# Enka.Network API - Genshin Impact ## Table of Content - [Data Structure Info](#data-structure) - [Definitions](#definitions) - [Icons and Images](#icons-and-images) - [Localizations](#localizations) ## Data Structure | Name | Description | | :--- | :---------- | | [playerInfo](#playerinfo) | Profile Info | | [avatarInfoList](#avatarinfolist) | List of detailed information for every character from showcase | ### playerInfo For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | Name | Description | | :--- | :--------- | | nickname | Player Nickname | | signature | Profile Signature | | worldLevel | Player World Level | | namecardId | Profile Namecard ID | | finishAchievementNum | Number of Completed Achievements | | towerFloorIndex | Abyss Floor | | towerLevelIndex | Abyss Floor's Chamber | | [showAvatarInfoList](#showavatarinfolist) | List of Character IDs and Levels | | showNameCardIdList | List of Namecard IDs | | profilePicture.avatarId | Character ID of Profile Picture | #### showAvatarInfoList | Name | Description | | :--- | :--------- | | avatarId | Character ID | | level | Character Level | | costumeId | ID of character's skin. Check `"Costumes"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json) | ### avatarInfoList For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | Name | Description | | :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | avatarID | Character ID | | talentIdList | List of Constellation IDs
There is no data if 0 Constellation | | [propMap](#propmap) | Character Info Properties List | | fightPropMap -> `{id: value}` | Map of Character's Combat Properties.
Check the [Definitions for IDs](#fightprop) | | skillDepotId | Character Skill Set ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | inherentProudSkillList | List of Unlocked Skill Ids
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | skillLevelMap -> `{skill_id: level}`| Map of Skill Levels
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | [equipList](#equiplist) | List of Equipments: Weapon, Ariftacts | | fetterInfo.expLevel | Character Friendship Level | #### propMap | Name | Description | | :--- | :--------- | | type | ID of Property Type, Check the [Definitions for IDs](#prop) | | ival | Ignore it | | val | Value of Property | #### equipList | Name | Description | | :--- | :--------- | | itemId | Equipment ID
[Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | [weapon](#weapon) `[Weapon Only]` | Weapon Base Info | | [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info | | [flat](#flat) | Detailed Info of Equipment | #### weapon For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) | Name | Description | | :--- | :---------- | | level | Weapon Level | | promoteLevel | Weapon Ascension Level | | affixMap | Weapon Refinement Level `[0-4]` | #### reliquary For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) | Name | Description | | :--- | :---------- | | level | Artifact Level `[1-21]` | | mainPropId | Artifact Main Stat ID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | appendPropIdList | List of IDs of the artifact substats
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | #### flat | Name | Description | | :--- | :---------- | | nameTextHashMap | Hash for Equipment Name
Check [Localizations](#localizations) | | setNameTextHashMap `[Artifact Only]`| Hash for Artifact Set Name
Check [Localizations](#localizations)| | rankLevel | Rarity Level of Equipment | | [reliquaryMainstat](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | Artifact Main Stat | | [reliquarySubstats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | List of Artifact Substats | | [weaponStats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Weapon Only]`| List of Weapon Stat: Base ATK, Substat | | [itemType](#itemtype) | Equipment Type: Weapon or Artifact | | icon | Equipment Icon Name
[Icon name usage](#icons-and-images)| | [equipType](#equiptype) `[Artifact Only]` | Artifact Type | #### reliquaryMainstat, reliquarySubstats, weaponStats | Name | Description | | :--- | :---------- | | mainPropId / appendPropID | Equipment Append Property Name. Check the [Definitions for Names](#appendprop)| | propValue | Property Value | ## Definitions ### Prop | Type | Description | | :--: | :---------- | | 1001 | XP | | 1002 | Ascension | | 4001 | Level | ### FightProp | Type | Description | | :--: |:--------------------------------------------------| | 1 | Base HP | | 2 | HP | | 3 | HP% | | 4 | Base ATK | | 5 | ATK | | 6 | ATK% | | 7 | Base DEF | | 8 | DEF | | 9 | DEF% | | 10 | Base SPD | | 11 | SPD% | | 20 | CRIT Rate | | 22 | CRIT DMG | | 23 | Energy Recharge | | 26 | Healing Bonus | | 27 | Incoming Healing Bonus | | 28 | Elemental Mastery | | 29 | Physical RES | | 30 | Physical DMG Bonus | | 40 | Pyro DMG Bonus | | 41 | Electro DMG Bonus | | 42 | Hydro DMG Bonus | | 43 | Dendro DMG Bonus | | 44 | Anemo DMG Bonus | | 45 | Geo DMG Bonus | | 46 | Cryo DMG Bonus | | 50 | Pyro RES | | 51 | Electro RES | | 52 | Hydro RES | | 53 | Dendro RES | | 54 | Anemo RES | | 55 | Geo RES | | 56 | Cryo RES | | 70 | Pyro Energy Cost | | 71 | Electro Energy Cost | | 72 | Hydro Energy Cost | | 73 | Dendro Energy Cost | | 74 | Anemo Energy Cost | | 75 | Cryo Energy Cost | | 76 | Geo Energy Cost | | 77 | Maximum Special Energy | | 78 | Special Energy Cost | | 80 | Cooldown reduction | | 81 | Shield Strength | | 1000 | Current Pyro Energy | | 1001 | Current Electro Energy | | 1002 | Current Hydro Energy | | 1003 | Current Dendro Energy | | 1004 | Current Anemo Energy | | 1005 | Current Cryo Energy | | 1006 | Current Geo Energy | | 1007 | Current Special Energy | | 1010 | Current HP | | 2000 | Max HP | | 2001 | ATK | | 2002 | DEF | | 2003 | SPD | | 3025 | Elemental reaction CRIT Rate | | 3026 | Elemental reaction CRIT DMG | | 3027 | Elemental reaction (Overloaded) CRIT Rate | | 3028 | Elemental reaction (Overloaded) CRIT DMG | | 3029 | Elemental reaction (Swirl) CRIT Rate | | 3030 | Elemental reaction (Swirl) CRIT DMG | | 3031 | Elemental reaction (Electro-Charged) CRIT Rate | | 3032 | Elemental reaction (Electro-Charged) CRIT DMG | | 3033 | Elemental reaction (Superconduct) CRIT Rate | | 3034 | Elemental reaction (Superconduct) CRIT DMG | | 3035 | Elemental reaction (Burn) CRIT Rate | | 3036 | Elemental reaction (Burn) CRIT DMG | | 3037 | Elemental reaction (Frozen (Shattered)) CRIT Rate | | 3038 | Elemental reaction (Frozen (Shattered)) CRIT DMG | | 3039 | Elemental reaction (Bloom) CRIT Rate | | 3040 | Elemental reaction (Bloom) CRIT DMG | | 3041 | Elemental reaction (Burgeon) CRIT Rate | | 3042 | Elemental reaction (Burgeon) CRIT DMG | | 3043 | Elemental reaction (Hyperbloom) CRIT Rate | | 3044 | Elemental reaction (Hyperbloom) CRIT DMG | | 3045 | Base Elemental reaction CRIT Rate | | 3046 | Base Elemental reaction CRIT DMG | ### ItemType | Name | Description | | :--- | :---------- | | ITEM_WEAPON | Weapon | | ITEM_RELIQUARY | Artifact | ### EquipType | Name | Description | | :--- | :---------- | | EQUIP_BRACER | Flower | | EQUIP_NECKLACE | Feather | | EQUIP_SHOES | Sands | | EQUIP_RING | Goblet | | EQUIP_DRESS | Circlet | ### AppendProp | Name | Description | | :--- |:-------------------| | FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK | | FIGHT_PROP_HP | Flat HP | | FIGHT_PROP_ATTACK | Flat ATK | | FIGHT_PROP_DEFENSE | Flat DEF | | FIGHT_PROP_HP_PERCENT | HP% | | FIGHT_PROP_ATTACK_PERCENT | ATK% | | FIGHT_PROP_DEFENSE_PERCENT | DEF% | | FIGHT_PROP_CRITICAL | Crit RATE | | FIGHT_PROP_CRITICAL_HURT | Crit DMG | | FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge | | FIGHT_PROP_HEAL_ADD | Healing Bonus | | FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery | | FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus | | FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus | | FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus | | FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus | | FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus | | FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus | | FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus | | FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus | ## Icons and Images You can get icons of characters, weapons and artifacts via Enka, by URL `https://enka.network/ui/[icon_name].png`. Usually icon name starts with `"UI_"` or `"Skill_"` for [characters talents](#characters-talents-and-consts). For example https://enka.network/ui/UI_AvatarIcon_Side_Ambor.png. ### Weapons and Artifacts Go to [flat](#flat) and look for `icon`. ### Characters, Talents and Consts Go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json) and look for anything related to "UI_XXXXXX" or "Skill_XXXXXX" by character ID. ## Localizations You may notice `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` and `"setNameTextHashMap"` at [flat](#flat) that could be used as a key to get basic localization data of characters, weapons and artifacts from [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json). Also you can get localization data of [AppendProp](#appendprop) by using property name as a key - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc. For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), only includes languages supported by game. ## Wrappers TS/JS - https://www.npmjs.com/package/enkanetwork.js - [Jelosus1](https://github.com/Jelosus2) TS/JS - https://github.com/yuko1101/enka-network-api - [yuko1101](https://github.com/yuko1101) Rust - https://github.com/eratou/enkanetwork-rs - [eratou](https://github.com/eratou) Python - https://github.com/mrwan200/enkanetwork.py - [mrwan200](https://github.com/mrwan200) Python - https://github.com/seriaati/enka-py - [seriaati](https://github.com/seriaati) Java - https://github.com/kazuryyx/EnkaNetworkAPI - [kazury](https://github.com/kazuryyx) C# - https://github.com/aliafuji/EnkaDotnet - [aliafuji](https://github.com/aliafuji) C# - https://github.com/Carried520/EnkaSharp - [Carried520](https://github.com/Carried520)