# Enka.Network - API
## Getting Started
You can fetch JSON-data by doing request via URL - `https://enka.network/u/[UID]/__data.json`
For example https://enka.network/u/700378769/__data.json
## Data Structure Info
| Name | Description |
| :--- | :---------- |
| [playerInfo](#playerinfo) | Profile Info |
| [avatarInfoList](#avatarinfolist) | List of detailed information for every character from showcase |
### playerInfo
For any additional info, check the [Characters Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarExcelConfigData.json), includes IDs and other stuff.
| Name | Description |
| :--- | :--------- |
| nickname | Player Nickname |
| signature | Profile Signature |
| worldLevel | Player World Level |
| namecardId | Profile Namecard ID |
| finishAchievementNum | Number of Completed Achievements |
| towerFloorIndex | Abyss Floor |
| towerLevelIndex | Abyss Floor's Level |
| [showAvatarInfoList](#showavatarinfolist-showavatarinfo) | List of Character IDs and Levels |
| showNameCardIdList | List of Namecard IDs |
| profilePicture.avatarID | Character ID of Profile Picture |
#### showAvatarInfoList - ShowAvatarInfo
| Name | Description |
| :--- | :--------- |
| avatarId | Character ID |
| level | Character Level |
### avatarInfoList - AvatarInfo
| Name | Description |
| :--- | :---------- |
| avatarID | Character ID |
| [propMap](#propmap) | Character Info Properties List |
| fightPropMap -> `{id: value}` | Map of Character's Combat Properties.
Check the [Definitions for IDs](#fightprop)|
| skillDepotId | Character Skill Set ID
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | List of Unlocked Skill Ids
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist-equip) | List of Equipments: Weapon, Ariftacts |
| fetterInfo.expLevel | Character Friendship Level |
#### propMap
| Name | Description |
| :--- | :--------- |
| type | ID of Property Type, Check the [Definitions for IDs](#prop) |
| ival | Ignore it |
| val | Value of Property |
#### equipList - Equip
| Name | Description |
| :--- | :--------- |
| itemId | Equipment ID
[Equipments Data](https://raw.githubusercontent.com/Dimbreath/GenshinData/master/ExcelBinOutput/GadgetExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | Weapon Base Info |
| [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info |
| [flat](#flat) | Detailed Info of Equipment |
#### weapon
| Name | Description |
| :--- | :---------- |
| level | Weapon Level |
| promoteLevel | Weapon Ascension Level |
| affixMap | Weapon Refinement Level `[0-4]` |
#### reliquary
| Name | Description |
| :--- | :---------- |
| level | Artifact Level `[1-21]` |
| mainPropId | Artifact Main Stat ID
[MainProps Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
#### flat
For any additional info about names, descriptions and etc, check the [TextMap Data](https://github.com/Dimbreath/GenshinData/tree/master/TextMap), includes any languages supported by game.
| Name | Description |
| :--- | :---------- |
| nameTextHashMap | Hash for Equipment Name |
| setNameTextHashMap `[Artifact Only]`| Hash for Artifact Set Name |
| rankLevel | Rarity Level of Equipment |
| [reliquaryMainstat](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | Artifact Main Stat |
| [reliquarySubstats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | List of Artifact Substats |
| [weaponStats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Weapon Only]`| List of Weapon Stat: Base ATK, Substat |
| [itemType](#itemtype) | Equipment Type: Weapon or Artifact|
| icon | Equipment Icon Name |
| [equipType](#equiptype) `[Artifact Only]` | Artifact Type |
#### reliquaryMainstat, reliquarySubstats, weaponStats
| Name | Description |
| :--- | :---------- |
| mainPropId / appendPropID | Equipment Append Property Name. Check the [Definitions for Names](#appendprop)|
| propValue | Property Value |
## Definitions
### Prop
| Type | Description |
| :--: | :---------- |
| 1001 | XP |
| 1002 | Ascension |
| 4001 | Level |
### FightProp
| Type | Description |
| :--: | :---------- |
| 1 | Base HP |
| 4 | Base ATK |
| 7 | Base DEF |
| 20 | CRIT Rate |
| 22 | CRIT DMG |
| 23 | Energy Recharge |
| 26 | Healing Bonus |
| 27 | Incoming Healing Bonus |
| 28 | Elemental Mastery |
| 29 | Physical RES |
| 30 | Physical DMG Bonus |
| 40 | Pyro DMG Bonus |
| 41 | Electro DMG Bonus |
| 42 | Hydro DMG Bonus |
| 44 | Anemo DMG Bonus |
| 45 | Geo DMG Bonus |
| 46 | Cryo DMG Bonus |
| 50 | Pyro RES |
| 51 | Electro RES |
| 52 | Hydro RES |
| 53 | Dendro RES |
| 54 | Anemo RES |
| 55 | Geo RES |
| 56 | Cryo RES |
| 70 | Pyro Enegry Cost |
| 71 | Electro Energy Cost |
| 72 | Hydro Energy Cost |
| 73 | Dendro Energy Cost |
| 74 | Anemo Energy Cost |
| 75 | Cryo Energy Cost |
| 76 | Geo Energy Cost |
| 2000 | Max HP |
| 2001 | ATK |
| 2002 | DEF |
### ItemType
| Name | Description |
| :--- | :---------- |
| ITEM_WEAPON | Weapon |
| ITEM_RELIQUARY | Artifact |
### EquipType
| Name | Description |
| :--- | :---------- |
| EQUIP_BRACER | Flower |
| EQUIP_NECKLACE | Feather |
| EQUIP_SHOES | Sands |
| EQUIP_RING | Goblet |
| EQUIP_DRESS | Circlet |
### AppendProp
| Name | Description |
| :--- | :---------- |
| FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK |
| FIGHT_PROP_HP | Flat HP |
| FIGHT_PROP_ATTACK | Flat ATK |
| FIGHT_PROP_DEFENSE | Flat DEF |
| FIGHT_PROP_HP_PERCENT | HP% |
| FIGHT_PROP_ATTACK_PERCENT | ATK% |
| FIGHT_PROP_DEFENSE_PERCENT | DEF% |
| FIGHT_PROP_CRITICAL | Crit RATE |
| FIGHT_PROP_CRITICAL_HURT | Crit DMG |
| FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge |
| FIGHT_PROP_HEAL_ADD | Healing Bonus |
| FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery |
| FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus |
| FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus |
| FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus |
| FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus |
| FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus |
| FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus |
| FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus |