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Merge pull request #64 from kazuryyx/master

Fix breakage of excel
pull/68/head
Algoinde GitHub 2 years ago
parent
commit
dbe3b4d5be
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8 changed files with 306 additions and 306 deletions
  1. +118
    -118
      api.md
  2. +25
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      api_chs.md
  3. +28
    -28
      api_es.md
  4. +20
    -20
      api_ja.md
  5. +41
    -41
      api_kr.md
  6. +29
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      api_nl.md
  7. +20
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      api_ru.md
  8. +25
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      api_th.md

+ 118
- 118
api.md View File

@@ -106,7 +106,7 @@ As outlined in [UID endpoints](#uid-endpoints), when you make a UID request, you
### playerInfo

For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).

| Name | Description |
| :--- | :--------- |
@@ -132,19 +132,19 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat
### avatarInfoList

For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Name | Description |
| :--- | :---------- |
| avatarID | Character ID |
| talentIdList | List of Constellation IDs <br /> There is no data if 0 Constellation |
| [propMap](#propmap) | Character Info Properties List |
| fightPropMap -> `{id: value}` | Map of Character's Combat Properties. <br />Check the [Definitions for IDs](#fightprop)|
| skillDepotId | Character Skill Set ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | List of Unlocked Skill Ids <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | List of Equipments: Weapon, Ariftacts |
| fetterInfo.expLevel | Character Friendship Level |
For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
| Name | Description |
| :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | Character ID |
| talentIdList | List of Constellation IDs <br /> There is no data if 0 Constellation |
| [propMap](#propmap) | Character Info Properties List |
| fightPropMap -> `{id: value}` | Map of Character's Combat Properties. <br />Check the [Definitions for IDs](#fightprop) |
| skillDepotId | Character Skill Set ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | List of Unlocked Skill Ids <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | List of Equipments: Weapon, Ariftacts |
| fetterInfo.expLevel | Character Friendship Level |

#### propMap

@@ -158,14 +158,14 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat

| Name | Description |
| :--- | :--------- |
| itemId | Equipment ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | Equipment ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | Weapon Base Info |
| [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info |
| [flat](#flat) | Detailed Info of Equipment |

#### weapon

For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)

| Name | Description |
| :--- | :---------- |
@@ -176,13 +176,13 @@ For any additional info about weapons, check the [Weapons Data](https://gitlab.c

#### reliquary

For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Name | Description |
| :--- | :---------- |
| level | Artifact Level `[1-21]` |
| mainPropId | Artifact Main Stat ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | List of IDs of the artifact substats <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | Artifact Main Stat ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | List of IDs of the artifact substats <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -217,84 +217,84 @@ For any additional info about artifacts, check the [Artifacts Data](https://gitl

### FightProp

| Type | Description |
| :--: | :---------- |
| 1 | Base HP |
| 2 | HP |
| 3 | HP% |
| 4 | Base ATK |
| 5 | ATK |
| 6 | ATK% |
| 7 | Base DEF |
| 8 | DEF |
| 9 | DEF% |
| 10 | Base SPD |
| 11 | SPD% |
| 20 | CRIT Rate |
| 22 | CRIT DMG |
| 23 | Energy Recharge |
| 26 | Healing Bonus |
| 27 | Incoming Healing Bonus |
| 28 | Elemental Mastery |
| 29 | Physical RES |
| 30 | Physical DMG Bonus |
| 40 | Pyro DMG Bonus |
| 41 | Electro DMG Bonus |
| 42 | Hydro DMG Bonus |
| 43 | Dendro DMG Bonus |
| 44 | Anemo DMG Bonus |
| 45 | Geo DMG Bonus |
| 46 | Cryo DMG Bonus |
| 50 | Pyro RES |
| 51 | Electro RES |
| 52 | Hydro RES |
| 53 | Dendro RES |
| 54 | Anemo RES |
| 55 | Geo RES |
| 56 | Cryo RES |
| 70 | Pyro Enegry Cost |
| 71 | Electro Energy Cost |
| 72 | Hydro Energy Cost |
| 73 | Dendro Energy Cost |
| 74 | Anemo Energy Cost |
| 75 | Cryo Energy Cost |
| 76 | Geo Energy Cost |
| 80 | Cooldown reduction |
| 81 | Shield Strength |
| 1000 | Current Pyro Energy |
| 1001 | Current Electro Energy |
| 1002 | Current Hydro Energy |
| 1003 | Current Dendro Energy |
| 1004 | Current Anemo Energy |
| 1005 | Current Cryo Energy |
| 1006 | Current Geo Energy |
| 1010 | Current HP |
| 2000 | Max HP |
| 2001 | ATK |
| 2002 | DEF |
| 2003 | SPD |
| 3025 | Elemental reaction CRIT Rate |
| 3026 | Elemental reaction CRIT DMG |
| 3027 | Elemental reaction (Overloaded) CRIT Rate |
| 3028 | Elemental reaction (Overloaded) CRIT DMG |
| 3029 | Elemental reaction (Swirl) CRIT Rate |
| 3030 | Elemental reaction (Swirl) CRIT DMG |
| 3031 | Elemental reaction (Electro-Charged) CRIT Rate |
| 3032 | Elemental reaction (Electro-Charged) CRIT DMG |
| 3033 | Elemental reaction (Superconduct) CRIT Rate |
| 3034 | Elemental reaction (Superconduct) CRIT DMG |
| 3035 | Elemental reaction (Burn) CRIT Rate |
| 3036 | Elemental reaction (Burn) CRIT DMG |
| Type | Description |
| :--: |:--------------------------------------------------|
| 1 | Base HP |
| 2 | HP |
| 3 | HP% |
| 4 | Base ATK |
| 5 | ATK |
| 6 | ATK% |
| 7 | Base DEF |
| 8 | DEF |
| 9 | DEF% |
| 10 | Base SPD |
| 11 | SPD% |
| 20 | CRIT Rate |
| 22 | CRIT DMG |
| 23 | Energy Recharge |
| 26 | Healing Bonus |
| 27 | Incoming Healing Bonus |
| 28 | Elemental Mastery |
| 29 | Physical RES |
| 30 | Physical DMG Bonus |
| 40 | Pyro DMG Bonus |
| 41 | Electro DMG Bonus |
| 42 | Hydro DMG Bonus |
| 43 | Dendro DMG Bonus |
| 44 | Anemo DMG Bonus |
| 45 | Geo DMG Bonus |
| 46 | Cryo DMG Bonus |
| 50 | Pyro RES |
| 51 | Electro RES |
| 52 | Hydro RES |
| 53 | Dendro RES |
| 54 | Anemo RES |
| 55 | Geo RES |
| 56 | Cryo RES |
| 70 | Pyro Enegry Cost |
| 71 | Electro Energy Cost |
| 72 | Hydro Energy Cost |
| 73 | Dendro Energy Cost |
| 74 | Anemo Energy Cost |
| 75 | Cryo Energy Cost |
| 76 | Geo Energy Cost |
| 80 | Cooldown reduction |
| 81 | Shield Strength |
| 1000 | Current Pyro Energy |
| 1001 | Current Electro Energy |
| 1002 | Current Hydro Energy |
| 1003 | Current Dendro Energy |
| 1004 | Current Anemo Energy |
| 1005 | Current Cryo Energy |
| 1006 | Current Geo Energy |
| 1010 | Current HP |
| 2000 | Max HP |
| 2001 | ATK |
| 2002 | DEF |
| 2003 | SPD |
| 3025 | Elemental reaction CRIT Rate |
| 3026 | Elemental reaction CRIT DMG |
| 3027 | Elemental reaction (Overloaded) CRIT Rate |
| 3028 | Elemental reaction (Overloaded) CRIT DMG |
| 3029 | Elemental reaction (Swirl) CRIT Rate |
| 3030 | Elemental reaction (Swirl) CRIT DMG |
| 3031 | Elemental reaction (Electro-Charged) CRIT Rate |
| 3032 | Elemental reaction (Electro-Charged) CRIT DMG |
| 3033 | Elemental reaction (Superconduct) CRIT Rate |
| 3034 | Elemental reaction (Superconduct) CRIT DMG |
| 3035 | Elemental reaction (Burn) CRIT Rate |
| 3036 | Elemental reaction (Burn) CRIT DMG |
| 3037 | Elemental reaction (Frozen (Shattered)) CRIT Rate |
| 3038 | Elemental reaction (Frozen (Shattered)) CRIT DMG |
| 3039 | Elemental reaction (Bloom) CRIT Rate |
| 3040 | Elemental reaction (Bloom) CRIT DMG |
| 3041 | Elemental reaction (Burgeon) CRIT Rate |
| 3042 | Elemental reaction (Burgeon) CRIT DMG |
| 3043 | Elemental reaction (Hyperbloom) CRIT Rate |
| 3044 | Elemental reaction (Hyperbloom) CRIT DMG |
| 3045 | Base Elemental reaction CRIT Rate |
| 3046 | Base Elemental reaction CRIT DMG |
| 3038 | Elemental reaction (Frozen (Shattered)) CRIT DMG |
| 3039 | Elemental reaction (Bloom) CRIT Rate |
| 3040 | Elemental reaction (Bloom) CRIT DMG |
| 3041 | Elemental reaction (Burgeon) CRIT Rate |
| 3042 | Elemental reaction (Burgeon) CRIT DMG |
| 3043 | Elemental reaction (Hyperbloom) CRIT Rate |
| 3044 | Elemental reaction (Hyperbloom) CRIT DMG |
| 3045 | Base Elemental reaction CRIT Rate |
| 3046 | Base Elemental reaction CRIT DMG |

### ItemType

@@ -315,28 +315,28 @@ For any additional info about artifacts, check the [Artifacts Data](https://gitl

### AppendProp

| Name | Description |
| :--- | :---------- |
| FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK |
| FIGHT_PROP_HP | Flat HP |
| FIGHT_PROP_ATTACK | Flat ATK |
| FIGHT_PROP_DEFENSE | Flat DEF |
| FIGHT_PROP_HP_PERCENT | HP% |
| FIGHT_PROP_ATTACK_PERCENT | ATK% |
| FIGHT_PROP_DEFENSE_PERCENT | DEF% |
| FIGHT_PROP_CRITICAL | Crit RATE |
| FIGHT_PROP_CRITICAL_HURT | Crit DMG |
| FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge |
| FIGHT_PROP_HEAL_ADD | Healing Bonus |
| FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery |
| Name | Description |
| :--- |:-------------------|
| FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK |
| FIGHT_PROP_HP | Flat HP |
| FIGHT_PROP_ATTACK | Flat ATK |
| FIGHT_PROP_DEFENSE | Flat DEF |
| FIGHT_PROP_HP_PERCENT | HP% |
| FIGHT_PROP_ATTACK_PERCENT | ATK% |
| FIGHT_PROP_DEFENSE_PERCENT | DEF% |
| FIGHT_PROP_CRITICAL | Crit RATE |
| FIGHT_PROP_CRITICAL_HURT | Crit DMG |
| FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge |
| FIGHT_PROP_HEAL_ADD | Healing Bonus |
| FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery |
| FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus |
| FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus |
| FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus |
| FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus |
| FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus |
| FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus |
| FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus |
| FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus |
| FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus |
| FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus |
| FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus |
| FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus |
| FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus |
| FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus |
| FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus |

## Icons and Images

@@ -357,7 +357,7 @@ Go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/maste
You may notice `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` and `"setNameTextHashMap"` at [flat](#flat) that could be used as a key to get basic localization data of characters, weapons and artifacts from [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
Also you can get localization data of [AppendProp](#appendprop) by using property name as a key - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc.

For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), only includes languages supported by game.
For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), only includes languages supported by game.

## Wrappers



+ 25
- 25
api_chs.md View File

@@ -109,7 +109,7 @@
### playerInfo

对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。 <br />
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。

| 名称 | 描述 |
| :--- | :--------- |
@@ -135,19 +135,19 @@
### avatarInfoList

对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。 <br />
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。
| 名称 | 描述 |
| :--- | :---------- |
| avatarID | 角色 ID |
| talentIdList | 命之座 ID 列表 <br /> 如果未解锁任何命之座则此数据不存在 |
| [propMap](#propmap) | 角色属性列表 |
| fightPropMap -> `{id: value}` | 角色战斗属性 Map <br />请查看 [ID 定义](#fightprop)|
| skillDepotId | 角色天赋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | 固定天赋列表 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 天赋等级 Map <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 装备列表:武器、圣遗物 |
| fetterInfo.expLevel | 角色好感等级 |
有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。
| 名称 | 描述 |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | 角色 ID |
| talentIdList | 命之座 ID 列表 <br /> 如果未解锁任何命之座则此数据不存在 |
| [propMap](#propmap) | 角色属性列表 |
| fightPropMap -> `{id: value}` | 角色战斗属性 Map <br />请查看 [ID 定义](#fightprop) |
| skillDepotId | 角色天赋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 固定天赋列表 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 天赋等级 Map <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 装备列表:武器、圣遗物 |
| fetterInfo.expLevel | 角色好感等级 |

#### propMap

@@ -159,16 +159,16 @@

#### equipList

| 名称 | 描述 |
| :--- | :--------- |
| itemId | 装备 ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | 武器基本信息 |
| [reliquary](#reliquary) `[Artifact Only]` | 圣遗物基本信息 |
| [flat](#flat) | 装备详细信息 |
| 名称 | 描述 |
| :--- |:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | 装备 ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | 武器基本信息 |
| [reliquary](#reliquary) `[Artifact Only]` | 圣遗物基本信息 |
| [flat](#flat) | 装备详细信息 |

#### weapon

有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)

| 名称 | 描述 |
| :--- | :---------- |
@@ -179,13 +179,13 @@

#### reliquary

有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)

| 名称 | 描述 |
| :--- | :---------- |
| level | 圣遗物等级 `[1-21]` |
| mainPropId | 圣遗物主属性 ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 圣遗物副属性 ID 列表 <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | 圣遗物主属性 ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 圣遗物副属性 ID 列表 <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -361,7 +361,7 @@

您还可以通过使用属性名称作为键来获取 [AppendProp](#appendprop) 中的本地化数据 —— 例如 `"FIGHT_PROP_HP"`、`"FIGHT_PROP_HEAL_ADD"` 等。

有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap),仅包括游戏支持的语言。
有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap),仅包括游戏支持的语言。

## 封装



+ 28
- 28
api_es.md View File

@@ -26,7 +26,7 @@ Por ejemplo https://enka.network/u/700378769/__data.json
### playerInfo

Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).

| Nombre | Descripción |
| :--- | :--------- |
@@ -52,19 +52,19 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi
### avatarInfoList

Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Nombre | Descripción |
| :--- | :---------- |
| avatarID | ID del personaje |
| talentIdList | Lista de las IDs de las constelaciones <br /> No hay datos si la constelación es 0 |
| [propMap](#propmap) | Lista de propiedades de información del personaje |
| fightPropMap -> `{id: value}` | Mapa de las propiedades de combate del personaje. <br />Revisa la [Definición de las IDs](#fightprop)|
| skillDepotId | ID del conjunto de habilidades del personaje <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | Lista de IDs de la habilidad desbloqueada <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades <br /> [Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lista del equipo: Arma y Artefactos |
| fetterInfo.expLevel | Nivel de amistad del personaje |
Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
| Nombre | Descripción |
| :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | ID del personaje |
| talentIdList | Lista de las IDs de las constelaciones <br /> No hay datos si la constelación es 0 |
| [propMap](#propmap) | Lista de propiedades de información del personaje |
| fightPropMap -> `{id: value}` | Mapa de las propiedades de combate del personaje. <br />Revisa la [Definición de las IDs](#fightprop) |
| skillDepotId | ID del conjunto de habilidades del personaje <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Lista de IDs de la habilidad desbloqueada <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades <br /> [Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lista del equipo: Arma y Artefactos |
| fetterInfo.expLevel | Nivel de amistad del personaje |

#### propMap

@@ -76,16 +76,16 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi

#### equipList

| Nombre | Descripción |
| :--- | :--------- |
| itemId | ID del quipo <br /> [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Solo Armas]` | Información base del arma |
| [reliquary](#reliquary) `[Solo Artefactos]` | Información base del artefacto |
| [flat](#flat) | Información detallada del equipo |
| Nombre | Descripción |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | ID del quipo <br /> [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Solo Armas]` | Información base del arma |
| [reliquary](#reliquary) `[Solo Artefactos]` | Información base del artefacto |
| [flat](#flat) | Información detallada del equipo |

#### weapon

Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)

| Nombre | Descripción |
| :--- | :---------- |
@@ -96,13 +96,13 @@ Para obtener información adicional sobre las armas, revisa los [Datos de las Ar

#### reliquary

Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Nombre | Descripción |
| :--- | :---------- |
| level | Nivel del artefacto `[1-21]` |
| mainPropId | ID del stat principal <br /> [Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lista de ids de los stats secundarios del artefacto <br /> [Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| Nombre | Descripción |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| level | Nivel del artefacto `[1-21]` |
| mainPropId | ID del stat principal <br /> [Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lista de ids de los stats secundarios del artefacto <br /> [Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -236,7 +236,7 @@ Ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master
A lo mejor notas que `"NameTextMapHash"` en [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` y `"setNameTextHashMap"` en [flat](#flat) podrían ser usados como llave para obtener la localización básica de los datos de personajes, armas y artefactos de [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
También puedes obtener la localización de los datos de [AppendProp](#appendprop) usando la propiedad como llave - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc.

Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), solo incluye idiomas soportados dentro del juego.
Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), solo incluye idiomas soportados dentro del juego.

## Wrappers



+ 20
- 20
api_ja.md View File

@@ -126,7 +126,7 @@ UIDは何億もあり、このAPIでこれを実行することはできませ
### playerInfo

ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。

| 名前 | 説明 |
| :--- | :--------- |
@@ -152,19 +152,19 @@ ID別の文字の基本データについては、[store/characters.json](https:
### avatarInfoList

ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
| 名前 | 説明 |
| :--- | :---------- |
| avatarID | キャラクターID |
| talentIdList | 命ノ星座IDのリスト<br>0重の場合はデータがありません |
| [propMap](#propmap) | 文字情報プロパティ一覧 |
| fightPropMap -> `{id: value}` | キャラクターの戦闘プロパティのマップ。<br>[IDの定義](#fightprop)を確認してください |
| skillDepotId | キャラクタースキルセットID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | 解放された固有天賦のIDリスト<br />[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ <br /> [詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 武器と聖遺物のリスト |
| fetterInfo.expLevel | 好感度Lv |
追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
| 名前 | 説明 |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | キャラクターID |
| talentIdList | 命ノ星座IDのリスト<br>0重の場合はデータがありません |
| [propMap](#propmap) | 文字情報プロパティ一覧 |
| fightPropMap -> `{id: value}` | キャラクターの戦闘プロパティのマップ。<br>[IDの定義](#fightprop)を確認してください |
| skillDepotId | キャラクタースキルセットID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 解放された固有天賦のIDリスト<br />[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ <br /> [詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 武器と聖遺物のリスト |
| fetterInfo.expLevel | 好感度Lv |

#### propMap

@@ -178,14 +178,14 @@ ID別の文字の基本データについては、[store/characters.json](https:

| 名前 | 説明 |
| :--- | :--------- |
| itemId | 識別ID <br /> [聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br />[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | 識別ID <br /> [聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br />[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | 武器の基本情報 |
| [reliquary](#reliquary) `[Artifact Only]` | 聖遺物の基本情報 |
| [flat](#flat) | このアイテムの詳細情報 |

#### weapon

武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください
武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください

| 名前 | 説明 |
| :--- | :---------- |
@@ -196,13 +196,13 @@ ID別の文字の基本データについては、[store/characters.json](https:

#### reliquary

聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください
聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください

| 名前 | 説明 |
| :--- | :---------- |
| level | 聖遺物Lv `[1-21]` |
| mainPropId | 聖遺物メインステータスID<br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 聖遺物サブステータスIDのリスト<br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | 聖遺物メインステータスID<br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 聖遺物サブステータスIDのリスト<br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -380,7 +380,7 @@ ID別の文字の基本データについては、[store/characters.json](https:
* [AppendProp](#appendprop) の名前。例:`"FIGHT_PROP_HP"` `"FIGHT_PROP_HEAL_ADD"`
等です

その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。
その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。

## Wrappers



+ 41
- 41
api_kr.md View File

@@ -105,7 +105,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
### playerInfo

캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요. <br />
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.

| Name | Description |
| :--- | :--------- |
@@ -131,19 +131,19 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
### avatarInfoList

캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요. <br />
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
| Name | Description |
| :--- | :---------- |
| avatarID | 캐릭터 ID |
| talentIdList | 운명의 자리 ID 목록. <br /> 해금된 운명의 자리가 없으면 항목이 비어 있습니다. |
| [propMap](#propmap) | 캐릭터 속성 맵 |
| fightPropMap -> `{id: value}` | 캐릭터의 전투 능력치에 대한 맵. <br />[ID 정의](#fightprop)를 참고하세요. |
| skillDepotId | 캐릭터 스킬셋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | 해금된 특성 목록 <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵 <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 장착한 무기, 성유물 목록 |
| fetterInfo.expLevel | 캐릭터 호감도 레벨 |
더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
| Name | Description |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | 캐릭터 ID |
| talentIdList | 운명의 자리 ID 목록. <br /> 해금된 운명의 자리가 없으면 항목이 비어 있습니다. |
| [propMap](#propmap) | 캐릭터 속성 맵 |
| fightPropMap -> `{id: value}` | 캐릭터의 전투 능력치에 대한 맵. <br />[ID 정의](#fightprop)를 참고하세요. |
| skillDepotId | 캐릭터 스킬셋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | 해금된 특성 목록 <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵 <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 장착한 무기, 성유물 목록 |
| fetterInfo.expLevel | 캐릭터 호감도 레벨 |

#### propMap

@@ -157,14 +157,14 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으

| Name | Description |
| :--- | :--------- |
| itemId | 장비 ID <br /> [Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | 장비 ID <br /> [Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[무기 전용]` | 무기 정보 |
| [reliquary](#reliquary) `[성유물 전용]` | 성유물 정보 |
| [flat](#flat) | 장비 상세 정보 |

#### weapon

무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요.
무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요.

| Name | Description |
| :--- | :---------- |
@@ -175,13 +175,13 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으

#### reliquary

성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요.
성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요.

| Name | Description |
| :--- | :---------- |
| level | 성유물 레벨 `[1-21]` |
| mainPropId | 성유물 주 옵션 ID <br /> [MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 성유물 부 옵션 ID 목록 <br /> [AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | 성유물 주 옵션 ID <br /> [MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | 성유물 부 옵션 ID 목록 <br /> [AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -314,28 +314,28 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으

### AppendProp

| Name | Description |
| :--- | :---------- |
| Name | Description |
|:----------------------------------| :---------- |
| FIGHT_PROP_BASE_ATTACK `[Weapon]` | 기초 공격력 |
| FIGHT_PROP_HP | HP |
| FIGHT_PROP_ATTACK | 공격력 |
| FIGHT_PROP_DEFENSE | 방어력 |
| FIGHT_PROP_HP_PERCENT | HP% |
| FIGHT_PROP_ATTACK_PERCENT | 공격력% |
| FIGHT_PROP_DEFENSE_PERCENT | 방어력% |
| FIGHT_PROP_CRITICAL | 치명타 확률 |
| FIGHT_PROP_CRITICAL_HURT | 치명타 피해 |
| FIGHT_PROP_CHARGE_EFFICIENCY | 원소 충전 효율 |
| FIGHT_PROP_HEAL_ADD | 치유 보너스 |
| FIGHT_PROP_ELEMENT_MASTERY | 원소 마스터리 |
| FIGHT_PROP_PHYSICAL_ADD_HURT | 물리 피해 보너스 |
| FIGHT_PROP_FIRE_ADD_HURT | 불 원소 피해 보너스 |
| FIGHT_PROP_ELEC_ADD_HURT | 번개 원소 피해 보너스 |
| FIGHT_PROP_WATER_ADD_HURT | 물 원소 피해 보너스 |
| FIGHT_PROP_WIND_ADD_HURT | 바람 원소 피해 보너스 |
| FIGHT_PROP_ICE_ADD_HURT | 얼음 원소 피해 보너스 |
| FIGHT_PROP_ROCK_ADD_HURT | 바위 원소 피해 보너스 |
| FIGHT_PROP_GRASS_ADD_HURT | 풀 원소 피해 보너스 |
| FIGHT_PROP_HP | HP |
| FIGHT_PROP_ATTACK | 공격력 |
| FIGHT_PROP_DEFENSE | 방어력 |
| FIGHT_PROP_HP_PERCENT | HP% |
| FIGHT_PROP_ATTACK_PERCENT | 공격력% |
| FIGHT_PROP_DEFENSE_PERCENT | 방어력% |
| FIGHT_PROP_CRITICAL | 치명타 확률 |
| FIGHT_PROP_CRITICAL_HURT | 치명타 피해 |
| FIGHT_PROP_CHARGE_EFFICIENCY | 원소 충전 효율 |
| FIGHT_PROP_HEAL_ADD | 치유 보너스 |
| FIGHT_PROP_ELEMENT_MASTERY | 원소 마스터리 |
| FIGHT_PROP_PHYSICAL_ADD_HURT | 물리 피해 보너스 |
| FIGHT_PROP_FIRE_ADD_HURT | 불 원소 피해 보너스 |
| FIGHT_PROP_ELEC_ADD_HURT | 번개 원소 피해 보너스 |
| FIGHT_PROP_WATER_ADD_HURT | 물 원소 피해 보너스 |
| FIGHT_PROP_WIND_ADD_HURT | 바람 원소 피해 보너스 |
| FIGHT_PROP_ICE_ADD_HURT | 얼음 원소 피해 보너스 |
| FIGHT_PROP_ROCK_ADD_HURT | 바위 원소 피해 보너스 |
| FIGHT_PROP_GRASS_ADD_HURT | 풀 원소 피해 보너스 |

## 아이콘 및 이미지

@@ -356,7 +356,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)에서 `"NameTextMapHash"`, [flat](#flat)에서 `"nameTextHashMap"` 또는 `"setNameTextHashMap"`가 존재할 수 있으며 이는 캐릭터, 무기 및 성유물의 현지화 데이터를 가져오는 키로 사용할 수 있습니다.
또한 전투 능력치 이름을 키로 사용하여 [AppendProp](#appendprop)의 현지화 데이터를 얻을 수 있습니다. (`"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` 등)

이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)를 참고하세요.
이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)를 참고하세요.

## 패키지



+ 29
- 29
api_nl.md View File

@@ -23,7 +23,7 @@ Als voorbeeld https://enka.network/api/uid/700378769. Deze haalt de informatie v
### playerInfo

Voor basisgegevens van karakters op ID ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).

| Naam | Beschrijving |
|:------------------------------------------|:------------------------------------|
@@ -49,19 +49,19 @@ Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbrea
### avatarInfoList

Voor basisgegevens van personages op ID kijk naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Naam | Beschrijving |
|:-------------------------------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | Personage-ID |
| talentIdList | Lijst met constellaties-ID's <br /> Er zijn geen gegevens als er 0 constellaties zijn |
| [propMap](#propmap) | Eigenschappenlijst van de personage |
| fightPropMap -> `{id: value}` | Kaart met gevechtseigenschappen van personages. <br />Bekijk de [Definitions for IDs](#fightprop) |
| skillDepotId | ID van de vaardighedenset van het personage <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus <br /> [Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lijst met uitrustingen: Wapen, Artefacts |
| fetterInfo.expLevel | Personage vriendschapniveau |
Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
| Naam | Beschrijving |
|:-------------------------------------|:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | Personage-ID |
| talentIdList | Lijst met constellaties-ID's <br /> Er zijn geen gegevens als er 0 constellaties zijn |
| [propMap](#propmap) | Eigenschappenlijst van de personage |
| fightPropMap -> `{id: value}` | Kaart met gevechtseigenschappen van personages. <br />Bekijk de [Definitions for IDs](#fightprop) |
| skillDepotId | ID van de vaardighedenset van het personage <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus <br /> [Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lijst met uitrustingen: Wapen, Artefacts |
| fetterInfo.expLevel | Personage vriendschapniveau |

#### propMap

@@ -73,16 +73,16 @@ Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbrea

#### equipList

| Naam | Beschrijving |
|:-------------------------------------------------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | Uitrusting-ID <br /> [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Alleen voor wapen]` | Wapenbasis informatie |
| [reliquary](#reliquary) `[Alleen voor artefact]` | Artefactenbasis informatie |
| [flat](#flat) | Gedetailleerde informatie over de uitrusting |
| Naam | Beschrijving |
|:-------------------------------------------------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | Uitrusting-ID <br /> [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Alleen voor wapen]` | Wapenbasis informatie |
| [reliquary](#reliquary) `[Alleen voor artefact]` | Artefactenbasis informatie |
| [flat](#flat) | Gedetailleerde informatie over de uitrusting |

#### weapon

Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)

| Naam | Beschrijving |
|:-------------|:---------------------------------|
@@ -93,13 +93,13 @@ Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitla

#### reliquary

Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Naam | Beschrijving |
|:-----------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| level | Artefact level `[1-21]` |
| mainPropId | Artefact hoofdstatistieken-ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lijst met ID's van de artefact-substatistieken <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| Naam | Beschrijving |
|:-----------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| level | Artefact level `[1-21]` |
| mainPropId | Artefact hoofdstatistieken-ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Lijst met ID's van de artefact-substatistieken <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -270,10 +270,10 @@ Ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/mas

## Lokalisaties

Mogelijk ziet u `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` en `" setNameTextHashMap"` op [flat](#flat) die kan worden gebruikt als sleutel om basis lokalisatie gegevens van personages, wapens en artefacten op te halen uit [store/loc.json](https://github.com/EnkaNetwork/API- docs/blob/master/store/loc.json).
Mogelijk ziet u `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` en `" setNameTextHashMap"` op [flat](#flat) die kan worden gebruikt als sleutel om basis lokalisatie gegevens van personages, wapens en artefacten op te halen uit [store/loc.json](https://github.com/EnkaNetwork/API- docs/blob/main/store/loc.json).
U kunt ook lokalisatiegegevens van [AppendProp](#appendprop) verkrijgen door de eigenschapnaam als sleutel te gebruiken - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` enz.

Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), bevat alleen talen die door het spel worden ondersteund.
Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), bevat alleen talen die door het spel worden ondersteund.

## Wrappers



+ 20
- 20
api_ru.md View File

@@ -104,7 +104,7 @@
### playerInfo

Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).

| Название | Описание |
| :--- | :--------- |
@@ -130,19 +130,19 @@
### avatarInfoList

Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Название | Описание |
| :--- | :---------- |
| avatarID | ID персонажа |
| talentIdList | Список ID созвездий <br /> Нет данных, если 0 созвездий |
| [propMap](#propmap) | Список свойств информации о персонаже |
| fightPropMap -> `{id: value}` | `Map` боевых свойств персонажа. <br />Смотрите [определения для ID](#fightprop)|
| skillDepotId | ID набора навыков персонажа <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | Список разблокированных ID навыков <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков <br /> [Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Список снаряжения: Оружие, Артефакты |
| fetterInfo.expLevel | Уровень дружбы персонажа |
Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
| Название | Описание |
| :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | ID персонажа |
| talentIdList | Список ID созвездий <br /> Нет данных, если 0 созвездий |
| [propMap](#propmap) | Список свойств информации о персонаже |
| fightPropMap -> `{id: value}` | `Map` боевых свойств персонажа. <br />Смотрите [определения для ID](#fightprop) |
| skillDepotId | ID набора навыков персонажа <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | Список разблокированных ID навыков <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков <br /> [Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Список снаряжения: Оружие, Артефакты |
| fetterInfo.expLevel | Уровень дружбы персонажа |

#### propMap

@@ -156,14 +156,14 @@

| Название | Описание |
| :--- | :--------- |
| itemId | ID оружия <br /> [Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| itemId | ID оружия <br /> [Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Только оружие]` | Базовая информация об оружии |
| [reliquary](#reliquary) `[Только артефакт]` | Базовая информация об артефакте |
| [flat](#flat) | Дополнительная распарсенная информация |

#### weapon

Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)

| Название | Описание |
| :--- | :---------- |
@@ -173,13 +173,13 @@

#### reliquary

Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)

| Название | Описание |
| :--- | :---------- |
| level | Уровень артефакта `[1-21]` |
| mainPropId | ID основного стата артефакта <br /> [Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Список ID подстатов артефакта <br /> [Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | ID основного стата артефакта <br /> [Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | Список ID подстатов артефакта <br /> [Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -354,7 +354,7 @@
`"NameTextMapHash"` в [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` и `"setNameTextHashMap"` в [flat](#flat) используется в качестве ключа для получения локализованных названий предметов из [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
Также можно взять локализацию для [AppendProp](#appendprop) используя имя свойства в качестве ключа - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` и так далее.

Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) (включает только языки, поддерживаемые игрой).
Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) (включает только языки, поддерживаемые игрой).

## Библиотеки-врапперы



+ 25
- 25
api_th.md View File

@@ -104,7 +104,7 @@
### playerInfo

สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).


| ชื่อ | คำอธิบาย |
@@ -131,19 +131,19 @@
### avatarInfoList

สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br />
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| ชื่อ | คำอธิบาย |
| :--- | :---------- |
| avatarID | ไอดีตัวละคร |
| talentIdList | ลำดับกลุ่มดาว <br /> หากเป็น 0 ก็คือไม่มีข้อมูล |
| [propMap](#propmap) | คุณสมบัติของตัวละคร |
| fightPropMap -> `{id: value}` | ข้อมูลตัวละคร <br />โปรดตรวจสอบได้ที่ [คำนิยามสำหรับไอดี](#fightprop)|
| skillDepotId | เซ็ทไอดีสกิลตัวละคร <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`|
| inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์ <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์ <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | รายชื่ออาวุธและอาติแฟส |
| fetterInfo.expLevel | เลเวลความประทับใจของตัวละคร |
สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
| ชื่อ | คำอธิบาย |
| :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| avatarID | ไอดีตัวละคร |
| talentIdList | ลำดับกลุ่มดาว <br /> หากเป็น 0 ก็คือไม่มีข้อมูล |
| [propMap](#propmap) | คุณสมบัติของตัวละคร |
| fightPropMap -> `{id: value}` | ข้อมูลตัวละคร <br />โปรดตรวจสอบได้ที่ [คำนิยามสำหรับไอดี](#fightprop) |
| skillDepotId | เซ็ทไอดีสกิลตัวละคร <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
| inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์ <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์ <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | รายชื่ออาวุธและอาติแฟส |
| fetterInfo.expLevel | เลเวลความประทับใจของตัวละคร |

#### propMap

@@ -155,16 +155,16 @@

#### equipList

| ชื่อ | คำอธิบาย |
| :--- | :--------- |
| itemId | ไอดีไอเทม <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | ข้อมูลพื้นฐานของอาวุธ |
| [reliquary](#reliquary) `[Artifact Only]` | ข้อมูลพื้นฐานของอาติแฟส |
| [flat](#flat) | รายละเอียดข้อมูลของไอเทม |
| ชื่อ | คำอธิบาย |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| itemId | ไอดีไอเทม <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | ข้อมูลพื้นฐานของอาวุธ |
| [reliquary](#reliquary) `[Artifact Only]` | ข้อมูลพื้นฐานของอาติแฟส |
| [flat](#flat) | รายละเอียดข้อมูลของไอเทม |

#### weapon

สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)

| ชื่อ | คำอธิบาย |
| :--- | :---------- |
@@ -175,13 +175,13 @@

#### reliquary

สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)

| ชื่อ | คำอธิบาย |
| :--- | :---------- |
| level | เลเวลอาติแฟส `[1-21]` |
| mainPropId | Stats อาติแฟสหลัก <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | ลิสไอดี Stats อาติแฟสรอง <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
| mainPropId | Stats อาติแฟสหลัก <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
| appendPropIdList | ลิสไอดี Stats อาติแฟสรอง <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |

#### flat

@@ -315,7 +315,7 @@
คุณอางสังเกตุเห็น `"NameTextMapHash"` ในข้อมูล [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` และ `"setNameTextHashMap"` จาก [flat](#flat) นั้นที่จะสามารถใช้เป็นคีย์สำหรับในการหาข้อมูลภาษาจากตัวละคร, อาวุธ และ อาติแฟสจาก [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
นอกจากนี้คุณยังสามารถใช้ข้อมูลภาษาจาก [AppendProp](#appendprop) โดยใช้ชื่อคีย์คุณสมบัติอย่าง - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` และอิ่น ๆ

สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น
สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น

## Wrappers



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