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znrm2_vector.c 14 kB

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  1. /***************************************************************************
  2. Copyright (c) 2020, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #include "common.h"
  28. #if !defined(DOUBLE)
  29. #define RVV_EFLOAT RVV_E32
  30. #define RVV_M RVV_M4
  31. #define FLOAT_V_T float32xm4_t
  32. #define VLEV_FLOAT vlev_float32xm4
  33. #define VLSEV_FLOAT vlsev_float32xm4
  34. #define VFREDSUM_FLOAT vfredsumvs_float32xm4
  35. #define VFMACCVV_FLOAT vfmaccvv_float32xm4
  36. #define VFMVVF_FLOAT vfmvvf_float32xm4
  37. #define VFDOTVV_FLOAT vfdotvv_float32xm4
  38. #define ABS fabsf
  39. #define MASK_T e32xm4_t
  40. #define VFRSUBVF_MASK_FLOAT vfrsubvf_mask_float32xm4
  41. #define VMFGTVF_FLOAT vmfgtvf_e32xm4_float32xm4
  42. #define VMFIRSTM vmfirstm_e32xm4
  43. #define VFDIVVF_FLOAT vfdivvf_float32xm4
  44. #define VMFLTVF_FLOAT vmfltvf_e32xm4_float32xm4
  45. #define VFREDMAXVS_FLOAT vfredmaxvs_float32xm4
  46. #else
  47. #define RVV_EFLOAT RVV_E64
  48. #define RVV_M RVV_M4
  49. #define FLOAT_V_T float64xm4_t
  50. #define VLEV_FLOAT vlev_float64xm4
  51. #define VLSEV_FLOAT vlsev_float64xm4
  52. #define VFREDSUM_FLOAT vfredsumvs_float64xm4
  53. #define VFMACCVV_FLOAT vfmaccvv_float64xm4
  54. #define VFMVVF_FLOAT vfmvvf_float64xm4
  55. #define VFDOTVV_FLOAT vfdotvv_float64xm4
  56. #define ABS fabs
  57. #define MASK_T e64xm4_t
  58. #define VFRSUBVF_MASK_FLOAT vfrsubvf_mask_float64xm4
  59. #define VMFGTVF_FLOAT vmfgtvf_e64xm4_float64xm4
  60. #define VMFIRSTM vmfirstm_e64xm4
  61. #define VFDIVVF_FLOAT vfdivvf_float64xm4
  62. #define VMFLTVF_FLOAT vmfltvf_e64xm4_float64xm4
  63. #define VFREDMAXVS_FLOAT vfredmaxvs_float64xm4
  64. #endif
  65. FLOAT CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
  66. {
  67. BLASLONG i=0, j=0;
  68. if ( n < 0 ) return(0.0);
  69. // if(n == 1) return (ABS(x[0]));
  70. FLOAT_V_T vr, v0, v_zero;
  71. unsigned int gvl = 0;
  72. FLOAT scale = 0.0, ssq = 0.0;
  73. MASK_T mask;
  74. BLASLONG index = 0;
  75. if(inc_x == 1){
  76. BLASLONG n2 = n * 2;
  77. gvl = vsetvli(n2, RVV_EFLOAT, RVV_M);
  78. vr = VFMVVF_FLOAT(0, gvl);
  79. v_zero = VFMVVF_FLOAT(0, gvl);
  80. for(i=0,j=0; i<n2/gvl; i++){
  81. v0 = VLEV_FLOAT(&x[j], gvl);
  82. //fabs(vector)
  83. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  84. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  85. //if scale change
  86. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  87. index = VMFIRSTM(mask, gvl);
  88. if(index == -1){//no elements greater than scale
  89. if(scale != 0.0){
  90. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  91. vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
  92. }
  93. }else{//found greater element
  94. //ssq in vector vr: vr[0]
  95. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  96. //total ssq before current vector
  97. ssq += vr[0];
  98. //find max
  99. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  100. //update ssq before max_index
  101. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  102. //update scale
  103. scale = vr[0];
  104. //ssq in vector vr
  105. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  106. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  107. }
  108. j += gvl;
  109. }
  110. //ssq in vector vr: vr[0]
  111. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  112. //total ssq now
  113. ssq += vr[0];
  114. //tail
  115. if(j < n2){
  116. gvl = vsetvli(n2-j, RVV_EFLOAT, RVV_M);
  117. v0 = VLEV_FLOAT(&x[j], gvl);
  118. //fabs(vector)
  119. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  120. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  121. //if scale change
  122. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  123. index = VMFIRSTM(mask, gvl);
  124. if(index == -1){//no elements greater than scale
  125. if(scale != 0.0)
  126. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  127. }else{//found greater element
  128. //find max
  129. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  130. //update ssq before max_index
  131. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  132. //update scale
  133. scale = vr[0];
  134. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  135. }
  136. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  137. //ssq in vector vr: vr[0]
  138. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  139. //total ssq now
  140. ssq += vr[0];
  141. }
  142. }else{
  143. gvl = vsetvli(n, RVV_EFLOAT, RVV_M);
  144. vr = VFMVVF_FLOAT(0, gvl);
  145. v_zero = VFMVVF_FLOAT(0, gvl);
  146. unsigned int stride_x = inc_x * sizeof(FLOAT) * 2;
  147. int idx = 0, inc_v = inc_x * gvl * 2;
  148. for(i=0,j=0; i<n/gvl; i++){
  149. v0 = VLSEV_FLOAT(&x[idx], stride_x, gvl);
  150. //fabs(vector)
  151. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  152. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  153. //if scale change
  154. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  155. index = VMFIRSTM(mask, gvl);
  156. if(index == -1){//no elements greater than scale
  157. if(scale != 0.0){
  158. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  159. vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
  160. }
  161. }else{//found greater element
  162. //ssq in vector vr: vr[0]
  163. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  164. //total ssq before current vector
  165. ssq += vr[0];
  166. //find max
  167. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  168. //update ssq before max_index
  169. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  170. //update scale
  171. scale = vr[0];
  172. //ssq in vector vr
  173. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  174. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  175. }
  176. v0 = VLSEV_FLOAT(&x[idx+1], stride_x, gvl);
  177. //fabs(vector)
  178. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  179. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  180. //if scale change
  181. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  182. index = VMFIRSTM(mask, gvl);
  183. if(index == -1){//no elements greater than scale
  184. if(scale != 0.0){
  185. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  186. vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
  187. }
  188. }else{//found greater element
  189. //ssq in vector vr: vr[0]
  190. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  191. //total ssq before current vector
  192. ssq += vr[0];
  193. //find max
  194. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  195. //update ssq before max_index
  196. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  197. //update scale
  198. scale = vr[0];
  199. //ssq in vector vr
  200. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  201. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  202. }
  203. j += gvl;
  204. idx += inc_v;
  205. }
  206. //ssq in vector vr: vr[0]
  207. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  208. //total ssq now
  209. ssq += vr[0];
  210. //tail
  211. if(j < n){
  212. gvl = vsetvli(n-j, RVV_EFLOAT, RVV_M);
  213. v0 = VLSEV_FLOAT(&x[idx], stride_x, gvl);
  214. //fabs(vector)
  215. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  216. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  217. //if scale change
  218. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  219. index = VMFIRSTM(mask, gvl);
  220. if(index == -1){//no elements greater than scale
  221. if(scale != 0.0){
  222. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  223. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  224. }
  225. }else{//found greater element
  226. //find max
  227. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  228. //update ssq before max_index
  229. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  230. //update scale
  231. scale = vr[0];
  232. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  233. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  234. }
  235. v0 = VLSEV_FLOAT(&x[idx+1], stride_x, gvl);
  236. //fabs(vector)
  237. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  238. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  239. //if scale change
  240. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  241. index = VMFIRSTM(mask, gvl);
  242. if(index == -1){//no elements greater than scale
  243. if(scale != 0.0){
  244. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  245. vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
  246. }
  247. }else{//found greater element
  248. //ssq in vector vr: vr[0]
  249. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  250. //total ssq before current vector
  251. ssq += vr[0];
  252. //find max
  253. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  254. //update ssq before max_index
  255. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  256. //update scale
  257. scale = vr[0];
  258. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  259. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  260. }
  261. //ssq in vector vr: vr[0]
  262. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  263. //total ssq now
  264. ssq += vr[0];
  265. }
  266. }
  267. return(scale * sqrt(ssq));
  268. }