if (thisAwokenNum == 0) continue;
  6379. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6380. attrs.distinct().forEach(attr=>{
  6381. count[attr] += thisAwokenNum;
  6382. });
  6383. } else {
  6384. continue;
  6385. }
  6386. }
  6387. orbs.forEach((orb,oi)=>{
  6388. orb.setAttribute(dataAttrName,count[oi]);
  6389. });
  6390. }
  6391. //普通十字
  6392. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6393. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6394. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6395. let count = new Array(orbs.length).fill(0);
  6396. for (let mi=0; mi < members.length; mi++) {
  6397. const memberData = members[mi];
  6398. const assistData = assists[mi];
  6399. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6400. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6401. if (thisAwokenNum == 0) continue;
  6402. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6403. attrs.distinct().forEach(attr=>{
  6404. count[attr] += thisAwokenNum;
  6405. });
  6406. }
  6407. orbs.forEach((orb,oi)=>{
  6408. orb.setAttribute(dataAttrName,count[oi]);
  6409. });
  6410. }
  6411. //U解禁消
  6412. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6413. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6414. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6415. let count = new Array(orbs.length).fill(0);
  6416. for (let mi=0; mi < members.length; mi++) {
  6417. const memberData = members[mi];
  6418. const assistData = assists[mi];
  6419. if (memberData?.latent?.includes(41)) {
  6420. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6421. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6422. if (thisAwokenNum == 0) continue;
  6423. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6424. attrs.distinct().forEach(attr=>{
  6425. count[attr] += thisAwokenNum;
  6426. });
  6427. } else {
  6428. continue;
  6429. }
  6430. }
  6431. orbs.forEach((orb,oi)=>{
  6432. orb.setAttribute(dataAttrName,count[oi]);
  6433. });
  6434. }
  6435. //普通C珠
  6436. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6437. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6438. //目前没有大觉醒
  6439. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6440. let count = new Array(orbs.length).fill(0);
  6441. for (let mi=0; mi < members.length; mi++) {
  6442. const memberData = members[mi];
  6443. const assistData = assists[mi];
  6444. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6445. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6446. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6447. if (thisAwokenNum == 0) continue;
  6448. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6449. attrs.distinct().forEach(attr=>{
  6450. count[attr] += thisAwokenNum;
  6451. });
  6452. }
  6453. orbs.forEach((orb,oi)=>{
  6454. orb.setAttribute(dataAttrName,count[oi]);
  6455. });
  6456. }
  6457. //C珠破吸
  6458. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6459. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6460. //目前没有大觉醒
  6461. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6462. let count = new Array(orbs.length).fill(0);
  6463. for (let mi=0; mi < members.length; mi++) {
  6464. const memberData = members[mi];
  6465. const assistData = assists[mi];
  6466. if (memberData.latent.includes(39)) {
  6467. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6468. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6469. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6470. if (thisAwokenNum == 0) continue;
  6471. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6472. attrs.distinct().forEach(attr=>{
  6473. count[attr] += thisAwokenNum;
  6474. });
  6475. } else {
  6476. continue;
  6477. }
  6478. }
  6479. orbs.forEach((orb,oi)=>{
  6480. orb.setAttribute(dataAttrName,count[oi]);
  6481. });
  6482. }
  6483. //普通T字
  6484. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6485. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6486. //目前没有大觉醒
  6487. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6488. let count = new Array(orbs.length).fill(0);
  6489. for (let mi=0; mi < members.length; mi++) {
  6490. const memberData = members[mi];
  6491. const assistData = assists[mi];
  6492. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6493. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6494. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6495. if (thisAwokenNum == 0) continue;
  6496. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6497. attrs.distinct().forEach(attr=>{
  6498. count[attr] += thisAwokenNum;
  6499. });
  6500. }
  6501. orbs.forEach((orb,oi)=>{
  6502. orb.setAttribute(dataAttrName,count[oi]);
  6503. });
  6504. }
  6505. }
  6506. //刷新队伍觉醒统计
  6507. function refreshTeamAwokenCount(awokenDom, team) {
  6508. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6509. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6510. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6511. awokenResort.forEach(ak=>{
  6512. let totalNum = 0;
  6513. //搜索等效觉醒
  6514. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6515. if (equivalentAwoken?.small === ak)
  6516. { //等效觉醒小
  6517. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6518. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6519. } else if (equivalentAwoken?.big === ak)
  6520. { //等效觉醒大就跳过
  6521. return;
  6522. } else
  6523. { //普通觉醒
  6524. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6525. }
  6526. if (totalNum == 0) return;
  6527. const li = document.createElement("li");
  6528. li.className = "awoken-count";
  6529. const icon = li.appendChild(document.createElement("icon"));
  6530. icon.className = "awoken-icon";
  6531. icon.setAttribute("data-awoken-icon", ak);
  6532. const span = li.appendChild(document.createElement("span"));
  6533. span.className = "count";
  6534. span.textContent = totalNum;
  6535. fragment.append(li);
  6536. });
  6537. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6538. awokenUL.innerHTML = '';
  6539. awokenUL.append(fragment);
  6540. }
  6541. //刷新阵型觉醒统计
  6542. function refreshFormationAwokenCount(awokenDom, teams) {
  6543. function awokenSetCount(aicon, number) {
  6544. if (!aicon) return; //没有这个觉醒就撤回
  6545. const ali = aicon.parentNode;
  6546. const countDom = ali.querySelector(".count");
  6547. countDom.textContent = number;
  6548. if (number)
  6549. ali.classList.remove(className_displayNone);
  6550. else
  6551. ali.classList.add(className_displayNone);
  6552. }
  6553. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6554. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6555. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6556. const acs = aicons.map(aicon=>{
  6557. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6558. let totalNum = 0;
  6559. //搜索等效觉醒
  6560. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6561. if (equivalentAwoken)
  6562. {
  6563. if (equivalentAwoken.small === ai)
  6564. {
  6565. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6566. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6567. }
  6568. } else
  6569. {
  6570. totalNum = awokenCountInFormation(teams, ai, solo);
  6571. }
  6572. awokenSetCount(aicon, totalNum);
  6573. return {a:ai,c:totalNum};
  6574. });
  6575. if (acs.every(ac=>ac.c==0))
  6576. {
  6577. awokenDom.classList.add(className_displayNone);
  6578. } else
  6579. {
  6580. awokenDom.classList.remove(className_displayNone);
  6581. }
  6582. awokenDom.appendChild(fragment);
  6583. }
  6584. //刷新能力值
  6585. function refreshAbility(abilityDom, team, idx) {
  6586. const memberData = team[0][idx];
  6587. const assistData = team[1][idx];
  6588. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6589. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6590. if (mainAbility && memberData.ability) {
  6591. for (let ai = 0; ai < 3; ai++) {
  6592. memberData.ability[ai] = mainAbility[ai][0];
  6593. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6594. }
  6595. }
  6596. if (!abilityDom) return; //如果没有dom,直接跳过
  6597. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  6598. const hpDom = abilityLi.querySelector(".hp");
  6599. const atkDom = abilityLi.querySelector(".atk");
  6600. const rcvDom = abilityLi.querySelector(".rcv");
  6601. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6602. if (mainAbility) {
  6603. div.classList.remove(className_displayNone);
  6604. div.textContent = memberData.ability[ai];
  6605. } else {
  6606. div.classList.add(className_displayNone);
  6607. div.textContent = 0;
  6608. }
  6609. });
  6610. }
  6611. //刷新队员
  6612. function refreshMemberTypes(memberTypesDom, team, idx) {
  6613. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6614. const member = team[0][idx];
  6615. const assist = team[1][idx];
  6616. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6617. function typeIcon(tid, isAppendType = false) {
  6618. const iconLi = document.createElement("li");
  6619. const icon = iconLi.appendChild(document.createElement("icon"))
  6620. icon.className = "type-icon";
  6621. icon.setAttribute("data-type-icon", tid);
  6622. if (isAppendType) {
  6623. iconLi.classList.add('append-type');
  6624. }
  6625. return iconLi;
  6626. }
  6627. const fragment = document.createDocumentFragment();
  6628. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6629. if (isAppendType) {
  6630. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6631. }
  6632. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  6633. memberTypesUl.innerHTML = '';
  6634. memberTypesUl.appendChild(fragment);
  6635. }
  6636. //刷新队员觉醒
  6637. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6638. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6639. const memberData = team[0][idx];
  6640. const assistData = team[1][idx];
  6641. // const memberCard = Cards[memberData.id] || Cards[0];
  6642. // const assistCard = Cards[assistData.id] || Cards[0];
  6643. //队员觉醒
  6644. let memberAwokens = memberData.effectiveAwokens() || [];
  6645. //memberAwokens.sort();
  6646. //武器觉醒
  6647. let assistAwokens = assistData.effectiveAwokens() || [];
  6648. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6649. //assistAwokens.sort();
  6650. /*if (assistAwokens.includes(49))
  6651. {
  6652. memberAwokens = memberAwokens.concat(assistAwokens);
  6653. }*/
  6654. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6655. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  6656. /* //通用的
  6657. function countNum(arr) {
  6658. const map = arr.reduce(function(preMap, value){
  6659. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6660. }, new Map());
  6661. return Array.from(map);
  6662. };*/
  6663. function countAwokenNum(arr) {
  6664. const map = arr.reduce(function(preMap, value){
  6665. const eak = equivalent_awoken.find(eako => eako.big === value);
  6666. if (eak)
  6667. {
  6668. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6669. }else
  6670. {
  6671. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6672. }
  6673. }, new Map());
  6674. return Array.from(map);
  6675. };
  6676. /*const hideAwokens = [49,1,2,3,63];
  6677. if (solo) hideAwokens.push(30); //协力觉醒
  6678. if (!solo) hideAwokens.push(63); //掉落觉醒
  6679. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6680. let memberAwokensCount = countAwokenNum(memberAwokens);
  6681. memberAwokenUl.innerHTML = '';
  6682. memberAwokensCount.forEach(akc=>{
  6683. const iconLi = document.createElement("li");
  6684. const icon = iconLi.appendChild(document.createElement("icon"))
  6685. icon.className = "awoken-icon";
  6686. icon.setAttribute("data-awoken-icon", akc[0]);
  6687. icon.setAttribute("data-awoken-count", akc[1]);
  6688. memberAwokenUl.appendChild(iconLi);
  6689. });
  6690. let assistAwokensCount = countAwokenNum(assistAwokens);
  6691. assistAwokenUl.innerHTML = '';
  6692. assistAwokensCount.forEach(akc=>{
  6693. const iconLi = document.createElement("li");
  6694. const icon = iconLi.appendChild(document.createElement("icon"))
  6695. icon.className = "awoken-icon";
  6696. icon.setAttribute("data-awoken-icon", akc[0]);
  6697. icon.setAttribute("data-awoken-count", akc[1]);
  6698. assistAwokenUl.appendChild(iconLi);
  6699. });
  6700. }
  6701. function setTextContentAndAttribute(dom, str, number)
  6702. {
  6703. if (!dom) return;
  6704. if (typeof str == "string") {
  6705. dom.textContent = str;
  6706. }
  6707. else {
  6708. dom.innerHTML = '';
  6709. dom.append(str);
  6710. }
  6711. dom.setAttribute(dataAttrName, number ?? str);
  6712. }
  6713. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6714. {
  6715. const width = hpBarDom.width, height = hpBarDom.height;
  6716. let ctx = hpBarDom.getContext("2d");
  6717. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6718. {
  6719. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6720. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6721. //console.table(reduceRanges);
  6722. ctx.fillStyle = attrColors[ridx];
  6723. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6724. reduceRanges.forEach(range=>{
  6725. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6726. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6727. });
  6728. });
  6729. }
  6730. else //只有阶梯盾
  6731. {
  6732. const reduceRanges = reduceAttrRanges[0];
  6733. //创建线性颜色渐变对象
  6734. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6735. canvasGradient.addColorStop(0, "#EE99AA");
  6736. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6737. canvasGradient.addColorStop(1, "#EE9999");
  6738. ctx.fillStyle = canvasGradient;
  6739. ctx.fillRect(0, 0, width, height);
  6740. reduceRanges.forEach(range=>{
  6741. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6742. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6743. });
  6744. }
  6745. }
  6746. //刷新队伍能力值合计
  6747. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6748. //计算总的生命值
  6749. if (!totalDom) return;
  6750. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6751. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6752. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6753. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6754. const [members, assists, badge, swapId] = team;
  6755. const teams = formation.teams;
  6756. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6757. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6758. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6759. const leader1id = members[swapId || 0].id;
  6760. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6761. //计算当前队伍,2P时则是需要特殊处理
  6762. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6763. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6764. if (tHpDom) {
  6765. const reduceScales1 = getReduceScales(leader1id);
  6766. const reduceScales2 = getReduceScales(leader2id);
  6767. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  6768. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6769. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  6770. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6771. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6772. const hpBar = totalDom.querySelector(".reduce-details");
  6773. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  6774. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  6775. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  6776. {
  6777. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  6778. hpBar.classList.remove(className_displayNone);
  6779. }else
  6780. {
  6781. hpBar.classList.add(className_displayNone);
  6782. }
  6783. const totalReduce = leastScale.scale;
  6784. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6785. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6786. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6787. //徽章血量强化
  6788. function getBadgeHPScale(badge, member) {
  6789. if (teamsCount == 2) return 1;
  6790. switch (badge) {
  6791. case 5: return 1.10; //小血
  6792. case 18: return 1.15; //大血
  6793. case 20: return 1.10; //全属性
  6794. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  6795. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  6796. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  6797. case 26: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  6798. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  6799. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  6800. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  6801. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  6802. default: return 1;
  6803. }
  6804. }
  6805. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  6806. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  6807. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  6808. //记录到bar中,方便打开详情时调用
  6809. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  6810. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  6811. hpBar.tHP = tHP;
  6812. hpBar.tHPNoAwoken = tHPNoAwoken;
  6813. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6814. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6815. const tHpDom_general = tHpDom.querySelector(".general");
  6816. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6817. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6818. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  6819. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  6820. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  6821. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6822. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  6823. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  6824. }
  6825. if (tSBDom) {
  6826. const sbn = countTeamSB(team, solo);
  6827. const tSBDom_general = tSBDom.querySelector(".general");
  6828. setTextContentAndAttribute(tSBDom_general, sbn);
  6829. }
  6830. if (tMoveDom) {
  6831. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  6832. const tMoveDom_general = tMoveDom.querySelector(".general");
  6833. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  6834. if (moveTime.fixed) //固定时间的
  6835. {
  6836. tMoveDom.classList.add("fixed-move-time");
  6837. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  6838. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  6839. } else
  6840. {
  6841. tMoveDom.classList.remove("fixed-move-time");
  6842. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  6843. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  6844. }
  6845. }
  6846. if (tEffectDom) {
  6847. //76版队长技能不被换队长所影响
  6848. const leader1id_original = members[0].id;
  6849. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  6850. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6851. if (badge == 22) effect.poisonNoEffect = true;
  6852. refreshEffectDom(tEffectDom, effect);
  6853. }
  6854. }
  6855. //刷新队伍能力值合计
  6856. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  6857. //计算总的生命值
  6858. if (!totalCountDom) return;
  6859. const [members, assists, badge, swapId] = team;
  6860. const teams = formation.teams;
  6861. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6862. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  6863. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  6864. //计算当前队伍,2P时则是需要特殊处理
  6865. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6866. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6867. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  6868. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  6869. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  6870. //统计队伍稀有度总数
  6871. if (tRarityDom)
  6872. {
  6873. const rarityDoms = tRarityDom.querySelector(".rarity");
  6874. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  6875. if (member.id <= 0) return pre;
  6876. const card = member.card;
  6877. return pre + (card?.rarity ?? 0);
  6878. },0);
  6879. rarityDoms.setAttribute(dataAttrName, rarityCount);
  6880. }
  6881. //统计队伍属性/类型个数
  6882. if (tAttrsDom || tTypesDom)
  6883. {
  6884. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  6885. if (tAttrsDom) {
  6886. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  6887. attrDoms.forEach(attrDom=>{
  6888. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  6889. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  6890. });
  6891. }
  6892. if (tTypesDom) {
  6893. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  6894. typeDoms.forEach(typeDom=>{
  6895. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  6896. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  6897. });
  6898. }
  6899. }
  6900. }
  6901. function refreshEffectDom(tEffectDom, effect) {
  6902. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  6903. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  6904. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  6905. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  6906. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  6907. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  6908. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  6909. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  6910. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  6911. if (addCombo) {
  6912. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  6913. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  6914. }
  6915. const inflicts = tEffectDom.querySelector(".inflicts");
  6916. if (inflicts) {
  6917. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  6918. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  6919. }
  6920. }
  6921. //刷新所有队伍能力值合计
  6922. function refreshFormationTotalHP(totalDom, teams) {
  6923. //计算总的生命值
  6924. if (!totalDom) return;
  6925. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6926. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6927. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6928. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6929. const [teamsA_members,,,teamsA_badge] = teamsA;
  6930. const [teamsB_members,,,teamsB_badge] = teamsB;
  6931. //因为目前仅用于2P,所以直接在外面固定写了
  6932. const leader1id = teamsA_members[teamsA_badge || 0].id;
  6933. const leader2id = teamsB_members[teamsB_badge || 0].id;
  6934. if (tHpDom) {
  6935. const reduceScales1 = getReduceScales(leader1id);
  6936. const reduceScales2 = getReduceScales(leader2id);
  6937. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  6938. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  6939. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  6940. const hpBar = totalDom.querySelector(".reduce-details");
  6941. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  6942. {
  6943. drawHpInfo(hpBar, reduceAttrRanges);
  6944. hpBar.classList.remove(className_displayNone);
  6945. }else
  6946. {
  6947. hpBar.classList.add(className_displayNone);
  6948. }
  6949. const totalReduce = leastScale.scale;
  6950. const tHPArr = teams.map(team=>{
  6951. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  6952. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  6953. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  6954. return teamTHP;
  6955. });
  6956. const tHPNoAwokenArr = teams.map(team=>{
  6957. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  6958. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  6959. return Math.round(teamTHP);
  6960. });
  6961. const tHP = tHPArr.reduce((pv, v) => pv + v);
  6962. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  6963. //记录到bar中,方便打开详情时调用
  6964. hpBar.reduceAttrRanges = reduceAttrRanges;
  6965. hpBar.tHP = tHP;
  6966. hpBar.tHPNoAwoken = tHPNoAwoken;
  6967. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  6968. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  6969. const tHpDom_general = tHpDom.querySelector(".general");
  6970. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  6971. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  6972. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  6973. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  6974. if (totalReduce > 0)
  6975. tHpDom_reduce.classList.remove("no-reduce");
  6976. else
  6977. tHpDom_reduce.classList.add("no-reduce");
  6978. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  6979. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  6980. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  6981. }
  6982. if (tSBDom) {
  6983. const sbn1 = countTeamSB(teamsA, solo);
  6984. const sbn2 = countTeamSB(teamsB, solo);
  6985. const tSBDom_general = tSBDom.querySelector(".general");
  6986. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  6987. }
  6988. if (tEffectDom) {
  6989. //76版队长技能不被换队长所影响
  6990. const leader1id_original = teamsA_members[0].id;
  6991. const leader2id_original = teamsB_members[0].id;
  6992. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  6993. refreshEffectDom(tEffectDom, effect);
  6994. }
  6995. }
  6996. //刷新单人技能CD
  6997. function refreshMemberSkillCD(teamDom, team, idx) {
  6998. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  6999. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  7000. const member = team[0][idx];
  7001. const assist = team[1][idx];
  7002. const memberCard = Cards[member.id] || Cards[0];
  7003. const memberSkill = Skills[memberCard?.activeSkillId];
  7004. const assistCard = Cards[assist.id] || Cards[0];
  7005. const assistSkill = Skills[assistCard?.activeSkillId];
  7006. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7007. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7008. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7009. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7010. memberSkillCdDom.innerHTML = '';
  7011. assistSkillCdDom.innerHTML = '';
  7012. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7013. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7014. {
  7015. memberSkillCdDom.append(memberSkillCd);
  7016. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7017. memberSkill.params.slice(1).forEach(subSkillId=>{
  7018. const subSkill = Skills[subSkillId];
  7019. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7020. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7021. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7022. });
  7023. } else {
  7024. memberSkillCdDom.append(memberSkillCd);
  7025. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7026. }
  7027. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7028. memberSkillCdDom.classList.remove("max-skill");
  7029. } else {
  7030. memberSkillCdDom.classList.add("max-skill");
  7031. }
  7032. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7033. assistSkillCdDom.classList.remove("max-skill");
  7034. } else {
  7035. assistSkillCdDom.classList.add("max-skill");
  7036. }
  7037. }
  7038. //按住Ctrl点击技能在控制台输出技能的对象
  7039. function fastShowSkill(event) {
  7040. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7041. if (event.ctrlKey) {
  7042. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7043. console.debug(Skills[skillId]);
  7044. return;
  7045. };
  7046. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7047. if (s_cards.length > 1) {
  7048. showSearch(s_cards); //显示
  7049. }
  7050. }
  7051. function localisation($tra) {
  7052. if (!$tra) return;
  7053. document.title = $tra.webpage_title;
  7054. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  7055. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7056. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7057. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7058. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7059. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7060. const sortOptions = Array.from(s_sortList.options);
  7061. sortOptions.forEach(opt => {
  7062. const tag = opt.getAttribute("data-tag");
  7063. const trans = $tra.sort_name[tag];
  7064. if (trans) {
  7065. opt.text = trans;
  7066. }
  7067. });
  7068. }

智龙迷城队伍图制作工具