| @@ -106,7 +106,7 @@ As outlined in [UID endpoints](#uid-endpoints), when you make a UID request, you | |||
| ### playerInfo | |||
| For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Name | Description | | |||
| | :--- | :--------- | | |||
| @@ -132,19 +132,19 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat | |||
| ### avatarInfoList | |||
| For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| | avatarID | Character ID | | |||
| | talentIdList | List of Constellation IDs <br /> There is no data if 0 Constellation | | |||
| | [propMap](#propmap) | Character Info Properties List | | |||
| | fightPropMap -> `{id: value}` | Map of Character's Combat Properties. <br />Check the [Definitions for IDs](#fightprop)| | |||
| | skillDepotId | Character Skill Set ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | |||
| | inherentProudSkillList | List of Unlocked Skill Ids <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| Map of Skill Levels <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | List of Equipments: Weapon, Ariftacts | | |||
| | fetterInfo.expLevel | Character Friendship Level | | |||
| For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Name | Description | | |||
| | :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | Character ID | | |||
| | talentIdList | List of Constellation IDs <br /> There is no data if 0 Constellation | | |||
| | [propMap](#propmap) | Character Info Properties List | | |||
| | fightPropMap -> `{id: value}` | Map of Character's Combat Properties. <br />Check the [Definitions for IDs](#fightprop) | | |||
| | skillDepotId | Character Skill Set ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | List of Unlocked Skill Ids <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| Map of Skill Levels <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | List of Equipments: Weapon, Ariftacts | | |||
| | fetterInfo.expLevel | Character Friendship Level | | |||
| #### propMap | |||
| @@ -158,14 +158,14 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat | |||
| | Name | Description | | |||
| | :--- | :--------- | | |||
| | itemId | Equipment ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | itemId | Equipment ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Weapon Only]` | Weapon Base Info | | |||
| | [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info | | |||
| | [flat](#flat) | Detailed Info of Equipment | | |||
| #### weapon | |||
| For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| @@ -176,13 +176,13 @@ For any additional info about weapons, check the [Weapons Data](https://gitlab.c | |||
| #### reliquary | |||
| For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| | level | Artifact Level `[1-21]` | | |||
| | mainPropId | Artifact Main Stat ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | List of IDs of the artifact substats <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | mainPropId | Artifact Main Stat ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | List of IDs of the artifact substats <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -217,84 +217,84 @@ For any additional info about artifacts, check the [Artifacts Data](https://gitl | |||
| ### FightProp | |||
| | Type | Description | | |||
| | :--: | :---------- | | |||
| | 1 | Base HP | | |||
| | 2 | HP | | |||
| | 3 | HP% | | |||
| | 4 | Base ATK | | |||
| | 5 | ATK | | |||
| | 6 | ATK% | | |||
| | 7 | Base DEF | | |||
| | 8 | DEF | | |||
| | 9 | DEF% | | |||
| | 10 | Base SPD | | |||
| | 11 | SPD% | | |||
| | 20 | CRIT Rate | | |||
| | 22 | CRIT DMG | | |||
| | 23 | Energy Recharge | | |||
| | 26 | Healing Bonus | | |||
| | 27 | Incoming Healing Bonus | | |||
| | 28 | Elemental Mastery | | |||
| | 29 | Physical RES | | |||
| | 30 | Physical DMG Bonus | | |||
| | 40 | Pyro DMG Bonus | | |||
| | 41 | Electro DMG Bonus | | |||
| | 42 | Hydro DMG Bonus | | |||
| | 43 | Dendro DMG Bonus | | |||
| | 44 | Anemo DMG Bonus | | |||
| | 45 | Geo DMG Bonus | | |||
| | 46 | Cryo DMG Bonus | | |||
| | 50 | Pyro RES | | |||
| | 51 | Electro RES | | |||
| | 52 | Hydro RES | | |||
| | 53 | Dendro RES | | |||
| | 54 | Anemo RES | | |||
| | 55 | Geo RES | | |||
| | 56 | Cryo RES | | |||
| | 70 | Pyro Enegry Cost | | |||
| | 71 | Electro Energy Cost | | |||
| | 72 | Hydro Energy Cost | | |||
| | 73 | Dendro Energy Cost | | |||
| | 74 | Anemo Energy Cost | | |||
| | 75 | Cryo Energy Cost | | |||
| | 76 | Geo Energy Cost | | |||
| | 80 | Cooldown reduction | | |||
| | 81 | Shield Strength | | |||
| | 1000 | Current Pyro Energy | | |||
| | 1001 | Current Electro Energy | | |||
| | 1002 | Current Hydro Energy | | |||
| | 1003 | Current Dendro Energy | | |||
| | 1004 | Current Anemo Energy | | |||
| | 1005 | Current Cryo Energy | | |||
| | 1006 | Current Geo Energy | | |||
| | 1010 | Current HP | | |||
| | 2000 | Max HP | | |||
| | 2001 | ATK | | |||
| | 2002 | DEF | | |||
| | 2003 | SPD | | |||
| | 3025 | Elemental reaction CRIT Rate | | |||
| | 3026 | Elemental reaction CRIT DMG | | |||
| | 3027 | Elemental reaction (Overloaded) CRIT Rate | | |||
| | 3028 | Elemental reaction (Overloaded) CRIT DMG | | |||
| | 3029 | Elemental reaction (Swirl) CRIT Rate | | |||
| | 3030 | Elemental reaction (Swirl) CRIT DMG | | |||
| | 3031 | Elemental reaction (Electro-Charged) CRIT Rate | | |||
| | 3032 | Elemental reaction (Electro-Charged) CRIT DMG | | |||
| | 3033 | Elemental reaction (Superconduct) CRIT Rate | | |||
| | 3034 | Elemental reaction (Superconduct) CRIT DMG | | |||
| | 3035 | Elemental reaction (Burn) CRIT Rate | | |||
| | 3036 | Elemental reaction (Burn) CRIT DMG | | |||
| | Type | Description | | |||
| | :--: |:--------------------------------------------------| | |||
| | 1 | Base HP | | |||
| | 2 | HP | | |||
| | 3 | HP% | | |||
| | 4 | Base ATK | | |||
| | 5 | ATK | | |||
| | 6 | ATK% | | |||
| | 7 | Base DEF | | |||
| | 8 | DEF | | |||
| | 9 | DEF% | | |||
| | 10 | Base SPD | | |||
| | 11 | SPD% | | |||
| | 20 | CRIT Rate | | |||
| | 22 | CRIT DMG | | |||
| | 23 | Energy Recharge | | |||
| | 26 | Healing Bonus | | |||
| | 27 | Incoming Healing Bonus | | |||
| | 28 | Elemental Mastery | | |||
| | 29 | Physical RES | | |||
| | 30 | Physical DMG Bonus | | |||
| | 40 | Pyro DMG Bonus | | |||
| | 41 | Electro DMG Bonus | | |||
| | 42 | Hydro DMG Bonus | | |||
| | 43 | Dendro DMG Bonus | | |||
| | 44 | Anemo DMG Bonus | | |||
| | 45 | Geo DMG Bonus | | |||
| | 46 | Cryo DMG Bonus | | |||
| | 50 | Pyro RES | | |||
| | 51 | Electro RES | | |||
| | 52 | Hydro RES | | |||
| | 53 | Dendro RES | | |||
| | 54 | Anemo RES | | |||
| | 55 | Geo RES | | |||
| | 56 | Cryo RES | | |||
| | 70 | Pyro Enegry Cost | | |||
| | 71 | Electro Energy Cost | | |||
| | 72 | Hydro Energy Cost | | |||
| | 73 | Dendro Energy Cost | | |||
| | 74 | Anemo Energy Cost | | |||
| | 75 | Cryo Energy Cost | | |||
| | 76 | Geo Energy Cost | | |||
| | 80 | Cooldown reduction | | |||
| | 81 | Shield Strength | | |||
| | 1000 | Current Pyro Energy | | |||
| | 1001 | Current Electro Energy | | |||
| | 1002 | Current Hydro Energy | | |||
| | 1003 | Current Dendro Energy | | |||
| | 1004 | Current Anemo Energy | | |||
| | 1005 | Current Cryo Energy | | |||
| | 1006 | Current Geo Energy | | |||
| | 1010 | Current HP | | |||
| | 2000 | Max HP | | |||
| | 2001 | ATK | | |||
| | 2002 | DEF | | |||
| | 2003 | SPD | | |||
| | 3025 | Elemental reaction CRIT Rate | | |||
| | 3026 | Elemental reaction CRIT DMG | | |||
| | 3027 | Elemental reaction (Overloaded) CRIT Rate | | |||
| | 3028 | Elemental reaction (Overloaded) CRIT DMG | | |||
| | 3029 | Elemental reaction (Swirl) CRIT Rate | | |||
| | 3030 | Elemental reaction (Swirl) CRIT DMG | | |||
| | 3031 | Elemental reaction (Electro-Charged) CRIT Rate | | |||
| | 3032 | Elemental reaction (Electro-Charged) CRIT DMG | | |||
| | 3033 | Elemental reaction (Superconduct) CRIT Rate | | |||
| | 3034 | Elemental reaction (Superconduct) CRIT DMG | | |||
| | 3035 | Elemental reaction (Burn) CRIT Rate | | |||
| | 3036 | Elemental reaction (Burn) CRIT DMG | | |||
| | 3037 | Elemental reaction (Frozen (Shattered)) CRIT Rate | | |||
| | 3038 | Elemental reaction (Frozen (Shattered)) CRIT DMG | | |||
| | 3039 | Elemental reaction (Bloom) CRIT Rate | | |||
| | 3040 | Elemental reaction (Bloom) CRIT DMG | | |||
| | 3041 | Elemental reaction (Burgeon) CRIT Rate | | |||
| | 3042 | Elemental reaction (Burgeon) CRIT DMG | | |||
| | 3043 | Elemental reaction (Hyperbloom) CRIT Rate | | |||
| | 3044 | Elemental reaction (Hyperbloom) CRIT DMG | | |||
| | 3045 | Base Elemental reaction CRIT Rate | | |||
| | 3046 | Base Elemental reaction CRIT DMG | | |||
| | 3038 | Elemental reaction (Frozen (Shattered)) CRIT DMG | | |||
| | 3039 | Elemental reaction (Bloom) CRIT Rate | | |||
| | 3040 | Elemental reaction (Bloom) CRIT DMG | | |||
| | 3041 | Elemental reaction (Burgeon) CRIT Rate | | |||
| | 3042 | Elemental reaction (Burgeon) CRIT DMG | | |||
| | 3043 | Elemental reaction (Hyperbloom) CRIT Rate | | |||
| | 3044 | Elemental reaction (Hyperbloom) CRIT DMG | | |||
| | 3045 | Base Elemental reaction CRIT Rate | | |||
| | 3046 | Base Elemental reaction CRIT DMG | | |||
| ### ItemType | |||
| @@ -315,28 +315,28 @@ For any additional info about artifacts, check the [Artifacts Data](https://gitl | |||
| ### AppendProp | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| | FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK | | |||
| | FIGHT_PROP_HP | Flat HP | | |||
| | FIGHT_PROP_ATTACK | Flat ATK | | |||
| | FIGHT_PROP_DEFENSE | Flat DEF | | |||
| | FIGHT_PROP_HP_PERCENT | HP% | | |||
| | FIGHT_PROP_ATTACK_PERCENT | ATK% | | |||
| | FIGHT_PROP_DEFENSE_PERCENT | DEF% | | |||
| | FIGHT_PROP_CRITICAL | Crit RATE | | |||
| | FIGHT_PROP_CRITICAL_HURT | Crit DMG | | |||
| | FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge | | |||
| | FIGHT_PROP_HEAL_ADD | Healing Bonus | | |||
| | FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery | | |||
| | Name | Description | | |||
| | :--- |:-------------------| | |||
| | FIGHT_PROP_BASE_ATTACK `[Weapon]` | Base ATK | | |||
| | FIGHT_PROP_HP | Flat HP | | |||
| | FIGHT_PROP_ATTACK | Flat ATK | | |||
| | FIGHT_PROP_DEFENSE | Flat DEF | | |||
| | FIGHT_PROP_HP_PERCENT | HP% | | |||
| | FIGHT_PROP_ATTACK_PERCENT | ATK% | | |||
| | FIGHT_PROP_DEFENSE_PERCENT | DEF% | | |||
| | FIGHT_PROP_CRITICAL | Crit RATE | | |||
| | FIGHT_PROP_CRITICAL_HURT | Crit DMG | | |||
| | FIGHT_PROP_CHARGE_EFFICIENCY | Energy Recharge | | |||
| | FIGHT_PROP_HEAL_ADD | Healing Bonus | | |||
| | FIGHT_PROP_ELEMENT_MASTERY | Elemental Mastery | | |||
| | FIGHT_PROP_PHYSICAL_ADD_HURT | Physical DMG Bonus | | |||
| | FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus | | |||
| | FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus | | |||
| | FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus | | |||
| | FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus | | |||
| | FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus | | |||
| | FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus | | |||
| | FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus | | |||
| | FIGHT_PROP_FIRE_ADD_HURT | Pyro DMG Bonus | | |||
| | FIGHT_PROP_ELEC_ADD_HURT | Electro DMG Bonus | | |||
| | FIGHT_PROP_WATER_ADD_HURT | Hydro DMG Bonus | | |||
| | FIGHT_PROP_WIND_ADD_HURT | Anemo DMG Bonus | | |||
| | FIGHT_PROP_ICE_ADD_HURT | Cryo DMG Bonus | | |||
| | FIGHT_PROP_ROCK_ADD_HURT | Geo DMG Bonus | | |||
| | FIGHT_PROP_GRASS_ADD_HURT | Dendro DMG Bonus | | |||
| ## Icons and Images | |||
| @@ -357,7 +357,7 @@ Go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/maste | |||
| You may notice `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` and `"setNameTextHashMap"` at [flat](#flat) that could be used as a key to get basic localization data of characters, weapons and artifacts from [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json). | |||
| Also you can get localization data of [AppendProp](#appendprop) by using property name as a key - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc. | |||
| For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), only includes languages supported by game. | |||
| For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), only includes languages supported by game. | |||
| ## Wrappers | |||
| @@ -109,7 +109,7 @@ | |||
| ### playerInfo | |||
| 对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。 <br /> | |||
| 有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。 | |||
| 有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。 | |||
| | 名称 | 描述 | | |||
| | :--- | :--------- | | |||
| @@ -135,19 +135,19 @@ | |||
| ### avatarInfoList | |||
| 对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。 <br /> | |||
| 有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。 | |||
| | 名称 | 描述 | | |||
| | :--- | :---------- | | |||
| | avatarID | 角色 ID | | |||
| | talentIdList | 命之座 ID 列表 <br /> 如果未解锁任何命之座则此数据不存在 | | |||
| | [propMap](#propmap) | 角色属性列表 | | |||
| | fightPropMap -> `{id: value}` | 角色战斗属性 Map <br />请查看 [ID 定义](#fightprop)| | |||
| | skillDepotId | 角色天赋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | |||
| | inherentProudSkillList | 固定天赋列表 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| 天赋等级 Map <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | 装备列表:武器、圣遗物 | | |||
| | fetterInfo.expLevel | 角色好感等级 | | |||
| 有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。 | |||
| | 名称 | 描述 | | |||
| | :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | 角色 ID | | |||
| | talentIdList | 命之座 ID 列表 <br /> 如果未解锁任何命之座则此数据不存在 | | |||
| | [propMap](#propmap) | 角色属性列表 | | |||
| | fightPropMap -> `{id: value}` | 角色战斗属性 Map <br />请查看 [ID 定义](#fightprop) | | |||
| | skillDepotId | 角色天赋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | 固定天赋列表 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| 天赋等级 Map <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | 装备列表:武器、圣遗物 | | |||
| | fetterInfo.expLevel | 角色好感等级 | | |||
| #### propMap | |||
| @@ -159,16 +159,16 @@ | |||
| #### equipList | |||
| | 名称 | 描述 | | |||
| | :--- | :--------- | | |||
| | itemId | 装备 ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Weapon Only]` | 武器基本信息 | | |||
| | [reliquary](#reliquary) `[Artifact Only]` | 圣遗物基本信息 | | |||
| | [flat](#flat) | 装备详细信息 | | |||
| | 名称 | 描述 | | |||
| | :--- |:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | itemId | 装备 ID <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Weapon Only]` | 武器基本信息 | | |||
| | [reliquary](#reliquary) `[Artifact Only]` | 圣遗物基本信息 | | |||
| | [flat](#flat) | 装备详细信息 | | |||
| #### weapon | |||
| 有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| 有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| | 名称 | 描述 | | |||
| | :--- | :---------- | | |||
| @@ -179,13 +179,13 @@ | |||
| #### reliquary | |||
| 有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| 有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| | 名称 | 描述 | | |||
| | :--- | :---------- | | |||
| | level | 圣遗物等级 `[1-21]` | | |||
| | mainPropId | 圣遗物主属性 ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | 圣遗物副属性 ID 列表 <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | mainPropId | 圣遗物主属性 ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | 圣遗物副属性 ID 列表 <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -361,7 +361,7 @@ | |||
| 您还可以通过使用属性名称作为键来获取 [AppendProp](#appendprop) 中的本地化数据 —— 例如 `"FIGHT_PROP_HP"`、`"FIGHT_PROP_HEAL_ADD"` 等。 | |||
| 有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap),仅包括游戏支持的语言。 | |||
| 有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap),仅包括游戏支持的语言。 | |||
| ## 封装 | |||
| @@ -26,7 +26,7 @@ Por ejemplo https://enka.network/u/700378769/__data.json | |||
| ### playerInfo | |||
| Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Nombre | Descripción | | |||
| | :--- | :--------- | | |||
| @@ -52,19 +52,19 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi | |||
| ### avatarInfoList | |||
| Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Nombre | Descripción | | |||
| | :--- | :---------- | | |||
| | avatarID | ID del personaje | | |||
| | talentIdList | Lista de las IDs de las constelaciones <br /> No hay datos si la constelación es 0 | | |||
| | [propMap](#propmap) | Lista de propiedades de información del personaje | | |||
| | fightPropMap -> `{id: value}` | Mapa de las propiedades de combate del personaje. <br />Revisa la [Definición de las IDs](#fightprop)| | |||
| | skillDepotId | ID del conjunto de habilidades del personaje <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | |||
| | inherentProudSkillList | Lista de IDs de la habilidad desbloqueada <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades <br /> [Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | Lista del equipo: Arma y Artefactos | | |||
| | fetterInfo.expLevel | Nivel de amistad del personaje | | |||
| Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Nombre | Descripción | | |||
| | :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | ID del personaje | | |||
| | talentIdList | Lista de las IDs de las constelaciones <br /> No hay datos si la constelación es 0 | | |||
| | [propMap](#propmap) | Lista de propiedades de información del personaje | | |||
| | fightPropMap -> `{id: value}` | Mapa de las propiedades de combate del personaje. <br />Revisa la [Definición de las IDs](#fightprop) | | |||
| | skillDepotId | ID del conjunto de habilidades del personaje <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | Lista de IDs de la habilidad desbloqueada <br />[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades <br /> [Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | Lista del equipo: Arma y Artefactos | | |||
| | fetterInfo.expLevel | Nivel de amistad del personaje | | |||
| #### propMap | |||
| @@ -76,16 +76,16 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi | |||
| #### equipList | |||
| | Nombre | Descripción | | |||
| | :--- | :--------- | | |||
| | itemId | ID del quipo <br /> [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Solo Armas]` | Información base del arma | | |||
| | [reliquary](#reliquary) `[Solo Artefactos]` | Información base del artefacto | | |||
| | [flat](#flat) | Información detallada del equipo | | |||
| | Nombre | Descripción | | |||
| | :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | itemId | ID del quipo <br /> [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Solo Armas]` | Información base del arma | | |||
| | [reliquary](#reliquary) `[Solo Artefactos]` | Información base del artefacto | | |||
| | [flat](#flat) | Información detallada del equipo | | |||
| #### weapon | |||
| Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| | Nombre | Descripción | | |||
| | :--- | :---------- | | |||
| @@ -96,13 +96,13 @@ Para obtener información adicional sobre las armas, revisa los [Datos de las Ar | |||
| #### reliquary | |||
| Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| | Nombre | Descripción | | |||
| | :--- | :---------- | | |||
| | level | Nivel del artefacto `[1-21]` | | |||
| | mainPropId | ID del stat principal <br /> [Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | Lista de ids de los stats secundarios del artefacto <br /> [Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | Nombre | Descripción | | |||
| | :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | level | Nivel del artefacto `[1-21]` | | |||
| | mainPropId | ID del stat principal <br /> [Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | Lista de ids de los stats secundarios del artefacto <br /> [Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -236,7 +236,7 @@ Ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master | |||
| A lo mejor notas que `"NameTextMapHash"` en [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` y `"setNameTextHashMap"` en [flat](#flat) podrían ser usados como llave para obtener la localización básica de los datos de personajes, armas y artefactos de [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json). | |||
| También puedes obtener la localización de los datos de [AppendProp](#appendprop) usando la propiedad como llave - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc. | |||
| Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), solo incluye idiomas soportados dentro del juego. | |||
| Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), solo incluye idiomas soportados dentro del juego. | |||
| ## Wrappers | |||
| @@ -126,7 +126,7 @@ UIDは何億もあり、このAPIでこれを実行することはできませ | |||
| ### playerInfo | |||
| ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。 | |||
| 追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。 | |||
| 追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。 | |||
| | 名前 | 説明 | | |||
| | :--- | :--------- | | |||
| @@ -152,19 +152,19 @@ ID別の文字の基本データについては、[store/characters.json](https: | |||
| ### avatarInfoList | |||
| ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。 | |||
| 追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。 | |||
| | 名前 | 説明 | | |||
| | :--- | :---------- | | |||
| | avatarID | キャラクターID | | |||
| | talentIdList | 命ノ星座IDのリスト<br>0重の場合はデータがありません | | |||
| | [propMap](#propmap) | 文字情報プロパティ一覧 | | |||
| | fightPropMap -> `{id: value}` | キャラクターの戦闘プロパティのマップ。<br>[IDの定義](#fightprop)を確認してください | | |||
| | skillDepotId | キャラクタースキルセットID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | |||
| | inherentProudSkillList | 解放された固有天賦のIDリスト<br />[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ <br /> [詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | 武器と聖遺物のリスト | | |||
| | fetterInfo.expLevel | 好感度Lv | | |||
| 追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。 | |||
| | 名前 | 説明 | | |||
| | :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | キャラクターID | | |||
| | talentIdList | 命ノ星座IDのリスト<br>0重の場合はデータがありません | | |||
| | [propMap](#propmap) | 文字情報プロパティ一覧 | | |||
| | fightPropMap -> `{id: value}` | キャラクターの戦闘プロパティのマップ。<br>[IDの定義](#fightprop)を確認してください | | |||
| | skillDepotId | キャラクタースキルセットID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | 解放された固有天賦のIDリスト<br />[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ <br /> [詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | 武器と聖遺物のリスト | | |||
| | fetterInfo.expLevel | 好感度Lv | | |||
| #### propMap | |||
| @@ -178,14 +178,14 @@ ID別の文字の基本データについては、[store/characters.json](https: | |||
| | 名前 | 説明 | | |||
| | :--- | :--------- | | |||
| | itemId | 識別ID <br /> [聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br />[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | itemId | 識別ID <br /> [聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br />[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Weapon Only]` | 武器の基本情報 | | |||
| | [reliquary](#reliquary) `[Artifact Only]` | 聖遺物の基本情報 | | |||
| | [flat](#flat) | このアイテムの詳細情報 | | |||
| #### weapon | |||
| 武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください | |||
| 武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください | |||
| | 名前 | 説明 | | |||
| | :--- | :---------- | | |||
| @@ -196,13 +196,13 @@ ID別の文字の基本データについては、[store/characters.json](https: | |||
| #### reliquary | |||
| 聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください | |||
| 聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください | |||
| | 名前 | 説明 | | |||
| | :--- | :---------- | | |||
| | level | 聖遺物Lv `[1-21]` | | |||
| | mainPropId | 聖遺物メインステータスID<br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | 聖遺物サブステータスIDのリスト<br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | mainPropId | 聖遺物メインステータスID<br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | 聖遺物サブステータスIDのリスト<br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -380,7 +380,7 @@ ID別の文字の基本データについては、[store/characters.json](https: | |||
| * [AppendProp](#appendprop) の名前。例:`"FIGHT_PROP_HP"` `"FIGHT_PROP_HEAL_ADD"` | |||
| 等です | |||
| その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。 | |||
| その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。 | |||
| ## Wrappers | |||
| @@ -105,7 +105,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으 | |||
| ### playerInfo | |||
| 캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요. <br /> | |||
| 더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요. | |||
| 더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요. | |||
| | Name | Description | | |||
| | :--- | :--------- | | |||
| @@ -131,19 +131,19 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으 | |||
| ### avatarInfoList | |||
| 캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요. <br /> | |||
| 더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요. | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| | avatarID | 캐릭터 ID | | |||
| | talentIdList | 운명의 자리 ID 목록. <br /> 해금된 운명의 자리가 없으면 항목이 비어 있습니다. | | |||
| | [propMap](#propmap) | 캐릭터 속성 맵 | | |||
| | fightPropMap -> `{id: value}` | 캐릭터의 전투 능력치에 대한 맵. <br />[ID 정의](#fightprop)를 참고하세요. | | |||
| | skillDepotId | 캐릭터 스킬셋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | |||
| | inherentProudSkillList | 해금된 특성 목록 <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵 <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | 장착한 무기, 성유물 목록 | | |||
| | fetterInfo.expLevel | 캐릭터 호감도 레벨 | | |||
| 더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요. | |||
| | Name | Description | | |||
| | :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | 캐릭터 ID | | |||
| | talentIdList | 운명의 자리 ID 목록. <br /> 해금된 운명의 자리가 없으면 항목이 비어 있습니다. | | |||
| | [propMap](#propmap) | 캐릭터 속성 맵 | | |||
| | fightPropMap -> `{id: value}` | 캐릭터의 전투 능력치에 대한 맵. <br />[ID 정의](#fightprop)를 참고하세요. | | |||
| | skillDepotId | 캐릭터 스킬셋 ID <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | 해금된 특성 목록 <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵 <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | 장착한 무기, 성유물 목록 | | |||
| | fetterInfo.expLevel | 캐릭터 호감도 레벨 | | |||
| #### propMap | |||
| @@ -157,14 +157,14 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으 | |||
| | Name | Description | | |||
| | :--- | :--------- | | |||
| | itemId | 장비 ID <br /> [Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | itemId | 장비 ID <br /> [Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[무기 전용]` | 무기 정보 | | |||
| | [reliquary](#reliquary) `[성유물 전용]` | 성유물 정보 | | |||
| | [flat](#flat) | 장비 상세 정보 | | |||
| #### weapon | |||
| 무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요. | |||
| 무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요. | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| @@ -175,13 +175,13 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으 | |||
| #### reliquary | |||
| 성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요. | |||
| 성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요. | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| | level | 성유물 레벨 `[1-21]` | | |||
| | mainPropId | 성유물 주 옵션 ID <br /> [MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | 성유물 부 옵션 ID 목록 <br /> [AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | mainPropId | 성유물 주 옵션 ID <br /> [MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | 성유물 부 옵션 ID 목록 <br /> [AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -314,28 +314,28 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으 | |||
| ### AppendProp | |||
| | Name | Description | | |||
| | :--- | :---------- | | |||
| | Name | Description | | |||
| |:----------------------------------| :---------- | | |||
| | FIGHT_PROP_BASE_ATTACK `[Weapon]` | 기초 공격력 | | |||
| | FIGHT_PROP_HP | HP | | |||
| | FIGHT_PROP_ATTACK | 공격력 | | |||
| | FIGHT_PROP_DEFENSE | 방어력 | | |||
| | FIGHT_PROP_HP_PERCENT | HP% | | |||
| | FIGHT_PROP_ATTACK_PERCENT | 공격력% | | |||
| | FIGHT_PROP_DEFENSE_PERCENT | 방어력% | | |||
| | FIGHT_PROP_CRITICAL | 치명타 확률 | | |||
| | FIGHT_PROP_CRITICAL_HURT | 치명타 피해 | | |||
| | FIGHT_PROP_CHARGE_EFFICIENCY | 원소 충전 효율 | | |||
| | FIGHT_PROP_HEAL_ADD | 치유 보너스 | | |||
| | FIGHT_PROP_ELEMENT_MASTERY | 원소 마스터리 | | |||
| | FIGHT_PROP_PHYSICAL_ADD_HURT | 물리 피해 보너스 | | |||
| | FIGHT_PROP_FIRE_ADD_HURT | 불 원소 피해 보너스 | | |||
| | FIGHT_PROP_ELEC_ADD_HURT | 번개 원소 피해 보너스 | | |||
| | FIGHT_PROP_WATER_ADD_HURT | 물 원소 피해 보너스 | | |||
| | FIGHT_PROP_WIND_ADD_HURT | 바람 원소 피해 보너스 | | |||
| | FIGHT_PROP_ICE_ADD_HURT | 얼음 원소 피해 보너스 | | |||
| | FIGHT_PROP_ROCK_ADD_HURT | 바위 원소 피해 보너스 | | |||
| | FIGHT_PROP_GRASS_ADD_HURT | 풀 원소 피해 보너스 | | |||
| | FIGHT_PROP_HP | HP | | |||
| | FIGHT_PROP_ATTACK | 공격력 | | |||
| | FIGHT_PROP_DEFENSE | 방어력 | | |||
| | FIGHT_PROP_HP_PERCENT | HP% | | |||
| | FIGHT_PROP_ATTACK_PERCENT | 공격력% | | |||
| | FIGHT_PROP_DEFENSE_PERCENT | 방어력% | | |||
| | FIGHT_PROP_CRITICAL | 치명타 확률 | | |||
| | FIGHT_PROP_CRITICAL_HURT | 치명타 피해 | | |||
| | FIGHT_PROP_CHARGE_EFFICIENCY | 원소 충전 효율 | | |||
| | FIGHT_PROP_HEAL_ADD | 치유 보너스 | | |||
| | FIGHT_PROP_ELEMENT_MASTERY | 원소 마스터리 | | |||
| | FIGHT_PROP_PHYSICAL_ADD_HURT | 물리 피해 보너스 | | |||
| | FIGHT_PROP_FIRE_ADD_HURT | 불 원소 피해 보너스 | | |||
| | FIGHT_PROP_ELEC_ADD_HURT | 번개 원소 피해 보너스 | | |||
| | FIGHT_PROP_WATER_ADD_HURT | 물 원소 피해 보너스 | | |||
| | FIGHT_PROP_WIND_ADD_HURT | 바람 원소 피해 보너스 | | |||
| | FIGHT_PROP_ICE_ADD_HURT | 얼음 원소 피해 보너스 | | |||
| | FIGHT_PROP_ROCK_ADD_HURT | 바위 원소 피해 보너스 | | |||
| | FIGHT_PROP_GRASS_ADD_HURT | 풀 원소 피해 보너스 | | |||
| ## 아이콘 및 이미지 | |||
| @@ -356,7 +356,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으 | |||
| [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)에서 `"NameTextMapHash"`, [flat](#flat)에서 `"nameTextHashMap"` 또는 `"setNameTextHashMap"`가 존재할 수 있으며 이는 캐릭터, 무기 및 성유물의 현지화 데이터를 가져오는 키로 사용할 수 있습니다. | |||
| 또한 전투 능력치 이름을 키로 사용하여 [AppendProp](#appendprop)의 현지화 데이터를 얻을 수 있습니다. (`"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` 등) | |||
| 이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)를 참고하세요. | |||
| 이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)를 참고하세요. | |||
| ## 패키지 | |||
| @@ -23,7 +23,7 @@ Als voorbeeld https://enka.network/api/uid/700378769. Deze haalt de informatie v | |||
| ### playerInfo | |||
| Voor basisgegevens van karakters op ID ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Naam | Beschrijving | | |||
| |:------------------------------------------|:------------------------------------| | |||
| @@ -49,19 +49,19 @@ Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbrea | |||
| ### avatarInfoList | |||
| Voor basisgegevens van personages op ID kijk naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Naam | Beschrijving | | |||
| |:-------------------------------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | Personage-ID | | |||
| | talentIdList | Lijst met constellaties-ID's <br /> Er zijn geen gegevens als er 0 constellaties zijn | | |||
| | [propMap](#propmap) | Eigenschappenlijst van de personage | | |||
| | fightPropMap -> `{id: value}` | Kaart met gevechtseigenschappen van personages. <br />Bekijk de [Definitions for IDs](#fightprop) | | |||
| | skillDepotId | ID van de vaardighedenset van het personage <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus <br /> [Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | Lijst met uitrustingen: Wapen, Artefacts | | |||
| | fetterInfo.expLevel | Personage vriendschapniveau | | |||
| Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Naam | Beschrijving | | |||
| |:-------------------------------------|:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | Personage-ID | | |||
| | talentIdList | Lijst met constellaties-ID's <br /> Er zijn geen gegevens als er 0 constellaties zijn | | |||
| | [propMap](#propmap) | Eigenschappenlijst van de personage | | |||
| | fightPropMap -> `{id: value}` | Kaart met gevechtseigenschappen van personages. <br />Bekijk de [Definitions for IDs](#fightprop) | | |||
| | skillDepotId | ID van de vaardighedenset van het personage <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's <br />[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus <br /> [Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | Lijst met uitrustingen: Wapen, Artefacts | | |||
| | fetterInfo.expLevel | Personage vriendschapniveau | | |||
| #### propMap | |||
| @@ -73,16 +73,16 @@ Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbrea | |||
| #### equipList | |||
| | Naam | Beschrijving | | |||
| |:-------------------------------------------------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | itemId | Uitrusting-ID <br /> [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Alleen voor wapen]` | Wapenbasis informatie | | |||
| | [reliquary](#reliquary) `[Alleen voor artefact]` | Artefactenbasis informatie | | |||
| | [flat](#flat) | Gedetailleerde informatie over de uitrusting | | |||
| | Naam | Beschrijving | | |||
| |:-------------------------------------------------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | itemId | Uitrusting-ID <br /> [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Alleen voor wapen]` | Wapenbasis informatie | | |||
| | [reliquary](#reliquary) `[Alleen voor artefact]` | Artefactenbasis informatie | | |||
| | [flat](#flat) | Gedetailleerde informatie over de uitrusting | | |||
| #### weapon | |||
| Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| | Naam | Beschrijving | | |||
| |:-------------|:---------------------------------| | |||
| @@ -93,13 +93,13 @@ Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitla | |||
| #### reliquary | |||
| Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| | Naam | Beschrijving | | |||
| |:-----------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | level | Artefact level `[1-21]` | | |||
| | mainPropId | Artefact hoofdstatistieken-ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | Lijst met ID's van de artefact-substatistieken <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | Naam | Beschrijving | | |||
| |:-----------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | level | Artefact level `[1-21]` | | |||
| | mainPropId | Artefact hoofdstatistieken-ID <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | Lijst met ID's van de artefact-substatistieken <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -270,10 +270,10 @@ Ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/mas | |||
| ## Lokalisaties | |||
| Mogelijk ziet u `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` en `" setNameTextHashMap"` op [flat](#flat) die kan worden gebruikt als sleutel om basis lokalisatie gegevens van personages, wapens en artefacten op te halen uit [store/loc.json](https://github.com/EnkaNetwork/API- docs/blob/master/store/loc.json). | |||
| Mogelijk ziet u `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` en `" setNameTextHashMap"` op [flat](#flat) die kan worden gebruikt als sleutel om basis lokalisatie gegevens van personages, wapens en artefacten op te halen uit [store/loc.json](https://github.com/EnkaNetwork/API- docs/blob/main/store/loc.json). | |||
| U kunt ook lokalisatiegegevens van [AppendProp](#appendprop) verkrijgen door de eigenschapnaam als sleutel te gebruiken - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` enz. | |||
| Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), bevat alleen talen die door het spel worden ondersteund. | |||
| Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), bevat alleen talen die door het spel worden ondersteund. | |||
| ## Wrappers | |||
| @@ -104,7 +104,7 @@ | |||
| ### playerInfo | |||
| Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Название | Описание | | |||
| | :--- | :--------- | | |||
| @@ -130,19 +130,19 @@ | |||
| ### avatarInfoList | |||
| Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Название | Описание | | |||
| | :--- | :---------- | | |||
| | avatarID | ID персонажа | | |||
| | talentIdList | Список ID созвездий <br /> Нет данных, если 0 созвездий | | |||
| | [propMap](#propmap) | Список свойств информации о персонаже | | |||
| | fightPropMap -> `{id: value}` | `Map` боевых свойств персонажа. <br />Смотрите [определения для ID](#fightprop)| | |||
| | skillDepotId | ID набора навыков персонажа <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | |||
| | inherentProudSkillList | Список разблокированных ID навыков <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков <br /> [Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | Список снаряжения: Оружие, Артефакты | | |||
| | fetterInfo.expLevel | Уровень дружбы персонажа | | |||
| Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | Название | Описание | | |||
| | :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | ID персонажа | | |||
| | talentIdList | Список ID созвездий <br /> Нет данных, если 0 созвездий | | |||
| | [propMap](#propmap) | Список свойств информации о персонаже | | |||
| | fightPropMap -> `{id: value}` | `Map` боевых свойств персонажа. <br />Смотрите [определения для ID](#fightprop) | | |||
| | skillDepotId | ID набора навыков персонажа <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | Список разблокированных ID навыков <br />[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков <br /> [Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | Список снаряжения: Оружие, Артефакты | | |||
| | fetterInfo.expLevel | Уровень дружбы персонажа | | |||
| #### propMap | |||
| @@ -156,14 +156,14 @@ | |||
| | Название | Описание | | |||
| | :--- | :--------- | | |||
| | itemId | ID оружия <br /> [Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | itemId | ID оружия <br /> [Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Только оружие]` | Базовая информация об оружии | | |||
| | [reliquary](#reliquary) `[Только артефакт]` | Базовая информация об артефакте | | |||
| | [flat](#flat) | Дополнительная распарсенная информация | | |||
| #### weapon | |||
| Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| | Название | Описание | | |||
| | :--- | :---------- | | |||
| @@ -173,13 +173,13 @@ | |||
| #### reliquary | |||
| Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| | Название | Описание | | |||
| | :--- | :---------- | | |||
| | level | Уровень артефакта `[1-21]` | | |||
| | mainPropId | ID основного стата артефакта <br /> [Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | Список ID подстатов артефакта <br /> [Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | mainPropId | ID основного стата артефакта <br /> [Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | Список ID подстатов артефакта <br /> [Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -354,7 +354,7 @@ | |||
| `"NameTextMapHash"` в [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` и `"setNameTextHashMap"` в [flat](#flat) используется в качестве ключа для получения локализованных названий предметов из [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json). | |||
| Также можно взять локализацию для [AppendProp](#appendprop) используя имя свойства в качестве ключа - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` и так далее. | |||
| Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) (включает только языки, поддерживаемые игрой). | |||
| Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) (включает только языки, поддерживаемые игрой). | |||
| ## Библиотеки-врапперы | |||
| @@ -104,7 +104,7 @@ | |||
| ### playerInfo | |||
| สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | ชื่อ | คำอธิบาย | | |||
| @@ -131,19 +131,19 @@ | |||
| ### avatarInfoList | |||
| สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json). <br /> | |||
| สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | ชื่อ | คำอธิบาย | | |||
| | :--- | :---------- | | |||
| | avatarID | ไอดีตัวละคร | | |||
| | talentIdList | ลำดับกลุ่มดาว <br /> หากเป็น 0 ก็คือไม่มีข้อมูล | | |||
| | [propMap](#propmap) | คุณสมบัติของตัวละคร | | |||
| | fightPropMap -> `{id: value}` | ข้อมูลตัวละคร <br />โปรดตรวจสอบได้ที่ [คำนิยามสำหรับไอดี](#fightprop)| | |||
| | skillDepotId | เซ็ทไอดีสกิลตัวละคร <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"`| | |||
| | inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์ <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์ <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | รายชื่ออาวุธและอาติแฟส | | |||
| | fetterInfo.expLevel | เลเวลความประทับใจของตัวละคร | | |||
| สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json). | |||
| | ชื่อ | คำอธิบาย | | |||
| | :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | avatarID | ไอดีตัวละคร | | |||
| | talentIdList | ลำดับกลุ่มดาว <br /> หากเป็น 0 ก็คือไม่มีข้อมูล | | |||
| | [propMap](#propmap) | คุณสมบัติของตัวละคร | | |||
| | fightPropMap -> `{id: value}` | ข้อมูลตัวละคร <br />โปรดตรวจสอบได้ที่ [คำนิยามสำหรับไอดี](#fightprop) | | |||
| | skillDepotId | เซ็ทไอดีสกิลตัวละคร <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` | | |||
| | inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์ <br />[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์ <br /> [Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` | | |||
| | [equipList](#equiplist) | รายชื่ออาวุธและอาติแฟส | | |||
| | fetterInfo.expLevel | เลเวลความประทับใจของตัวละคร | | |||
| #### propMap | |||
| @@ -155,16 +155,16 @@ | |||
| #### equipList | |||
| | ชื่อ | คำอธิบาย | | |||
| | :--- | :--------- | | |||
| | itemId | ไอดีไอเทม <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Weapon Only]` | ข้อมูลพื้นฐานของอาวุธ | | |||
| | [reliquary](#reliquary) `[Artifact Only]` | ข้อมูลพื้นฐานของอาติแฟส | | |||
| | [flat](#flat) | รายละเอียดข้อมูลของไอเทม | | |||
| | ชื่อ | คำอธิบาย | | |||
| | :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | |||
| | itemId | ไอดีไอเทม <br /> [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"` <br /> [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` | | |||
| | [weapon](#weapon) `[Weapon Only]` | ข้อมูลพื้นฐานของอาวุธ | | |||
| | [reliquary](#reliquary) `[Artifact Only]` | ข้อมูลพื้นฐานของอาติแฟส | | |||
| | [flat](#flat) | รายละเอียดข้อมูลของไอเทม | | |||
| #### weapon | |||
| สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) | |||
| | ชื่อ | คำอธิบาย | | |||
| | :--- | :---------- | | |||
| @@ -175,13 +175,13 @@ | |||
| #### reliquary | |||
| สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) | |||
| | ชื่อ | คำอธิบาย | | |||
| | :--- | :---------- | | |||
| | level | เลเวลอาติแฟส `[1-21]` | | |||
| | mainPropId | Stats อาติแฟสหลัก <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | ลิสไอดี Stats อาติแฟสรอง <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| | mainPropId | Stats อาติแฟสหลัก <br /> [MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) | | |||
| | appendPropIdList | ลิสไอดี Stats อาติแฟสรอง <br /> [AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) | | |||
| #### flat | |||
| @@ -315,7 +315,7 @@ | |||
| คุณอางสังเกตุเห็น `"NameTextMapHash"` ในข้อมูล [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` และ `"setNameTextHashMap"` จาก [flat](#flat) นั้นที่จะสามารถใช้เป็นคีย์สำหรับในการหาข้อมูลภาษาจากตัวละคร, อาวุธ และ อาติแฟสจาก [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json). | |||
| นอกจากนี้คุณยังสามารถใช้ข้อมูลภาษาจาก [AppendProp](#appendprop) โดยใช้ชื่อคีย์คุณสมบัติอย่าง - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` และอิ่น ๆ | |||
| สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น | |||
| สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น | |||
| ## Wrappers | |||