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izamin_vector.c 9.0 kB

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  1. /***************************************************************************
  2. Copyright (c) 2020, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #include "common.h"
  28. #include <math.h>
  29. #include <float.h>
  30. #if defined(DOUBLE)
  31. #define VSETVL(n) vsetvl_e64m8(n)
  32. #define VSETVL_MAX vsetvlmax_e64m1()
  33. #define FLOAT_V_T vfloat64m8_t
  34. #define FLOAT_V_T_M1 vfloat64m1_t
  35. #define VFMVFS_FLOAT vfmv_f_s_f64m1_f64
  36. #define VLSEV_FLOAT vlse_v_f64m8
  37. #define VFREDMINVS_FLOAT vfredmin_vs_f64m8_f64m1
  38. #define MASK_T vbool8_t
  39. #define VMFLTVF_FLOAT vmflt_vf_f64m8_b8
  40. #define VMFLTVV_FLOAT vmflt_vv_f64m8_b8
  41. #define VFMVVF_FLOAT vfmv_v_f_f64m8
  42. #define VFMVVF_FLOAT_M1 vfmv_v_f_f64m1
  43. #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f64m8_m
  44. #define VFMINVV_FLOAT vfmin_vv_f64m8
  45. #define VMFLEVF_FLOAT vmfle_vf_f64m8_b8
  46. #define VMFIRSTM vmfirst_m_b8
  47. #define UINT_V_T vuint64m8_t
  48. #define VSEVU_UINT vse64_v_u64m8
  49. #define UINT_T long unsigned int
  50. #define VIDV_MASK_UINT vid_v_u64m8_m
  51. #define VIDV_UINT vid_v_u64m8
  52. #define VADDVX_MASK_UINT vadd_vx_u64m8_m
  53. #define VADDVX_UINT vadd_vx_u64m8
  54. #define VFADDVV_FLOAT vfadd_vv_f64m8
  55. #define VMVVX_UINT vmv_v_x_u64m8
  56. #else
  57. #define ABS fabsf
  58. #define VSETVL(n) vsetvl_e32m8(n)
  59. #define VSETVL_MAX vsetvlmax_e32m1()
  60. #define FLOAT_V_T vfloat32m8_t
  61. #define FLOAT_V_T_M1 vfloat32m1_t
  62. #define VFMVFS_FLOAT vfmv_f_s_f32m1_f32
  63. #define VLSEV_FLOAT vlse_v_f32m8
  64. #define VFREDMINVS_FLOAT vfredmin_vs_f32m8_f32m1
  65. #define MASK_T vbool4_t
  66. #define VMFLTVF_FLOAT vmflt_vf_f32m8_b4
  67. #define VMFLTVV_FLOAT vmflt_vv_f32m8_b4
  68. #define VFMVVF_FLOAT vfmv_v_f_f32m8
  69. #define VFMVVF_FLOAT_M1 vfmv_v_f_f32m1
  70. #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f32m8_m
  71. #define VFMINVV_FLOAT vfmin_vv_f32m8
  72. #define VMFLEVF_FLOAT vmfle_vf_f32m8_b4
  73. #define VMFIRSTM vmfirst_m_b4
  74. #define UINT_V_T vuint32m8_t
  75. #define UINT_T unsigned int
  76. #define VSEVU_UINT vse32_v_u32m8
  77. #define VIDV_MASK_UINT vid_v_u32m8_m
  78. #define VIDV_UINT vid_v_u32m8
  79. #define VADDVX_MASK_UINT vadd_vx_u32m8_m
  80. #define VADDVX_UINT vadd_vx_u32m8
  81. #define VFADDVV_FLOAT vfadd_vv_f32m8
  82. #define VMVVX_UINT vmv_v_x_u32m8
  83. #endif
  84. BLASLONG CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
  85. {
  86. BLASLONG i=0, j=0;
  87. FLOAT minf=FLT_MAX;
  88. unsigned int min_index = 0;
  89. if (n <= 0 || inc_x <= 0) return(min_index);
  90. FLOAT_V_T vx0, vx1, v_min;
  91. UINT_V_T v_min_index;
  92. MASK_T mask0, mask1;
  93. unsigned int gvl = 0;
  94. FLOAT_V_T_M1 v_res, v_max;
  95. gvl = VSETVL_MAX;
  96. v_res = VFMVVF_FLOAT_M1(0, gvl);
  97. v_max = VFMVVF_FLOAT_M1(FLT_MAX, gvl);
  98. gvl = VSETVL(n);
  99. UINT_T temp_uint[gvl];
  100. v_min_index = VMVVX_UINT(0, gvl);
  101. v_min = VFMVVF_FLOAT(FLT_MAX, gvl);
  102. BLASLONG stride_x = inc_x * 2 * sizeof(FLOAT);
  103. BLASLONG inc_xv = gvl * inc_x * 2;
  104. BLASLONG ix = 0;
  105. for(i=0,j=0; i < n/gvl; i++){
  106. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  107. //fabs(vector)
  108. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  109. vx0 = VFRSUBVF_MASK_FLOAT(mask0, vx0, vx0, 0, gvl);
  110. /*
  111. #if defined(DOUBLE)
  112. asm volatile(
  113. "vor.vv v0, %1, %1\n\t"
  114. "vsetvli x0, %3, e64,m8 \n\t"
  115. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  116. :"+v"(vx0)
  117. :"v"(mask0), "f"(zero), "r"(gvl)
  118. :"v0");
  119. #else
  120. asm volatile(
  121. "vor.vv v0, %1, %1\n\t"
  122. "vsetvli x0, %3, e32,m8 \n\t"
  123. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  124. :"+v"(vx0)
  125. :"v"(mask0), "f"(zero), "r"(gvl)
  126. :"v0");
  127. #endif
  128. */
  129. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  130. //fabs(vector)
  131. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  132. vx1 = VFRSUBVF_MASK_FLOAT(mask1, vx1, vx1, 0, gvl);
  133. /*
  134. #if defined(DOUBLE)
  135. asm volatile(
  136. "vor.vv v0, %1, %1\n\t"
  137. "vsetvli x0, %3, e64,m8 \n\t"
  138. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  139. :"+v"(vx1)
  140. :"v"(mask1), "f"(zero), "r"(gvl)
  141. :"v0");
  142. #else
  143. asm volatile(
  144. "vor.vv v0, %1, %1\n\t"
  145. "vsetvli x0, %3, e32,m8 \n\t"
  146. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  147. :"+v"(vx1)
  148. :"v"(mask1), "f"(zero), "r"(gvl)
  149. :"v0");
  150. #endif
  151. */
  152. vx0 = VFADDVV_FLOAT(vx0, vx1, gvl);
  153. //index where element less than v_min
  154. mask0 = VMFLTVV_FLOAT(vx0, v_min, gvl);
  155. v_min_index = VIDV_MASK_UINT(mask0, v_min_index, gvl);
  156. /*
  157. #if defined(DOUBLE)
  158. asm volatile(
  159. "vor.vv v0, %1, %1 \n\t"
  160. "vsetvli x0, %2, e64,m8 \n\t"
  161. "vid.v %0, v0.t \n\t"
  162. :"+v"(v_min_index)
  163. :"v"(mask0), "r"(gvl)
  164. :"v0");
  165. #else
  166. asm volatile(
  167. "vor.vv v0, %1, %1 \n\t"
  168. "vsetvli x0, %2, e32,m8 \n\t"
  169. "vid.v %0, v0.t \n\t"
  170. :"+v"(v_min_index)
  171. :"v"(mask0), "r"(gvl)
  172. :"v0");
  173. #endif
  174. */
  175. v_min_index = VADDVX_MASK_UINT(mask0, v_min_index, v_min_index, j, gvl);
  176. //update v_min and start_index j
  177. v_min = VFMINVV_FLOAT(v_min, vx0, gvl);
  178. j += gvl;
  179. ix += inc_xv;
  180. }
  181. v_res = VFREDMINVS_FLOAT(v_res, v_min, v_max, gvl);
  182. minf = VFMVFS_FLOAT(v_res);
  183. mask0 = VMFLEVF_FLOAT(v_min, minf, gvl);
  184. min_index = VMFIRSTM(mask0,gvl);
  185. VSEVU_UINT(temp_uint,v_min_index,gvl);
  186. min_index = temp_uint[min_index];
  187. if(j < n){
  188. gvl = VSETVL(n-j);
  189. v_min_index = VMVVX_UINT(0, gvl);
  190. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  191. //fabs(vector)
  192. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  193. vx0 = VFRSUBVF_MASK_FLOAT(mask0, vx0, vx0, 0, gvl);
  194. /*
  195. #if defined(DOUBLE)
  196. asm volatile(
  197. "vor.vv v0, %1, %1\n\t"
  198. "vsetvli x0, %3, e64,m8 \n\t"
  199. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  200. :"+v"(vx0)
  201. :"v"(mask0), "f"(zero), "r"(gvl)
  202. :"v0");
  203. #else
  204. asm volatile(
  205. "vor.vv v0, %1, %1\n\t"
  206. "vsetvli x0, %3, e32,m8 \n\t"
  207. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  208. :"+v"(vx0)
  209. :"v"(mask0), "f"(zero), "r"(gvl)
  210. :"v0");
  211. #endif
  212. */
  213. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  214. //fabs(vector)
  215. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  216. vx1 = VFRSUBVF_MASK_FLOAT(mask1, vx1, vx1, 0, gvl);
  217. /*
  218. #if defined(DOUBLE)
  219. asm volatile(
  220. "vor.vv v0, %1, %1\n\t"
  221. "vsetvli x0, %3, e64,m8 \n\t"
  222. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  223. :"+v"(vx1)
  224. :"v"(mask1), "f"(zero), "r"(gvl)
  225. :"v0");
  226. #else
  227. asm volatile(
  228. "vor.vv v0, %1, %1\n\t"
  229. "vsetvli x0, %3, e32,m8 \n\t"
  230. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  231. :"+v"(vx1)
  232. :"v"(mask1), "f"(zero), "r"(gvl)
  233. :"v0");
  234. #endif
  235. */
  236. v_min = VFADDVV_FLOAT(vx0, vx1, gvl);
  237. v_res = VFREDMINVS_FLOAT(v_res, v_min, v_max, gvl);
  238. FLOAT cur_minf = VFMVFS_FLOAT(v_res);
  239. if(cur_minf < minf){
  240. //tail index
  241. v_min_index = VIDV_UINT(gvl);
  242. v_min_index = VADDVX_UINT(v_min_index, j, gvl);
  243. mask0 = VMFLEVF_FLOAT(v_min, cur_minf, gvl);
  244. min_index = VMFIRSTM(mask0,gvl);
  245. VSEVU_UINT(temp_uint,v_min_index,gvl);
  246. min_index = temp_uint[min_index];
  247. }
  248. }
  249. return(min_index+1);
  250. }