inline void pauser(){ /// a portable way to pause a program std::string dummy; std::cout << "Press enter to continue..."; std::getline(std::cin, dummy); } void FillMatrices(std::vector>& matBlock, std::mt19937_64& PRNG, std::uniform_real_distribution& rngdist, const blasint randomMatSize, const uint32_t numConcurrentThreads, const uint32_t numMat){ for(uint32_t i=0; i>& vecBlock, std::mt19937_64& PRNG, std::uniform_real_distribution& rngdist, const blasint randomMatSize, const uint32_t numConcurrentThreads, const uint32_t numVec){ for(uint32_t i=0; i rngdist{-1.0, 1.0}; //make sure the internal state of the PRNG is properly mixed by generating 10M random numbers //PRNGs often have unreliable distribution uniformity and other statistical properties before their internal state is sufficiently mixed for (uint32_t i=0;i<10000000;i++) rngdist(PRNG); return PRNG; } void PrintMatrices(const std::vector>& matBlock, const blasint randomMatSize, const uint32_t numConcurrentThreads, const uint32_t numMat){ for (uint32_t i=0;i