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* [TH | เอกสาร API](/api_th.md)
* [CHS | API 文档](/api_chs.md)
* [NL | API-documentatie](/api_nl.md)
+* [ID | Dokumentasi API](/api_id.md)
diff --git a/api_id.md b/api_id.md
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+# Enka.Network - API
+
+## Daftar isi
+
+- [Pendahuluan](#Pendahuluan)
+- [Info Struktur Data](#info-struktur-data)
+- [Definisi](#definisi)
+- [Ikon dan Gambar](#ikon-dan-gambar)
+- [Lokalisasi](#lokalisasi)
+
+## Pendahuluan
+Kamu bisa mengambil JSON-data dengan menggunakan request via URL - `https://enka.network/u/[UID]/__data.json`
+Contoh https://enka.network/u/700378769/__data.json
+
+## Info Struktur Data
+| Nama | Deskripsi |
+| :--- | :---------- |
+| [playerInfo](#playerinfo) | Info Profile |
+| [avatarInfoList](#avatarinfolist) | Daftar informasi terperinci untuk setiap karakter showcase |
+
+### playerInfo
+
+Untuk data basic karakter menggunakan ID, pergi ke [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
+Untuk info data lain-lain, check di [Data Karakter](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
+
+| Nama | Deskripsi |
+| :--- | :--------- |
+| nickname | Nickname Pengguna |
+| signature | Profile Pengenal |
+| worldLevel | Level World Pengguna |
+| namecardId | Profile Kartu Nama ID |
+| finishAchievementNum | Nomor Penghargaan yang Sudah Komplit |
+| towerFloorIndex | Lantai Abyss |
+| towerLevelIndex | Lantai Abyss Chamber |
+| [showAvatarInfoList](#showavatarinfolist) | List Karakter ID dan Level |
+| showNameCardIdList | List Kartu Nama ID |
+| profilePicture.avatarId | ID Karakter Gambar Profil |
+
+#### showAvatarInfoList
+
+| Nama | Deskripsi |
+| :--- | :--------- |
+| avatarId | ID Karakter |
+| level | Level Karakter |
+| costumeId | ID Karakter Skin. Cek `"Kostum"` di [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json) |
+
+### avatarInfoList
+
+Untuk data basic karakter menggunakan ID, pergi ke [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
+Untuk info data lain-lain, check di [Data Karakter](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| avatarID | ID Karakter |
+| talentIdList | List Konsetelasi ID
Tidak ada data jika Konstelasi 0 |
+| [propMap](#propmap) | Daftar Properti Info Karakter |
+| fightPropMap -> `{id: value}` | Kartu Pertarungan Properti Karakter.
Check the [Definitions for IDs](#fightprop)|
+| skillDepotId | ID Set Keterampilan Karakter
[Data Keterampilan](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
+| inherentProudSkillList | ID List Keterampilan yang sudah Terbuka
[Data Keterampilan](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| Peta Level Keterampilan
[Data Keterampilan](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| [equipList](#equiplist) | List Peralatan: Senjata, Artefak |
+| fetterInfo.expLevel | Level Pertemanan Karakter |
+
+#### propMap
+
+| Nama | Deskripsi |
+| :--- | :--------- |
+| type | ID Tipe Properti, Cek di [Definisi untuk ID](#prop) |
+| ival | Abaikan |
+| val | Nilai Properti |
+
+#### equipList
+
+| Nama | Deskripsi |
+| :--- | :--------- |
+| itemId | ID Peralatan
[Data Artefak](https://raw.githubusercontent.com/Dimbreath/GenshinData/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| [weapon](#weapon) `[Senjata Saja]` | Info Dasar Senjata |
+| [reliquary](#reliquary) `[Artefak Saja]` | Info Dasar Artefak |
+| [flat](#flat) | Info Detail Peralatan |
+
+#### weapon
+
+Untuk info tambahan tentang Senjata, Cek di [Data Senjata](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| level | Level Senjata |
+| promoteLevel | Level Kenaikan Senjata |
+| affixMap | Level Perbaikan Senjata `[0-4]` |
+
+
+#### reliquary
+
+Untuk info tambahan tengan Artefak, cek di [Data Artefak](https://raw.githubusercontent.com/Dimbreath/GenshinData/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| level | Level Artefak `[1-21]` |
+| mainPropId | ID Status Utama Artefak
[Data Alat Peraga Utama](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | List ID aftefak substat
[AppendProp Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+
+#### flat
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| nameTextHashMap | Hash untuk Nama Peralatan
Cek [Lokalisasi](#localizations) |
+| setNameTextHashMap `[Artifak Saja]`| Hash untuk set Artefak
Cek [Lokalisasi](#localizations)|
+| rankLevel | Tingkat Kelangkaan Peralatan |
+| [reliquaryMainstat](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifak Saja]` | Status Utama Artefak |
+| [reliquarySubstats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifak Saja]` | List Substat Artefak |
+| [weaponStats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Weapon Only]`| List Status Senjata: ATK Dasar, Substat |
+| [itemType](#itemtype) | Tipe Peralatan: Senjata atau Artefak |
+| icon | Equipment Icon Name
[Penggunaan nama Ikon](#icons-and-images)|
+| [equipType](#equiptype) `[Artifak Saja]` | Artifact Type |
+
+#### reliquaryMainstat, reliquarySubstats, weaponStats
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| mainPropId / appendPropID | Peralatan Nama Tambahan Properti. Cek di [Definisi untuk Nama](#appendprop)|
+| propValue | Nilai Properti |
+
+## Definisi
+
+### Prop
+
+| Tipe | Deskripsi |
+| :--: | :---------- |
+| 1001 | XP |
+| 1002 | Kenaikan |
+| 4001 | Level |
+
+### FightProp
+
+| Tipe | Deskripsi |
+| :--: | :---------- |
+| 1 | HP Dasar |
+| 2 | HP |
+| 3 | HP% |
+| 4 | ATK Dasar |
+| 5 | ATK |
+| 6 | ATK% |
+| 7 | DEF Dasar |
+| 8 | DEF |
+| 9 | DEF% |
+| 10 | SPD Dasar |
+| 11 | SPD% |
+| 20 | CRIT Rate |
+| 22 | CRIT DMG |
+| 23 | Energy Recharge |
+| 26 | Bonus Penyembuhan |
+| 27 | Bonus Penyembuhan yang Masuk |
+| 28 | Penguasaan Elemental |
+| 29 | RES Fisik |
+| 30 | Bonus DMG Fisik |
+| 40 | Bonus Pyro DMG |
+| 41 | Bonus Electro DMG |
+| 42 | Bonus Hydro DMG |
+| 44 | Bonus Anemo DMG |
+| 45 | Bonus Geo DMG |
+| 46 | Bonus Cryo DMG |
+| 50 | Pyro RES |
+| 51 | Electro RES |
+| 52 | Hydro RES |
+| 53 | Dendro RES |
+| 54 | Anemo RES |
+| 55 | Geo RES |
+| 56 | Cryo RES |
+| 70 | Biaya Energi Pyro |
+| 71 | Biaya Energi Electro |
+| 72 | Biaya Energi Hydro |
+| 73 | Biaya Energi Dendro |
+| 74 | Biaya Energi Anemo |
+| 75 | Biaya Energi Cryo |
+| 76 | Biaya Energi Geo |
+| 80 | Pengurangan Cooldown |
+| 81 | Ketahanan Perisai |
+| 1000 | Energi Pyro Saat Ini |
+| 1001 | Energi Electro Saat Ini |
+| 1002 | Energi Hydro Saat Ini |
+| 1003 | Energi Dendro Saat Ini |
+| 1004 | Energi Anemo Saat Ini |
+| 1005 | Energi Cyro Saat Ini |
+| 1006 | Energi Geo Saat Ini |
+| 1010 | HP Saat Ini |
+| 2000 | HP Maksumal |
+| 2001 | ATK |
+| 2002 | DEF |
+| 2003 | SPD |
+| 3025 | Tingkat CRIT Rate |
+| 3026 | Tingkat CRIT DMG |
+| 3027 | Tingkat (Overloaded) CRIT Rate |
+| 3028 | Tingkat (Overloaded) CRIT DMG |
+| 3029 | Tingkat (Swirl) CRIT Rate |
+| 3030 | Tingkat (Swirl) CRIT DMG |
+| 3031 | Tingkat (Electro-Charged) CRIT Rate |
+| 3032 | Tingkat (Electro-Charged) CRIT DMG |
+| 3033 | Tingkat (Superconduct) CRIT Rate |
+| 3034 | Tingkat (Superconduct) CRIT DMG |
+| 3035 | Tingkat (Burn) CRIT Rate |
+| 3036 | Tingkat (Burn) CRIT DMG |
+| 3037 | Tingkat (Frozen (Shattered)) CRIT Rate |
+| 3038 | Tingkat (Frozen (Shattered)) CRIT DMG |
+| 3039 | Tingkat (Bloom) CRIT Rate |
+| 3040 | Tingkat (Bloom) CRIT DMG |
+| 3041 | Tingkat (Burgeon) CRIT Rate |
+| 3042 | Tingkat (Burgeon) CRIT DMG |
+| 3043 | Tingkat (Hyperbloom) CRIT Rate |
+| 3044 | Tingkat (Hyperbloom) CRIT DMG |
+| 3045 | Tingkat Dasar CRIT Rate |
+| 3046 | Tingkat Dasar CRIT DMG |
+
+### ItemType
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| ITEM_WEAPON | Senjata |
+| ITEM_RELIQUARY | Artefak |
+
+### EquipType
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| EQUIP_BRACER | Bunga |
+| EQUIP_NECKLACE | Bulu |
+| EQUIP_SHOES | Pasir |
+| EQUIP_RING | Goblet |
+| EQUIP_DRESS | Lingkaran |
+
+### AppendProp
+
+| Nama | Deskripsi |
+| :--- | :---------- |
+| FIGHT_PROP_BASE_ATTACK `[Senjata]` | ATK Dasar |
+| FIGHT_PROP_HP | HP Datar |
+| FIGHT_PROP_ATTACK | ATK Datar |
+| FIGHT_PROP_DEFENSE | DEF Darat |
+| FIGHT_PROP_HP_PERCENT | HP% |
+| FIGHT_PROP_ATTACK_PERCENT | ATK% |
+| FIGHT_PROP_DEFENSE_PERCENT | DEF% |
+| FIGHT_PROP_CRITICAL | Crit RATE |
+| FIGHT_PROP_CRITICAL_HURT | Crit DMG |
+| FIGHT_PROP_CHARGE_EFFICIENCY | Pengisian Ulang Energi |
+| FIGHT_PROP_HEAL_ADD | Bonus Penyembuhan |
+| FIGHT_PROP_ELEMENT_MASTERY | Penguasaan Elemental |
+| FIGHT_PROP_PHYSICAL_ADD_HURT | Bonus DMG Fisik |
+| FIGHT_PROP_FIRE_ADD_HURT | Bonus DMG Pyro |
+| FIGHT_PROP_ELEC_ADD_HURT | Bonus DMG Electro |
+| FIGHT_PROP_WATER_ADD_HURT | Bonus DMG Hydro |
+| FIGHT_PROP_WIND_ADD_HURT | Bonus DMG Anemo |
+| FIGHT_PROP_ICE_ADD_HURT | Bonus DMG Cryo |
+| FIGHT_PROP_ROCK_ADD_HURT | Bonus DMG Geo |
+| FIGHT_PROP_GRASS_ADD_HURT | Bonus DMG Dendro |
+
+## Ikon dan Gambar
+
+Kamu bisa mendapatkan ikon karakter, senjata dan artefak via Enka, menggunakan URL `https://enka.network/ui/[icon_name].png`.
+Biasanya nama ikon di awali dengan `"UI_"` atau `"Skill_"` untuk [talenta karakter](#characters-talents-and-consts).
+Contoh https://enka.network/ui/UI_AvatarIcon_Side_Ambor.png.
+
+### Senjata dan Artefak
+
+Pergi ke[flat](#flat) dan mencari `icon`.
+
+### Karakter, Bakat dan Konst
+
+Pergi ke [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json) and look for anything related to "UI_XXXXXX" atau "Skill_XXXXXX" menggunakan karakter ID.
+
+## Lokalisasi
+
+Kamu mungkin meperhatikan `"NameTextMapHash"` di [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` dan `"setNameTextHashMap"` di [flat](#flat) yang dapat digunakan sebagai kunci untuk mendapatkan data lokalisasi dasar dari karakter, senjata, dan artefak [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
+Kamu juga bisa mendapatkan data lokalisasi [AppendProp](#appendprop) dengan menggunakan nama properti sebagai kunci - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` dll.
+
+Untuk info tambahan tentang nama, deskripsi, dll, periksa [TextMap Data](https://github.com/Dimbreath/GenshinData/tree/master/TextMap), hanya termasuk bahasa yang didukung oleh game.