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- # Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved
- import math
- from typing import Iterator, List, Union
- import torch
-
- from detectron2.layers import cat
- from detectron2.layers.rotated_boxes import pairwise_iou_rotated
-
- from .boxes import Boxes
-
-
- class RotatedBoxes(Boxes):
- """
- This structure stores a list of rotated boxes as a Nx5 torch.Tensor.
- It supports some common methods about boxes
- (`area`, `clip`, `nonempty`, etc),
- and also behaves like a Tensor
- (support indexing, `to(device)`, `.device`, and iteration over all boxes)
- """
-
- def __init__(self, tensor: torch.Tensor):
- """
- Args:
- tensor (Tensor[float]): a Nx5 matrix. Each row is
- (x_center, y_center, width, height, angle),
- in which angle is represented in degrees.
- While there's no strict range restriction for it,
- the recommended principal range is between (-180, 180] degrees.
-
- Assume we have a horizontal box B = (x_center, y_center, width, height),
- where width is along the x-axis and height is along the y-axis.
- The rotated box B_rot (x_center, y_center, width, height, angle)
- can be seen as:
-
- 1. When angle == 0:
- B_rot == B
- 2. When angle > 0:
- B_rot is obtained by rotating B w.r.t its center by :math:`|angle|` degrees CCW;
- 3. When angle < 0:
- B_rot is obtained by rotating B w.r.t its center by :math:`|angle|` degrees CW.
-
- Mathematically, since the right-handed coordinate system for image space
- is (y, x), where y is top->down and x is left->right, the 4 vertices of the
- rotated rectangle :math:`(yr_i, xr_i)` (i = 1, 2, 3, 4) can be obtained from
- the vertices of the horizontal rectangle (y_i, x_i) (i = 1, 2, 3, 4)
- in the following way (:math:`\\theta = angle*\\pi/180` is the angle in radians,
- (y_c, x_c) is the center of the rectangle):
-
- .. math::
-
- yr_i = \\cos(\\theta) (y_i - y_c) - \\sin(\\theta) (x_i - x_c) + y_c,
-
- xr_i = \\sin(\\theta) (y_i - y_c) + \\cos(\\theta) (x_i - x_c) + x_c,
-
- which is the standard rigid-body rotation transformation.
-
- Intuitively, the angle is
- (1) the rotation angle from y-axis in image space
- to the height vector (top->down in the box's local coordinate system)
- of the box in CCW, and
- (2) the rotation angle from x-axis in image space
- to the width vector (left->right in the box's local coordinate system)
- of the box in CCW.
-
- More intuitively, consider the following horizontal box ABCD represented
- in (x1, y1, x2, y2): (3, 2, 7, 4),
- covering the [3, 7] x [2, 4] region of the continuous coordinate system
- which looks like this:
-
- .. code:: none
-
- O--------> x
- |
- | A---B
- | | |
- | D---C
- |
- v y
-
- Note that each capital letter represents one 0-dimensional geometric point
- instead of a 'square pixel' here.
-
- In the example above, using (x, y) to represent a point we have:
-
- .. math::
-
- O = (0, 0), A = (3, 2), B = (7, 2), C = (7, 4), D = (3, 4)
-
- We name vector AB = vector DC as the width vector in box's local coordinate system, and
- vector AD = vector BC as the height vector in box's local coordinate system. Initially,
- when angle = 0 degree, they're aligned with the positive directions of x-axis and y-axis
- in the image space, respectively.
-
- For better illustration, we denote the center of the box as E,
-
- .. code:: none
-
- O--------> x
- |
- | A---B
- | | E |
- | D---C
- |
- v y
-
- where the center E = ((3+7)/2, (2+4)/2) = (5, 3).
-
- Also,
-
- .. math::
-
- width = |AB| = |CD| = 7 - 3 = 4,
- height = |AD| = |BC| = 4 - 2 = 2.
-
- Therefore, the corresponding representation for the same shape in rotated box in
- (x_center, y_center, width, height, angle) format is:
-
- (5, 3, 4, 2, 0),
-
- Now, let's consider (5, 3, 4, 2, 90), which is rotated by 90 degrees
- CCW (counter-clockwise) by definition. It looks like this:
-
- .. code:: none
-
- O--------> x
- | B-C
- | | |
- | |E|
- | | |
- | A-D
- v y
-
- The center E is still located at the same point (5, 3), while the vertices
- ABCD are rotated by 90 degrees CCW with regard to E:
- A = (4, 5), B = (4, 1), C = (6, 1), D = (6, 5)
-
- Here, 90 degrees can be seen as the CCW angle to rotate from y-axis to
- vector AD or vector BC (the top->down height vector in box's local coordinate system),
- or the CCW angle to rotate from x-axis to vector AB or vector DC (the left->right
- width vector in box's local coordinate system).
-
- .. math::
-
- width = |AB| = |CD| = 5 - 1 = 4,
- height = |AD| = |BC| = 6 - 4 = 2.
-
- Next, how about (5, 3, 4, 2, -90), which is rotated by 90 degrees CW (clockwise)
- by definition? It looks like this:
-
- .. code:: none
-
- O--------> x
- | D-A
- | | |
- | |E|
- | | |
- | C-B
- v y
-
- The center E is still located at the same point (5, 3), while the vertices
- ABCD are rotated by 90 degrees CW with regard to E:
- A = (6, 1), B = (6, 5), C = (4, 5), D = (4, 1)
-
- .. math::
-
- width = |AB| = |CD| = 5 - 1 = 4,
- height = |AD| = |BC| = 6 - 4 = 2.
-
- This covers exactly the same region as (5, 3, 4, 2, 90) does, and their IoU
- will be 1. However, these two will generate different RoI Pooling results and
- should not be treated as an identical box.
-
- On the other hand, it's easy to see that (X, Y, W, H, A) is identical to
- (X, Y, W, H, A+360N), for any integer N. For example (5, 3, 4, 2, 270) would be
- identical to (5, 3, 4, 2, -90), because rotating the shape 270 degrees CCW is
- equivalent to rotating the same shape 90 degrees CW.
-
- We could rotate further to get (5, 3, 4, 2, 180), or (5, 3, 4, 2, -180):
-
- .. code:: none
-
- O--------> x
- |
- | C---D
- | | E |
- | B---A
- |
- v y
-
- .. math::
-
- A = (7, 4), B = (3, 4), C = (3, 2), D = (7, 2),
-
- width = |AB| = |CD| = 7 - 3 = 4,
- height = |AD| = |BC| = 4 - 2 = 2.
-
- Finally, this is a very inaccurate (heavily quantized) illustration of
- how (5, 3, 4, 2, 60) looks like in case anyone wonders:
-
- .. code:: none
-
- O--------> x
- | B\
- | / C
- | /E /
- | A /
- | `D
- v y
-
- It's still a rectangle with center of (5, 3), width of 4 and height of 2,
- but its angle (and thus orientation) is somewhere between
- (5, 3, 4, 2, 0) and (5, 3, 4, 2, 90).
- """
- device = tensor.device if isinstance(tensor, torch.Tensor) else torch.device("cpu")
- tensor = torch.as_tensor(tensor, dtype=torch.float32, device=device)
- if tensor.numel() == 0:
- tensor = torch.zeros(0, 5, dtype=torch.float32, device=device)
- assert tensor.dim() == 2 and tensor.size(-1) == 5, tensor.size()
-
- self.tensor = tensor
-
- def clone(self) -> "RotatedBoxes":
- """
- Clone the RotatedBoxes.
-
- Returns:
- RotatedBoxes
- """
- return RotatedBoxes(self.tensor.clone())
-
- def to(self, device: str) -> "RotatedBoxes":
- return RotatedBoxes(self.tensor.to(device))
-
- def area(self) -> torch.Tensor:
- """
- Computes the area of all the boxes.
-
- Returns:
- torch.Tensor: a vector with areas of each box.
- """
- box = self.tensor
- area = box[:, 2] * box[:, 3]
- return area
-
- def normalize_angles(self) -> None:
- """
- Restrict angles to the range of (-180, 180] degrees
- """
- self.tensor[:, 4] = self.tensor[:, 4] % 360
- self.tensor[:, 4][torch.where(self.tensor[:, 4] > 180)] -= 360
-
- def clip(self, box_size: Boxes.BoxSizeType, clip_angle_threshold: float = 1.0) -> None:
- """
- Clip (in place) the boxes by limiting x coordinates to the range [0, width]
- and y coordinates to the range [0, height].
-
- For RRPN:
- Only clip boxes that are almost horizontal with a tolerance of
- clip_angle_threshold to maintain backward compatibility.
-
- Rotated boxes beyond this threshold are not clipped for two reasons:
-
- 1. There are potentially multiple ways to clip a rotated box to make it
- fit within the image.
- 2. It's tricky to make the entire rectangular box fit within the image
- and still be able to not leave out pixels of interest.
-
- Therefore we rely on ops like RoIAlignRotated to safely handle this.
-
- Args:
- box_size (height, width): The clipping box's size.
- clip_angle_threshold:
- Iff. abs(normalized(angle)) <= clip_angle_threshold (in degrees),
- we do the clipping as horizontal boxes.
- """
- h, w = box_size
-
- # normalize angles to be within (-180, 180] degrees
- self.normalize_angles()
-
- idx = torch.where(torch.abs(self.tensor[:, 4]) <= clip_angle_threshold)[0]
-
- # convert to (x1, y1, x2, y2)
- x1 = self.tensor[idx, 0] - self.tensor[idx, 2] / 2.0
- y1 = self.tensor[idx, 1] - self.tensor[idx, 3] / 2.0
- x2 = self.tensor[idx, 0] + self.tensor[idx, 2] / 2.0
- y2 = self.tensor[idx, 1] + self.tensor[idx, 3] / 2.0
-
- # clip
- x1.clamp_(min=0, max=w)
- y1.clamp_(min=0, max=h)
- x2.clamp_(min=0, max=w)
- y2.clamp_(min=0, max=h)
-
- # convert back to (xc, yc, w, h)
- self.tensor[idx, 0] = (x1 + x2) / 2.0
- self.tensor[idx, 1] = (y1 + y2) / 2.0
- # make sure widths and heights do not increase due to numerical errors
- self.tensor[idx, 2] = torch.min(self.tensor[idx, 2], x2 - x1)
- self.tensor[idx, 3] = torch.min(self.tensor[idx, 3], y2 - y1)
-
- def nonempty(self, threshold: int = 0) -> torch.Tensor:
- """
- Find boxes that are non-empty.
- A box is considered empty, if either of its side is no larger than threshold.
-
- Returns:
- Tensor: a binary vector which represents
- whether each box is empty (False) or non-empty (True).
- """
- box = self.tensor
- widths = box[:, 2]
- heights = box[:, 3]
- keep = (widths > threshold) & (heights > threshold)
- return keep
-
- def __getitem__(self, item: Union[int, slice, torch.BoolTensor]) -> "RotatedBoxes":
- """
- Returns:
- RotatedBoxes: Create a new :class:`RotatedBoxes` by indexing.
-
- The following usage are allowed:
-
- 1. `new_boxes = boxes[3]`: return a `RotatedBoxes` which contains only one box.
- 2. `new_boxes = boxes[2:10]`: return a slice of boxes.
- 3. `new_boxes = boxes[vector]`, where vector is a torch.ByteTensor
- with `length = len(boxes)`. Nonzero elements in the vector will be selected.
-
- Note that the returned RotatedBoxes might share storage with this RotatedBoxes,
- subject to Pytorch's indexing semantics.
- """
- if isinstance(item, int):
- return RotatedBoxes(self.tensor[item].view(1, -1))
- b = self.tensor[item]
- assert b.dim() == 2, "Indexing on RotatedBoxes with {} failed to return a matrix!".format(
- item
- )
- return RotatedBoxes(b)
-
- def __len__(self) -> int:
- return self.tensor.shape[0]
-
- def __repr__(self) -> str:
- return "RotatedBoxes(" + str(self.tensor) + ")"
-
- def inside_box(self, box_size: Boxes.BoxSizeType, boundary_threshold: int = 0) -> torch.Tensor:
- """
- Args:
- box_size (height, width): Size of the reference box covering
- [0, width] x [0, height]
- boundary_threshold (int): Boxes that extend beyond the reference box
- boundary by more than boundary_threshold are considered "outside".
-
- For RRPN, it might not be necessary to call this function since it's common
- for rotated box to extend to outside of the image boundaries
- (the clip function only clips the near-horizontal boxes)
-
- Returns:
- a binary vector, indicating whether each box is inside the reference box.
- """
- height, width = box_size
-
- cnt_x = self.tensor[..., 0]
- cnt_y = self.tensor[..., 1]
- half_w = self.tensor[..., 2] / 2.0
- half_h = self.tensor[..., 3] / 2.0
- a = self.tensor[..., 4]
- c = torch.abs(torch.cos(a * math.pi / 180.0))
- s = torch.abs(torch.sin(a * math.pi / 180.0))
- # This basically computes the horizontal bounding rectangle of the rotated box
- max_rect_dx = c * half_w + s * half_h
- max_rect_dy = c * half_h + s * half_w
-
- inds_inside = (
- (cnt_x - max_rect_dx >= -boundary_threshold)
- & (cnt_y - max_rect_dy >= -boundary_threshold)
- & (cnt_x + max_rect_dx < width + boundary_threshold)
- & (cnt_y + max_rect_dy < height + boundary_threshold)
- )
-
- return inds_inside
-
- def get_centers(self) -> torch.Tensor:
- """
- Returns:
- The box centers in a Nx2 array of (x, y).
- """
- return self.tensor[:, :2]
-
- def scale(self, scale_x: float, scale_y: float) -> None:
- """
- Scale the rotated box with horizontal and vertical scaling factors
- Note: when scale_factor_x != scale_factor_y,
- the rotated box does not preserve the rectangular shape when the angle
- is not a multiple of 90 degrees under resize transformation.
- Instead, the shape is a parallelogram (that has skew)
- Here we make an approximation by fitting a rotated rectangle to the parallelogram.
- """
- self.tensor[:, 0] *= scale_x
- self.tensor[:, 1] *= scale_y
- theta = self.tensor[:, 4] * math.pi / 180.0
- c = torch.cos(theta)
- s = torch.sin(theta)
-
- # In image space, y is top->down and x is left->right
- # Consider the local coordintate system for the rotated box,
- # where the box center is located at (0, 0), and the four vertices ABCD are
- # A(-w / 2, -h / 2), B(w / 2, -h / 2), C(w / 2, h / 2), D(-w / 2, h / 2)
- # the midpoint of the left edge AD of the rotated box E is:
- # E = (A+D)/2 = (-w / 2, 0)
- # the midpoint of the top edge AB of the rotated box F is:
- # F(0, -h / 2)
- # To get the old coordinates in the global system, apply the rotation transformation
- # (Note: the right-handed coordinate system for image space is yOx):
- # (old_x, old_y) = (s * y + c * x, c * y - s * x)
- # E(old) = (s * 0 + c * (-w/2), c * 0 - s * (-w/2)) = (-c * w / 2, s * w / 2)
- # F(old) = (s * (-h / 2) + c * 0, c * (-h / 2) - s * 0) = (-s * h / 2, -c * h / 2)
- # After applying the scaling factor (sfx, sfy):
- # E(new) = (-sfx * c * w / 2, sfy * s * w / 2)
- # F(new) = (-sfx * s * h / 2, -sfy * c * h / 2)
- # The new width after scaling tranformation becomes:
-
- # w(new) = |E(new) - O| * 2
- # = sqrt[(sfx * c * w / 2)^2 + (sfy * s * w / 2)^2] * 2
- # = sqrt[(sfx * c)^2 + (sfy * s)^2] * w
- # i.e., scale_factor_w = sqrt[(sfx * c)^2 + (sfy * s)^2]
- #
- # For example,
- # when angle = 0 or 180, |c| = 1, s = 0, scale_factor_w == scale_factor_x;
- # when |angle| = 90, c = 0, |s| = 1, scale_factor_w == scale_factor_y
- self.tensor[:, 2] *= torch.sqrt((scale_x * c) ** 2 + (scale_y * s) ** 2)
-
- # h(new) = |F(new) - O| * 2
- # = sqrt[(sfx * s * h / 2)^2 + (sfy * c * h / 2)^2] * 2
- # = sqrt[(sfx * s)^2 + (sfy * c)^2] * h
- # i.e., scale_factor_h = sqrt[(sfx * s)^2 + (sfy * c)^2]
- #
- # For example,
- # when angle = 0 or 180, |c| = 1, s = 0, scale_factor_h == scale_factor_y;
- # when |angle| = 90, c = 0, |s| = 1, scale_factor_h == scale_factor_x
- self.tensor[:, 3] *= torch.sqrt((scale_x * s) ** 2 + (scale_y * c) ** 2)
-
- # The angle is the rotation angle from y-axis in image space to the height
- # vector (top->down in the box's local coordinate system) of the box in CCW.
- #
- # angle(new) = angle_yOx(O - F(new))
- # = angle_yOx( (sfx * s * h / 2, sfy * c * h / 2) )
- # = atan2(sfx * s * h / 2, sfy * c * h / 2)
- # = atan2(sfx * s, sfy * c)
- #
- # For example,
- # when sfx == sfy, angle(new) == atan2(s, c) == angle(old)
- self.tensor[:, 4] = torch.atan2(scale_x * s, scale_y * c) * 180 / math.pi
-
- @staticmethod
- def cat(boxes_list: List["RotatedBoxes"]) -> "RotatedBoxes": # type: ignore
- """
- Concatenates a list of RotatedBoxes into a single RotatedBoxes
-
- Arguments:
- boxes_list (list[RotatedBoxes])
-
- Returns:
- RotatedBoxes: the concatenated RotatedBoxes
- """
- assert isinstance(boxes_list, (list, tuple))
- assert len(boxes_list) > 0
- assert all(isinstance(box, RotatedBoxes) for box in boxes_list)
-
- cat_boxes = type(boxes_list[0])(cat([b.tensor for b in boxes_list], dim=0))
- return cat_boxes
-
- @property
- def device(self) -> str:
- return self.tensor.device
-
- def __iter__(self) -> Iterator[torch.Tensor]:
- """
- Yield a box as a Tensor of shape (5,) at a time.
- """
- yield from self.tensor
-
-
- def pairwise_iou(boxes1: RotatedBoxes, boxes2: RotatedBoxes) -> None:
- """
- Given two lists of rotated boxes of size N and M,
- compute the IoU (intersection over union)
- between __all__ N x M pairs of boxes.
- The box order must be (x_center, y_center, width, height, angle).
-
- Args:
- boxes1, boxes2 (RotatedBoxes):
- two `RotatedBoxes`. Contains N & M rotated boxes, respectively.
-
- Returns:
- Tensor: IoU, sized [N,M].
- """
-
- return pairwise_iou_rotated(boxes1.tensor, boxes2.tensor)
|