diff --git a/CAPI/cpp/API/include/constants.h b/CAPI/cpp/API/include/constants.h index 7561eeb..e544fc7 100644 --- a/CAPI/cpp/API/include/constants.h +++ b/CAPI/cpp/API/include/constants.h @@ -28,8 +28,8 @@ namespace Constants SCCI int basicEncourageSpeed = 100; SCCI int basicFixSpeed = 123; SCCI int basicSpeedOfOpeningOrLocking = 4000; - SCCI int basicStudentSpeedOfClimbingThroughWindows = 611; - SCCI int basicTrickerSpeedOfClimbingThroughWindows = 1270; + SCCI int basicStudentSpeedOfClimbingThroughWindows = 1222; + SCCI int basicTrickerSpeedOfClimbingThroughWindows = 2540; SCCI int basicSpeedOfOpenChest = 1000; SCCI int basicHp = 3000000; @@ -37,8 +37,8 @@ namespace Constants SCCI int basicEncouragementDegree = 1500000; SCCI int basicTimeOfRouse = 1000; - SCCI int basicStudentSpeed = 1270; - SCCI int basicTrickerSpeed = 1504; + SCCI int basicStudentSpeed = 3000; + SCCI int basicTrickerSpeed = 3600; SCCI double basicConcealment = 1; SCCI int basicStudentAlertnessRadius = 15 * numOfGridPerCell; @@ -58,10 +58,10 @@ namespace Constants SCCI int basicRecoveryFromHit = 3700; // 基本命中攻击恢复时长 SCCI int basicStunnedTimeOfStudent = 4300; - SCCI int basicBulletMoveSpeed = 3700; // 基本子弹移动速度 - SCCI double basicRemoteAttackRange = 3000; // 基本远程攻击范围 - SCCI double basicAttackShortRange = 1100; // 基本近程攻击范围 - SCCI double basicBulletBombRange = 1000; // 基本子弹爆炸范围 + SCCI int basicBulletMoveSpeed = 7400; // 基本子弹移动速度 + SCCI double basicRemoteAttackRange = 6000; // 基本远程攻击范围 + SCCI double basicAttackShortRange = 2200; // 基本近程攻击范围 + SCCI double basicBulletBombRange = 2000; // 基本子弹爆炸范围 // 道具相关 diff --git a/CAPI/python/PyAPI/constants.py b/CAPI/python/PyAPI/constants.py index 0540469..471e764 100644 --- a/CAPI/python/PyAPI/constants.py +++ b/CAPI/python/PyAPI/constants.py @@ -27,8 +27,8 @@ class Constants(NoInstance): basicEncourageSpeed = 100 basicLearnSpeed = 123 basicSpeedOfOpeningOrLocking = 4000 - basicStudentSpeedOfClimbingThroughWindows = 611 - basicTrickerSpeedOfClimbingThroughWindows = 1270 + basicStudentSpeedOfClimbingThroughWindows = 1222 + basicTrickerSpeedOfClimbingThroughWindows = 2540 basicSpeedOfOpenChest = 1000 basicHp = 3000000 @@ -36,8 +36,8 @@ class Constants(NoInstance): basicEncouragementDegree = 1500000 basicTimeOfRouse = 1000 - basicStudentSpeed = 1270 - basicTrickerSpeed = 1504 + basicStudentSpeed = 3000 + basicTrickerSpeed = 3600 basicConcealment = 1.0 basicStudentAlertnessRadius = 15 * numOfGridPerCell @@ -57,10 +57,10 @@ class Constants(NoInstance): basicRecoveryFromHit = 3700 # 基本命中攻击恢复时长 basicStunnedTimeOfStudent = 4300 - basicBulletmoveSpeed = 3700 # 基本子弹移动速度 - basicRemoteAttackRange = 3000 # 基本远程攻击范围 - basicAttackShortRange = 1100 # 基本近程攻击范围 - basicBulletBombRange = 1000 # 基本子弹爆炸范围 + basicBulletmoveSpeed = 7400 # 基本子弹移动速度 + basicRemoteAttackRange = 6000 # 基本远程攻击范围 + basicAttackShortRange = 2200 # 基本近程攻击范围 + basicBulletBombRange = 2000 # 基本子弹爆炸范围 # 道具相关 @@ -84,10 +84,10 @@ class Constants(NoInstance): addedTimeOfSpeedWhenInspire = 1.6 timeOfAddingSpeedWhenInspire = 6000 - addHpWhenEncourage = basicHp / 4; + addHpWhenEncourage = basicHp / 4 - checkIntervalWhenShowTime = 200; - addAddictionPer100msWhenShowTime = 300; + checkIntervalWhenShowTime = 200 + addAddictionPer100msWhenShowTime = 300 class Assassin: