Enka.Network API - Zenless Zone Zero
Table of Content
Data Structure
| Name |
Description |
| uid |
Player UID |
| ttl |
ttl |
| PlayerInfo |
Profile Info |
PlayerInfo
SocialDetail
MedalList
| Name |
Description |
| MedalType |
Badge Type |
| Value |
Progress Number |
| MedalIcon |
Icon Id |
ProfileDetail
| Name |
Description |
| Uid |
Player UID |
| Nickname |
Player Nickname |
| ProfileId |
Profile Picture ID |
| Level |
Inter-Knot Level |
| Title |
TitleId |
| CallingCallId |
Namecard ID |
| AvatarId |
Main Character ID (Wise or Belle) |
ShowcaseDetail
AvatarList
| Name |
Description |
| Exp |
Agent Exp |
| Level |
Agent Level |
| promotionLevel |
Agent promotion level |
| TalentLevel |
Agent mindscape level |
| SkinId |
Agent Skin ID |
| CoreSkillEnhancment |
Core Skill Unlocked Enchancments - A, B, C, D, F, G |
| TalentToggles |
Mindscape Cinema visual toggles |
| WeaponEffectState |
W-Engine signature special effect state [0: OFF, 1: ON] |
| ClaimedRewards |
Agent promotion rewards |
| ObtainmentTimestamp |
Agent obtainment timestamp |
| Weapon |
Equipped W-Engine |
| SkillLevelList |
Agent skill level dict, check the definitions for indexes |
| EquippedList |
List of Disc Drives with UID |
Weapon
Check Formulas to see how to get actual values from base values
For more info, refer to store/zzz/weapons.json
| Name |
Description |
| Uid |
W-Engine UID |
| Id |
W-Engine ID |
| Exp |
W-Engine Exp |
| Level |
W-Engine Level |
| BreakLevel |
W-Engine modification Level |
| IsAvailable |
Available state of Drive Disc |
| IsLocked |
Locked state of W-Engine |
| UpgradeLevel |
W-Engine Phase Level |
EquipmentList
| Name |
Description |
| Uid |
Drive Disc UID |
| Id |
Disc Drive ID |
| Exp |
Exp |
| Level |
Drive Disc Level [0-15] |
| BreakLevel |
Amount of random stat procs |
| IsLocked |
Lockelock marked state of Drive Disc |
| IsAvailable |
Available state of Drive Disc |
| IsTrash |
Trash marked state of Drive Disc |
| MainStatList |
Drive Disc Main Stat, check Stat for additional info |
| RandomPropertyList |
Drive Discs Substat List, check Stat for additional info |
Stat
Check Formulas to see how to get actual values from base values
| Name |
Description |
| PropertyValue |
Property Base Value |
| PropertyId |
Property ID, check the definitions for IDs |
| PropertyLevel |
Amount of rolls, only matters if substat |
Definitions
Property Id
Refer to the table below and store/zzz/property.json for more info.
| Type |
Description |
| 11101 |
HP [Base] |
| 11102 |
HP% |
| 11103 |
HP [Flat] |
| 12101 |
ATK [Base] |
| 12102 |
ATK% |
| 12103 |
ATK [Flat] |
| 12201 |
Impact [Base] |
| 12202 |
Break% |
| 13101 |
Def [Base] |
| 13102 |
Def% |
| 13103 |
Def [Flat] |
| 20101 |
Crit Rate [Base] |
| 20103 |
Crit Rate [Flat] |
| 21101 |
Crit DMG [Base] |
| 21103 |
CritDMG [Flat] |
| 23101 |
Pen Ratio [Base] |
| 23103 |
Pen Ratio [Flat] |
| 23201 |
PEN [Base] |
| 23203 |
PEN [Flat] |
| 30501 |
Energy Regen [Base] |
| 30502 |
Energy Regen% |
| 30503 |
Energy Regen [Flat] |
| 31201 |
Anomaly Power [Base] |
| 31203 |
Anomaly Power [Flat] |
| 31401 |
Anomaly Mastery [Base] |
| 31402 |
Amonaly Mastery% |
| 31403 |
Anomaly Mastery [Flat] |
| 31501 |
Physical DMG Bonus [Base] |
| 31503 |
Physical DMG Bonus [Flat] |
| 31601 |
Fire DMG Bonus [Base] |
| 31603 |
Fire DMG Bouns [Flat] |
| 31701 |
Ice DMG Bonus [Base] |
| 31703 |
Ice DMG Bonus [Flat] |
| 31801 |
Electric DMG Bonus [Base] |
| 31803 |
Electric DMG Bonus [Flat] |
| 31901 |
Ether DMG Bonus [Base] |
| 31903 |
Ether DMG Bonus [Flat] |
Rarity
| Type |
Description |
| 4 |
S |
| 3 |
A |
| 2 |
B |
Badge Type
| Type |
Description |
| 1 |
Shiyu Defense |
| 2 |
Simulated Battle Tower |
| 3 |
Deadly Assault |
| 4 |
Simulated Battle Tower - Last Stand |
Formulas
Drive Disc
Main Stat
Result = MainStat.PropertyValue * (MainStat.PropertyValue * Level * RarityScale)
Sub Stat
Result = PropertyValue * PropertyLevel
Rarity Scales
| Rarity |
Scale |
| 4 |
0.2 |
| 3 |
0.25 |
| 2 |
0.2 |
W-Engine
Main Stat
Result = MainStat.BaseValue * (1 + 0.1568166666666667 * Level + 0.8922 * BreakLevel)
Sub Stat
Result = SubStat.BaseValue * (1 + 0.3 * BreakLevel)
Icons and Images
All the icon names are included in the parsed data at API-docs/store/zzz.
For any additional info, check the ZenlessData repository.
Localizations
For the names used in Enka.Network, refer to store/zzz/locs.json
For any additional info about names, descriptions and etc, check the TextMap Data, only includes languages supported by the game.
Wrappers
Currently none