|
|
|
@@ -8,7 +8,6 @@ namespace Preparation.Interface |
|
|
|
public int MoveSpeed { get; } |
|
|
|
public int MaxHp { get; } |
|
|
|
public BulletType InitBullet { get; } |
|
|
|
public int MaxBulletNum { get; } |
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill { get; } |
|
|
|
public List<PassiveSkillType> ListOfIPassiveSkill { get; } |
|
|
|
public double Concealment { get; } |
|
|
|
@@ -38,9 +37,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxHp = GameData.basicHp; |
|
|
|
public int MaxHp => maxHp; |
|
|
|
|
|
|
|
public const int maxBulletNum = 1; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.CommonAttackOfGhost; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.BecomeInvisible, ActiveSkillType.UseKnife }); |
|
|
|
@@ -72,9 +68,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxHp = GameData.basicHp; |
|
|
|
public int MaxHp => maxHp; |
|
|
|
|
|
|
|
public const int maxBulletNum = 1; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.CommonAttackOfGhost; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.JumpyBomb }); |
|
|
|
@@ -106,9 +99,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxHp = GameData.basicHp * 12 / 10; |
|
|
|
public int MaxHp => maxHp; |
|
|
|
|
|
|
|
public const int maxBulletNum = 1; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.CommonAttackOfGhost; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Howl }); |
|
|
|
@@ -143,9 +133,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 10; |
|
|
|
public int MaxGamingAddiction => maxGamingAddiction; |
|
|
|
|
|
|
|
public const int maxBulletNum = 0; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.Null; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Punish }); |
|
|
|
@@ -186,9 +173,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 9 / 10; |
|
|
|
public int MaxGamingAddiction => maxGamingAddiction; |
|
|
|
|
|
|
|
public const int maxBulletNum = 0; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.Null; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.CanBeginToCharge }); |
|
|
|
@@ -229,9 +213,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.5); |
|
|
|
public int MaxGamingAddiction => maxGamingAddiction; |
|
|
|
|
|
|
|
public const int maxBulletNum = 0; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.Null; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.WriteAnswers }); |
|
|
|
@@ -272,9 +253,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxGamingAddiction = 0; |
|
|
|
public int MaxGamingAddiction => maxGamingAddiction; |
|
|
|
|
|
|
|
public const int maxBulletNum = 0; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.Null; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { }); |
|
|
|
@@ -315,9 +293,6 @@ namespace Preparation.Interface |
|
|
|
private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.1); |
|
|
|
public int MaxGamingAddiction => maxGamingAddiction; |
|
|
|
|
|
|
|
public const int maxBulletNum = 0; |
|
|
|
public int MaxBulletNum => maxBulletNum; |
|
|
|
|
|
|
|
public BulletType InitBullet => BulletType.Null; |
|
|
|
|
|
|
|
public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { }); |
|
|
|
|