You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

izamax_vector.c 8.6 kB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256
  1. /***************************************************************************
  2. Copyright (c) 2020, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #include "common.h"
  28. #include <math.h>
  29. #if defined(DOUBLE)
  30. #define VSETVL(n) vsetvl_e64m8(n)
  31. #define VSETVL_MAX vsetvlmax_e64m1()
  32. #define FLOAT_V_T vfloat64m8_t
  33. #define FLOAT_V_T_M1 vfloat64m1_t
  34. #define VLSEV_FLOAT vlse_v_f64m8
  35. #define VFREDMAXVS_FLOAT vfredmax_vs_f64m8_f64m1
  36. #define MASK_T vbool8_t
  37. #define VMFLTVF_FLOAT vmflt_vf_f64m8_b8
  38. #define VMFLTVV_FLOAT vmflt_vv_f64m8_b8
  39. #define VFMVVF_FLOAT vfmv_v_f_f64m8
  40. #define VFMVVF_FLOAT_M1 vfmv_v_f_f64m1
  41. #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f64m8_m
  42. #define VFMAXVV_FLOAT vfmax_vv_f64m8
  43. #define VMFGEVF_FLOAT vmfge_vf_f64m8_b8
  44. #define VMFIRSTM vmfirst_m_b8
  45. #define UINT_V_T vuint64m8_t
  46. #define VIDV_MASK_UINT vid_v_u64m8_m
  47. #define VIDV_UINT vid_v_u64m8
  48. #define VADDVX_MASK_UINT vadd_vx_u64m8_m
  49. #define VADDVX_UINT vadd_vx_u64m8
  50. #define VFADDVV_FLOAT vfadd_vv_f64m8
  51. #define VMVVX_UINT vmv_v_x_u64m8
  52. #else
  53. #define ABS fabsf
  54. #define VSETVL(n) vsetvl_e32m8(n)
  55. #define VSETVL_MAX vsetvlmax_e32m1()
  56. #define FLOAT_V_T vfloat32m8_t
  57. #define FLOAT_V_T_M1 vfloat32m1_t
  58. #define VLSEV_FLOAT vlse_v_f32m8
  59. #define VFREDMAXVS_FLOAT vfredmax_vs_f32m8_f32m1
  60. #define MASK_T vbool4_t
  61. #define VMFLTVF_FLOAT vmflt_vf_f32m8_b4
  62. #define VMFLTVV_FLOAT vmflt_vv_f32m8_b4
  63. #define VFMVVF_FLOAT vfmv_v_f_f32m8
  64. #define VFMVVF_FLOAT_M1 vfmv_v_f_f32m1
  65. #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f32m8_m
  66. #define VFMAXVV_FLOAT vfmax_vv_f32m8
  67. #define VMFGEVF_FLOAT vmfge_vf_f32m8_b4
  68. #define VMFIRSTM vmfirst_m_b4
  69. #define UINT_V_T vuint32m8_t
  70. #define VIDV_MASK_UINT vid_v_u32m8_m
  71. #define VIDV_UINT vid_v_u32m8
  72. #define VADDVX_MASK_UINT vadd_vx_u32m8_m
  73. #define VADDVX_UINT vadd_vx_u32m8
  74. #define VFADDVV_FLOAT vfadd_vv_f32m8
  75. #define VMVVX_UINT vmv_v_x_u32m8
  76. #endif
  77. #define RVV_M RVV_M8
  78. BLASLONG CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
  79. {
  80. BLASLONG i=0, j=0;
  81. FLOAT maxf=0.0;
  82. unsigned int max_index = 0;
  83. if (n <= 0 || inc_x <= 0) return(max_index);
  84. FLOAT_V_T vx0, vx1, v_max;
  85. UINT_V_T v_max_index;
  86. MASK_T mask0, mask1;
  87. unsigned int gvl = 0;
  88. FLOAT_V_T_M1 v_res, v_z0;
  89. gvl = VSETVL_MAX;
  90. v_res = VFMVVF_FLOAT_M1(0, gvl);
  91. v_z0 = VFMVVF_FLOAT_M1(0, gvl);
  92. gvl = VSETVL(n);
  93. v_max_index = VMVVX_UINT(0, gvl);
  94. v_max = VFMVVF_FLOAT(-1, gvl);
  95. BLASLONG stride_x = inc_x * 2 * sizeof(FLOAT);
  96. BLASLONG inc_xv = gvl * inc_x * 2;
  97. BLASLONG ix = 0;
  98. for(i=0,j=0; i < n/gvl; i++){
  99. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  100. //fabs(vector)
  101. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  102. vx0 = VFRSUBVF_MASK_FLOAT(mask0, vx0, vx0, 0, gvl);
  103. /*
  104. #if defined(DOUBLE)
  105. asm volatile(
  106. "vor.vv v0, %1, %1\n\t"
  107. "vsetvli x0, %3, e64,m8 \n\t"
  108. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  109. :"+v"(vx0)
  110. :"v"(mask0), "f"(zero), "r"(gvl)
  111. :"v0");
  112. #else
  113. asm volatile(
  114. "vor.vv v0, %1, %1\n\t"
  115. "vsetvli x0, %3, e32,m8 \n\t"
  116. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  117. :"+v"(vx0)
  118. :"v"(mask0), "f"(zero), "r"(gvl)
  119. :"v0");
  120. #endif
  121. */
  122. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  123. //fabs(vector)
  124. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  125. vx1 = VFRSUBVF_MASK_FLOAT(mask1, vx1, vx1, 0, gvl);
  126. /*
  127. #if defined(DOUBLE)
  128. asm volatile(
  129. "vor.vv v0, %1, %1\n\t"
  130. "vsetvli x0, %3, e64,m8 \n\t"
  131. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  132. :"+v"(vx1)
  133. :"v"(mask1), "f"(zero), "r"(gvl)
  134. :"v0");
  135. #else
  136. asm volatile(
  137. "vor.vv v0, %1, %1\n\t"
  138. "vsetvli x0, %3, e32,m8 \n\t"
  139. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  140. :"+v"(vx1)
  141. :"v"(mask1), "f"(zero), "r"(gvl)
  142. :"v0");
  143. #endif
  144. */
  145. vx0 = VFADDVV_FLOAT(vx0, vx1, gvl);
  146. //index where element greater than v_max
  147. mask0 = VMFLTVV_FLOAT(v_max, vx0, gvl);
  148. v_max_index = VIDV_MASK_UINT(mask0, v_max_index, gvl);
  149. /*
  150. #if defined(DOUBLE)
  151. asm volatile(
  152. "vor.vv v0, %1, %1 \n\t"
  153. "vsetvli x0, %2, e64,m8 \n\t"
  154. "vid.v %0, v0.t \n\t"
  155. :"+v"(v_max_index)
  156. :"v"(mask0), "r"(gvl)
  157. :"v0");
  158. #else
  159. asm volatile(
  160. "vor.vv v0, %1, %1 \n\t"
  161. "vsetvli x0, %2, e32,m8 \n\t"
  162. "vid.v %0, v0.t \n\t"
  163. :"+v"(v_max_index)
  164. :"v"(mask0), "r"(gvl)
  165. :"v0");
  166. #endif
  167. */
  168. v_max_index = VADDVX_MASK_UINT(mask0, v_max_index, v_max_index, j, gvl);
  169. //update v_max and start_index j
  170. v_max = VFMAXVV_FLOAT(v_max, vx0, gvl);
  171. j += gvl;
  172. ix += inc_xv;
  173. }
  174. vx0 = VFMVVF_FLOAT(0, gvl);
  175. v_res = VFREDMAXVS_FLOAT(v_res, v_max, v_z0, gvl);
  176. maxf = v_res[0];
  177. mask0 = VMFGEVF_FLOAT(v_max, maxf, gvl);
  178. max_index = VMFIRSTM(mask0,gvl);
  179. max_index = v_max_index[max_index];
  180. if(j < n){
  181. gvl = VSETVL(n-j);
  182. v_max_index = VMVVX_UINT(0, gvl);
  183. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  184. //fabs(vector)
  185. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  186. vx0 = VFRSUBVF_MASK_FLOAT(mask0, vx0, vx0, 0, gvl);
  187. /*
  188. #if defined(DOUBLE)
  189. asm volatile(
  190. "vor.vv v0, %1, %1\n\t"
  191. "vsetvli x0, %3, e64,m8 \n\t"
  192. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  193. :"+v"(vx0)
  194. :"v"(mask0), "f"(zero), "r"(gvl)
  195. :"v0");
  196. #else
  197. asm volatile(
  198. "vor.vv v0, %1, %1\n\t"
  199. "vsetvli x0, %3, e32,m8 \n\t"
  200. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  201. :"+v"(vx0)
  202. :"v"(mask0), "f"(zero), "r"(gvl)
  203. :"v0");
  204. #endif
  205. */
  206. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  207. //fabs(vector)
  208. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  209. vx1 = VFRSUBVF_MASK_FLOAT(mask1, vx1, vx1, 0, gvl);
  210. /*
  211. #if defined(DOUBLE)
  212. asm volatile(
  213. "vor.vv v0, %1, %1\n\t"
  214. "vsetvli x0, %3, e64,m8 \n\t"
  215. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  216. :"+v"(vx1)
  217. :"v"(mask1), "f"(zero), "r"(gvl)
  218. :"v0");
  219. #else
  220. asm volatile(
  221. "vor.vv v0, %1, %1\n\t"
  222. "vsetvli x0, %3, e32,m8 \n\t"
  223. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  224. :"+v"(vx1)
  225. :"v"(mask1), "f"(zero), "r"(gvl)
  226. :"v0");
  227. #endif
  228. */
  229. v_max = VFADDVV_FLOAT(vx0, vx1, gvl);
  230. v_res = VFREDMAXVS_FLOAT(v_res, v_max, v_z0, gvl);
  231. FLOAT cur_maxf = v_res[0];
  232. if(cur_maxf > maxf){
  233. //tail index
  234. v_max_index = VIDV_UINT(gvl);
  235. v_max_index = VADDVX_UINT(v_max_index, j, gvl);
  236. mask0 = VMFGEVF_FLOAT(v_max, cur_maxf, gvl);
  237. max_index = VMFIRSTM(mask0,gvl);
  238. max_index = v_max_index[max_index];
  239. }
  240. }
  241. return(max_index+1);
  242. }