# Enka.Network - API ## Getting Started You can fetch JSON-data by doing request via URL - `https://enka.network/u/[UID]/__data.json`
For example https://enka.network/u/700378769/__data.json ## Data Structure Info | Name | Description | | :--- | :---------- | | [playerInfo](#playerinfo) | Profile Info | | [avatarInfoList](#avatarinfolist) | List of detailed information for every character from showcase | ### playerInfo For any additional info, check the [Characters Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarExcelConfigData.json), includes IDs and other stuff. | Name | Description | | :--- | :--------- | | nickname | Player Nickname | | signature | Profile Signature | | worldLevel | Player World Level | | namecardId | Profile Namecard ID | | finishAchievementNum | Number of Completed Achievements | | towerFloorIndex | Abyss Floor | | towerLevelIndex | Abyss Floor's Level | | [showAvatarInfoList](#showavatarinfolist-showavatarinfo) | List of Character IDs and Levels | | showNameCardIdList | List of Namecard IDs | | profilePicture.avatarID | Character ID of Profile Picture | #### showAvatarInfoList - ShowAvatarInfo | Name | Description | | :--- | :--------- | | avatarId | Character ID | | level | Character Level | ### avatarInfoList - AvatarInfo | Name | Description | | :--- | :---------- | | avatarID | Character ID | | [propMap](#propmap) | Character Info Properties List | | fightPropMap -> `{id: value}` | Map of Character's Combat Properties.
Check the [Definitions for IDs](#fightprop)| | skillDepotId | Character Skill Set ID
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | inherentProudSkillList | List of Unlocked Skill Ids
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | skillLevelMap -> `{skill_id: level}`| Map of Skill Levels
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | [equipList](#equiplist-equip) | List of Equipments: Weapon, Ariftacts | | fetterInfo.expLevel | Character Friendship Level | #### propMap | Name | Description | | :--- | :--------- | | type | ID of Property Type, Check the [Definitions for IDs](#prop) | | ival | Ignore it | | val | Value of Property | #### equipList - Equip | Name | Description | | :--- | :--------- | | itemId | Equipment ID
[Equipments Data](https://raw.githubusercontent.com/Dimbreath/GenshinData/master/ExcelBinOutput/GadgetExcelConfigData.json) -> `"id"` | | [weapon](#weapon) `[Weapon Only]` | Weapon Base Info | | [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info | | [flat](#flat) | Detailed Info of Equipment | #### weapon | Name | Description | | :--- | :---------- | | level | Weapon Level | | promoteLevel | Weapon Ascension Level | | affixMap | Weapon Refinement Level `[0-4]` | #### reliquary | Name | Description | | :--- | :---------- | | level | Artifact Level `[1-21]` | | mainPropId | Artifact Main Stat ID
[MainProps Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | #### flat For any additional info about names, descriptions and etc, check the [TextMap Data](https://github.com/Dimbreath/GenshinData/tree/master/TextMap), includes any languages supported by game. | Name | Description | | :--- | :---------- | | nameTextHashMap | Hash for Equipment Name | | setNameTextHashMap `[Artifact Only]`| Hash for Artifact Set Name | | rankLevel | Rarity Level of Equipment | | [reliquaryMainstat](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | Artifact Main Stat | | [reliquarySubstats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | List of Artifact Substats | | [weaponStats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Weapon Only]`| List of Weapon Stat: Base ATK, Substat | | [itemType](#itemtype) | Equipment Type: Weapon or Artifact| | icon | Equipment Icon Name | | [equipType](#equiptype) `[Artifact Only]` | Artifact Type | #### reliquaryMainstat, reliquarySubstats, weaponStats | Name | Description | | :--- | :---------- | | mainPropId / appendPropID | Equipment Append Property Name. Check the [Definitions for Names](#appendprop)| | propValue | Property Value | ## Definitions ### Prop | Type | Description | | :--: | :---------- | | 1001 | XP | | 1002 | Ascension | | 4001 | Level | ### FightProp | Type | Description | | :--: | :---------- | | 1 | Base HP | | 4 | Base ATK | | 7 | Base DEF | | 20 | CRIT Rate | | 22 | CRIT DMG | | 23 | Energy Recharge | | 26 | Healing Bonus | | 27 | Incoming Healing Bonus | | 28 | Elemental Mastery | | 29 | Physical RES | | 30 | Physical DMG Bonus | | 40 | Pyro DMG Bonus | | 41 | Electro DMG Bonus | | 42 | Hydro DMG Bonus | | 44 | Anemo DMG Bonus | | 45 | Geo DMG Bonus | | 46 | Cryo DMG Bonus | | 50 | Pyro RES | | 51 | Electro RES | | 52 | Hydro RES | | 53 | Dendro RES | | 54 | Anemo RES | | 55 | Geo RES | | 56 | Cryo RES | | 70 | Pyro Enegry Cost | | 71 | Electro Energy Cost | | 72 | Hydro Energy Cost | | 73 | Dendro Energy Cost | | 74 | Anemo Energy Cost | | 75 | Cryo Energy Cost | | 76 | Geo Energy Cost | | 2000 | Max HP | | 2001 | ATK | | 2002 | DEF | ### ItemType | Name | Description | | :--- | :---------- | | ITEM_WEAPON | Weapon | | ITEM_RELIQUARY | Artifact | ### EquipType | Name | Description | | :--- | :---------- | | EQUIP_BRACER | Flower | | EQUIP_NECKLACE | Feather | | EQUIP_SHOES | Sands | | EQUIP_RING | Goblet | | EQUIP_DRESS | Circlet | ### AppendProp | Name | Description | | :--- | :---------- | | FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK | | FIGHT_PROP_HP | Flat HP | | FIGHT_PROP_ATTACK | Flat ATK | | FIGHT_PROP_DEFENSE | Flat DEF | | FIGHT_PROP_HP_PERCENT | HP% | | FIGHT_PROP_ATTACK_PERCENT | ATK% | | FIGHT_PROP_DEFENSE_PERCENT | DEF% | | FIGHT_PROP_CRITICAL | Crit RATE | | FIGHT_PROP_CRITICAL_HURT | Crit DMG | | FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge | | FIGHT_PROP_HEAL_ADD | Healing Bonus | | FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery | | FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus | | FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus | | FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus | | FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus | | FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus | | FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus | | FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus |