diff --git a/dependency/proto/Message2Clients.proto b/dependency/proto/Message2Clients.proto index 82238c1..df8dc04 100755 --- a/dependency/proto/Message2Clients.proto +++ b/dependency/proto/Message2Clients.proto @@ -163,6 +163,7 @@ message MessageToClient repeated MessageOfObj obj_message = 1; MessageOfMap map_message = 2; GameState game_state = 3; + MessageOfAll all_message = 4; } message MoveRes // 如果打算设计撞墙保留平行速度分量,且需要返回值则可用这个(大概没啥用)