#include "common.h" #include int CNAME(BLASLONG bm,BLASLONG bn,BLASLONG bk,FLOAT alpha,FLOAT* ba,FLOAT* bb,FLOAT* C,BLASLONG ldc ,BLASLONG offset) { BLASLONG i,j,k; FLOAT *C0,*C1,*ptrba,*ptrbb; FLOAT res0_0; FLOAT res0_1; FLOAT res0_2; FLOAT res0_3; FLOAT res1_0; FLOAT res1_1; FLOAT res1_2; FLOAT res1_3; FLOAT a0; FLOAT a1; FLOAT b0; FLOAT b1; BLASLONG off, temp; bool left; bool transposed; bool backwards; #ifdef LEFT left = true; #else left = false; #endif #ifdef TRANSA transposed = true; #else transposed = false; #endif backwards = left != transposed; if (!left) { off = -offset; } for (j=0; j<(bn/2); j+=2) // do the Mx2 loops { C0 = C; C1 = C0+ldc; #if defined(TRMMKERNEL) && defined(LEFT) off = offset; #endif ptrba = ba; for (i=0; i