diff --git a/api.md b/api.md
index 4cced85..e6fc82e 100644
--- a/api.md
+++ b/api.md
@@ -14,6 +14,8 @@ For example https://enka.network/u/700378769/__data.json
### playerInfo
+For any additional info, check the [Characters Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarExcelConfigData.json), includes IDs and other stuff.
+
| Name | Description |
| :--- | :--------- |
| nickname | Player Nickname |
@@ -23,28 +25,31 @@ For example https://enka.network/u/700378769/__data.json
| finishAchievementNum | Number of Completed Achievements |
| towerFloorIndex | Abyss Floor |
| towerLevelIndex | Abyss Floor's Level |
-| [showAvatarInfoList](#showavatarinfolist) | List of Character IDs and Levels |
+| [showAvatarInfoList](#showavatarinfolist-showavatarinfo) | List of Character IDs and Levels |
| showNameCardIdList | List of Namecard IDs |
| profilePicture.avatarID | Character ID of Profile Picture |
-#### showAvatarInfoList
+#### showAvatarInfoList - ShowAvatarInfo
| Name | Description |
| :--- | :--------- |
| avatarId | Character ID |
| level | Character Level |
-### avatarInfoList
+### avatarInfoList - AvatarInfo
| Name | Description |
| :--- | :---------- |
| avatarID | Character ID |
| [propMap](#propmap) | Character Info Properties List |
-| fightPropMap | Map of Character's Combat Properties `{id: value}`. [Definitions for IDs](#fightprop)|
-| skillDepotId | Charater Skill Set ID. [Additional Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
-| inherentProudSkillList | List of Unlocked Skill Ids. [Additional Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| fightPropMap -> `{id: value}` | Map of Character's Combat Properties.
Check the [Definitions for IDs](#fightprop)|
+| skillDepotId | Character Skill Set ID
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
+| inherentProudSkillList | List of Unlocked Skill Ids
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels
[Skills Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| [equipList](#equiplist-equip) | List of Equipments: Weapon, Ariftacts |
+| fetterInfo.expLevel | Character Friendship Level |
-### propMap
+#### propMap
| Name | Description |
| :--- | :--------- |
@@ -52,6 +57,55 @@ For example https://enka.network/u/700378769/__data.json
| ival | Ignore it |
| val | Value of Property |
+#### equipList - Equip
+
+| Name | Description |
+| :--- | :--------- |
+| itemId | Equipment ID
[Equipments Data](https://raw.githubusercontent.com/Dimbreath/GenshinData/master/ExcelBinOutput/GadgetExcelConfigData.json) -> `"id"` |
+| [weapon](#weapon) `[Weapon Only]` | Weapon Base Info |
+| [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info |
+| [flat](#flat) | Detailed Info of Equipment |
+
+#### weapon
+
+| Name | Description |
+| :--- | :---------- |
+| level | Weapon Level |
+| promoteLevel | Weapon Ascension Level |
+| affixMap | Weapon Refinement Level `[0-4]` |
+
+
+#### reliquary
+
+| Name | Description |
+| :--- | :---------- |
+| level | Artifact Level `[1-21]` |
+| mainPropId | Artifact Main Stat ID
[MainProps Data](https://github.com/Dimbreath/GenshinData/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+
+#### flat
+
+For any additional info about names, descriptions and etc, check the [TextMap Data](https://github.com/Dimbreath/GenshinData/tree/master/TextMap), includes any languages supported by game.
+
+| Name | Description |
+| :--- | :---------- |
+| nameTextHashMap | Hash for Equipment Name |
+| setNameTextHashMap `[Artifact Only]`| Hash for Artifact Set Name |
+| rankLevel | Rarity Level of Equipment |
+| [reliquaryMainstat](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | Artifact Main Stat |
+| [reliquarySubstats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Artifact Only]` | List of Artifact Substats |
+| [weaponStats](#reliquarymainstat-reliquarysubstats-weaponstats) `[Weapon Only]`| List of Weapon Stat: Base ATK, Substat |
+| [itemType](#itemtype) | Equipment Type: Weapon or Artifact|
+| icon | Equipment Icon Name |
+| [equipType](#equiptype) `[Artifact Only]` | Artifact Type |
+
+#### reliquaryMainstat, reliquarySubstats, weaponStats
+
+| Name | Description |
+| :--- | :---------- |
+| mainPropId / appendPropID | Equipment Append Property Name. Check the [Definitions for Names](#appendprop)|
+| propValue | Property Value |
+
+
## Definitions
### Prop
@@ -99,4 +153,45 @@ For example https://enka.network/u/700378769/__data.json
| 76 | Geo Energy Cost |
| 2000 | Max HP |
| 2001 | ATK |
-| 2002 | DEF |
\ No newline at end of file
+| 2002 | DEF |
+
+### ItemType
+
+| Name | Description |
+| :--- | :---------- |
+| ITEM_WEAPON | Weapon |
+| ITEM_RELIQUARY | Artifact |
+
+### EquipType
+
+| Name | Description |
+| :--- | :---------- |
+| EQUIP_BRACER | Flower |
+| EQUIP_NECKLACE | Feather |
+| EQUIP_SHOES | Sands |
+| EQUIP_RING | Goblet |
+| EQUIP_DRESS | Circlet |
+
+### AppendProp
+
+| Name | Description |
+| :--- | :---------- |
+| FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK |
+| FIGHT_PROP_HP | Flat HP |
+| FIGHT_PROP_ATTACK | Flat ATK |
+| FIGHT_PROP_DEFENSE | Flat DEF |
+| FIGHT_PROP_HP_PERCENT | HP% |
+| FIGHT_PROP_ATTACK_PERCENT | ATK% |
+| FIGHT_PROP_DEFENSE_PERCENT | DEF% |
+| FIGHT_PROP_CRITICAL | Crit RATE |
+| FIGHT_PROP_CRITICAL_HURT | Crit DMG |
+| FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge |
+| FIGHT_PROP_HEAL_ADD | Healing Bonus |
+| FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery |
+| FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus |
+| FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus |
+| FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus |
+| FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus |
+| FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus |
+| FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus |
+| FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus |
\ No newline at end of file