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izamin_vector.c 8.6 kB

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  1. /***************************************************************************
  2. Copyright (c) 2020, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #include "common.h"
  28. #include <math.h>
  29. #include <float.h>
  30. #if defined(DOUBLE)
  31. #define VSETVL(n) vsetvl_e64m8(n)
  32. #define VSETVL_MAX vsetvlmax_e64m1()
  33. #define FLOAT_V_T vfloat64m8_t
  34. #define FLOAT_V_T_M1 vfloat64m1_t
  35. #define VLSEV_FLOAT vlse_v_f64m8
  36. #define VFREDMINVS_FLOAT vfredmin_vs_f64m8_f64m1
  37. #define MASK_T vbool8_t
  38. #define VMFLTVF_FLOAT vmflt_vf_f64m8_b8
  39. #define VMFLTVV_FLOAT vmflt_vv_f64m8_b8
  40. #define VFMVVF_FLOAT vfmv_v_f_f64m8
  41. #define VFMVVF_FLOAT_M1 vfmv_v_f_f64m1
  42. #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f64m8_m
  43. #define VFMINVV_FLOAT vfmin_vv_f64m8
  44. #define VMFLEVF_FLOAT vmfle_vf_f64m8_b8
  45. #define VMFIRSTM vmfirst_m_b8
  46. #define UINT_V_T vuint64m8_t
  47. #define VIDV_MASK_UINT vid_v_u64m8_m
  48. #define VIDV_UINT vid_v_u64m8
  49. #define VADDVX_MASK_UINT vadd_vx_u64m8_m
  50. #define VADDVX_UINT vadd_vx_u64m8
  51. #define VFADDVV_FLOAT vfadd_vv_f64m8
  52. #define VMVVX_UINT vmv_v_x_u64m8
  53. #else
  54. #define ABS fabsf
  55. #define VSETVL(n) vsetvl_e32m8(n)
  56. #define VSETVL_MAX vsetvlmax_e32m1()
  57. #define FLOAT_V_T vfloat32m8_t
  58. #define FLOAT_V_T_M1 vfloat32m1_t
  59. #define VLSEV_FLOAT vlse_v_f32m8
  60. #define VFREDMINVS_FLOAT vfredmin_vs_f32m8_f32m1
  61. #define MASK_T vbool4_t
  62. #define VMFLTVF_FLOAT vmflt_vf_f32m8_b4
  63. #define VMFLTVV_FLOAT vmflt_vv_f32m8_b4
  64. #define VFMVVF_FLOAT vfmv_v_f_f32m8
  65. #define VFMVVF_FLOAT_M1 vfmv_v_f_f32m1
  66. #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f32m8_m
  67. #define VFMINVV_FLOAT vfmin_vv_f32m8
  68. #define VMFLEVF_FLOAT vmfle_vf_f32m8_b4
  69. #define VMFIRSTM vmfirst_m_b4
  70. #define UINT_V_T vuint32m8_t
  71. #define VIDV_MASK_UINT vid_v_u32m8_m
  72. #define VIDV_UINT vid_v_u32m8
  73. #define VADDVX_MASK_UINT vadd_vx_u32m8_m
  74. #define VADDVX_UINT vadd_vx_u32m8
  75. #define VFADDVV_FLOAT vfadd_vv_f32m8
  76. #define VMVVX_UINT vmv_v_x_u32m8
  77. #endif
  78. BLASLONG CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
  79. {
  80. BLASLONG i=0, j=0;
  81. FLOAT minf=FLT_MAX;
  82. unsigned int min_index = 0;
  83. if (n <= 0 || inc_x <= 0) return(min_index);
  84. FLOAT_V_T vx0, vx1, v_min;
  85. UINT_V_T v_min_index;
  86. MASK_T mask0, mask1;
  87. unsigned int gvl = 0;
  88. FLOAT_V_T_M1 v_res, v_max;
  89. gvl = VSETVL_MAX;
  90. v_res = VFMVVF_FLOAT_M1(0, gvl);
  91. v_max = VFMVVF_FLOAT_M1(FLT_MAX, gvl);
  92. gvl = VSETVL(n);
  93. v_min_index = VMVVX_UINT(0, gvl);
  94. v_min = VFMVVF_FLOAT(FLT_MAX, gvl);
  95. BLASLONG stride_x = inc_x * 2 * sizeof(FLOAT);
  96. BLASLONG inc_xv = gvl * inc_x * 2;
  97. BLASLONG ix = 0;
  98. for(i=0,j=0; i < n/gvl; i++){
  99. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  100. //fabs(vector)
  101. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  102. vx0 = VFRSUBVF_MASK_FLOAT(mask0, vx0, vx0, 0, gvl);
  103. /*
  104. #if defined(DOUBLE)
  105. asm volatile(
  106. "vor.vv v0, %1, %1\n\t"
  107. "vsetvli x0, %3, e64,m8 \n\t"
  108. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  109. :"+v"(vx0)
  110. :"v"(mask0), "f"(zero), "r"(gvl)
  111. :"v0");
  112. #else
  113. asm volatile(
  114. "vor.vv v0, %1, %1\n\t"
  115. "vsetvli x0, %3, e32,m8 \n\t"
  116. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  117. :"+v"(vx0)
  118. :"v"(mask0), "f"(zero), "r"(gvl)
  119. :"v0");
  120. #endif
  121. */
  122. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  123. //fabs(vector)
  124. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  125. vx1 = VFRSUBVF_MASK_FLOAT(mask1, vx1, vx1, 0, gvl);
  126. /*
  127. #if defined(DOUBLE)
  128. asm volatile(
  129. "vor.vv v0, %1, %1\n\t"
  130. "vsetvli x0, %3, e64,m8 \n\t"
  131. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  132. :"+v"(vx1)
  133. :"v"(mask1), "f"(zero), "r"(gvl)
  134. :"v0");
  135. #else
  136. asm volatile(
  137. "vor.vv v0, %1, %1\n\t"
  138. "vsetvli x0, %3, e32,m8 \n\t"
  139. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  140. :"+v"(vx1)
  141. :"v"(mask1), "f"(zero), "r"(gvl)
  142. :"v0");
  143. #endif
  144. */
  145. vx0 = VFADDVV_FLOAT(vx0, vx1, gvl);
  146. //index where element less than v_min
  147. mask0 = VMFLTVV_FLOAT(vx0, v_min, gvl);
  148. v_min_index = VIDV_MASK_UINT(mask0, v_min_index, gvl);
  149. /*
  150. #if defined(DOUBLE)
  151. asm volatile(
  152. "vor.vv v0, %1, %1 \n\t"
  153. "vsetvli x0, %2, e64,m8 \n\t"
  154. "vid.v %0, v0.t \n\t"
  155. :"+v"(v_min_index)
  156. :"v"(mask0), "r"(gvl)
  157. :"v0");
  158. #else
  159. asm volatile(
  160. "vor.vv v0, %1, %1 \n\t"
  161. "vsetvli x0, %2, e32,m8 \n\t"
  162. "vid.v %0, v0.t \n\t"
  163. :"+v"(v_min_index)
  164. :"v"(mask0), "r"(gvl)
  165. :"v0");
  166. #endif
  167. */
  168. v_min_index = VADDVX_MASK_UINT(mask0, v_min_index, v_min_index, j, gvl);
  169. //update v_min and start_index j
  170. v_min = VFMINVV_FLOAT(v_min, vx0, gvl);
  171. j += gvl;
  172. ix += inc_xv;
  173. }
  174. v_res = VFREDMINVS_FLOAT(v_res, v_min, v_max, gvl);
  175. minf = v_res[0];
  176. mask0 = VMFLEVF_FLOAT(v_min, minf, gvl);
  177. min_index = VMFIRSTM(mask0,gvl);
  178. min_index = v_min_index[min_index];
  179. if(j < n){
  180. gvl = VSETVL(n-j);
  181. v_min_index = VMVVX_UINT(0, gvl);
  182. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  183. //fabs(vector)
  184. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  185. vx0 = VFRSUBVF_MASK_FLOAT(mask0, vx0, vx0, 0, gvl);
  186. /*
  187. #if defined(DOUBLE)
  188. asm volatile(
  189. "vor.vv v0, %1, %1\n\t"
  190. "vsetvli x0, %3, e64,m8 \n\t"
  191. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  192. :"+v"(vx0)
  193. :"v"(mask0), "f"(zero), "r"(gvl)
  194. :"v0");
  195. #else
  196. asm volatile(
  197. "vor.vv v0, %1, %1\n\t"
  198. "vsetvli x0, %3, e32,m8 \n\t"
  199. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  200. :"+v"(vx0)
  201. :"v"(mask0), "f"(zero), "r"(gvl)
  202. :"v0");
  203. #endif
  204. */
  205. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  206. //fabs(vector)
  207. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  208. vx1 = VFRSUBVF_MASK_FLOAT(mask1, vx1, vx1, 0, gvl);
  209. /*
  210. #if defined(DOUBLE)
  211. asm volatile(
  212. "vor.vv v0, %1, %1\n\t"
  213. "vsetvli x0, %3, e64,m8 \n\t"
  214. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  215. :"+v"(vx1)
  216. :"v"(mask1), "f"(zero), "r"(gvl)
  217. :"v0");
  218. #else
  219. asm volatile(
  220. "vor.vv v0, %1, %1\n\t"
  221. "vsetvli x0, %3, e32,m8 \n\t"
  222. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  223. :"+v"(vx1)
  224. :"v"(mask1), "f"(zero), "r"(gvl)
  225. :"v0");
  226. #endif
  227. */
  228. v_min = VFADDVV_FLOAT(vx0, vx1, gvl);
  229. v_res = VFREDMINVS_FLOAT(v_res, v_min, v_max, gvl);
  230. FLOAT cur_minf = v_res[0];
  231. if(cur_minf < minf){
  232. //tail index
  233. v_min_index = VIDV_UINT(gvl);
  234. v_min_index = VADDVX_UINT(v_min_index, j, gvl);
  235. mask0 = VMFLEVF_FLOAT(v_min, cur_minf, gvl);
  236. min_index = VMFIRSTM(mask0,gvl);
  237. min_index = v_min_index[min_index];
  238. }
  239. }
  240. return(min_index+1);
  241. }