inline void pauser(){ /// a portable way to pause a program std::string dummy; std::cout << "Press enter to continue..."; std::getline(std::cin, dummy); } void FillMatrices(std::vector>& matBlock, std::mt19937_64& PRNG, std::uniform_real_distribution& rngdist, const blasint randomMatSize, const uint32_t numConcurrentThreads){ for(uint32_t i=0; i<3; i++){ for(uint32_t j=0; j<(randomMatSize*randomMatSize); j++){ matBlock[i][j] = rngdist(PRNG); } } for(uint32_t i=3; i<(numConcurrentThreads*3); i+=3){ matBlock[i] = matBlock[0]; matBlock[i+1] = matBlock[1]; matBlock[i+2] = matBlock[2]; } } std::mt19937_64 InitPRNG(){ std::random_device rd; std::mt19937_64 PRNG(rd()); //seed PRNG using /dev/urandom or similar OS provided RNG std::uniform_real_distribution rngdist{-1.0, 1.0}; //make sure the internal state of the PRNG is properly mixed by generating 10M random numbers //PRNGs often have unreliable distribution uniformity and other statistical properties before their internal state is sufficiently mixed for (uint32_t i=0;i<10000000;i++) rngdist(PRNG); return PRNG; } void PrintMatrices(const std::vector>& matBlock, const blasint randomMatSize, const uint32_t numConcurrentThreads){ for (uint32_t i=0;i