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AI.cpp 873 B

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  1. #include <vector>
  2. #include <thread>
  3. #include "AI.h"
  4. #include "constants.h"
  5. // 为假则play()期间确保游戏状态不更新,为真则只保证游戏状态在调用相关方法时不更新
  6. extern const bool asynchronous = false;
  7. // 选手必须定义该变量来选择自己的阵营
  8. extern const THUAI6::PlayerType playerType = THUAI6::PlayerType::TrickerPlayer;
  9. // 选手需要将两个都定义,本份代码中不选择的阵营任意定义即可
  10. extern const THUAI6::TrickerType trickerType = THUAI6::TrickerType::Assassin;
  11. extern const THUAI6::StudentType studentType = THUAI6::StudentType::Athlete;
  12. // 选手只需写一个即可,为了调试方便写了两个的话也不会有影响
  13. void AI::play(IStudentAPI& api)
  14. {
  15. auto self = api.GetSelfInfo();
  16. }
  17. void AI::play(ITrickerAPI& api)
  18. {
  19. auto self = api.GetSelfInfo();
  20. api.PrintSelfInfo();
  21. }