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/** |
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* Copyright 2021 Huawei Technologies Co., Ltd |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#ifndef MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H |
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#define MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H |
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#include <string> |
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#include <vector> |
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#include <unordered_map> |
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#include "actor/actor.h" |
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#include "actor/op_actor.h" |
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namespace mindspore { |
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template <typename T> |
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class SwitchActorBase : public OpActor<T> { |
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public: |
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explicit SwitchActorBase(std::string op_name) : ActorBase(op_name) {} |
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virtual ~SwitchActorBase() = default; |
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// The actor run when receive the input data. |
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void RunOpData(OpDataPtr<T> input_data, OpContext<T> *context = nullptr) override {} |
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protected: |
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// Different output branches according to the input. |
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std::vector<std::vector<OpArrowPtr>> output_branch_arrows_; |
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}; |
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} // namespace mindspore |
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#endif // MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H |