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nrm2_vector.c 10 kB

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  1. /***************************************************************************
  2. Copyright (c) 2020, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #include "common.h"
  28. #if !defined(DOUBLE)
  29. #define RVV_EFLOAT RVV_E32
  30. #define RVV_M RVV_M4
  31. #define FLOAT_V_T float32xm4_t
  32. #define VLEV_FLOAT vlev_float32xm4
  33. #define VLSEV_FLOAT vlsev_float32xm4
  34. #define VFREDSUM_FLOAT vfredsumvs_float32xm4
  35. #define VFMACCVV_FLOAT vfmaccvv_float32xm4
  36. #define VFMVVF_FLOAT vfmvvf_float32xm4
  37. #define VFDOTVV_FLOAT vfdotvv_float32xm4
  38. #define ABS fabsf
  39. #define MASK_T e32xm4_t
  40. #define VFRSUBVF_MASK_FLOAT vfrsubvf_mask_float32xm4
  41. #define VMFGTVF_FLOAT vmfgtvf_e32xm4_float32xm4
  42. #define VMFIRSTM vmfirstm_e32xm4
  43. #define VFDIVVF_FLOAT vfdivvf_float32xm4
  44. #define VMFLTVF_FLOAT vmfltvf_e32xm4_float32xm4
  45. #define VFREDMAXVS_FLOAT vfredmaxvs_float32xm4
  46. #else
  47. #define RVV_EFLOAT RVV_E64
  48. #define RVV_M RVV_M4
  49. #define FLOAT_V_T float64xm4_t
  50. #define VLEV_FLOAT vlev_float64xm4
  51. #define VLSEV_FLOAT vlsev_float64xm4
  52. #define VFREDSUM_FLOAT vfredsumvs_float64xm4
  53. #define VFMACCVV_FLOAT vfmaccvv_float64xm4
  54. #define VFMVVF_FLOAT vfmvvf_float64xm4
  55. #define VFDOTVV_FLOAT vfdotvv_float64xm4
  56. #define ABS fabs
  57. #define MASK_T e64xm4_t
  58. #define VFRSUBVF_MASK_FLOAT vfrsubvf_mask_float64xm4
  59. #define VMFGTVF_FLOAT vmfgtvf_e64xm4_float64xm4
  60. #define VMFIRSTM vmfirstm_e64xm4
  61. #define VFDIVVF_FLOAT vfdivvf_float64xm4
  62. #define VMFLTVF_FLOAT vmfltvf_e64xm4_float64xm4
  63. #define VFREDMAXVS_FLOAT vfredmaxvs_float64xm4
  64. #endif
  65. FLOAT CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
  66. {
  67. BLASLONG i=0, j=0;
  68. if ( n < 0 ) return(0.0);
  69. if(n == 1) return (ABS(x[0]));
  70. FLOAT_V_T vr, v0, v_zero;
  71. unsigned int gvl = 0;
  72. FLOAT scale = 0.0, ssq = 0.0;
  73. MASK_T mask;
  74. BLASLONG index = 0;
  75. if(inc_x == 1){
  76. gvl = vsetvli(n, RVV_EFLOAT, RVV_M);
  77. vr = VFMVVF_FLOAT(0, gvl);
  78. v_zero = VFMVVF_FLOAT(0, gvl);
  79. for(i=0,j=0; i<n/gvl; i++){
  80. v0 = VLEV_FLOAT(&x[j], gvl);
  81. //fabs(vector)
  82. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  83. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  84. //if scale change
  85. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  86. index = VMFIRSTM(mask, gvl);
  87. if(index == -1){//no elements greater than scale
  88. if(scale != 0.0){
  89. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  90. vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
  91. }
  92. }else{//found greater element
  93. //ssq in vector vr: vr[0]
  94. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  95. //total ssq before current vector
  96. ssq += vr[0];
  97. //find max
  98. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  99. //update ssq before max_index
  100. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  101. //update scale
  102. scale = vr[0];
  103. //ssq in vector vr
  104. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  105. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  106. }
  107. j += gvl;
  108. }
  109. //ssq in vector vr: vr[0]
  110. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  111. //total ssq now
  112. ssq += vr[0];
  113. //tail
  114. if(j < n){
  115. gvl = vsetvli(n-j, RVV_EFLOAT, RVV_M);
  116. v0 = VLEV_FLOAT(&x[j], gvl);
  117. //fabs(vector)
  118. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  119. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  120. //if scale change
  121. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  122. index = VMFIRSTM(mask, gvl);
  123. if(index == -1){//no elements greater than scale
  124. if(scale != 0.0)
  125. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  126. }else{//found greater element
  127. //find max
  128. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  129. //update ssq before max_index
  130. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  131. //update scale
  132. scale = vr[0];
  133. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  134. }
  135. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  136. //ssq in vector vr: vr[0]
  137. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  138. //total ssq now
  139. ssq += vr[0];
  140. }
  141. }else{
  142. gvl = vsetvli(n, RVV_EFLOAT, RVV_M);
  143. vr = VFMVVF_FLOAT(0, gvl);
  144. v_zero = VFMVVF_FLOAT(0, gvl);
  145. unsigned int stride_x = inc_x * sizeof(FLOAT);
  146. int idx = 0, inc_v = inc_x * gvl;
  147. for(i=0,j=0; i<n/gvl; i++){
  148. v0 = VLSEV_FLOAT(&x[idx], stride_x, gvl);
  149. //fabs(vector)
  150. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  151. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  152. //if scale change
  153. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  154. index = VMFIRSTM(mask, gvl);
  155. if(index == -1){//no elements greater than scale
  156. if(scale != 0.0){
  157. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  158. vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
  159. }
  160. }else{//found greater element
  161. //ssq in vector vr: vr[0]
  162. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  163. //total ssq before current vector
  164. ssq += vr[0];
  165. //find max
  166. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  167. //update ssq before max_index
  168. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  169. //update scale
  170. scale = vr[0];
  171. //ssq in vector vr
  172. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  173. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  174. }
  175. j += gvl;
  176. idx += inc_v;
  177. }
  178. //ssq in vector vr: vr[0]
  179. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  180. //total ssq now
  181. ssq += vr[0];
  182. //tail
  183. if(j < n){
  184. gvl = vsetvli(n-j, RVV_EFLOAT, RVV_M);
  185. v0 = VLSEV_FLOAT(&x[idx], stride_x, gvl);
  186. //fabs(vector)
  187. mask = VMFLTVF_FLOAT(v0, 0, gvl);
  188. v0 = VFRSUBVF_MASK_FLOAT(v0, v0, 0, mask, gvl);
  189. //if scale change
  190. mask = VMFGTVF_FLOAT(v0, scale, gvl);
  191. index = VMFIRSTM(mask, gvl);
  192. if(index == -1){//no elements greater than scale
  193. if(scale != 0.0)
  194. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  195. }else{//found greater element
  196. //find max
  197. vr = VFREDMAXVS_FLOAT(v0, v_zero, gvl);
  198. //update ssq before max_index
  199. ssq = ssq * (scale/vr[0])*(scale/vr[0]);
  200. //update scale
  201. scale = vr[0];
  202. v0 = VFDIVVF_FLOAT(v0, scale, gvl);
  203. }
  204. vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
  205. //ssq in vector vr: vr[0]
  206. vr = VFREDSUM_FLOAT(vr, v_zero, gvl);
  207. //total ssq now
  208. ssq += vr[0];
  209. }
  210. }
  211. return(scale * sqrt(ssq));
  212. }