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Merge pull request #69 from FOREVEREALIZE/patch-1

Update branch for Dimbreath's repository to master
pull/72/head
Algoinde GitHub 1 year ago
parent
commit
dcb9547bac
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8 changed files with 89 additions and 89 deletions
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      api.md
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      api_chs.md
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      api_ja.md
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api.md View File

@@ -106,7 +106,7 @@ As outlined in [UID endpoints](#uid-endpoints), when you make a UID request, you
### playerInfo

For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Name | Description |
| :--- | :--------- |
@@ -132,7 +132,7 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat
### avatarInfoList

For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Name | Description |
| :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -140,9 +140,9 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat
| talentIdList | List of Constellation IDs <br /> There is no data if 0 Constellation |
| [propMap](#propmap) | Character Info Properties List |
| fightPropMap -> `{id: value}` | Map of Character's Combat Properties. <br />Check the [Definitions for IDs](#fightprop) |
| skillDepotId | Character Skill Set ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | List of Unlocked Skill Ids <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | Character Skill Set ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | List of Unlocked Skill Ids <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | List of Equipments: Weapon, Ariftacts |
| fetterInfo.expLevel | Character Friendship Level |

@@ -158,14 +158,14 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat

| Name | Description |
| :--- | :--------- |
| itemId | Equipment ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | Equipment ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | Weapon Base Info |
| [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info |
| [flat](#flat) | Detailed Info of Equipment |

#### weapon

For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)

| Name | Description |
| :--- | :---------- |
@@ -176,13 +176,13 @@ For any additional info about weapons, check the [Weapons Data](https://gitlab.c

#### reliquary

For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Name | Description |
| :--- | :---------- |
| level | Artifact Level `[1-21]` |
| mainPropId | Artifact Main Stat ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | List of IDs of the artifact substats <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | Artifact Main Stat ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | List of IDs of the artifact substats <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -357,7 +357,7 @@ Go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/maste
You may notice `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` and `"setNameTextHashMap"` at [flat](#flat) that could be used as a key to get basic localization data of characters, weapons and artifacts from [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
Also you can get localization data of [AppendProp](#appendprop) by using property name as a key - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc.

For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), only includes languages supported by game.
For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), only includes languages supported by game.

## Wrappers

@@ -371,4 +371,4 @@ Python - https://github.com/mrwan200/enkanetwork.py - [mrwan200](https://github.

Python - https://github.com/seriaati/enka-py - [seriaati](https://github.com/seriaati)

Java - https://github.com/kazuryyx/EnkaNetworkAPI - [kazury](https://github.com/kazuryyx)
Java - https://github.com/kazuryyx/EnkaNetworkAPI - [kazury](https://github.com/kazuryyx)

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@@ -109,7 +109,7 @@
### playerInfo

对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。 <br />
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。

| 名称 | 描述 |
| :--- | :--------- |
@@ -135,7 +135,7 @@
### avatarInfoList

对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。 <br />
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。

| 名称 | 描述 |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -143,9 +143,9 @@
| talentIdList | 命之座 ID 列表 <br /> 如果未解锁任何命之座则此数据不存在 |
| [propMap](#propmap) | 角色属性列表 |
| fightPropMap -> `{id: value}` | 角色战斗属性 Map <br />请查看 [ID 定义](#fightprop) |
| skillDepotId | 角色天赋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 固定天赋列表 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 天赋等级 Map <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | 角色天赋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 固定天赋列表 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 天赋等级 Map <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 装备列表:武器、圣遗物 |
| fetterInfo.expLevel | 角色好感等级 |

@@ -161,14 +161,14 @@

| 名称 | 描述 |
| :--- |:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | 装备 ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | 装备 ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | 武器基本信息 |
| [reliquary](#reliquary) `[Artifact Only]` | 圣遗物基本信息 |
| [flat](#flat) | 装备详细信息 |

#### weapon

有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)

| 名称 | 描述 |
| :--- | :---------- |
@@ -179,13 +179,13 @@

#### reliquary

有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)

| 名称 | 描述 |
| :--- | :---------- |
| level | 圣遗物等级 `[1-21]` |
| mainPropId | 圣遗物主属性 ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 圣遗物副属性 ID 列表 <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | 圣遗物主属性 ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 圣遗物副属性 ID 列表 <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -361,7 +361,7 @@

您还可以通过使用属性名称作为键来获取 [AppendProp](#appendprop) 中的本地化数据 —— 例如 `"FIGHT_PROP_HP"`、`"FIGHT_PROP_HEAL_ADD"` 等。

有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap),仅包括游戏支持的语言。
有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap),仅包括游戏支持的语言。

## 封装



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api_es.md View File

@@ -26,7 +26,7 @@ Por ejemplo https://enka.network/u/700378769/__data.json
### playerInfo

Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Nombre | Descripción |
| :--- | :--------- |
@@ -52,7 +52,7 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi
### avatarInfoList

Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Nombre | Descripción |
| :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -60,9 +60,9 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi
| talentIdList | Lista de las IDs de las constelaciones <br /> No hay datos si la constelación es 0 |
| [propMap](#propmap) | Lista de propiedades de información del personaje |
| fightPropMap -> `{id: value}` | Mapa de las propiedades de combate del personaje. <br />Revisa la [Definición de las IDs](#fightprop) |
| skillDepotId | ID del conjunto de habilidades del personaje <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Lista de IDs de la habilidad desbloqueada <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades <br /> [Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | ID del conjunto de habilidades del personaje <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Lista de IDs de la habilidad desbloqueada <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades <br /> [Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lista del equipo: Arma y Artefactos |
| fetterInfo.expLevel | Nivel de amistad del personaje |

@@ -78,14 +78,14 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi

| Nombre | Descripción |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | ID del quipo <br /> [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | ID del quipo <br /> [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Solo Armas]` | Información base del arma |
| [reliquary](#reliquary) `[Solo Artefactos]` | Información base del artefacto |
| [flat](#flat) | Información detallada del equipo |

#### weapon

Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)

| Nombre | Descripción |
| :--- | :---------- |
@@ -96,13 +96,13 @@ Para obtener información adicional sobre las armas, revisa los [Datos de las Ar

#### reliquary

Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Nombre | Descripción |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| level | Nivel del artefacto `[1-21]` |
| mainPropId | ID del stat principal <br /> [Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lista de ids de los stats secundarios del artefacto <br /> [Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | ID del stat principal <br /> [Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lista de ids de los stats secundarios del artefacto <br /> [Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -236,7 +236,7 @@ Ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master
A lo mejor notas que `"NameTextMapHash"` en [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` y `"setNameTextHashMap"` en [flat](#flat) podrían ser usados como llave para obtener la localización básica de los datos de personajes, armas y artefactos de [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
También puedes obtener la localización de los datos de [AppendProp](#appendprop) usando la propiedad como llave - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc.

Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), solo incluye idiomas soportados dentro del juego.
Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), solo incluye idiomas soportados dentro del juego.

## Wrappers



+ 11
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api_ja.md View File

@@ -126,7 +126,7 @@ UIDは何億もあり、このAPIでこれを実行することはできませ
### playerInfo

ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。

| 名前 | 説明 |
| :--- | :--------- |
@@ -152,7 +152,7 @@ ID別の文字の基本データについては、[store/characters.json](https:
### avatarInfoList

ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。

| 名前 | 説明 |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -160,9 +160,9 @@ ID別の文字の基本データについては、[store/characters.json](https:
| talentIdList | 命ノ星座IDのリスト<br>0重の場合はデータがありません |
| [propMap](#propmap) | 文字情報プロパティ一覧 |
| fightPropMap -> `{id: value}` | キャラクターの戦闘プロパティのマップ。<br>[IDの定義](#fightprop)を確認してください |
| skillDepotId | キャラクタースキルセットID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 解放された固有天賦のIDリスト<br />[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ <br /> [詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | キャラクタースキルセットID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 解放された固有天賦のIDリスト<br />[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ <br /> [詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 武器と聖遺物のリスト |
| fetterInfo.expLevel | 好感度Lv |

@@ -178,14 +178,14 @@ ID別の文字の基本データについては、[store/characters.json](https:

| 名前 | 説明 |
| :--- | :--------- |
| itemId | 識別ID <br /> [聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br />[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | 識別ID <br /> [聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br />[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | 武器の基本情報 |
| [reliquary](#reliquary) `[Artifact Only]` | 聖遺物の基本情報 |
| [flat](#flat) | このアイテムの詳細情報 |

#### weapon

武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください
武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください

| 名前 | 説明 |
| :--- | :---------- |
@@ -196,13 +196,13 @@ ID別の文字の基本データについては、[store/characters.json](https:

#### reliquary

聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください
聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください

| 名前 | 説明 |
| :--- | :---------- |
| level | 聖遺物Lv `[1-21]` |
| mainPropId | 聖遺物メインステータスID<br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 聖遺物サブステータスIDのリスト<br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | 聖遺物メインステータスID<br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 聖遺物サブステータスIDのリスト<br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -380,7 +380,7 @@ ID別の文字の基本データについては、[store/characters.json](https:
* [AppendProp](#appendprop) の名前。例:`"FIGHT_PROP_HP"` `"FIGHT_PROP_HEAL_ADD"`
等です

その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。
その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。

## Wrappers



+ 11
- 11
api_kr.md View File

@@ -105,7 +105,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
### playerInfo

캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요. <br />
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.

| Name | Description |
| :--- | :--------- |
@@ -131,7 +131,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
### avatarInfoList

캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요. <br />
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.

| Name | Description |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -139,9 +139,9 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
| talentIdList | 운명의 자리 ID 목록. <br /> 해금된 운명의 자리가 없으면 항목이 비어 있습니다. |
| [propMap](#propmap) | 캐릭터 속성 맵 |
| fightPropMap -> `{id: value}` | 캐릭터의 전투 능력치에 대한 맵. <br />[ID 정의](#fightprop)를 참고하세요. |
| skillDepotId | 캐릭터 스킬셋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 해금된 특성 목록 <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵 <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | 캐릭터 스킬셋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 해금된 특성 목록 <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵 <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 장착한 무기, 성유물 목록 |
| fetterInfo.expLevel | 캐릭터 호감도 레벨 |

@@ -157,14 +157,14 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으

| Name | Description |
| :--- | :--------- |
| itemId | 장비 ID <br /> [Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | 장비 ID <br /> [Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[무기 전용]` | 무기 정보 |
| [reliquary](#reliquary) `[성유물 전용]` | 성유물 정보 |
| [flat](#flat) | 장비 상세 정보 |

#### weapon

무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요.
무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요.

| Name | Description |
| :--- | :---------- |
@@ -175,13 +175,13 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으

#### reliquary

성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요.
성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요.

| Name | Description |
| :--- | :---------- |
| level | 성유물 레벨 `[1-21]` |
| mainPropId | 성유물 주 옵션 ID <br /> [MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 성유물 부 옵션 ID 목록 <br /> [AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | 성유물 주 옵션 ID <br /> [MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 성유물 부 옵션 ID 목록 <br /> [AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -356,7 +356,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)에서 `"NameTextMapHash"`, [flat](#flat)에서 `"nameTextHashMap"` 또는 `"setNameTextHashMap"`가 존재할 수 있으며 이는 캐릭터, 무기 및 성유물의 현지화 데이터를 가져오는 키로 사용할 수 있습니다.
또한 전투 능력치 이름을 키로 사용하여 [AppendProp](#appendprop)의 현지화 데이터를 얻을 수 있습니다. (`"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` 등)

이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)를 참고하세요.
이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)를 참고하세요.

## 패키지



+ 11
- 11
api_nl.md View File

@@ -23,7 +23,7 @@ Als voorbeeld https://enka.network/api/uid/700378769. Deze haalt de informatie v
### playerInfo

Voor basisgegevens van karakters op ID ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Naam | Beschrijving |
|:------------------------------------------|:------------------------------------|
@@ -49,7 +49,7 @@ Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbrea
### avatarInfoList

Voor basisgegevens van personages op ID kijk naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Naam | Beschrijving |
|:-------------------------------------|:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -57,9 +57,9 @@ Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbrea
| talentIdList | Lijst met constellaties-ID's <br /> Er zijn geen gegevens als er 0 constellaties zijn |
| [propMap](#propmap) | Eigenschappenlijst van de personage |
| fightPropMap -> `{id: value}` | Kaart met gevechtseigenschappen van personages. <br />Bekijk de [Definitions for IDs](#fightprop) |
| skillDepotId | ID van de vaardighedenset van het personage <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus <br /> [Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | ID van de vaardighedenset van het personage <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus <br /> [Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lijst met uitrustingen: Wapen, Artefacts |
| fetterInfo.expLevel | Personage vriendschapniveau |

@@ -75,14 +75,14 @@ Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbrea

| Naam | Beschrijving |
|:-------------------------------------------------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | Uitrusting-ID <br /> [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | Uitrusting-ID <br /> [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Alleen voor wapen]` | Wapenbasis informatie |
| [reliquary](#reliquary) `[Alleen voor artefact]` | Artefactenbasis informatie |
| [flat](#flat) | Gedetailleerde informatie over de uitrusting |

#### weapon

Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)

| Naam | Beschrijving |
|:-------------|:---------------------------------|
@@ -93,13 +93,13 @@ Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitla

#### reliquary

Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Naam | Beschrijving |
|:-----------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| level | Artefact level `[1-21]` |
| mainPropId | Artefact hoofdstatistieken-ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lijst met ID's van de artefact-substatistieken <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | Artefact hoofdstatistieken-ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lijst met ID's van de artefact-substatistieken <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -273,7 +273,7 @@ Ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/mas
Mogelijk ziet u `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` en `" setNameTextHashMap"` op [flat](#flat) die kan worden gebruikt als sleutel om basis lokalisatie gegevens van personages, wapens en artefacten op te halen uit [store/loc.json](https://github.com/EnkaNetwork/API- docs/blob/main/store/loc.json).
U kunt ook lokalisatiegegevens van [AppendProp](#appendprop) verkrijgen door de eigenschapnaam als sleutel te gebruiken - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` enz.

Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), bevat alleen talen die door het spel worden ondersteund.
Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), bevat alleen talen die door het spel worden ondersteund.

## Wrappers



+ 11
- 11
api_ru.md View File

@@ -104,7 +104,7 @@
### playerInfo

Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Название | Описание |
| :--- | :--------- |
@@ -130,7 +130,7 @@
### avatarInfoList

Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| Название | Описание |
| :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -138,9 +138,9 @@
| talentIdList | Список ID созвездий <br /> Нет данных, если 0 созвездий |
| [propMap](#propmap) | Список свойств информации о персонаже |
| fightPropMap -> `{id: value}` | `Map` боевых свойств персонажа. <br />Смотрите [определения для ID](#fightprop) |
| skillDepotId | ID набора навыков персонажа <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Список разблокированных ID навыков <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков <br /> [Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | ID набора навыков персонажа <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Список разблокированных ID навыков <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков <br /> [Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Список снаряжения: Оружие, Артефакты |
| fetterInfo.expLevel | Уровень дружбы персонажа |

@@ -156,14 +156,14 @@

| Название | Описание |
| :--- | :--------- |
| itemId | ID оружия <br /> [Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | ID оружия <br /> [Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Только оружие]` | Базовая информация об оружии |
| [reliquary](#reliquary) `[Только артефакт]` | Базовая информация об артефакте |
| [flat](#flat) | Дополнительная распарсенная информация |

#### weapon

Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)

| Название | Описание |
| :--- | :---------- |
@@ -173,13 +173,13 @@

#### reliquary

Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Название | Описание |
| :--- | :---------- |
| level | Уровень артефакта `[1-21]` |
| mainPropId | ID основного стата артефакта <br /> [Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Список ID подстатов артефакта <br /> [Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | ID основного стата артефакта <br /> [Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Список ID подстатов артефакта <br /> [Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -354,7 +354,7 @@
`"NameTextMapHash"` в [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` и `"setNameTextHashMap"` в [flat](#flat) используется в качестве ключа для получения локализованных названий предметов из [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
Также можно взять локализацию для [AppendProp](#appendprop) используя имя свойства в качестве ключа - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` и так далее.

Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) (включает только языки, поддерживаемые игрой).
Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) (включает только языки, поддерживаемые игрой).

## Библиотеки-врапперы



+ 11
- 11
api_th.md View File

@@ -104,7 +104,7 @@
### playerInfo

สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).


| ชื่อ | คำอธิบาย |
@@ -131,7 +131,7 @@
### avatarInfoList

สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).

| ชื่อ | คำอธิบาย |
| :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -139,9 +139,9 @@
| talentIdList | ลำดับกลุ่มดาว <br /> หากเป็น 0 ก็คือไม่มีข้อมูล |
| [propMap](#propmap) | คุณสมบัติของตัวละคร |
| fightPropMap -> `{id: value}` | ข้อมูลตัวละคร <br />โปรดตรวจสอบได้ที่ [คำนิยามสำหรับไอดี](#fightprop) |
| skillDepotId | เซ็ทไอดีสกิลตัวละคร <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์ <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์ <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillDepotId | เซ็ทไอดีสกิลตัวละคร <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์ <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์ <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | รายชื่ออาวุธและอาติแฟส |
| fetterInfo.expLevel | เลเวลความประทับใจของตัวละคร |

@@ -157,14 +157,14 @@

| ชื่อ | คำอธิบาย |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | ไอดีไอเทม <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | ไอดีไอเทม <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | ข้อมูลพื้นฐานของอาวุธ |
| [reliquary](#reliquary) `[Artifact Only]` | ข้อมูลพื้นฐานของอาติแฟส |
| [flat](#flat) | รายละเอียดข้อมูลของไอเทม |

#### weapon

สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)

| ชื่อ | คำอธิบาย |
| :--- | :---------- |
@@ -175,13 +175,13 @@

#### reliquary

สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)

| ชื่อ | คำอธิบาย |
| :--- | :---------- |
| level | เลเวลอาติแฟส `[1-21]` |
| mainPropId | Stats อาติแฟสหลัก <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | ลิสไอดี Stats อาติแฟสรอง <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | Stats อาติแฟสหลัก <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | ลิสไอดี Stats อาติแฟสรอง <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -315,7 +315,7 @@
คุณอางสังเกตุเห็น `"NameTextMapHash"` ในข้อมูล [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` และ `"setNameTextHashMap"` จาก [flat](#flat) นั้นที่จะสามารถใช้เป็นคีย์สำหรับในการหาข้อมูลภาษาจากตัวละคร, อาวุธ และ อาติแฟสจาก [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
นอกจากนี้คุณยังสามารถใช้ข้อมูลภาษาจาก [AppendProp](#appendprop) โดยใช้ชื่อคีย์คุณสมบัติอย่าง - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` และอิ่น ๆ

สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น
สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น

## Wrappers



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